If you have two reflectors on opposite sides of a super long stage, such as the training stage, will the drill ever stop? If the reflector multiplier causing a reflector to break is an issue (which seems like it would take a while given the drill's weak multi hits), would using Dedede's succ as the reflector cause it to go forever?
@@seabassjames8222 Dedede's Inhale is different from other reflectors. Having two Dedede repeatedly suck doesn't increase the projectile's output more than one Dedede doing a single suck.
I was actually really upset when I realized you couldn't make Dream Land black and white. I had a Game Boy Pocket when I was a kid, so my games always looked like that and I played the stage that way because of nostalgia.
Random fact: Mii Gunner can increase their jump height by clicking jump and absorbing vortex at the same time. You can also travel faster using the pushback of fair since Gunner's run speed is so low.
I appreciate you showing the mushroom kingdom two stage in Photoshop, I'm colorblind and would've just had to take your word for it, but seeing the color select circle did help prove it to me with evidence. So thanks
Well, you'd still kinda have to take his word for it because he could've edited the image before showing it. I can tell you he didn't, but then you'd have to take my word for it.
Hey I recently found a random smash fact! In the Master Hands fight, when he throws the spike boulders at you, you're able to pick them up and throw them! When my friend did it, they were invincible from respawn intangibility. I don't know how easy it is to do it without it. I have video proof of you need it too!
Question: When at higher percents, invincibility will not be given after a shield break. Does this make it possible to save jigglypuff after a shield break at high percents?
The grab button in Smash is actually just shield+attack, so if you press grab whenever you can't shield, the attack will execute instead. It's been like that in every Smash game so far.
The Clever Gamer it's just a little less noticable than the Mario change cuz that has that alarm jingle, or something like that. basically both songs sound a bit similar if you're not familiar with them.
Something I just found out yesterday while playing Mac ditto's: Doc Louis has three unique victory lines for wireframe Mac that don't trigger while using regular Mac.
Fun Fact: on stages where the music can speed up dye to stock, you can revert the song back by getting ahold of a special flag. It's even more jarring in Spirits as there are moments you could be on those stages and you get down to 1 or 0 enemies and then the game spawns 2 or more fighters. Lakitu and Spinies is a good example of this.
Here's something for WarioWare Inc. that I never seen anybody mention: You can keep charging your moves during the Don't Move if you press the button before the microgame starts, it could be anything: Smash attacks, special attacks like Splattershot, Eruption, Quick Draw, etc. or you can just keep on shielding or crouching, as long you keep holding down the button(s) until the microgame ends, you win the microgame and receive the bonus. This is also possible in Brawl and for 3DS. No idea how well known this fact is, just wanted to throw that out there.
This is also the case for if you're falling (like in hitstun) or you're lying on the floor. I think it's because the game is called "Don't Move" and if you keep crouching, you're not moving. Same goes for lying on the ground and shielding. My assumption for falling is because you've been attacked, which is out of your control.
Actually I think the game just checks if you do any new inputs during the microgame, because you can walk/run during the microgame if you tilt the stick before it starts and still win as long you don't accidently alter the walking speed
The song "Final Destination - Super Smash Bros." has a variant in the game files with the intro cut. This seems rather unnecessary, as the intro lasts less than three seconds.
Visual glitch: School boy joker usually has glasses instead of a mask, but if you get screen ko’d Joker will be in his school boy outfit with the regular joker mask. That is all ik
I would not want a Super Mario Sunshine remake, because the missions in that game are godawful. But I would like a sequel that retains the aesthetic and F.L.U.D.D., but without so many terrible Shine Sprites.
There are more interesting facts about stages: some item in some stages can't spawn at all. In example the galaga boss on Mementos, mega mushroom on Mario Bros stage, bumper in any moving stage etc!
Random Smash Fact: They reanimated Luigi's idle stance in this game. However, it's possible to see in the forward smash _angled down_ , that he reverts back to his old stance just before the animation ends. This doesn't happen with any of Luigi's other attacks, as they were adjusted accordingly.
Please make a Spirit’s fact videoi have a fact. When you use game and watches up air in a battle where there is fog it will not be shown, even in the part where fog doesnt cover the entire screen. All his other attacks still show but not up air
I love highrule castle. My brother got the smash four dlc stages, and the vast space, the varying terrain and the tornadoes just made it such a facinating stage for me.
4:20 I don't exactly think so, because I don't lose myself that often on 75m etc. as a black-G&W main (and when I do, it's because I think I'm someone else in a 4-player battle, which isn't exactly the kind of thing where Star/Screen KOs being impossible on some stages matters that much)
In sm4sh, the stages in 3ds are mostly based on portable games, whereas Wii U is more console based. Wii U has flat zone x, but 3ds has flat zone 2. Why? Because X is based on the previous 2 smash games on console. This is the smartest franchise ever.
I found a pointless smash fact. If you tilt the control stick during Shulk's side-A, slightly up or down when he charges, his stab animations slightly tilt diagonally up or down respectively.
What if you gave pichu a primary lightweight spirit and 3 secondary lightweight spirits, then made pichu metal, would he still weigh more than Bowser, if yes, what if Bowser gets 4 heavyweight spirits?
Call me an outlaw, but my favorite map is... Palutena's temple... BEFORE THIS GETS A TRILLION DISLIKES, HEAR ME OUT! I love 8 player smash with items. Most stages are too small for that. And no, I hate Great Cave Offensive. Edit: I also love zelda's temple and meter.
Ayyyy Battlefield Spear Pillar lives on! I gotta ask, though, does playing on a stage without Star KOs make Screen KOs more likely? Like does the game select the answer to "Will this special KO?" first and THEN choose Star/Screen, or does the absence of only Star KOs make Rest situations worse for Jiggs? Screen KOs do take longer than normal blastzone ones after all, even if the timing isn't identical to Star KOs (for some reason)...
For Moray Towers’ music, there’s a lot more depth to it than you said. The song in the last 30 seconds is “Now or Never!”, which is played in the last minute in Splatoon online fights. There’s actually 4 variants that can be played depending on the song played and what time of the day the stage is. - Songs from the original game will play the version from the original Splatoon. - Songs from Splatoon 2 will play the Splatoon 2 variant. - In either case, it’ll play the Splatfest version of that game’s song if it’s a nighttime stage. In addition, remixes and any song from Salmon Run or single-player modes do not trigger any variant. And for Night versions of the stage, they only trigger when playing Splatfest songs, meaning that the music-based themes of Mementos was actually predated by Moray Towers.
My favorite stage is definitely Bridge of Eldin. Besides being from my favorite game, the stage itself is absolutely perfect for casual play. It promotes aggressive, hold-the-stick-forward-and-go type tactics and it's harder to get absolute stage control, meaning one item isn't usually going to control the entire game like it can on other stages. The pit that opens up in the middle makes it unique among the "walk-off FD" crew, and creates some cool stand-off situations, especially in free-for-all battles. Finally, the stage also boasts a beautiful, unique aesthetic and gorgeous music.
Fun fact: When Ness uses PK thunder, it has invincibility for a few frames. During these frames, I noticed that game and watch can bucket the PK Thunder and it will fill up the bucket but the PK Thunder keeps going
This is just something random I realized, but in a squad strike if Kirby copies his opponent's ability and the opponent then dies ,causing them to switch to another fighter, Kirby loses the ability....but If Kirby copies one of pokemon trainers abilities and pokemon trainer switches pokemon, Kirby doesn't lose the ability....random but I thought I'd point it out
Hey PKbeats here's a question: As you know (or if you didnt know) byleth up+b/whip can only grab onto the stage 5 times till she cant grab onto the ledge any more my question is if you use all 5 on a character (as if byleth would use her/his up+b on someone above 50% and spike them) would that count as one of their up+b and allow them not to recover after the 5th whip?
Now it Never only plays when there's 30 seconds left on Moray Towers despite the fact that the song is a minute long and plays when there's a minute left in Splatoon,also I think it's the only song to appear 5 times with the same name (Normal 1,Normal 2, Splatfest 1, Splatfest 2 and Smash remix.
Don’t know if you’ve done this one before, but if you call upon the Nintendog assist trophy, and it falls into the blast zone before it can teleport, it won’t cover the screen. I did this in Peach’s Castle 64 with the moving lower half
Nice twoson town, also I encountered a glitch on DK jungle with bowsers final smash. The background bled through, and I couldn’t find out what caused it. It was almost like the background was just purple, but when I tested on training mode it didn’t do anything so I assume there was another factor that changed it
Unova Pokemon League is my favorite stage due to it being a direct remnant of my childhood. Also that "music during stage morph" fact is interesting. I could've swore some songs still started from the start but I'm unsure.
Hazards off Stadium. Because you get the fun platform pressure, tricks and combos of battlefield but without the top plat to clutter the stage, make disadvantage easier, and camp
Brinstar depths is my favorite stage. Kraid always scared me as a kid and I just think it's a cool looking stage in general. The brinstar depths music is amazing too
If you verse a heavy as jigglypuff in training, and turn fixed damage on, and make the cpu giant, repeatedly resting the cpu will make the flower massive
Hannenbow (i don't know how to write it) is the best stage for 2 reasons: 1) The green screen 2) Is the wrost stage so is the best in being bad Honorable mentions: Palutena's temple 25m Gaur planes
I don't know if you've talked about it before or not, but if you hit a bumper with Piranha Plant's ptooie both plant and the ball get pushed back. I'm not sure about the range of length it works for, but it always works if you hold neutral B.
Game and Watch is super hard to see on omega battlefield with his gray alt for some reason. Also, Greninja's shadow sneak is invisible on flat stages like omega Flax Zone X.
I happen to have a random smash fact for you Mega Man's metal blade seems to have interesting properties when knocked out of someones hand, I tested this on great plateau tower on battlefield mode using the shadows under the platforms. When you knock mega mans metal blade out of a characters hand, it can land in different places on the Z axis, closer or further to the camera than normal I tested this with a jumping captain falcon Cpu, when the metal blade is knocked out of his hand, it land further away from the camera than normal, and with a cloud, much further. I tested to see if it was only with metal blade, and it appears to be so, the fire flower, and some other items that can be knocked out of your hand return to their proper z axis position.
I finally know why I can't play K.K. Cruisin on any stage now, it's my favorite Animal Crossing song and when I went into My Music to adjust the music settings and didn't see it I thought something was wrong with my game. From now on 8:00 PM EST is K.K. SLIDERS performance time
At 10:25 when there is stage morph. Joker's persona bar (I dont know what it's called) will change color from blue to red because he is no longer in Mementos. Just wanted to point that out.
Greninja has a slight advantage on omega/battlefield stages that are flat like GB Dreamland, his shadow sneak is completely invisible. This also kind of works on darker stages too but on flat ones its impossible to see where it is.
Duck Hunt does an animation when you use can right next to him on the ground. I'm not sure if this is that interesting or if people already know about it, but I didn't, so....
I'm getting some snacks from the grocery store, anyone want anything
PKBeats Scooby snacks please
cookies please
i would like some sour patch kids
Lemme get a kinder suprise egg thanks
A banana peel.
Random smash fact
The drill item has infinite range as long as it doesn't hit anything
User10 yep tested that one
And if it hits a wall it will stick for a while and explode
If you have two reflectors on opposite sides of a super long stage, such as the training stage, will the drill ever stop? If the reflector multiplier causing a reflector to break is an issue (which seems like it would take a while given the drill's weak multi hits), would using Dedede's succ as the reflector cause it to go forever?
@@seabassjames8222 Dedede's Inhale is different from other reflectors. Having two Dedede repeatedly suck doesn't increase the projectile's output more than one Dedede doing a single suck.
Fun fact: The color if the reticle in Duck Hunt's smash attacks changes depending on what team you're on!
I was actually really upset when I realized you couldn't make Dream Land black and white. I had a Game Boy Pocket when I was a kid, so my games always looked like that and I played the stage that way because of nostalgia.
Random fact: Mii Gunner can increase their jump height by clicking jump and absorbing vortex at the same time.
You can also travel faster using the pushback of fair since Gunner's run speed is so low.
Boxing Ring and FD have always been very pleasing to my eyeholes
I like gamer, because it's dark and throwing other people into 5 volts fov is hilarious
You said that Moray Towers was more subtle, but that's literally a completely different song.
Bayonetta’s stage is a clock and it matches your switch’s time/your real time as well
I still don't know how Nairo saw that line while in the middle of a fight.
I still think jiggilypuff should not be punished for taking a stock with rest
Joker is actually a sword character because he makes the Clang sound whenever he clashes with another sword attack
His knife also counts as a sword for spirits.
Thats interesting
And so is greninja with his water kunais that also have the clang sound effect
BoysOurRoy /// Lucas M it’s literally a knife
Epic Gamer Man same thing as a knife
I love how whenever you show Game & Watch, you always get a nine before cutting away to the next segment.
this post had 9 likes, don't wanna ruin it
You should create a nine counter lol
Nice
Am 69th like
I find it more impressive that he redoes every clip with G&W until he gets a 9 after that entire segment.
Hey PKbeats here's a question for you:
does kirby's down B increase his weight?
what about shield art
I don't think shield monado affects weight, it only increases shield health and defense stat (while reducing movement speed)
Otacon464 yes, bc hes metal
@@YounesLayachi it also reduces knockback
yees
8:40
the song is switched from "ink me up" to "now or never", is not actually speed up
Yeah i was disappointed he didn't know
I was also disappointed he didn't point out that the now or never variant changes depending on what song was playing beforehand
The song is actually called 'never or now'
Which is also the song that plays in the final 30seconds of a splatoon match
@@wailmerpail No, it's the last 60 seconds.
On moray towers it just starts playing "now or never" if the timer hits 30 sec
He mentioned that in the video
He said that the music gets faster
i would like but its at 69
GOSTIK GOSHIKYU CHAZUSAABI
I appreciate you showing the mushroom kingdom two stage in Photoshop, I'm colorblind and would've just had to take your word for it, but seeing the color select circle did help prove it to me with evidence.
So thanks
Well, you'd still kinda have to take his word for it because he could've edited the image before showing it. I can tell you he didn't, but then you'd have to take my word for it.
7:39 But there are three pits there
Pitiful
Pits and Bolts
Pitthree
Hey I recently found a random smash fact! In the Master Hands fight, when he throws the spike boulders at you, you're able to pick them up and throw them! When my friend did it, they were invincible from respawn intangibility. I don't know how easy it is to do it without it. I have video proof of you need it too!
I think you can also pocket them.
Wtf
Mona yes u can
That’s the same for the rings as well. You can’t however pocket the bullets Master hand shoots. But all three can be reflected.
Bruh, it's mentioned in the tips section of the game
Since it's so unique, make Garreg Mach Monastery "Yellow".
Make it brown
@Eeveechuster *yes*
11:26 I can hear Nairo screaming "HOW YOU GUYS NOT SEE THAT?! IT'S RIGHT THERE" from this picture alone
Sirknight JCB I thought either he was high, or we were, and it has been proven
He just had to point it out god damnit
Question:
When at higher percents, invincibility will not be given after a shield break. Does this make it possible to save jigglypuff after a shield break at high percents?
i think yes, all you need is some frame perfect reactions. or just... roof.
Random smash fact
After using your 1 airdoge the grab button becomes an attack button (unless you have a z-air)
The grab button in Smash is actually just shield+attack, so if you press grab whenever you can't shield, the attack will execute instead. It's been like that in every Smash game so far.
Adding to this, if you hold down the grab, you'll start shielding after the grab.
@1998SIMOMEGA That really happens? It's never happened to me.
Either way it should be an option anyway, like A+B Smash Attacks.
"It's a little more subtle."
That's... that's literally a transition to Now or Never, which happens in Splatoon when there's a minute left in a match.
But a song change is subtle xD
The Clever Gamer
it's just a little less noticable than the Mario change cuz that has that alarm jingle, or something like that. basically both songs sound a bit similar if you're not familiar with them.
I thought it was sarcasm
I know a stage fact if you use simon down taunt in fountain of dreams he eill hit the ground with his whip but in that specific stage the water splash
just a prinny dood
thats cool!
Something I just found out yesterday while playing Mac ditto's: Doc Louis has three unique victory lines for wireframe Mac that don't trigger while using regular Mac.
What are they?
"I can barely keep my eyes on you, son!"
"You're makin' my eye's water, son."
"Just like old times, huh, Mac?"
Omg I love how you keep getting 9's in G&W clips.
Same
apparently hero has the most specials, but it’s actually Kirby, he just can’t use them all in one match.
All star mode wants to have a word with you
Fun Fact: on stages where the music can speed up dye to stock, you can revert the song back by getting ahold of a special flag. It's even more jarring in Spirits as there are moments you could be on those stages and you get down to 1 or 0 enemies and then the game spawns 2 or more fighters. Lakitu and Spinies is a good example of this.
mementos because
well
i like persona, the ost and the little purple splats when you run on it.
you thought it was about "meme"?
I like Pokemon Stadium the most
I play it a lot (almost always) and its fun with Hazards on or off
it's especially "fun" in melee
Here's something for WarioWare Inc. that I never seen anybody mention: You can keep charging your moves during the Don't Move if you press the button before the microgame starts, it could be anything: Smash attacks, special attacks like Splattershot, Eruption, Quick Draw, etc. or you can just keep on shielding or crouching, as long you keep holding down the button(s) until the microgame ends, you win the microgame and receive the bonus. This is also possible in Brawl and for 3DS. No idea how well known this fact is, just wanted to throw that out there.
Interesting.
This is also the case for if you're falling (like in hitstun) or you're lying on the floor. I think it's because the game is called "Don't Move" and if you keep crouching, you're not moving. Same goes for lying on the ground and shielding. My assumption for falling is because you've been attacked, which is out of your control.
Actually I think the game just checks if you do any new inputs during the microgame, because you can walk/run during the microgame if you tilt the stick before it starts and still win as long you don't accidently alter the walking speed
@@ItsJer_ Yep, that sounds about right.
6:22 You actually said earlier that there's no stage that has star KOs but not screen KOs. You got it reversed.
Pkbeats: "nairo wasn't lying, there is a line here..."
Also Pkbeats: *"I still have some tf2, you want it?"*
10:05 i love how ness teabags to the beat and down tilts to it too. just great
You could call that ... PK beats
:D
Younes Layachi lmfao
More like he's head-banging.
The song "Final Destination - Super Smash Bros." has a variant in the game files with the intro cut.
This seems rather unnecessary, as the intro lasts less than three seconds.
"If any of you are fans of Nairo, and watch a lot of his content, you may know about what im about to bring up"
hoooooooo boy
Visual glitch: School boy joker usually has glasses instead of a mask, but if you get screen ko’d Joker will be in his school boy outfit with the regular joker mask. That is all ik
Grace SI I don’t have a capture card I just know bc I play him a lot:( sorry
Isle delfino is just so beautiful and fun to play on. It makes me want a SMS remake.
Honestly I'd rather have a straight rerelease or HD version, graphics and everything were already perfect 😍
dont we all?
I would not want a Super Mario Sunshine remake, because the missions in that game are godawful. But I would like a sequel that retains the aesthetic and F.L.U.D.D., but without so many terrible Shine Sprites.
There are more interesting facts about stages: some item in some stages can't spawn at all. In example the galaga boss on Mementos, mega mushroom on Mario Bros stage, bumper in any moving stage etc!
marshadow on battlefield
Don't mind me, just screenshotting that star/screen KO chart for when I play puff.......
Try to get a baseball to spawn normally on Terrys stage, I dare you
Random Smash Fact:
They reanimated Luigi's idle stance in this game. However, it's possible to see in the forward smash _angled down_ , that he reverts back to his old stance just before the animation ends.
This doesn't happen with any of Luigi's other attacks, as they were adjusted accordingly.
That's amusing.
I want to see more characters rhythmically crouching to a stage's music.
Look up Villager head bonking noises by Beefy Smash Dudes. No need to thank me.
imagine trying meta knight's halberd theme
Please make a Spirit’s fact videoi have a fact. When you use game and watches up air in a battle where there is fog it will not be shown, even in the part where fog doesnt cover the entire screen. All his other attacks still show but not up air
I love highrule castle. My brother got the smash four dlc stages, and the vast space, the varying terrain and the tornadoes just made it such a facinating stage for me.
You know you are ganandorf so that makes sense
question for random facts: what happens when two ness, Lucas, and/or each of one them clash into each other with pk tackle at the same time?
they clank more than likely
The world implodes.
yknow, ima bit late, but i wanna try this!
im tryin it rn
"Fans of nairo"
😔
4:20 I don't exactly think so, because I don't lose myself that often on 75m etc. as a black-G&W main (and when I do, it's because I think I'm someone else in a 4-player battle, which isn't exactly the kind of thing where Star/Screen KOs being impossible on some stages matters that much)
best comp stage: kalos; best casual stage: pictochat
Which is your Favourite Fire Emblem Char?
Marth
Good Marth
Fire Marth
Male Marth
Heavy Marth
Magical Marth
Dragon Marth
Marth with some Weapons
11:26
Oh no.
Boy that did not age well
In sm4sh, the stages in 3ds are mostly based on portable games, whereas Wii U is more console based. Wii U has flat zone x, but 3ds has flat zone 2. Why? Because X is based on the previous 2 smash games on console. This is the smartest franchise ever.
Hero death sound intensifies
I found a pointless smash fact. If you tilt the control stick during Shulk's side-A, slightly up or down when he charges, his stab animations slightly tilt diagonally up or down respectively.
When Mario is under (using jetpack or otherwise) Omega Battlefield, absolutely nothing happens
What if you gave pichu a primary lightweight spirit and 3 secondary lightweight spirits, then made pichu metal, would he still weigh more than Bowser, if yes, what if Bowser gets 4 heavyweight spirits?
(I dont know if this was mentioned in a useless facts video) Little Mac will actually get bruises and bandages on him when he gets damaged.
Hopefully some of the battlefield and final destination stages with no RNG can be implemented in competitive smash
The Mario bros stage is more fun than people hate it for. Just throw the crab and you win.
What happens if you are buried and the stage turns like on brinstar depths
Palutena's temple
I am a casual who likes big stages.
My favourite stage is poke floats when it is added.
I love Princess Peach's Castle from Melée. It'll always be my favorite stage, I think. I missed it, and now it's back!
6:37 wow the guy next to the door really confused
The brawl theme starts at different part every time you finish a match if you have the brawl theme on your menu
My favorite stage is big BF on BF mode
Mementos because it has the greatest music.
My favorite is Lylat Cruise. I also love the Animal Crossing stages, Kalos, and Tomodachi Life (because it’s my favorite game)
Call me an outlaw, but my favorite map is... Palutena's temple... BEFORE THIS GETS A TRILLION DISLIKES, HEAR ME OUT! I love 8 player smash with items. Most stages are too small for that. And no, I hate Great Cave Offensive.
Edit: I also love zelda's temple and meter.
My fave stages are probably Yoshi's Story, Town and City, Sephiroth's stage I always forget the name and Hollow Bastion
You made me think i kept getting texts at 4 am
Ayyyy Battlefield Spear Pillar lives on!
I gotta ask, though, does playing on a stage without Star KOs make Screen KOs more likely? Like does the game select the answer to "Will this special KO?" first and THEN choose Star/Screen, or does the absence of only Star KOs make Rest situations worse for Jiggs? Screen KOs do take longer than normal blastzone ones after all, even if the timing isn't identical to Star KOs (for some reason)...
For Moray Towers’ music, there’s a lot more depth to it than you said.
The song in the last 30 seconds is “Now or Never!”, which is played in the last minute in Splatoon online fights.
There’s actually 4 variants that can be played depending on the song played and what time of the day the stage is.
- Songs from the original game will play the version from the original Splatoon.
- Songs from Splatoon 2 will play the Splatoon 2 variant.
- In either case, it’ll play the Splatfest version of that game’s song if it’s a nighttime stage.
In addition, remixes and any song from Salmon Run or single-player modes do not trigger any variant.
And for Night versions of the stage, they only trigger when playing Splatfest songs, meaning that the music-based themes of Mementos was actually predated by Moray Towers.
My favorite stage is definitely Bridge of Eldin. Besides being from my favorite game, the stage itself is absolutely perfect for casual play. It promotes aggressive, hold-the-stick-forward-and-go type tactics and it's harder to get absolute stage control, meaning one item isn't usually going to control the entire game like it can on other stages. The pit that opens up in the middle makes it unique among the "walk-off FD" crew, and creates some cool stand-off situations, especially in free-for-all battles. Finally, the stage also boasts a beautiful, unique aesthetic and gorgeous music.
Fun fact: When Ness uses PK thunder, it has invincibility for a few frames. During these frames, I noticed that game and watch can bucket the PK Thunder and it will fill up the bucket
but the PK Thunder keeps going
Do the options Slow and Fast game speeds in Special Smash stack with Hocus Pocus, Witch Time, Shadow, Acceleratle, ETC?
This is just something random I realized, but in a squad strike if Kirby copies his opponent's ability and the opponent then dies ,causing them to switch to another fighter, Kirby loses the ability....but If Kirby copies one of pokemon trainers abilities and pokemon trainer switches pokemon, Kirby doesn't lose the ability....random but I thought I'd point it out
My favourite stage is Yggdrasil's altar because the platform layout is really unique and cool and the background is really pretty.
Hey PKbeats here's a question:
As you know (or if you didnt know) byleth up+b/whip can only grab onto the stage 5 times till she cant grab onto the ledge any more my question is if you use all 5 on a character (as if byleth would use her/his up+b on someone above 50% and spike them) would that count as one of their up+b and allow them not to recover after the 5th whip?
Now it Never only plays when there's 30 seconds left on Moray Towers despite the fact that the song is a minute long and plays when there's a minute left in Splatoon,also I think it's the only song to appear 5 times with the same name (Normal 1,Normal 2, Splatfest 1, Splatfest 2 and Smash remix.
Don’t know if you’ve done this one before, but if you call upon the Nintendog assist trophy, and it falls into the blast zone before it can teleport, it won’t cover the screen. I did this in Peach’s Castle 64 with the moving lower half
Nice twoson town, also I encountered a glitch on DK jungle with bowsers final smash. The background bled through, and I couldn’t find out what caused it. It was almost like the background was just purple, but when I tested on training mode it didn’t do anything so I assume there was another factor that changed it
Unova Pokemon League is my favorite stage due to it being a direct remnant of my childhood.
Also that "music during stage morph" fact is interesting. I could've swore some songs still started from the start but I'm unsure.
Hazards off Stadium. Because you get the fun platform pressure, tricks and combos of battlefield but without the top plat to clutter the stage, make disadvantage easier, and camp
Brinstar depths is my favorite stage. Kraid always scared me as a kid and I just think it's a cool looking stage in general. The brinstar depths music is amazing too
I think my favorite might be Terry's stage, because I lile it's mechanics a lot. Other than that.. Mementos & Dracula's Castle for the music.
If you verse a heavy as jigglypuff in training, and turn fixed damage on, and make the cpu giant, repeatedly resting the cpu will make the flower massive
Hannenbow (i don't know how to write it) is the best stage for 2 reasons:
1) The green screen
2) Is the wrost stage so is the best in being bad
Honorable mentions:
Palutena's temple
25m
Gaur planes
Random smash fact: I want to die
My favorite stage is Coliseum because it reminds me of my favorite stage in Mortal Kombat 11. Kotal Kahn's Arena, or whatever it's called
I don't know if you've talked about it before or not, but if you hit a bumper with Piranha Plant's ptooie both plant and the ball get pushed back. I'm not sure about the range of length it works for, but it always works if you hold neutral B.
Game and Watch is super hard to see on omega battlefield with his gray alt for some reason. Also, Greninja's shadow sneak is invisible on flat stages like omega Flax Zone X.
I happen to have a random smash fact for you
Mega Man's metal blade seems to have interesting properties when knocked out of someones hand, I tested this on great plateau tower on battlefield mode using the shadows under the platforms.
When you knock mega mans metal blade out of a characters hand, it can land in different places on the Z axis, closer or further to the camera than normal
I tested this with a jumping captain falcon Cpu, when the metal blade is knocked out of his hand, it land further away from the camera than normal, and with a cloud, much further.
I tested to see if it was only with metal blade, and it appears to be so, the fire flower, and some other items that can be knocked out of your hand return to their proper z axis position.
I have a really interesting fact, Sakurai actually made a buff and nerf system in settings however I believe it’s just knock back and damage
I finally know why I can't play K.K. Cruisin on any stage now, it's my favorite Animal Crossing song and when I went into My Music to adjust the music settings and didn't see it I thought something was wrong with my game.
From now on 8:00 PM EST is K.K. SLIDERS performance time
At 10:25 when there is stage morph. Joker's persona bar (I dont know what it's called) will change color from blue to red because he is no longer in Mementos. Just wanted to point that out.
Greninja has a slight advantage on omega/battlefield stages that are flat like GB Dreamland, his shadow sneak is completely invisible. This also kind of works on darker stages too but on flat ones its impossible to see where it is.
Duck Hunt does an animation when you use can right next to him on the ground. I'm not sure if this is that interesting or if people already know about it, but I didn't, so....
If you use FLUDD with Mario and roll or spotdodge right before it finishes, he won’t glow like usual