Feel like the energy switch is going to put Feral behind a lot, like not going to be able to keep up with rogue's n monks, but I don't main Feral so maybe those who main it might like the switch. I personally liked the fast paced Feral, felt more right, I mean a feral cat is fast, they strike fast, and move fast, so why is their energy slow? Doesn't originally make sense to me. But once again I don't main, even though I like to play it as one of my Alt mains, so maybe it will be more "fluid"
Noone likes the swtich. Its universally disliked. It was overcapping on energy a lot in energy yes, but it's apm got slashed in half...that's just way too fucking much. Harder hitting dots are always nice, but the energy starvation is too much. Oh and moonfire buffs are also nice
@@maxw565 I like the switch and a lot of other people do. Also they are not doing it only for feral. Almost everyone got this 'slow down' treatment. I think it makes perfect sense for a spec that can easily overflow 2 resources at once AND still has snapshotting and other mechanics that encourage planning in advance (like pooling energy for bt or extra damage on bites). Feral just fundamentally isn't about spamming buttons all the time. I also don't appreciate the homogenization and find it weird you feel like you have to keep up with some other class. If there's a problem with tuning they should fix it but if you just want to play another class play it. Decisions to always make everything faster and 'better' is why we end up with a pyro that hits like a wet noodle and a builder execute. You can't make something fast and not less impactful.
@user-nz4un6se7y i think we.need to differentiate between the idea or stated goal and what's been done on alpha so far. I like the idea of slowing down compared to current feral. I have been an advocate of going back to a bleed centric playstyle eversince bfa and hate when ferals damage profile is too heavy on the bite side. But that requieres a lot more than slowing down the spec. Bleeds need to be buffed significantly and to be really viable we need new abilities to interact with bleeds (sort of like sin rogue got real cool stuff) Meanwhile we get bland boring new talents that couldn't be more unexciting and our energy reduced too much. Slow down fine, grind to halt? No thx. And as a side frustration, our hero talent trees both are visually and gameplay wise extremely boring and unimpressive. "But they werent meant to be x/y)" i hear people say to defend shitty boring trees like ours and survival. Idc. Look at what other specs are getting. Its cool as fuck. Its fun as fuck. They cant wait to try it out. For ONCE i wanna have that feeling aswell as a feral/survival main. But Alas... And yes "it's only alpha/beta/first patch" but what else can i give feedback on? If new info comes out i will change my mind obviously
@@maxw565 I agree they should do a better job but seeing what's being done in other departments it's obvious they can't do big changes like that. Monk changes are good but I can't say the druid ones aren't the step in the right direction either. They fixed our tree and I only see the weird crowd complaining they can't now take all the optimal talents. Previously the tree forced you to take a bunch of useless stuff, now it make you choose where to invest with either choice feeling meaningful. I can only see a problem with the talents near the bottom of the tree being unexpiring and old at that point but's the problem of most of the trees. It's not like the druid ones were as bad as the monk ones. I fail to see how the shapeshifting focused hero talent tree isn't a class fantasy for a druid. I would only wished all specs got similar options (the shapeshifting one) which then can be expanded further and bring the hybrid thing to the next level. The other one being about bleeds is also a thing any feral wants.
I predict that with these changes, feral will go from fail tier to the spec being so bad it's not even worth putting it on a tier list. I'm glad I stopped playing that dumpster fire spec
I like to see things slowing down a bit. I love my feral druid, but I always get tired after playing them, so I don't bring them out much. I hope this doesn't come at the cost of damage though. They were a bit mediocre throughout DF.
It will come at the cost of damhe i can guarantee it. 1st because blizz cant tune for shit and 2nd because the only way to balance this is to make bleeds hit considerably harder than they are rn. But blizz has like a dot phobia. They'll nevrer go back to legion dots again
@@maxw565 Spriest feels good. I know they can make a good damage overtime class. I have faith, and the most important thing for me is, I'll play a bad spec even if it feels good. All they need to do please make the spec fun to play.
Sorry for the super noob question - it’s my first time playing Druid. I like the range spells like starfall, but in this spec, do I have to turn into a giant chicken or can I just stay in my characters form (which is why people chose their appearance build in the first place). Seems silly (although I see the theme and lore) for a character not to have a choice to look like their own character.
This slow energy thing will hit hard. Like some other persone posted. Cats are fast. Why should the energy be slow? I like how the energy works in DF. This is bad changes if you ask me.
Feel like the energy switch is going to put Feral behind a lot, like not going to be able to keep up with rogue's n monks, but I don't main Feral so maybe those who main it might like the switch. I personally liked the fast paced Feral, felt more right, I mean a feral cat is fast, they strike fast, and move fast, so why is their energy slow? Doesn't originally make sense to me. But once again I don't main, even though I like to play it as one of my Alt mains, so maybe it will be more "fluid"
Noone likes the swtich. Its universally disliked. It was overcapping on energy a lot in energy yes, but it's apm got slashed in half...that's just way too fucking much. Harder hitting dots are always nice, but the energy starvation is too much. Oh and moonfire buffs are also nice
@@maxw565 meant to put *Might like the switch haha. But yea I don't think it's going to be a good switch
@@maxw565 I like the switch and a lot of other people do. Also they are not doing it only for feral. Almost everyone got this 'slow down' treatment. I think it makes perfect sense for a spec that can easily overflow 2 resources at once AND still has snapshotting and other mechanics that encourage planning in advance (like pooling energy for bt or extra damage on bites). Feral just fundamentally isn't about spamming buttons all the time. I also don't appreciate the homogenization and find it weird you feel like you have to keep up with some other class. If there's a problem with tuning they should fix it but if you just want to play another class play it. Decisions to always make everything faster and 'better' is why we end up with a pyro that hits like a wet noodle and a builder execute. You can't make something fast and not less impactful.
@user-nz4un6se7y i think we.need to differentiate between the idea or stated goal and what's been done on alpha so far.
I like the idea of slowing down compared to current feral. I have been an advocate of going back to a bleed centric playstyle eversince bfa and hate when ferals damage profile is too heavy on the bite side.
But that requieres a lot more than slowing down the spec. Bleeds need to be buffed significantly and to be really viable we need new abilities to interact with bleeds (sort of like sin rogue got real cool stuff)
Meanwhile we get bland boring new talents that couldn't be more unexciting and our energy reduced too much. Slow down fine, grind to halt? No thx.
And as a side frustration, our hero talent trees both are visually and gameplay wise extremely boring and unimpressive. "But they werent meant to be x/y)" i hear people say to defend shitty boring trees like ours and survival. Idc. Look at what other specs are getting. Its cool as fuck. Its fun as fuck. They cant wait to try it out. For ONCE i wanna have that feeling aswell as a feral/survival main. But Alas...
And yes "it's only alpha/beta/first patch" but what else can i give feedback on? If new info comes out i will change my mind obviously
@@maxw565 I agree they should do a better job but seeing what's being done in other departments it's obvious they can't do big changes like that.
Monk changes are good but I can't say the druid ones aren't the step in the right direction either. They fixed our tree and I only see the weird crowd complaining they can't now take all the optimal talents. Previously the tree forced you to take a bunch of useless stuff, now it make you choose where to invest with either choice feeling meaningful. I can only see a problem with the talents near the bottom of the tree being unexpiring and old at that point but's the problem of most of the trees. It's not like the druid ones were as bad as the monk ones.
I fail to see how the shapeshifting focused hero talent tree isn't a class fantasy for a druid. I would only wished all specs got similar options (the shapeshifting one) which then can be expanded further and bring the hybrid thing to the next level. The other one being about bleeds is also a thing any feral wants.
Meanwhile I guess Guardian Druids are the kid in the 'did we forget anything? if we forgot then it wasn't important' meme.
Uhm druid of the claw is clearly guardian focused with feralnas thebafterthought
@@maxw565 lol bears aren't going to start power shifting in the middle of keys
@ternel that's clearly the intend tho. Powershifting aside, it still fits bears better
I predict that with these changes, feral will go from fail tier to the spec being so bad it's not even worth putting it on a tier list. I'm glad I stopped playing that dumpster fire spec
I like to see things slowing down a bit. I love my feral druid, but I always get tired after playing them, so I don't bring them out much. I hope this doesn't come at the cost of damage though. They were a bit mediocre throughout DF.
It will come at the cost of damhe i can guarantee it. 1st because blizz cant tune for shit and 2nd because the only way to balance this is to make bleeds hit considerably harder than they are rn. But blizz has like a dot phobia. They'll nevrer go back to legion dots again
@@maxw565 Spriest feels good. I know they can make a good damage overtime class. I have faith, and the most important thing for me is, I'll play a bad spec even if it feels good. All they need to do please make the spec fun to play.
@@thomasbell3647 totally. Im nowhere near the content level where i need to worry about spec power. I wanna play what's fun
Sorry for the super noob question - it’s my first time playing Druid. I like the range spells like starfall, but in this spec, do I have to turn into a giant chicken or can I just stay in my characters form (which is why people chose their appearance build in the first place). Seems silly (although I see the theme and lore) for a character not to have a choice to look like their own character.
I hope overtime they roll out some more alpha invites
Just in time, literally was just searching for this!
Feral is going to be more on par with other classes now in pvp, and that’s all I care about lol.
Did they get any mobility/utility buff? I feel they excelled at mobility in old expat but average in df
i hope unholy dk's rework will let us raise nerubians and crypt lord.
whit the new HD models it's a good time to do it.
Wait that would be a dope idea. imagine swapping out your group for a big Crypt-Lord Bug man
This slow energy thing will hit hard. Like some other persone posted. Cats are fast. Why should the energy be slow? I like how the energy works in DF. This is bad changes if you ask me.
Historically, Feral has always been slower and more methodical.
I think it should be an option. Fast and active vs Slow and thoughtful.
The druid updates overall seem very good.
make dwarves druiddsssssssssssssssssssssssssssss
Nice Changes :)