What an adorable aesthetic! It all fits together so nicely (hehe, get it), your art, the simple but engaging gameplay, the really nice and gently funny dialogue. it's good! It's *consistent* which is important.
Oh I thought this would be the full postmortem for the game jam, looking forward to that, will have to wait a bit longer 😅. I like the voice dialogue you added to the game! Really brings it to life even more
My only complaint is the time limit, but that's more a me problem than a this game problem to be fair, lol. This is an insanely complete experience for a 2 day game jam, especially considering the artwork.
Thank you so much! The time limit was a bit weird, a bit of a vestigal feature from my previous game jam entry, Return to Sender (aurail.us/ld53/index.html). I think that I was just in the mindset that time pressure would lead to more jam engagement, which it seems to have, but I'm not sure it's actually a good part of the game's design. Definitely something I'll reconsider if I build this out into a full game!
You make great videos and content. I’m also studying 3D graphics and trying to make an engine. Your video about sparse bindless texture arrays was very cool. There is very little content on RUclips that discusses rendering optimization techniques with examples in certain APIs, etc.. Keep it up!
Thanks for making this video! I'm starting my first game jam in 3 days (acerola jam) and I'm nervous especially about making art, so its nice to know that it's a universal feeling, and that it wont get in the way of development if you draw mock assets first. Oh yeah if you were to drop that tips video there's no better time to do it than within the next 3 days (for no reason at all). I will also be using react so any tips on that would be great!
Hey!! I realize it's like 3 months after the jam, but yeah, I unfortunately really did not have time to get another video out. I'm in my final year of university and my last semester was absolutely brutal. I basically did nothing with this channel and I'm only just going through the backlog of comments now 🥲 I hope you did well in the jam! I'll take a look at your game if you share it!
Gotta hand it to ya, the game was fun, though the puzzles were a bit too easy. Would be awesome to see a after Ludum expanded version since it has a lot of promise.
Hi! Glad you liked it! I tended towards the easy side because a lot of people got stuck on my last game. I figured it was better to let people get through everything than have a bunch of people who got stuck. I'm considering making an expanded version, I'll post an update on my channel if I commit to that!
Hmm... what desktop manager do you use? 🤔 Congratulations, what an impressive feat and for such a short time! Also that burnout is REAL, putting a ton of focus onto one thing for a few days and finishing it can paradoxically hurt drive so much lol (it is like a form of venting) Keep that passion safe and best wishes in the future!
Hihi, thank you!! I use XFCE on Manjaro Linux, with the Arc-Dark theme. Yeah, burnout is definitely real, I probably shouldn't have tried to do Ludum Dare during a school semester, I felt the repercussions of that for a while. I really enjoy these things in the moment though, which makes it hard to resist. I think the next game jam that I did a few days later is what really just decimated my motivation :P
Yes....teach me how make phone. Also, to make the scrolling of the menu more apparent to ppl, you could use a contrasting color for a scroll bar. A de-saturated orange or red would go well, but as you've already used them for other parts of the game I dunno if it'd be better to use them for visual cohesion or go for a light green. oOo
Good call! I'll probably honestly just put an animated arrow at the bottom of the screen the first time you need to scroll, as that seems like it would be pretty clear to most people. I wanted to keep the scrollbar minimal because it's not a particularly important UI element. It only matters when people don't know you can scroll at all! :P
Hell yeah! I love Javascript, despite its many many flaws. And when I think of getting things done fast, there's nothing that speaks to me more than React. Generator functions are relatively unknown, but they're one of the coolest Javascript features. I'm glad that I helped you find them!
Hahah, it was definitely a struggle! I think that optimizing my image editing workflow (and using a proper tool like Aseprite instead of GIMP) would go a long way for making stuff faster for me.
Thank you! Audio is unfortunately only in the video for now, it's not actually part of the game. I'm planning on adding it to the game in a post-jam release, though!
Thank you so much! I've been working on a Voxel Game for almost 5 years now which I'd love to talk about more. Hopefully I can find time to talk about it soon!
Hehe, thank you! How's your project going? I just swapped over from OGL to Vulkan in between my previous video and now. I'm planning on publishing a video about the process soon!
@@Aurailus At first it was a mess to integrate vulkan, but after i created my own vulkan helper lib for C (VMA is awesome, btw) it was much better to handle the vulkan stuff. Im working on infinite terrain generation right now using quadmaps
Thank you! I mention this in the video I think, but I didn't have time to add audio to the game for the Jam. ;-; I'm considering making a post-jam release with voice-acting for the full game!
I never had time to add audio to the actual game, the vocalized lines were added in for the video. I'm planning on releasing a version of the game with dialogue, I think!
Thank you all so much for watching! Reserving this comment for future announcements.
*Play the Game!* ldjam.com/events/ludum-dare/54/mobile-game
Oh boy.. i started getting back into game development and this is what's possible in 48 hour!? My goodness. It looks amazing.
Thank you so much! Anything is possible with enough practice!
What an adorable aesthetic! It all fits together so nicely (hehe, get it), your art, the simple but engaging gameplay, the really nice and gently funny dialogue. it's good! It's *consistent* which is important.
Thank you so much! I'm glad you like it!
Oh I thought this would be the full postmortem for the game jam, looking forward to that, will have to wait a bit longer 😅. I like the voice dialogue you added to the game! Really brings it to life even more
Full postmortem is coming soon!! Large videos are so much more complicated than I thought they would be 💀 I hope it's worth the hype!!
The game looks so good! I can't believe you managed to do this in just 24 hours! Just amazing!!!
My only complaint is the time limit, but that's more a me problem than a this game problem to be fair, lol. This is an insanely complete experience for a 2 day game jam, especially considering the artwork.
Thank you so much! The time limit was a bit weird, a bit of a vestigal feature from my previous game jam entry, Return to Sender (aurail.us/ld53/index.html). I think that I was just in the mindset that time pressure would lead to more jam engagement, which it seems to have, but I'm not sure it's actually a good part of the game's design. Definitely something I'll reconsider if I build this out into a full game!
Really looking forward to more videos about your game dev process!
Thanks!! I look forward to making them!
great video! The game also looks crazy polished for a jam game, well done!!
Thank you so much!
You make great videos and content. I’m also studying 3D graphics and trying to make an engine. Your video about sparse bindless texture arrays was very cool. There is very little content on RUclips that discusses rendering optimization techniques with examples in certain APIs, etc.. Keep it up!
Thank you!! I'm glad you liked it. I hope you enjoy my future videos too!
Thanks for making this video! I'm starting my first game jam in 3 days (acerola jam) and I'm nervous especially about making art, so its nice to know that it's a universal feeling, and that it wont get in the way of development if you draw mock assets first.
Oh yeah if you were to drop that tips video there's no better time to do it than within the next 3 days (for no reason at all). I will also be using react so any tips on that would be great!
Hey!! I realize it's like 3 months after the jam, but yeah, I unfortunately really did not have time to get another video out. I'm in my final year of university and my last semester was absolutely brutal. I basically did nothing with this channel and I'm only just going through the backlog of comments now 🥲
I hope you did well in the jam! I'll take a look at your game if you share it!
Congratulations! This looks so polished, and you have a knack for VO. Can't wait to see more game dev videos!
Thank you so much! Hoping to do some more fun video editing things in the future!
Seems Great ! Gonna check the game asap, Congrat for your work !
thank you so much! 😺
Gotta hand it to ya, the game was fun, though the puzzles were a bit too easy. Would be awesome to see a after Ludum expanded version since it has a lot of promise.
Hi! Glad you liked it! I tended towards the easy side because a lot of people got stuck on my last game. I figured it was better to let people get through everything than have a bunch of people who got stuck. I'm considering making an expanded version, I'll post an update on my channel if I commit to that!
@@Aurailus easier is always better than harder when it comes to game jam games imo
YOU ADDED SOUND! YAYA :D
Only in the video unfortunately ;w; planning on adding vocals to the actual game through!!
Hmm... what desktop manager do you use? 🤔
Congratulations, what an impressive feat and for such a short time!
Also that burnout is REAL, putting a ton of focus onto one thing for a few days and finishing it can paradoxically hurt drive so much lol (it is like a form of venting)
Keep that passion safe and best wishes in the future!
Hihi, thank you!! I use XFCE on Manjaro Linux, with the Arc-Dark theme. Yeah, burnout is definitely real, I probably shouldn't have tried to do Ludum Dare during a school semester, I felt the repercussions of that for a while. I really enjoy these things in the moment though, which makes it hard to resist. I think the next game jam that I did a few days later is what really just decimated my motivation :P
I'm definitely looking forward for the making of!
Awesome! I have the script all done already, I just have to record a *lot* of dialogue. 😺
You're an inspiration!
Thank you! Roughing it through COVID right now and this really cheered me up ❤️
Waiting for this to drop
Hell yeah!
Congrats! 🎉
I love the game! I wish more games would use space management as a game mechanic.
Thank you!!
This is awesome!
Thank you!!
woah this is super impressive!
Yes....teach me how make phone. Also, to make the scrolling of the menu more apparent to ppl, you could use a contrasting color for a scroll bar. A de-saturated orange or red would go well, but as you've already used them for other parts of the game I dunno if it'd be better to use them for visual cohesion or go for a light green. oOo
Good call! I'll probably honestly just put an animated arrow at the bottom of the screen the first time you need to scroll, as that seems like it would be pretty clear to most people. I wanted to keep the scrollbar minimal because it's not a particularly important UI element. It only matters when people don't know you can scroll at all! :P
@@Aurailus That actually sounds like a pretty good solution. Hadn't thought of it! owo
Wow, nicely done! I love game jams and I love JavaScript, it's cool to see the two united.
(as a side note, thank you for teaching me about generator functions and yield, somehow I never knew these existed)
Hell yeah! I love Javascript, despite its many many flaws. And when I think of getting things done fast, there's nothing that speaks to me more than React. Generator functions are relatively unknown, but they're one of the coolest Javascript features. I'm glad that I helped you find them!
banged all that out in 48 hours using React, VS code, and (presumably) stock gimp?
My workflow needs improvement...
Hahah, it was definitely a struggle! I think that optimizing my image editing workflow (and using a proper tool like Aseprite instead of GIMP) would go a long way for making stuff faster for me.
I just played your game. Tons of fun. Audio wasn't working though
Thank you! Audio is unfortunately only in the video for now, it's not actually part of the game. I'm planning on adding it to the game in a post-jam release, though!
You got my Sub! great work! I would love to see what you can pull together in a bigger project (I guess that might be your terrain project?)
Thank you so much! I've been working on a Voxel Game for almost 5 years now which I'd love to talk about more. Hopefully I can find time to talk about it soon!
How does Sophia fit SO MANY parts? | Dense Overtimeless Circuit Matrices
Truly horrifying, I don't know whether to say thank you for this or pretend I never saw it 🙃
Wait, you can program AND do art? Wow. Im making a vulkan minecraft clone in C right now
Hehe, thank you! How's your project going? I just swapped over from OGL to Vulkan in between my previous video and now. I'm planning on publishing a video about the process soon!
@@Aurailus At first it was a mess to integrate vulkan, but after i created my own vulkan helper lib for C (VMA is awesome, btw) it was much better to handle the vulkan stuff. Im working on infinite terrain generation right now using quadmaps
You did amazing!!
Thank you so much!
The game is amazing and you did that in 48 hours? Also I stopped slouching when the game told me to...
Hahah, I wrote that line specifically to see if I could call anyone out with it! :P Thanks!
Congrats
Thanks!!
Please come back 😢
Good job! How do I turn on the sound on the direct site?
Thank you! I mention this in the video I think, but I didn't have time to add audio to the game for the Jam. ;-; I'm considering making a post-jam release with voice-acting for the full game!
@@Aurailus oh, ok thx
also, the web link doesn't have audio ; - ; any reason why?
I never had time to add audio to the actual game, the vocalized lines were added in for the video. I'm planning on releasing a version of the game with dialogue, I think!
@@Aurailus awesome!!!