Dissolving/melting geometry with rigid bodies in SideFX Houdini - Part 2 of 2

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  • Опубликовано: 2 авг 2024
  • This approach is a little different than the usual methods of modifying FLIP viscosity attributes and point deforming geometry. Instead, we're setting up a growth solver to trigger the scaling down of RBD objects pre-solve, along with breaking their corresponding constraints, then sourcing FLIP fluid from the fracture geometry. This is part 2 in a 2 part series.
    You can also download a finished file at r0s.gumroad.com/l/ros_rbd_melt
    This file has plenty of notes, variations, and example render setups. The small purchase price helps support future content from Rings of Saturn. Thanks and enjoy!
    / ringsofsaturn.studio

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