Dissolving/melting geometry with rigid bodies in SideFX Houdini - Part 2 of 2
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- Опубликовано: 2 авг 2024
- This approach is a little different than the usual methods of modifying FLIP viscosity attributes and point deforming geometry. Instead, we're setting up a growth solver to trigger the scaling down of RBD objects pre-solve, along with breaking their corresponding constraints, then sourcing FLIP fluid from the fracture geometry. This is part 2 in a 2 part series.
You can also download a finished file at r0s.gumroad.com/l/ros_rbd_melt
This file has plenty of notes, variations, and example render setups. The small purchase price helps support future content from Rings of Saturn. Thanks and enjoy!
/ ringsofsaturn.studio
Great stuff !
Sir Please upload More videos
Sir Need more Tutorials,Your Two videos are just amazing.. Waiting for next tutorials❤❤
Thanks for the kind words, more on the way...
Thank you, learned a lot. Hoping to see more of these amazing tutorials.
Amazing tut!.. thanks!
You're welcome!
Amazing tutorial
I learned a lot, thank you!
thanks, great tips!
thanks a lot 👍
Great, Andrew! Thank You very much!
You're very welcome, I hope you find it useful