Rehauling my Indie Game in 4 Months!

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  • Опубликовано: 25 ноя 2024

Комментарии • 119

  • @jovegraham6904
    @jovegraham6904 24 дня назад +188

    Alternate title: Re-Rehauling my indie game for the 27,324th time!

    • @Melon-me1
      @Melon-me1 24 дня назад +5

      😂😂

    • @twinguy9633
      @twinguy9633 24 дня назад +10

      Thats the process for small games xd

    • @BenBonk
      @BenBonk  24 дня назад +41

      This is so true

    • @creeperking6754
      @creeperking6754 24 дня назад

      I love your devlogs

    • @the_procrastinator8606
      @the_procrastinator8606 24 дня назад +4

      average yt game dev roadmap 💀
      tho tbf this rehaul actually does sound like a rehaul rather than just remaking a bunch of stuff randomly

  • @ThatOneGuyReal
    @ThatOneGuyReal 22 дня назад +13

    Been lurking in these devlogs for a long time now, this is probably one of the best, lot of amazing improvements. The game really feels like a full-fledged game man, proud of how far this project has come

  • @myeyesdontbreathe3555
    @myeyesdontbreathe3555 24 дня назад +17

    a small thing, but i think having the player spin slightly as they fall into a pit would help with the falling effect

  • @Omargames7
    @Omargames7 24 дня назад +32

    finally another devlog, but i feel like the question marks in the mini map could look more bright or have a border around them to be easier to see. keep up the amazing work benbonk

    • @BenBonk
      @BenBonk  24 дня назад +8

      Yeah that's true, thanks for the feedback.

  • @yuiopera21
    @yuiopera21 24 дня назад +44

    Caught this just as I was about to sleep, now I have to watch the whole thing

  • @Zwylo
    @Zwylo 24 дня назад +39

    You've got this! remember to work at your own pace, we will all be ready when the game is ready. Make it your dream!

    • @pandaking09
      @pandaking09 24 дня назад +2

      Bro posted 3 min after video got posted u didnt even have time to watch it

    • @Zwylo
      @Zwylo 24 дня назад +6

      @@pandaking09 yeah? the comment has nothing to do with specific context in the video? just trying to be nice and encouraging mate.

    • @spyke5537
      @spyke5537 24 дня назад +1

      @@Zwylo respect++

    • @pandaking09
      @pandaking09 24 дня назад

      @@Zwylo ye

    • @Innerspacezombie
      @Innerspacezombie 24 дня назад +2

      Yes. As miyamoto once said: a late game is only late until it releases. A rushed game remains rushed until the end of time.

  • @BankoIsMe
    @BankoIsMe 23 дня назад +3

    “Hey what’s up guys it’s BenBonk” :>

  • @FabbeNJ369
    @FabbeNJ369 24 дня назад +15

    The rush mode looks very nice, I really like that concept. So excited for when this game releases

    • @BenBonk
      @BenBonk  24 дня назад +3

      Thank you, glad you like it!

  • @DaBumo
    @DaBumo 24 дня назад +6

    Letting players choose to either upgrade their pet or themselves is a really great idea! It not only adds replayability to the game, but also a lot more strategy and customization. Though making them cost more than upgrading the slime pet feels more balanced than making both cost around the same amount to max out.
    But overall great improvements all around!

    • @BenBonk
      @BenBonk  24 дня назад +3

      Gotcha, I'll see about balancing things, glad you like the new system!

  • @thatcloveplant
    @thatcloveplant 24 дня назад +21

    i think increasing move speed outside of battle is a really good idea
    it's something that Enter the Gungeon does, and i think it's a good change, given that you'd want to get straight into the action as fast as possible after the fight ends. it also makes exploring cleared rooms/floors easier as well

    • @BenBonk
      @BenBonk  24 дня назад +8

      Hey glad you like the system, that's great to hear

  • @jakko_
    @jakko_ 21 день назад +2

    These are some well-needed quality of life changes!

  • @Scaramouche445
    @Scaramouche445 24 дня назад +12

    I would like to see some "wondrous" rooms that can spawn with a very low chance. And it wouldn't give anything to the player, but the building or wonder in the room would be a very rare sight, so the players could actually try to see all the wondrous rooms. And maybe if a player manages to see all of the wonders (obviously throughout many playthroughs), the player could get an achivement.
    and for example, one of the rooms could have a large statue of the Slime King, or one could have a giant building, or it's ruin.
    I think it would be a great collectable system.

    • @BenBonk
      @BenBonk  24 дня назад +8

      Yeah, I'm thinking of adding more "break" rooms that aren't just pure combat so I think this is definitely a good idea, thanks.

  • @gamedevgoodness
    @gamedevgoodness 24 дня назад +2

    I absolutely love all the qol changes. Keep it up 👍

  • @Zerky334
    @Zerky334 13 дней назад

    Usually when I click on a dev-log I expect an ok game. But when I clicked on this one, I was surprised at how well done the game was. GREAT WORK!!

  • @Cool78250
    @Cool78250 23 дня назад +2

    Remember watching you when A Simple Test came out
    (You should totally create a sequel)

  • @cookies_r_cool2526
    @cookies_r_cool2526 24 дня назад +13

    I really like the move speed when out of combat, Enter The Gungeon has that. It makes it feel like the game isn't just walking from room to room. Great vid :)

    • @BenBonk
      @BenBonk  24 дня назад +6

      Thanks! Sounds like I'll keep it then.

    • @DavisPetersen-k7u
      @DavisPetersen-k7u 23 дня назад +1

      ​@@BenBonk Well I do not know about this actually. You do not want to pull off a sonic frontiers on us if you know what I mean. It is kinda strange having an option that is a direct buff. I know it is out of combat, but still makes a little sense. Maybe you could add a way to move around faster while out of combat.
      We need a motorcycle that you can mount. (unlocked later in the game) If you enter a combat room, you will dismount it, and once the battle is over, you can go back and grab it. Your motorcycle will always be at your house if you lose it somehow. Obviously the motorcycle will be super fast, and hilarious.

  • @darkdoor1
    @darkdoor1 23 дня назад +8

    I've been following along with the development of this for a while now, and I think something that really sticks out to me is the pixel consistency (or rather inconsistency). I noticed that while in the menus, the buttons were a completely different size than some other parts of the UI, like the inventory (I thought 6:24 was a good example of this). Furthermore, I feel it may look unpolished with the many differing resolutions, which consequently causes it to look unpolished. Anyway, whatever you do with this, I look forward to seeing the development continue and become a finished game!

  • @AndyGun11
    @AndyGun11 24 дня назад +4

    you should make the bosses have an explosion effect when they die, combined with a screenshake, and a loud sound effect. it would make it way more impactful than just some text on the screen. :)

  • @itay_6669
    @itay_6669 24 дня назад +1

    when boss dies add a big explosion or something like that, and consider adding biomes with different tiles for variety, also make the pit fall faster or at least the animation

  • @Skeffles
    @Skeffles 19 дней назад

    Excellent progress as always!

  • @djinni2005
    @djinni2005 17 дней назад

    For boss deaths: if the screen smoothly locks to the boss as he shakes, then a white flash effect covers the screen for 0.5secs as the boss death anim plays, THEN the "boss defeated" text pops up, I think that would make then feel super polished.

  • @MarcusDaMonkey
    @MarcusDaMonkey 24 дня назад +3

    0:50 just add explosions 👍

  • @MrdDoge1
    @MrdDoge1 21 день назад

    I literally find you again and suddenly you are at devlog 54.. I was watching during devlog 10 ish

  • @randomfellow27
    @randomfellow27 24 дня назад +3

    54th? That's a lot of time... I feel old now

    • @BenBonk
      @BenBonk  24 дня назад +1

      I also feel old now lol

  • @thelightsilent
    @thelightsilent 24 дня назад +7

    I dont like how green it is lol

    • @oXGoldenHeartXo
      @oXGoldenHeartXo 24 дня назад +3

      A version that has blue or red or any colour would be nice.

    • @RandomHandle837
      @RandomHandle837 24 дня назад +2

      ​@@oXGoldenHeartXoPretty sure there is already a hue setting

    • @oXGoldenHeartXo
      @oXGoldenHeartXo 24 дня назад

      @@RandomHandle837 I heard there is from my own comment 😭 the replies helped me 😅

  • @monkey_crystal6254
    @monkey_crystal6254 23 дня назад +1

    Ive been trying to figure out a problem ive had with these devlogs for like... a year. And I have it!
    To me at least, the mix of hyper-smooth tweening and beautiful pixel art hurts my brain.
    Maybe you could add an optional pixel-perfect camera (similiar to what deynum has)?? I think this qould make the game look a lot better. (for context, enter the gungeon also has one; and its an important for of the games visual appeal.)

  • @solomonappiagyei7322
    @solomonappiagyei7322 24 дня назад +2

    YESS BENBONK IS BACK

  • @TheSentientcheese72
    @TheSentientcheese72 24 дня назад

    I was going to sleep, until i saw this. Sleep can wait ❤

  • @CptSDX23
    @CptSDX23 20 дней назад

    HONEY CANCLE MY APPOINTMENTS BENBONK JUST POSTED!!!1!

  • @PumpkinBear
    @PumpkinBear 24 дня назад +3

    i love jetbrains

  • @yesevoi
    @yesevoi 24 дня назад

    Transition at 8:45 was very smooth!

  • @jefDev
    @jefDev 24 дня назад

    usual benbonk banger

  • @fonzy675
    @fonzy675 24 дня назад

    The decimal system is great for balancing, alternatively since you're showing numbers on screen anyway and big number scratch gamer brain, you could just times ten all health values and damage values. Similar to what final fantasy does, where numbers don't really end up mattering but you get to see big damages and it feels super impactful. Although, if health values are all hard coded and there isn't just some universal 10x you can do, this would probably take a while.

  • @chaeriz
    @chaeriz 24 дня назад +6

    Honestly i think most people REALLY wont like the green look. you can easily make terrain thats infested etc with better colors and art

    • @mmy4328
      @mmy4328 24 дня назад +1

      Agreed. From a color theory perspective, the excessive use of green making it appear too saturated and overwhelming

    • @BenBonk
      @BenBonk  24 дня назад +3

      Yea I totally get this perspective and is something that I've definitely learned to understand over the years. While I do think it is too late to add more colors or change anything like that, you can change hue/saturation/brightness, etc in the settings menu, so hopefully that should make things a lot more accessible.

    • @Drewski633
      @Drewski633 24 дня назад +1

      Honestly I have a hard time looking at the constant green, it would prevent me from purchasing this. Maybe you could add an option to filter the overall color? Like what Gato Roboto did with collectables

    • @ShadeTDW
      @ShadeTDW 24 дня назад

      @@Drewski633 you can already alter the game color from the menu, that's what he just said.

  • @captgooey
    @captgooey 24 дня назад +1

    WOOOOOOOOOOOOH! 🎉🎉🎉

  • @ocks_dev_vlogs
    @ocks_dev_vlogs 22 дня назад +1

    0:52 this does not improve the feeling at all
    1:15 I don’t think removing content counts as new content, the weapon is now much more generic and less unique
    1:37 is a stat rebalance really considered “new content”?

  • @A.Dennis.A
    @A.Dennis.A 24 дня назад

    You could probably also add sort of an Xray effect on the character and the enemies thats behind buildings or other objects just to help a bit with readabillity, just probably a dark solid color on the characters that are behind the buildings?

  • @rachaelchampion6195
    @rachaelchampion6195 22 дня назад

    I that instead of just saying "boss defeated", instead the bosses should have a unique death animation

  • @vitorgabrielgomesrodrigues
    @vitorgabrielgomesrodrigues 23 дня назад

    The mixels 😫

  • @oXGoldenHeartXo
    @oXGoldenHeartXo 24 дня назад +1

    Edit: Turns out this idea is already in the game! I must have forgot lol; just saw someone else ask for it and I thought I’d write it for more traction. Original is under here;
    I know this isn’t completely related to the topic at hand, but being able to change the colour of the game (with a slider maybe?) in the settings could be nice. I mean, a practical reason for it could be for people to choose a colour that they like most!

    • @Rlft09
      @Rlft09 24 дня назад +1

      This is currently in the game settings!😊

    • @oXGoldenHeartXo
      @oXGoldenHeartXo 24 дня назад +1

      @ Ah! Thank you for telling me! I’ll edit the comment so people don’t get confused. Thanks!

    • @absolutewisp
      @absolutewisp 24 дня назад

      ​@@oXGoldenHeartXoyeah, it's part of the game already, as a slider too! You get to hueshift the game however you want, it only really gets buggy with some weather effects that make everything too dark
      other than those, it's already really functional

    • @oXGoldenHeartXo
      @oXGoldenHeartXo 24 дня назад

      @@absolutewisp I mean it isn’t really a complex or “out there” idea haha 😅

  • @Innerspacezombie
    @Innerspacezombie 24 дня назад

    Random idea, but make slimes that might fly (like the ghost slime. Is there a ghost slime? I can’t remember.) not fall into pits for theming

  • @Foish
    @Foish 24 дня назад +1

    Yessirrrr

  • @DavisPetersen-k7u
    @DavisPetersen-k7u 23 дня назад +1

    It would be nice for the dialogue to be quite a bit faster.

  • @HEYA_c_est_maztoxz
    @HEYA_c_est_maztoxz 24 дня назад +1

    pov of a viewer.
    0:53 Why not just add shake, a little zoom in or even something like an explosion.
    I feel like the text is not really solving anything.

  • @iawhdubu
    @iawhdubu 20 дней назад

    You should make statue guy an optional boss

  • @kenetic-nf8jq
    @kenetic-nf8jq 24 дня назад

    you should make the rush mode/slime pet have a lot more upgrades as right now i feels a bit underwhelming for such a cool fearture

  • @SketchyDominos
    @SketchyDominos 24 дня назад +1

    Been thinking of this for a while, however. Why not redesign the Slime pet to be like a bouncing slime "Puppy" Pet/ Both are bouncy and it would make it more noticeable that it isn't the enemy, since transparency on the green still makes it look like a green enemy slime.

  • @cacovonluca
    @cacovonluca 23 дня назад

    About the Bosses, i strongly suggest better names for them, because honestly, going into an Arena and having that amazing art with the word "MECH" or "DJ" in it's side is just reallu underwealming...
    An idea could be to ask for suggestions for names in the Discord, people would share their name ideas and vote for the best ones, and a simple tournament-like event could have the chosen name at the end!

  • @tonylovesmusic
    @tonylovesmusic 24 дня назад

    here's a really stupid suggestion: make all boss explode after you defeat them

  • @Bupboy
    @Bupboy 23 дня назад

    Ben would it be possible you could add a toggle or slider for the distortion effects that get added to the screen as the days progress (like minecraft's)? Those kinds of effects tend to give me headaches, not a condition or anything, I guess certain effects tickle my brain wrong

  • @raddelydackelydack
    @raddelydackelydack 24 дня назад

    U should add a slime prince boss lol which would be like a nerfed version of the slime king or smth

  • @Negreb25
    @Negreb25 24 дня назад

    Nice 🙂

  • @SicoSiber
    @SicoSiber 10 дней назад +1

  • @oselotube1993
    @oselotube1993 23 дня назад

    I thought that the player character was just a head with a mouth and eyes

  • @atom-2077
    @atom-2077 24 дня назад

    practically every game releases with a 20% discount it's not a bribe

    • @BenBonk
      @BenBonk  24 дня назад +2

      Ok but you should wishlist the game lol

    • @Splash029
      @Splash029 24 дня назад

      wishlist it anyway

  • @KaneyoriHK
    @KaneyoriHK 23 дня назад

    The tutorial should still be completely optional and easily re-playable. That way new players who don't wanna do it don't have to.

  • @Nomin665
    @Nomin665 24 дня назад

    What if after the boss in the level dies (if the level has one) the corruption effect on the screen goes down and/or some characters you encounter have unique celebratory dialog?

  • @randomfellow27
    @randomfellow27 24 дня назад

    Will you make a way so you can have presets on your pet slime so you can go theought different paths?

  • @EU_blade
    @EU_blade 24 дня назад

    Bonk

  • @crazyAI3rix
    @crazyAI3rix 23 дня назад

    i think ou should keep the different speed for different weapon stuff

  • @maksydab
    @maksydab 22 дня назад

    what will come out first silksong or slimekeep

  • @Rexmon
    @Rexmon 24 дня назад

    I WANT TO USE RIDER BUT I DONT DEV ENOUGH TO HAVE THE PRICE BE RESONABLE. how can i get it for free with the beta again?

    • @bubbaboogsvr
      @bubbaboogsvr 23 дня назад

      They recently made it free for non-commercial use on the JetBrains website

  • @NeilShavit
    @NeilShavit 24 дня назад

    Will the old tutorial still be alongside the new one or is it completely scrapped in favour of the new tutorial system?

  • @jeromealday614
    @jeromealday614 24 дня назад +3

    This game will never come out 💀

  • @PenguinBoi27
    @PenguinBoi27 24 дня назад

    Quick question, how much will the game cost when released?

  • @guydoesthings7580
    @guydoesthings7580 22 дня назад

    honestly the boss defeated clip still feels kinda lame,
    you could try doing something like envorimental station alpha does boss death effects

  • @a_pi_guy
    @a_pi_guy 24 дня назад

    yeeeeeeeeeeeeeeeeeeeesssssssssssssss

  • @luc8043
    @luc8043 23 дня назад

    If the game is pixel art, and there’s no diagonal lines, what’s the point of anti aliasing?

  • @Piratewiki
    @Piratewiki 24 дня назад

    what game engine do you use if you use one at all?

    • @Splash029
      @Splash029 24 дня назад

      he uses unity

    • @G0o0se
      @G0o0se 23 дня назад

      How can you not use one?

    • @Piratewiki
      @Piratewiki 23 дня назад

      @@G0o0se well i know a couple people who code in the graphics and everything

  • @Dragon_Boy69
    @Dragon_Boy69 24 дня назад +3

    :)

  • @RoelTorfs
    @RoelTorfs 24 дня назад +8

    Is this entire devlog just ragebait? Between the mixel, rixels, palette, fonts, small tweaks branded as "overhaul" and incorrectly used meme images I just can't anymore. Unsubbed, sorry.

  • @sulfur2964
    @sulfur2964 24 дня назад +1

    Would be really cool if you made your script without just using "I made it" over and over again, feels like a 4th grader essay

  • @joshdev09
    @joshdev09 24 дня назад +2

    why are you rehauling a terrible game, you should just keep it as it is and work on something else. rehauling for 12939th time, just STOP

    • @Splash029
      @Splash029 24 дня назад +2

      what ?
      slimekeep is not a terrible indie game.
      He doesn't make a new game, he just makes lots of things way better and listens to feedback like a good gamedev.
      The game will be good when it releases so idk what ur on about

    • @G0o0se
      @G0o0se 23 дня назад +1

      Wtf? You are mad that he is improving? Shocker but your Fortnite, Roblox and other gen Alpha games also had development. They evolved from concepts to betas to full games. They improved with every rendition.