thank you for making this guide for us. it's funny how i cleared everything in AG but still lack a total understanding of how sigils work. all my mods have max sigils without any enchants that's why I've amassed around 500+ of these sigil enchants. I've finally got a good understanding. i highly recommend this to all.
definitely taking it slowly coz of the limited resources for acquiring these sigils. this is one of the basics everyone needs to pay attention but if ignored or neglected will hurt anyone's progress or ruin their account entirely. thanks again for putting in the works for this guide.
I just finished building my sigil sets for my Ausar and Shu and was like "welp time to find a guide for enchants" and you've just uploaded this video at the perfect time lmao
For the love of ... I had no idea that after using the rebuild I could use something else to improve the sigils, fully subscribed to your channel my good man.
I think better using the purple first to unlock the first skill then use the gold one to unlock the second skill... it feels saving a little bit gold one... Anyway its still nice guide 👍
Some people include myself finds its hard to get high lvl enchantment with purple idk whether gold have higher chance or not but i always got low from purple as i fill the enchant for my sub mods. So in my case main mods like shinri/aushar/jinei all gold, while sub like artic/verthandi/buzenboo take the purple
@@Dreya-S-087 i totally understand that... Sometimes when i use the purple and got like damage to agi or to visbanes whatsoever, and when using the gold one like three or four times and boom got atk/crate/cdmg in some slot... But again i just want to save the gold one as much as i can coz man, last time i throw around 50 or 60 gold one and got nothing.. luckily i can say we on early stages in this game so we dont need a higher lvl of sigil investment... Anyway thanks for sharing your experience 😉👍
Thanks for the guide. And I want to ask 3 questions: 1st: on my S rank osiris sigils. I got, 4/4 ultimate dmg increased, is it useful, as I saw she won't deal dmg directly with ultimate, she only transforms. 2nd.: On Tsukiyomi. I saw that later update we got another Lightning-type sigil that increased dmg based on rage deplete, should I wait for it or go with the current Lightning one on the global version. Does these 2 lightning set significantly different?. 3rd: Later on we can enhance sigils to level 60. Do we have any new fixed bonuses like we got at 30 and 40?
1st: You can use it if team up with units who have ultimate skillchain with Osiris as it makes Osiris deal the dmg too with ultimate but atk, crit rate/dmg is still priorities. 2nd: It will take looooong time to come to global version so go with current lightning sigil for now. Later version of sigil is def better as it gives up to 40% thunder dmg bonus
Additional info for point 2.. later we can change our levelup/max sigil to the new releases sigil (iirc its cost reconstructor or new currency). Idk about the enchantment tho does it carried to the new one or not but its still worth since new sigil have higher dmg output so u can just build it now or u can just simply leave it alone as u probably change your main dps in future.
no wonder Zackie-senpai, another youtuber, told about 8/8/8, so this the first 3 to get before others.... yeah, ... and i was thinking this is the end game, and im feeling it when i did this on my tsukiyomi >.< ...... plus the added pain on getting other sigils that can't be farm and only way to get them in by some mode (something the word hazard...so sadge...)
thank you for this guide. idk the position is really important as i just slapped everything as long its a 5* sigil lol. Tho i wonder is there a doc file of this guide that i can refer to
Love your videos and thanks for the guide! Though I'm wondering; why is atk% part of top 3 most important stats? I get that the 4% number gain itself is larger then the increase in elemental/skill damage. since those only give 2.5% increases. HOWEVER: Is atk% not additive? And does it affect all atk stats? For example. If you have hera buff with a ton of atk%, along with the MEOW atk% buff, along with atk% and some sigils, you can get to 100% extra attack on modifiers some being even more like Jin-Ei (aether code). Which means you have 200% extra dmg given from atk in general. Getting 204% compared to 200% is only a 2% dmg increase to your final damage. Thus going from level 6 atk to level 8 might not be as effective with high atk%. While i don't see any other multiplier (currently for NA) for skill damage % increase. Thus this is a final 2.5% multiplier to your damage and overtakes Atk% stat. Would Skill % not be better in this case? I can see elemental being a bit worse due to having more sources for this, but still would be competitive with atk% overall no? This was also how it worked in other games like Honkai and most other rpg's. Where having too much of 1 stat, even if you get a larger number is less valuable then a rare stat. Does the CN game have more sources of elementa/skill%? I have never seen anyone actually number crunch in this game hard like in Honkai/genshin thus i'm confused why everyone just says atk% is best in all cases.
Yeah the thing is game nvr clearly mention how the dmg is calculated with all the stats. So far the experiments shows that the expected 3.13% dmg increasement with Lv8 attack bonus while skill/elemental skill expected 2.13% dmg increasement with Lv8 skills. you can check more details at www.taptap.cn/moment/267691046337511827
@@playsome929 Thanks for the reply and link! Super helpful! Interestingly though, those calculations listed were made assuming there is 0 dilution in the ATK% pool. Assuming u have no other sources of atk%, then the 8th line of atk% will give 3.13% dmg increase. Which is indeed higher then the 2.5% even the 1st skill bonus gives. However, it also mentions in your link that atk% can possibly get diluted pretty easily. I'm not sure what counts as atk% in the game, and if they are all different sources. For example, Support/hera %attack, versus MEOW versus Aether Codes. He mentions here with a ? on whether ATK% can be diluted: 强攻独特的4%的数值(可能是攻击力加成容易被稀释?),致使强攻的收益高于其他词缀,可以看到即使是第八条的收益也达到了3.13%。 (i used translate, but i'll post in chinese if thats easier) Later on he states that there is only one source of atk% though? This confused me, i'm wondering if it was just a translation error though. 【强攻】以高额的数值优势取榜首,以及当前版本攻击力加成几乎只出现在刻印上所以几乎不会被稀释(专属出现的攻击力加成属于独立乘区比如震离专属)。【狂暴/狂怒】在基数上去之后收益也会仅次于强攻。【元素词缀】&【战术强化】这两种词缀之间的取舍,取决于被稀释的情况。【种族类词缀】很难被稀释,且在角色达到sss后有奇效,但是需要一定的资源为每个种族都打造。 Because here it seems to support that with a lot of dilution, and at SSS ranks, perhaps getting Skill or Elemental % can be better. (Is what i'm understanding from the english translation). Do you happen to know if other sources of atk% dilute the atk% pool? (Strong attack) Or is the one from sigils seperate? Or perhaps if at high dilution, it doesn't become the best stat anymore?
@@youngpotato144 You can check this one too docs.google.com/spreadsheets/d/1ApHa_rDbh4EHQ4h_53JmADVVu1044JUmA74CeKN9_ak/edit?usp=sharing I give up on this 😂😂
@@playsome929 Ahaha thanks! The document there seems to actually agree with what I'm saying. Atk stat is addative/diluted at end game and not that amazing. (assuming hera buff etc.) So Skill% might be really good as a stat! Once Hera officially releases, I'll probably do some testing in game for a few hours and find out the actual numbers too then to confirm.
I agreed with not doing with lock and roll as it costs x5 resources . I have tried and failed with my dam luck With normal roll and with my average luck most of my mods are at for atk-crit rate-crit dmg as 7/4-6/4-6. That's good for me as the others are skill dmg and elemental dmg, I even 2-HP for S Osiris.
Getting the correct position is pain. And then getting the construction more pain, then getting the correct enchant. Ah yes you gotta do it 6 times 😢😢😢😢
The best aether gazer guide content creator, simple and easy to understand. Keep up the good work
Thanks for watching! 😉
based memes plus a clear and concise explanation that essentially covers the whole topic? bravo sir, this video could not be more perfect! 👏👏👏
Thanks for the comment 😍and thanks for watching!
Perfect. That's exactly what i wanted. Because after you reach max lvl etc it's all about the enchantment.
Glad it helps. Thanks for watching!
thank you for making this guide for us. it's funny how i cleared everything in AG but still lack a total understanding of how sigils work. all my mods have max sigils without any enchants that's why I've amassed around 500+ of these sigil enchants. I've finally got a good understanding. i highly recommend this to all.
Yeah hv fun in enchant 😎but slowly lol. Thanks for watching!
definitely taking it slowly coz of the limited resources for acquiring these sigils. this is one of the basics everyone needs to pay attention but if ignored or neglected will hurt anyone's progress or ruin their account entirely. thanks again for putting in the works for this guide.
@@ForeverKaga Yeah that's true especially in early stage of games. Hv fun playing Aether Gazer! 👍
that intro hits too close to home. almost ruined account had i not stumbled on your guide. thank gawd this got recommended. thank you.
haha thanks for watching!
OMG THANKS mate, you explain it really well by providing us a demonstration too!!
No problem. Thanks for watching!
I just finished building my sigil sets for my Ausar and Shu and was like "welp time to find a guide for enchants" and you've just uploaded this video at the perfect time lmao
lmao it was a good timing 😂Thanks for watching!
For the love of ... I had no idea that after using the rebuild I could use something else to improve the sigils, fully subscribed to your channel my good man.
Thanks for watching and sub!
Wish I had seen this guide before wasting so many enchantments wrong lmao
Nice guide!
oops 😂Thanks for watching!
Suuuuper helpful! Thanks so much for providing this info!
Np~ Thanks for watching!
I think better using the purple first to unlock the first skill then use the gold one to unlock the second skill... it feels saving a little bit gold one...
Anyway its still nice guide 👍
Yes you can do the way you want 👍Thanks for watching!
Some people include myself finds its hard to get high lvl enchantment with purple idk whether gold have higher chance or not but i always got low from purple as i fill the enchant for my sub mods. So in my case main mods like shinri/aushar/jinei all gold, while sub like artic/verthandi/buzenboo take the purple
@@Dreya-S-087 i totally understand that... Sometimes when i use the purple and got like damage to agi or to visbanes whatsoever, and when using the gold one like three or four times and boom got atk/crate/cdmg in some slot...
But again i just want to save the gold one as much as i can coz man, last time i throw around 50 or 60 gold one and got nothing.. luckily i can say we on early stages in this game so we dont need a higher lvl of sigil investment...
Anyway thanks for sharing your experience 😉👍
Very easy to understand guide, thank you!
Thanks for watching!
Yes this was very helpful, thank you!
Thanks for watching!
NGL the thumbnail got me.... jk I came for my favorite AG content creator Playsome.
haha i couldn't resist to use this thumbnail too 🤣 Thanks for watching!
Finally a clear guide. Thanks!
Thanks for watching!
Perfect. Thanks for the guild and great explanation
Thanks for watching 😉
Wow very easy to understand 🎉
Thanks for watching!
Finally a clear guide i can follow
Thanks for watching! 😉
Bro, u r the best😅😅guide for enchants🎉🎉
Thanks for watching! 😉
Had no idea I could fuse the blue and purple module things...
you can fuse from now on 😂
Nice. Thanks for clean explanation
Thanks for watching!
Thanks for the explanation on enhancement
No problem. Thanks for watching~
that waas so well explained thank you!!
No problem~ Thanks for watching!
Wow I messed up haha atleast I learned about it or else I will keep doing the same mistakes
hope this guide was helpful 👍Thanks for watching!
Thanks for the guide. And I want to ask 3 questions:
1st: on my S rank osiris sigils. I got, 4/4 ultimate dmg increased, is it useful, as I saw she won't deal dmg directly with ultimate, she only transforms.
2nd.: On Tsukiyomi. I saw that later update we got another Lightning-type sigil that increased dmg based on rage deplete, should I wait for it or go with the current Lightning one on the global version. Does these 2 lightning set significantly different?.
3rd: Later on we can enhance sigils to level 60. Do we have any new fixed bonuses like we got at 30 and 40?
1st: You can use it if team up with units who have ultimate skillchain with Osiris as it makes Osiris deal the dmg too with ultimate but atk, crit rate/dmg is still priorities.
2nd: It will take looooong time to come to global version so go with current lightning sigil for now. Later version of sigil is def better as it gives up to 40% thunder dmg bonus
Additional info for point 2.. later we can change our levelup/max sigil to the new releases sigil (iirc its cost reconstructor or new currency). Idk about the enchantment tho does it carried to the new one or not but its still worth since new sigil have higher dmg output so u can just build it now or u can just simply leave it alone as u probably change your main dps in future.
no wonder Zackie-senpai, another youtuber, told about 8/8/8, so this the first 3 to get before others.... yeah, ... and i was thinking this is the end game, and im feeling it when i did this on my tsukiyomi >.< ...... plus the added pain on getting other sigils that can't be farm and only way to get them in by some mode (something the word hazard...so sadge...)
haha yeah so don't go all in on enchant. Other sigils, you will have enough resource soon so just wait a bit 👍
gotta be honest, that opening bit was literally me.
it's literally everybody 🤣
thank you for this guide. idk the position is really important as i just slapped everything as long its a 5* sigil lol. Tho i wonder is there a doc file of this guide that i can refer to
Yeah many ppl actually don't care about it lol and I don't hv a doc file 🥲
Love your videos and thanks for the guide! Though I'm wondering; why is atk% part of top 3 most important stats? I get that the 4% number gain itself is larger then the increase in elemental/skill damage. since those only give 2.5% increases. HOWEVER: Is atk% not additive? And does it affect all atk stats? For example. If you have hera buff with a ton of atk%, along with the MEOW atk% buff, along with atk% and some sigils, you can get to 100% extra attack on modifiers some being even more like Jin-Ei (aether code). Which means you have 200% extra dmg given from atk in general. Getting 204% compared to 200% is only a 2% dmg increase to your final damage. Thus going from level 6 atk to level 8 might not be as effective with high atk%.
While i don't see any other multiplier (currently for NA) for skill damage % increase. Thus this is a final 2.5% multiplier to your damage and overtakes Atk% stat. Would Skill % not be better in this case? I can see elemental being a bit worse due to having more sources for this, but still would be competitive with atk% overall no?
This was also how it worked in other games like Honkai and most other rpg's. Where having too much of 1 stat, even if you get a larger number is less valuable then a rare stat. Does the CN game have more sources of elementa/skill%? I have never seen anyone actually number crunch in this game hard like in Honkai/genshin thus i'm confused why everyone just says atk% is best in all cases.
Yeah the thing is game nvr clearly mention how the dmg is calculated with all the stats. So far the experiments shows that the expected 3.13% dmg increasement with Lv8 attack bonus while skill/elemental skill expected 2.13% dmg increasement with Lv8 skills. you can check more details at www.taptap.cn/moment/267691046337511827
@@playsome929 Thanks for the reply and link! Super helpful! Interestingly though, those calculations listed were made assuming there is 0 dilution in the ATK% pool. Assuming u have no other sources of atk%, then the 8th line of atk% will give 3.13% dmg increase. Which is indeed higher then the 2.5% even the 1st skill bonus gives.
However, it also mentions in your link that atk% can possibly get diluted pretty easily. I'm not sure what counts as atk% in the game, and if they are all different sources. For example, Support/hera %attack, versus MEOW versus Aether Codes.
He mentions here with a ? on whether ATK% can be diluted: 强攻独特的4%的数值(可能是攻击力加成容易被稀释?),致使强攻的收益高于其他词缀,可以看到即使是第八条的收益也达到了3.13%。
(i used translate, but i'll post in chinese if thats easier)
Later on he states that there is only one source of atk% though? This confused me, i'm wondering if it was just a translation error though.
【强攻】以高额的数值优势取榜首,以及当前版本攻击力加成几乎只出现在刻印上所以几乎不会被稀释(专属出现的攻击力加成属于独立乘区比如震离专属)。【狂暴/狂怒】在基数上去之后收益也会仅次于强攻。【元素词缀】&【战术强化】这两种词缀之间的取舍,取决于被稀释的情况。【种族类词缀】很难被稀释,且在角色达到sss后有奇效,但是需要一定的资源为每个种族都打造。
Because here it seems to support that with a lot of dilution, and at SSS ranks, perhaps getting Skill or Elemental % can be better. (Is what i'm understanding from the english translation).
Do you happen to know if other sources of atk% dilute the atk% pool? (Strong attack) Or is the one from sigils seperate? Or perhaps if at high dilution, it doesn't become the best stat anymore?
@@youngpotato144 You can check this one too
docs.google.com/spreadsheets/d/1ApHa_rDbh4EHQ4h_53JmADVVu1044JUmA74CeKN9_ak/edit?usp=sharing
I give up on this 😂😂
@@playsome929 Ahaha thanks! The document there seems to actually agree with what I'm saying. Atk stat is addative/diluted at end game and not that amazing. (assuming hera buff etc.) So Skill% might be really good as a stat! Once Hera officially releases, I'll probably do some testing in game for a few hours and find out the actual numbers too then to confirm.
@@youngpotato144 That's cool. Let me know the result too 😂
is there a way to get pass level 40 for sigils or not yet
You can level up to 60 in later version. For now it's only up to 40 👍
@@playsome929 thanks a bunch!
I agreed with not doing with lock and roll as it costs x5 resources . I have tried and failed with my dam luck
With normal roll and with my average luck most of my mods are at for atk-crit rate-crit dmg as 7/4-6/4-6. That's good for me as the others are skill dmg and elemental dmg, I even 2-HP for S Osiris.
Yes it's only recommendation not a fixed answer👍
They need an auto equip button for sigils
That will be so convenient. For now, you can try save the sigil plan function 🥲
i love the use of pepe, it made me lmao
Haha thanks for watching!
Is the Ult sigil(dragon something...I forgot the name) viable on Kuni?
Yup. She will hv diff setting for that sigil👍
Do we hae way to get those constructions thingy
You can buy those thing in resource shop - Hazard Zone Cleaning
getting 5*sigil with related genzone but bad number really ouchie
hahaha i feel you
How can we get to lvl 8 att or crt rate?
I just checked and its at 8 but for some reason when i go individualy it shows lvl 1 that can be done 8? How?
Individually it only shows 8. The total level is the sum of duplicate skill. If you have 6 of lvl.1 attack, It will be lvl. 6 attack in total.
Y YOU ATTACK ME LIKE THIS
I never 🤣🤣
Getting the correct position is pain. And then getting the construction more pain, then getting the correct enchant. Ah yes you gotta do it 6 times 😢😢😢😢
Hahaha true. A real end contents 😭