I was sceptical at first and wasn't sure if I'd enjoy this game - some of the graphics looked a bit choppy and some of the UI looked a bit too simple and soulless. But strangely... I decided to buy the game because it wasn't that much (£16) and I'm always willing to try something out before I knock it. I'm glad I did - I surprisingly enjoyed this over the past 4 hours just now, way more than I did with the demo a month ago which was a wonkier, rough experience that would crash often. I finished the tutorial fairly quickly and then started up a large playthrough on the Mountain Peaks map - it was relaxing at first and then started to get more difficult managing the chains. Its simplicity actually helps it unlike some other business games where they go too far with the details and it gets convoluted in the late game. I did spot a few graphical glitches (popping roads and grass textures), but the game could sometimes look quite nice (e.g. long distance shots, seasonal shifts, close-ups of trains and their metallic reflections etc) despite there being some room for improvement overall (e.g. I think the water could look a bit better one day, when ships are made into an actual transportable line). I think it has potential and I look forward to their upcoming multiplayer, modding kit and also additional mechanics they mentioned on the Store page.
Graphically, I was less then impressed. I also thought the map looks small here. I think I read somewhere that they plan to have larger maps. The map here looks like it is just a "floating island". Not sure about reason to go this way but it makes a map look smaller then it should. Game play seems fine. Not sure I will be picking it up at this point.
There's a greyed out map at the bottom of the menu so it's likely that there'll be at least one more map added. Each map did get bigger as you went down the list so it might well be bigger. I think defining the play area is difficult to get right. Transport Fever 1&2 only shows the block you can play on but on the sides shows the earth going down giving it depth. Mashinky on the other hand continues the land outside the play area but it's not detailed. This creates the divide. I agree graphics themselves don't stand out and are nearer to Transport Fever 1 than 2. They are best described as fine. Gameplay is interesting. I have another video that'll go out on Sat where I try something. Because of my mistakes, some little game niggles I find and the fact I wanted to show off different features of the game which cost money my idea didn't work out however it did provide more insight about the early game that I'll chat about then. My thoughts (now 2 days after recording) is that it's trying to do something a little different which is good. I don't overly like the transport system but I'm glad they just aren't copying other games. The game needs more work overall and some tweaking which is ok as it's not even been released yet. I don't have that feeling of "I need to play it" though. Maybe that'll come. There will be at least one more more video after Saturdays as I want to try to find out how to grow cities. It should be fairly simple. Provide what they want and the city grows. And if it grows I presume the city will want a different set of products. I'll record that over the weekend
Thanks. Not so sure I followed everything! I remember you playing the demo and I think I had similar thoughts - looks an interesting concept. I suspect a hands on would provide a better experience.
The basics of the game are fairly simple. Create a chain to create a product and then sell that product. You can sell to a town or export the product via a port or on other maps via an airport. Early game I think exporting will make more money but later on if you build up the towns maybe selling to them might make more. Don't know yet. There's a second video on Sat where I try something. That idea didn't work however I learned quite a bit about the game from it. So I'll talk more about the products then.
Graphics are serviceable for this type of game but only 3 maps is a total joke. They need AI generated maps AND user created maps/scenarios. Without them, this is a clear no-buy.Sadly, the tutorial map is the largest map at 9 x 9 kilometers, the next largest is actually smaller at 8 x 8. km. Just look at the 9x9 tutorial map and see how small that is, it's ridiculous, not sure what the developers were thinking with this. I would expect maps the size of the jumbo maps of TF2 to have that size availability.
So far, graphics is not mindblowing or even comparable to other similar games. Ive played 1 and 2 quite alot and I still to this day play 1.. i still prefer oTTD. Compared, I rather go with the isometric gamestyle for this, if they want to go Cities Skyline, the map needs to be way bigger and involve multiple cities in my opinion. I am also sad to see non procedural generated maps. That makes replayability suffer ALOT. What I can add however is the fact that it looks simple enought to get new people into
The game's certainly easy enough to grasp. Whether it has depth is hard to say at this point. The early game really only has 3 products to make. You can make other types but as i find out on the next video it's better not to. Graphics are basic compared to other games right now. I'm glad they haven't tried the amount of detail as Cities 2 though as that game was a disaster for a long while. Isometric for me would have been fine but I know that it would put a lot of new players off who only want real(ISH) looking graphics. And I suppose the Devs need to try to attract new and old players in. It's very early so many things can change. It'll be interesting to watch it's development.
A tycoon game. Build an industry chain to create a product. Sell products to a town or export them. Selling the correct number of products to a town per year will help it grow. A larger city requires more products. Selling externally simply makes money.
Why are the maps not procedurally generated, they are so simple and basic being limited to a few maps makes no sense. lol. so far not so good. had high hopes, my own fault i guess the old games were great all. game remakes suck and are never anything close to the original. *sigh*
You touch on a good point. When a game has a remake or a new version of a game comes out it creates expectation which are very hard to live up to. Another example of this was when Trainz brought out New Era a few years ago with a new game engine. People who played Trainz 12 the previous game weren't happy as the new game didn't have the features of the older game. To make things worse they did make it backward compatible with the older user made assets which held the new game back graphically. So it was the worst of both worlds. On the flip side when Dovetale decided Train Simulator needed to be updated they created an entire new game Train Sim World. People still had expectation but couldn't get too upset as the original still existed and still had minor updates each year. I think you have to be very careful with a sequel. The originals of this game have a large following and with the amount of time between 2 and 4 there is expectation of what could be done with it. Personally I am purely thinking of it as a entirely new game and setting it aside for the originals. It looks to be a lower budget game only retailing at around £20. So for me how does it stack up against similarly priced games today? Graphically it's around Transport Fever 1. I did see fps slow down before I built anything which in theory can only get worse. Maps are a little small but with some optimisation new larger maps could be added. Gameplay is fine. It's not revolutionary but I don't hate it. In tonights video recorded on the same day as this video before release I try a few things to make money not really caring about growing cities which don't in the end come off but I learn a bit more about gameplay and the game. It did have some niggles during that recording but my takeaway is there is a path the game wants you to take (same on each map it looks like). How you travel that path is up to you but it's the same path each time. Theres one more vid I'm going to record shortly for next week in which I'll try to grow a city to see if my conclusions are correct. I'll try top communicate this in that video.... hopefully.
I was sceptical at first and wasn't sure if I'd enjoy this game - some of the graphics looked a bit choppy and some of the UI looked a bit too simple and soulless. But strangely... I decided to buy the game because it wasn't that much (£16) and I'm always willing to try something out before I knock it. I'm glad I did - I surprisingly enjoyed this over the past 4 hours just now, way more than I did with the demo a month ago which was a wonkier, rough experience that would crash often. I finished the tutorial fairly quickly and then started up a large playthrough on the Mountain Peaks map - it was relaxing at first and then started to get more difficult managing the chains. Its simplicity actually helps it unlike some other business games where they go too far with the details and it gets convoluted in the late game. I did spot a few graphical glitches (popping roads and grass textures), but the game could sometimes look quite nice (e.g. long distance shots, seasonal shifts, close-ups of trains and their metallic reflections etc) despite there being some room for improvement overall (e.g. I think the water could look a bit better one day, when ships are made into an actual transportable line).
I think it has potential and I look forward to their upcoming multiplayer, modding kit and also additional mechanics they mentioned on the Store page.
I played number 2 and loved it so i think i might have to try this 👍
Graphically, I was less then impressed. I also thought the map looks small here. I think I read somewhere that they plan to have larger maps. The map here looks like it is just a "floating island". Not sure about reason to go this way but it makes a map look smaller then it should. Game play seems fine. Not sure I will be picking it up at this point.
There's a greyed out map at the bottom of the menu so it's likely that there'll be at least one more map added. Each map did get bigger as you went down the list so it might well be bigger.
I think defining the play area is difficult to get right. Transport Fever 1&2 only shows the block you can play on but on the sides shows the earth going down giving it depth. Mashinky on the other hand continues the land outside the play area but it's not detailed. This creates the divide.
I agree graphics themselves don't stand out and are nearer to Transport Fever 1 than 2. They are best described as fine.
Gameplay is interesting. I have another video that'll go out on Sat where I try something. Because of my mistakes, some little game niggles I find and the fact I wanted to show off different features of the game which cost money my idea didn't work out however it did provide more insight about the early game that I'll chat about then.
My thoughts (now 2 days after recording) is that it's trying to do something a little different which is good. I don't overly like the transport system but I'm glad they just aren't copying other games. The game needs more work overall and some tweaking which is ok as it's not even been released yet. I don't have that feeling of "I need to play it" though. Maybe that'll come.
There will be at least one more more video after Saturdays as I want to try to find out how to grow cities. It should be fairly simple. Provide what they want and the city grows. And if it grows I presume the city will want a different set of products. I'll record that over the weekend
You can tell you never played SNES
Snes .. I had a Sega mega drive back in the day
@@bluewizard i was talking about the guy complaining about the graphics, it was supposed to be a tongue in cheek ‘back in my day’ comment haha sorry
@@RamsFan93 I owned and played on a Super Nintendo for many years. What’s the point?
This looks very disappointing, i suggest they hold off on this and work on this more, i mean the graphics are horrible.
Where is the demo? This looks like an interesting mix between Transport Fever and Captain of Industry.
I think it might not be available right now. I wanted to load it up for a comparison and it said there was a licence issue.
Thanks. Not so sure I followed everything! I remember you playing the demo and I think I had similar thoughts - looks an interesting concept. I suspect a hands on would provide a better experience.
The basics of the game are fairly simple. Create a chain to create a product and then sell that product. You can sell to a town or export the product via a port or on other maps via an airport. Early game I think exporting will make more money but later on if you build up the towns maybe selling to them might make more. Don't know yet. There's a second video on Sat where I try something. That idea didn't work however I learned quite a bit about the game from it. So I'll talk more about the products then.
Looks crap think i will pass.
Graphics are serviceable for this type of game but only 3 maps is a total joke. They need AI generated maps AND user created maps/scenarios. Without them, this is a clear no-buy.Sadly, the tutorial map is the largest map at 9 x 9 kilometers, the next largest is actually smaller at 8 x 8. km. Just look at the 9x9 tutorial map and see how small that is, it's ridiculous, not sure what the developers were thinking with this. I would expect maps the size of the jumbo maps of TF2 to have that size availability.
So far, graphics is not mindblowing or even comparable to other similar games. Ive played 1 and 2 quite alot and I still to this day play 1.. i still prefer oTTD. Compared, I rather go with the isometric gamestyle for this, if they want to go Cities Skyline, the map needs to be way bigger and involve multiple cities in my opinion. I am also sad to see non procedural generated maps. That makes replayability suffer ALOT.
What I can add however is the fact that it looks simple enought to get new people into
The game's certainly easy enough to grasp. Whether it has depth is hard to say at this point. The early game really only has 3 products to make. You can make other types but as i find out on the next video it's better not to.
Graphics are basic compared to other games right now. I'm glad they haven't tried the amount of detail as Cities 2 though as that game was a disaster for a long while. Isometric for me would have been fine but I know that it would put a lot of new players off who only want real(ISH) looking graphics. And I suppose the Devs need to try to attract new and old players in. It's very early so many things can change. It'll be interesting to watch it's development.
it looks horrible. sorry.. and laggy how does it look this bad with your card?
How about telling us what this game is all about
A tycoon game. Build an industry chain to create a product. Sell products to a town or export them. Selling the correct number of products to a town per year will help it grow. A larger city requires more products. Selling externally simply makes money.
Why are the maps not procedurally generated, they are so simple and basic being limited to a few maps makes no sense. lol. so far not so good. had high hopes, my own fault i guess the old games were great all. game remakes suck and are never anything close to the original. *sigh*
You touch on a good point. When a game has a remake or a new version of a game comes out it creates expectation which are very hard to live up to. Another example of this was when Trainz brought out New Era a few years ago with a new game engine. People who played Trainz 12 the previous game weren't happy as the new game didn't have the features of the older game. To make things worse they did make it backward compatible with the older user made assets which held the new game back graphically. So it was the worst of both worlds. On the flip side when Dovetale decided Train Simulator needed to be updated they created an entire new game Train Sim World. People still had expectation but couldn't get too upset as the original still existed and still had minor updates each year. I think you have to be very careful with a sequel. The originals of this game have a large following and with the amount of time between 2 and 4 there is expectation of what could be done with it.
Personally I am purely thinking of it as a entirely new game and setting it aside for the originals. It looks to be a lower budget game only retailing at around £20. So for me how does it stack up against similarly priced games today? Graphically it's around Transport Fever 1. I did see fps slow down before I built anything which in theory can only get worse. Maps are a little small but with some optimisation new larger maps could be added.
Gameplay is fine. It's not revolutionary but I don't hate it. In tonights video recorded on the same day as this video before release I try a few things to make money not really caring about growing cities which don't in the end come off but I learn a bit more about gameplay and the game. It did have some niggles during that recording but my takeaway is there is a path the game wants you to take (same on each map it looks like). How you travel that path is up to you but it's the same path each time. Theres one more vid I'm going to record shortly for next week in which I'll try to grow a city to see if my conclusions are correct. I'll try top communicate this in that video.... hopefully.