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Why you need to learn Archviz as A 3D Artist
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- Опубликовано: 18 авг 2024
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Saying that arch-viz is easy is total understatement. You need to learn modeling, good topology, optimization, lighting, rendering, compositing, camera work, shading that works even for close-up shots and managing projects from simple interiors to huge, vast exteriors that can cover a big part of a city. Arch-viz is basically environment creation on the top level. There are many simpler 3d fields like: low poly modeling, simple assets modeling, etc. Arch-viz can be simple only if you are using 3d models ready for render - like furniture, greenery or even the whole scenes from libraries like Evermotion or other companies. But even then - it's not often one-click solution and it demands skills - some architecture background to know how to design an interior, some photographic background to place and control camera and lighting, etc. If you want to be good at arch-viz it will take time. Years probably. It's not "jump and swim", not at all.
I would rather suggest:
- create simple 3d models, learn modelig, topology, edge flow, unwrapping
- create interior scenes with your models, learn shading, interior lighting, placing camera, rendering, working with 2d plans
- create exterior shots, place grenery, maybe even create your own greenery, learn about gobos, HDRI lighting, composing the scene that will not break your computer, day shots, night shots. volumetrics
- create organic things and fx - sand, snow, rain, sculpting, remeshing, complex modeling
- create real-time renderings - learn about light baking, Lumen, blueprints in Unreal Engine, camera animation, trees animation, simple interactive scripts
- create big exterior shots - from compositing with photographs to terrain creation, ocean creation, animation, particles, extracting real-terrain data
And after a few years you will be able to say that "you know a thing or two about arch-viz" ;)
It's definitely not that simple, but "I think" he's aiming at motivating young lads who might have some prior Arch-viz knowledge. As for me, a hard-learning 3d artist, I'd like to thank you for sharing this with us. This is GOAL.
@@docm7735 I think that 3d is a great thing to learn and I really love it. It is not simple but very rewarding so I don't discourage anyone from starting learning it :) There is a need for good 3d artists and it will be in the future. I just say that it takes a lot of time to be good at it (as each creative branch - music, painting, etc.) and it is not something you will learn in months. Just the opposite - 3d requires constant learning new things, methods, software. And that is the beauty of it. Of course, it is MUCH easier to learn 3d now than it was 10 years ago. Tools are better, we have more assets (including tons of free ones) and the knowledge base is huge. So the learning curve is less steep than some time ago. But even now it is not a walk in the park ;)
Thanks for putting a proper perspective on archviz. Belittling the industry by making claims about being "easy" just unfairly lowers its value. A general comment about some of these motivation and demo videos - it would help to specify the experience level of the creator, the specs on the hardware, and how long it took to render, again to put it all in perspective. Claiming easy and then showing what appears to be advanced level work is also misleading when a Newby can't come close to achieving the same results. Finally, why dont they provide info on the source materials they used, ie arch drawing, photos, or site visits etc. Try making a photo realist rendering or animation or a REAL building or site from nothing but pictures and see how easy that is.
@@godsofentropy There's a bit of misunderstanding here. I completely adhere to your point of view. I also think that whatever the field, in order to climb the ladder in the 3d industry one must put a crazy amount of effort, ESPECIALLY for Arch-viz due to competitiveness. I know that for a fact. It's been a year since I first started Blender, and I didn't even scratch the surface of the 1st percent of what it can do. But I'm definitely following the steps you've suggested as it sounds really intuitive. I think I between 2nd and 3rd step. I'm really excited to start creating exterior shots with fx and stuff like that. it looks amazing. Plus I'm tired of adjusting hdr's to fit on my interior/exterior views. btw If you're down, we can further talk on discord.
I started blender as a hobby because I liked the idea of creating something from scratch it seemed very creative to me, I have to admit that it is not an easy program to learn, after 3 months of experimenting and watching nonstop tutorials I'm able to build a house from plan, add textures, set up lights, add furniture(mostly premade from libraries not that I cant make them my own but its a time saver) hdri, play around with the node editor, I can do some basic animations, my point is if u like what u are doing u can learn pretty quick its not that bad, I'm not even close to a professional but I see huge improvement btw no architecture background at all, your suggestion make sense I'm going to dive a bit deeper I guess, sorry for my English its not my first language
great video ,just asking can you make video for beginner to learn character for all pipeline ,just suggest tutorials or channels for becoming a successful character artists
yea stuff like sculpting faces and other things👍
i work as archviz artist for few year's and i would like to say: who make this video totaly do nut understand archviz, pipline and whot we actyaly do.
maybe elaborate, im genuinely curious.
@@trstampf7854 Lightwave, Last time I used that program, it was with Version 8. Haven't used Lightwave in a long time. I wonder how many studios and hobbyists still use that program - since Blender has pretty much taken over the Indie scene.
Agree, is this the voice of opinion or experience, or just a commercial?
@@trstampf7854 Archviz artist it's my full time job. This is voice of 3 year of expirience in commercial archviz.
@@Nik2ki the question was directed toward the original video, not to you, my apologies for any confusion. I concur with your comments
Great content as always, thank you.
*Arch Viz BLENDER Courses.*
What courses do you guys recommend ?
major archviz studio's use max + Vray or Corona. No big viz studio uses blender.
@@arjun220 That was NOT the question that I asked. You clearly do not know the answer, so do not reply again
Great video, I've been doing some 3d art for a year now and this is really helpful
this video is great as usual
Love from Bangladesh
Any recommendations about ArchViz courses? It's hard to find a really good course.
I love your videos, cool stuff and encouraging.
Did you know about dosch textures? How we can use it in our engine's material editor
Thnx...such a informative video 👍
This video is so amazing like you bro
Wow its amazing... I wanna start this art but i dont know how should be start?
Im not really sure but i think you start by learning
@@An-mp6kb really man? 😂
really cool
can't still get my hands on blender without tutorials. I mean, how can you make something else from a donut tutorial😞
Hello, that's a fair thing to question. But for me I've used tutorials to see/learn the trick to make things from my own imagination. Take small steps there isn't a tutorial for everything some ideas are a combination of smaller things. Like for me I've watched a different tutorial on modeling the ground. And used that to model a object to give small bumps on it. Use those ideas 💡