This time, I made a video showcasing the new lighting mod project to show more how it looks on dialogues and cutscenes. Concept Lighting is now in the final stages of development, so it will be released very soon, stay tuned! If you like my content consider subscribing to the channel, leave a like and share the video.
Such lighting is simply ideal for cloudy weather, but when you see a clear sky, all the magic of lighting disappears and bewilderment appears. I think in addition to this lighting, we also need a mod for eternal cloudy weather.
The subdued colours definitely help to hide some of the flatness of the original lighting, which, strangely enough, wasn't completely fixed even with the addition of ray tracing.
@@jafaralkhawaja8168 well this lighting mod its inspired by 2013 concept arts and debut trailer also from 2013 so yeah its the old design that CDPR had in mind at first, the final game they change the all art design and art of the game
@@TheWhiteWolf_7Kz I mean I'm modifying the design of the entire maps so I can play in a different style and wonderful nature. I feel nostalgic for the past and see the differences and I feel a strange feeling when I search and see the original design of the white orchard.
@@VVhiteVVulf you made the merges correctly? Or maybe try just give priority instead of merges, i use W3EE redux i dont remember to install any camera shakes maybe from W3EE
I saw on your linked mod list that you have EER and E3ARP Animations, are you using them both somehow or did you forget to take EER out the list? And is E3ARP compatible with Next Gen?
@@Fyke816 yeah they are all compatible and yes they are for next gen, just install E3ARP and W3EE redux and and give it higher priority to W3EE redux and they will work fine
@@tildeathgaming9510 hello, thanks man, well if you asking about the Killing Monsters LM i have speak about that not long ago on my community posts, i have delay that project until next year
how well will this lighting mod play with ray tracing on? i have always wondered how lighting mods work with ray tracing in mind as before ray tracing in this game never existed. so are these lighting mods made with ray tracing in mind and how global illumination works with it on?
@@Fyke816 the mod will be for all regions, excluding only toussaint for now this region will be add it i some next update in future. I am playing on next gen version with all RT ON
This time, I made a video showcasing the new lighting mod project to show more how it looks on dialogues and cutscenes.
Concept Lighting is now in the final stages of development, so it will be released very soon, stay tuned!
If you like my content consider subscribing to the channel, leave a like and share the video.
Imagine growing up in places with music and stories like those in Witcher. My town turns 700 next year.
Such lighting is simply ideal for cloudy weather, but when you see a clear sky, all the magic of lighting disappears and bewilderment appears. I think in addition to this lighting, we also need a mod for eternal cloudy weather.
The subdued colours definitely help to hide some of the flatness of the original lighting, which, strangely enough, wasn't completely fixed even with the addition of ray tracing.
Just fantastic.
Diabolical.
@@LegsON thanks man
Yooooo you reminded me of the old map design, now I have a remake
@@jafaralkhawaja8168 well this lighting mod its inspired by 2013 concept arts and debut trailer also from 2013 so yeah its the old design that CDPR had in mind at first, the final game they change the all art design and art of the game
@@TheWhiteWolf_7Kz I mean I'm modifying the design of the entire maps so I can play in a different style and wonderful nature. I feel nostalgic for the past and see the differences and I feel a strange feeling when I search and see the original design of the white orchard.
How did you get the E3 camera settings + the camera shake. Whenever I try to install camera mods it gives me script errors
@@VVhiteVVulf you made the merges correctly? Or maybe try just give priority instead of merges, i use W3EE redux i dont remember to install any camera shakes maybe from W3EE
I saw on your linked mod list that you have EER and E3ARP Animations, are you using them both somehow or did you forget to take EER out the list? And is E3ARP compatible with Next Gen?
@@Fyke816 yeah they are all compatible and yes they are for next gen, just install E3ARP and W3EE redux and and give it higher priority to W3EE redux and they will work fine
Hello, myser! Great video as always! How about your cinematic lighting mod? Is it coming very soon as well? Thank you-you’re awesome!
@@tildeathgaming9510 hello, thanks man, well if you asking about the Killing Monsters LM i have speak about that not long ago on my community posts, i have delay that project until next year
@@TheWhiteWolf_7Kz Oh, I see! Keep up the great work on your videos!
@@tildeathgaming9510 yes i will, thanks man
how well will this lighting mod play with ray tracing on? i have always wondered how lighting mods work with ray tracing in mind as before ray tracing in this game never existed. so are these lighting mods made with ray tracing in mind and how global illumination works with it on?
@@devinsills6053 well you can see how well it works on my videos, all RT options are ON, this lighting mod works fine with RT and without it
@@TheWhiteWolf_7Kz thanks for the quick response! how close would you say the lighting mod showcased in this video is to being done?
Is the mod only gonna cover White Orchard or all regions? And are you playing this on NG with or without RT or Classic?
@@Fyke816 the mod will be for all regions, excluding only toussaint for now this region will be add it i some next update in future.
I am playing on next gen version with all RT ON
Atmosfera diferente
modlink?
@@rbteams did you read the description by any chance ? The mod still in development will be out soon
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