A friend of mine once had a house with sea view, at least on paper. It took me half an hour to find it. It was in a little triangle between two neighboring roofs. Also, just build a bigger wall, at some point gravitational lensing should kick in and you can look around the dam ;)
12:10 pro tip for ya - once you have the elevation you want, use the Create Airport Area tool to flatten large areas very fast. Airports require perfectly flat land, so making that area automatically flattens the terrain and deletes all trees and shrubs, and does it faster and in larger areas than the terrain tool itself. Then just delete the airport area, if you want.
2:20 that highway design is actually efficient because it is a roundabout. Everyone knows roundabouts fix all your problems. Too much traffic, roundabout. Architects existing, roundabout.
Unless you put an architect on a roundabout project mate... A coworker of the mother of one of my highschool classmates (architect) projected a roundabout in my city. It came up quite cool to see, but a straight up suicide for viability. There are 8 f*ing doube lane roads that flows in a narrow 1lane roundabout. The most stupid project I've ever seen. And the traffic lights are messed up too because there are too many different directions to coordinate. My uncle (engineer) always get mad when he pass in that area by car. 😂 Damn architects...
I'm guessing the river is also helping drain the water on one side of the city, because the opposite end always gets flooded. Maybe digging another trench along the hills on the riverless side of the city will do the trick
In Hong Kong, even if you can only see the sea through a narrow gap between two tall buildings, it counts as a sea view, and the apartment would worth 1 million HKD more.
Me, a 35 y.o. lady, relaxing in her kitchen, drinking tea with a sweet lovely chill content. And suddenly - those special roads 🤦♀️ I literally slapped my face and giggled aloud 😂 It's actually nice. It's what everyone needs, to be less serious and more childish.
Yes, crator of the map, you heard it. We want more Tsunami videos, and RCE needs new Tsunami challenges! So please please please... (i kneel while writing 'please', just so you know, it comes with humility)
We need more of this, I LOVE IT Bought your 1 mil poster and looks amazing, thanks for the great quality of material, look and your videos :) also who agrees that these city skyline videos do so well? I mean one of his tsunami videos got 2.6 mil views and only came out a month ago and is in the top 10 most viewed videos out of the whole channel. AMAZING CONTENT! 😄😄
At some point you'd think Matt will start compensating for the stronger end of the wave and make the trenches or whatever larger/deeper in that part of the map. He acts surprised every time.
Matt, I think your narrow trench needed flood walls up so you could have contoured right up to the walls so your trench would have been narrow, but uniformly shaped so you'd have maintained depth properly. Doing it with the tool itself you have quite a bit of deviation on angles and depth overall.
so what I have learned is to protect a city from a Tsunami all you have to do is simply build a replica of the Grand Canyon between the sea and your city
So this provides some helpful insights to how the water actually works. The "water level" continues to proceed along the terrain, depositing little bits of itself as it goes. When it encounters a mountain. It flattens against it, and can sometimes leak a bit above it. There's no actual fluid dynamics at play here, so nothing done before worked the way it looked like it did.
I'm wondering if the part being always destroyed at the end of the map would be linked to LOD, the water there being calculated in bigger "chunks", giving a completely different result like that
Baffled trailers aren't as common these days, believe it or not (they are a bit of a pain to wash out). Matt did try something similar to that in his last tsunami video, but the game doesn't model water physics well enough for it to work. The energy of the wave basically passes right through.
1:15 I actually lived in apartment where the listing mentioned "Water front" and it was literally a small pond that meandered through the community and had two little canals connected to it. I only lived there because it happened to be the cheapest place that was not awful. I just find ti funny what is considered "Water front" property.
Two thoughts that might be of interest: - "Sea view" is a much broader term when the sea gets lifted up 100m+ - Pumps don't spoil the sea view if you put them down inside canals...
Should build a bridge across the trench so people can still reach the beach... You know, so they can have their family picnics on the beach when the tsunami comes~
From my shaky understanding of physics/fluid mechanics I assume the reason why a narrow deep trench is more effective than a wide shallow trench is because making it very deep reduces the potential energy of the water significantly, as not only is the city built on a slope but water always tryign to flow towards the lowest point it'd need more energy (in this case momentum) to counteract this, but that momentum is being lost due to the fact it hits the wall curving downwards so the water would sort of ping-pong against the walls constantly hitting itself, whereas with the wide shallow trench the potential energy difference isn't that much so it keeps much of its velocity, as well as not having that ping-pong effect. Please feel free to correct me, I never did physics but I do appreciate learning more. p.s. Keep up the great work Matt
You may want to consider trying out the Extra Landscaping Tools mod. It gives you way more overral control over your landscaping, including bigger brush sizes
Hey Matt, REC, That still wasn't a tesla valve. Everyone in the comments complained about it, it was really a suppressor or silencer design. The tesla valve does not have a straight through corridor.
I love that you never get tired of showing us new versions of what the famous phallus can be. Only thing I've been wondering.... Why haven't you made a matching entrance for such a beautiful thing?
Day 13:Dear Matt, I have a very good video idea Gather all your editors and make them all have a fight on like a PvP game (e.g. Minecraft,Rust,Ect,ect...) And see who is the best editor and is worthy of the rank of a classified engineering. From me.
I believe there are actual stormworks in Japan that like, store the water in nearby underground facilities and slowly discharge them when its more dry? They take/dump huge amount of water from nearby lakes and stuff Japan is a coastal country, so basically you want your infrastructure to be reuseable because they repeat a few times a year
Started playing this game yesterday, and made my first attempt against the tsunami before bed. Managed to stop it in front of the city with a ditch-wall-ditch-wall-ditch, the walls about half as tall as the wind turbines. Some water still got around the sides though, because I need to figure out what mods to use to be able to use all areas from the start, but it did little damage other than to water infrastructure. Also figure smaller walls are more realistic--building a big ditch basically just requires lots of explosives and vehicles to remove the debris, but building a large solid wall is another matter entirely.
Matt actually accidentally upload another video (I have notifications on ) 1 minute after this video and then he made it private. That private video is probably for tomorrow or in a couple of days. Well that's spoiled for me now.
Nah but seriously I wanna know when that vid is coming out the name was "USING ADVANCED PROGRAMMING to control robots on Venus" By the way I'm 10 years old and you are my favourite youtuber thing is. ALWAYS PROTECT THE BALLS Edit: @Real Civil Engineer
I don't think if there is somthing which will be simple in use. You can find a profesional software with easy modeling like Ansys Fluent but it cost arpund 30k/ per licence or use free software like OpenFOAM but here you need to program your model from scratch which is not simple. Maybe there are some gamers with simplified simulation like Poly Bridge is simplified Finite Elements Analysis for structures of BeamNG for destruction on cars.
So a fun reason why this could realistically work if I have my physics understood properly. With a wave travelling along, the sudden drop would cause a lot of the wave's forward momentum to be converted to vertical momentum! Making it wider only increases the amount of water the trench can hold, making it deeper increases the conversion of horizontal momentum into vertical momentum momentum(Which then fights gravity).
You could also, if you want, build a bunch of dirt roads with about 4 units of space between them. Dig your trenches there. Against this specific tsunami, you probably only need one or two deep trenches. Pedestrian walkways might not work, but I'm pretty sure dirt roads or better will.
Idk if in city skylines you can build dirt structures without having dirt directly below them but if you can a "ramp" would be the best idea to stop the tsunami. By ramp I mean something like a semi-circle rotated towards the water, so that the water gets redirected backwards
Changing 90° direction twice uses less energy than changing 180° direction once. I think that’s why the narrow deep trench worked better than wide shallow. Kind of.
To speed up your landscaping stuff, why not use the "Extra Landscaping Tools" mod, it also contains the Water source mod (and the option to REMOVE them if they are annoying at places).
one of these days matt is gonna get demonetized from the strongest shape getting more detailed
Only architects censor efficient engineering!!!
Theres a chance he already has been
The strongest shape is getting stronger
@@RealCivilEngineerGaming They probably think it “looks bad”
@Icy yes ofc
Highways in Denmark aren't straight in an attempt to keep drivers awake at night, which I think is actually a brilliant idea ^^
Yeah, that's big brain time.
E
I mean that's why certain states have curves randomly in their roadways (texas for instance has a few places that are like that)
Norway, not Denmark. Sincerely a Dane.
@@MrWeedWacky Highways in Norway aren't curved to keep you awake. They are curved because of the gazillion cliffs and mountains.
A friend of mine once had a house with sea view, at least on paper. It took me half an hour to find it. It was in a little triangle between two neighboring roofs. Also, just build a bigger wall, at some point gravitational lensing should kick in and you can look around the dam ;)
I hope they weren't charged more foe that "sea view"
@@KorliWolf I don’t think so, but it was definitely advertised as such 😂
look around the dam what?
@@MrKahrum gravitational lensing, it's an astrophysics joke.
@@Nareimooncatt and mine was a spelling pun: "look around the damn ____"
12:10 pro tip for ya - once you have the elevation you want, use the Create Airport Area tool to flatten large areas very fast. Airports require perfectly flat land, so making that area automatically flattens the terrain and deletes all trees and shrubs, and does it faster and in larger areas than the terrain tool itself. Then just delete the airport area, if you want.
good idea
Fun fact: RCE accidentally uploaded two videos at the same time but the computer chip video got private. He probably yelled *”BALLOCKS!”*
Lol i saw
And I think the title was "Using engineering to control robots in venus"😂
@@yondaime2487 yeh
Pulled the second one already. We will see it again tomorrow
@@yondaime2487 using advanced engineering
As someone who aspires to be an Engineer, the "Hello fellow Engineers!" just brightens my day in a way I can't really describe.
ye
Same bro doesnt matter if ur failing the exams you will still be a engineer in RCEs eyes.
The number one rule of engineering all you need to remember for your tests 3:20
222 likes. Nice.
Mmhmmmmmm
2:20 that highway design is actually efficient because it is a roundabout. Everyone knows roundabouts fix all your problems. Too much traffic, roundabout. Architects existing, roundabout.
Unless you put an architect on a roundabout project mate...
A coworker of the mother of one of my highschool classmates (architect) projected a roundabout in my city. It came up quite cool to see, but a straight up suicide for viability.
There are 8 f*ing doube lane roads that flows in a narrow 1lane roundabout.
The most stupid project I've ever seen.
And the traffic lights are messed up too because there are too many different directions to coordinate.
My uncle (engineer) always get mad when he pass in that area by car. 😂
Damn architects...
Residents: we want a sea view
RCE: here's a sea experience
I'm guessing the river is also helping drain the water on one side of the city, because the opposite end always gets flooded. Maybe digging another trench along the hills on the riverless side of the city will do the trick
I think the road on the side opposite the river is another factor, since it’s a grounded road and thus interrupts the trench.
the water is also flowing outward and thus interfering with the wave. (pushing against it and disrupting it)
In Hong Kong, even if you can only see the sea through a narrow gap between two tall buildings, it counts as a sea view, and the apartment would worth 1 million HKD more.
Yes im a Hong Kong local as well and anything costs like crazy, i mean EVERYTHING. I just have a super narrow stripe that sees the sea
You poor souls 😭
13:03 - "... [The trench] is twice as high as it needs to be."
This is how we know Matt is a real Engineer.
💀
Why engineer anything at all if you're not over-engineering it!
Why is the first layout of the city literally a slong lmao
Hey now, that's called a safety factor...
Me, a 35 y.o. lady, relaxing in her kitchen, drinking tea with a sweet lovely chill content. And suddenly - those special roads 🤦♀️ I literally slapped my face and giggled aloud 😂 It's actually nice. It's what everyone needs, to be less serious and more childish.
These efficient shapes are getting far too detailed!
Yep, if RCE push a bit more, videos are going to be flagged as inappropriate, or demonetized
@@MrT3a and not for lack of trying. He literally said we're gonna come straight out of there while placing a road out of the penis head
It's like he's testing how far he can go. I'm kinda waiting for a legit 3d fully detailed sculpture with like veins and stuff 😂
Keep the tsunami videos coming, we all want more of them. Also thanks creator of the map for making this all possible.
Hello fellow magyar
Yes, crator of the map, you heard it. We want more Tsunami videos, and RCE needs new Tsunami challenges! So please please please... (i kneel while writing 'please', just so you know, it comes with humility)
We need more of this, I LOVE IT
Bought your 1 mil poster and looks amazing, thanks for the great quality of material, look and your videos :)
also who agrees that these city skyline videos do so well? I mean one of his tsunami videos got 2.6 mil views and only came out a month ago and is in the top 10 most viewed videos out of the whole channel. AMAZING CONTENT! 😄😄
A civil defense simulator with realistic physics would be an interesting game.
Definitely, that'd also be perfect for RCE
Imagine having to engineer a way to stop a meteor!
@@burntalive Just tell it no
@@TheMennoXD It legally can't enter if you do
the myth of consent: meteor edition
At some point you'd think Matt will start compensating for the stronger end of the wave and make the trenches or whatever larger/deeper in that part of the map. He acts surprised every time.
Hey RCE, You can save yourself hours with the "Extra Landscaping Tools" mod ;) "Unto It!" mod is helpful too, Smashing vid anyhoo, crack on!
Conversely, you could keep the sea view by raising the terrain. Either a cliff side city, or a deeply sloped one.
Matt, I think your narrow trench needed flood walls up so you could have contoured right up to the walls so your trench would have been narrow, but uniformly shaped so you'd have maintained depth properly. Doing it with the tool itself you have quite a bit of deviation on angles and depth overall.
I did wonder why he didn’t do that. He’s used that technique in plenty of other videos.
Because of the sea view
"There is no power to the balls!" - Real Civil Engineer 2022
“Then our balls are now powered”
2 videos at once? Oh dear someone's getting in trouble
Exactly my thought 😂
I only got 2 second into the other one before it went private :(
It was my fault but Schmichael is getting the blame!
so what I have learned is to protect a city from a Tsunami all you have to do is simply build a replica of the Grand Canyon between the sea and your city
Yep
So this provides some helpful insights to how the water actually works.
The "water level" continues to proceed along the terrain, depositing little bits of itself as it goes. When it encounters a mountain. It flattens against it, and can sometimes leak a bit above it.
There's no actual fluid dynamics at play here, so nothing done before worked the way it looked like it did.
The river on the left hand side of the map probably helped keep the left side of the city dry at the beginning when you used just canals
I'm wondering if the part being always destroyed at the end of the map would be linked to LOD, the water there being calculated in bigger "chunks", giving a completely different result like that
maybe
maybe not
To keep fluid from sloshing around in trailers, they use baffles, I wonder how well that would work at killing the energy of the tsunami
Baffled trailers aren't as common these days, believe it or not (they are a bit of a pain to wash out). Matt did try something similar to that in his last tsunami video, but the game doesn't model water physics well enough for it to work. The energy of the wave basically passes right through.
A rippled bottom would probably create vortices that would allow water to more effectively flow over. Like actual hard-sand ripples on a beach.
Your channel is to my heart what a truss is to an engineer. Keep going, Matt!
0:43 “So this time we are going to build a city.” Best cities skylines quote.
1:15 I actually lived in apartment where the listing mentioned "Water front" and it was literally a small pond that meandered through the community and had two little canals connected to it. I only lived there because it happened to be the cheapest place that was not awful. I just find ti funny what is considered "Water front" property.
Must've been an architect who listed it...
Two thoughts that might be of interest:
- "Sea view" is a much broader term when the sea gets lifted up 100m+
- Pumps don't spoil the sea view if you put them down inside canals...
Should build a bridge across the trench so people can still reach the beach... You know, so they can have their family picnics on the beach when the tsunami comes~
From my shaky understanding of physics/fluid mechanics I assume the reason why a narrow deep trench is more effective than a wide shallow trench is because making it very deep reduces the potential energy of the water significantly, as not only is the city built on a slope but water always tryign to flow towards the lowest point it'd need more energy (in this case momentum) to counteract this, but that momentum is being lost due to the fact it hits the wall curving downwards so the water would sort of ping-pong against the walls constantly hitting itself, whereas with the wide shallow trench the potential energy difference isn't that much so it keeps much of its velocity, as well as not having that ping-pong effect.
Please feel free to correct me, I never did physics but I do appreciate learning more.
p.s. Keep up the great work Matt
You may want to consider trying out the Extra Landscaping Tools mod. It gives you way more overral control over your landscaping, including bigger brush sizes
Hey Matt, REC, That still wasn't a tesla valve. Everyone in the comments complained about it, it was really a suppressor or silencer design. The tesla valve does not have a straight through corridor.
Loophole: build city on hill. Build defences below hill. Sea view: achieved.
Adequate defences: achieved.
I love that you never get tired of showing us new versions of what the famous phallus can be. Only thing I've been wondering.... Why haven't you made a matching entrance for such a beautiful thing?
Day 13:Dear Matt,
I have a very good video idea
Gather all your editors and make them all have a fight on like a PvP game (e.g. Minecraft,Rust,Ect,ect...) And see who is the best editor and is worthy of the rank of a classified engineering. From me.
doesn't he have only one editor?
@@Skirot no
"You can see the sea. It's over there between the land and the sky!" ~ Basil Fawlty "Fawlty Towers"
I don't think anyone appreciates Viewnami as a name. It is fantastic
Glad I’m not the only one who thought so
😚👌🏼
I believe there are actual stormworks in Japan that like, store the water in nearby underground facilities and slowly discharge them when its more dry?
They take/dump huge amount of water from nearby lakes and stuff
Japan is a coastal country, so basically you want your infrastructure to be reuseable because they repeat a few times a year
this is such a good series! I love it!
2:31 “and we’re gonna come straight out of there”
-Real Civil Engineer
Crazy thought, but I don’t think the city skylines physics are the most realistic…
I seriously love these guys's videos. It's so entertaining idk why
WOOOOO NEW VIDEO!!! Love your vids bro keep up the good work
TWO new videos
Started playing this game yesterday, and made my first attempt against the tsunami before bed. Managed to stop it in front of the city with a ditch-wall-ditch-wall-ditch, the walls about half as tall as the wind turbines. Some water still got around the sides though, because I need to figure out what mods to use to be able to use all areas from the start, but it did little damage other than to water infrastructure. Also figure smaller walls are more realistic--building a big ditch basically just requires lots of explosives and vehicles to remove the debris, but building a large solid wall is another matter entirely.
Need a sustainability exhaust on all designs! At bottom of pit put in tunnels that go back out in to the ocean to allow for drainage.
9:12 I think because the other side has some resistance from the river pushing the tsunami back a bit, but the other side didn't
we need matt to get promoted so he can make a real city for a video.
You can get the Extra Landscaping Tools mod and it makes landscaping so much faster and also great video :D
You know what could save a city from tsunamis... Bridge cities.
You should check whether the sea level is deeper on that right hand side. It would explain why the wave is bigger over there
Keep the amazing content coming :)
The tsunami map is one of my favourites. These videos are great mate
Matt actually accidentally upload another video (I have notifications on ) 1 minute after this video and then he made it private. That private video is probably for tomorrow or in a couple of days. Well that's spoiled for me now.
My bad!
@@RealCivilEngineerGaming OMG MY FAVOURITE RUclipsR COMMENTED AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Nah but seriously I wanna know when that vid is coming out the name was "USING ADVANCED PROGRAMMING to control robots on Venus" By the way I'm 10 years old and you are my favourite youtuber thing is. ALWAYS PROTECT THE BALLS Edit: @Real Civil Engineer
@@RealCivilEngineerGaming I'm ten and my parents don't allow me too buy merch WHYYYYYY
10:02 that ship is giving its passengers one heck of a ride! 😆
Is there a water simulation that us non engineers can play with? Honestly I would love to play around with a water simulator type thing.
I don't think if there is somthing which will be simple in use. You can find a profesional software with easy modeling like Ansys Fluent but it cost arpund 30k/ per licence or use free software like OpenFOAM but here you need to program your model from scratch which is not simple.
Maybe there are some gamers with simplified simulation like Poly Bridge is simplified Finite Elements Analysis for structures of BeamNG for destruction on cars.
@@taon8743 ahh that's a tough one. Don't think I can justify 30k lol
MudRunner
17:10 aw no I’ve actually missed hearing you sing along to the Polly Bridge music quite a bit. But it’s nice to hear it at least once in a blue moon.
Try creating electricity from the tsunamy using dams
Matt you've come so far, I started watching you when you first started Polybridge and now you're at 1.3 mil subscribers, insane.
It’s like he does a fight with an actual architect
that's the idea 🤣
So a fun reason why this could realistically work if I have my physics understood properly. With a wave travelling along, the sudden drop would cause a lot of the wave's forward momentum to be converted to vertical momentum! Making it wider only increases the amount of water the trench can hold, making it deeper increases the conversion of horizontal momentum into vertical momentum momentum(Which then fights gravity).
.
I'm really enjoying these tsunami's vs Matt.
Day 21 asking RCE to make a KSP video
Love your Videos Real Civil Engineer
I literally just started watching your videos yesterday and this is so therapeutic 😂
17:55 that chord coming in was perfect to the music XD
9:25 "I raised their property value", I heard "you raised their taxes" 😂
Enjoying this series
You could also, if you want, build a bunch of dirt roads with about 4 units of space between them. Dig your trenches there. Against this specific tsunami, you probably only need one or two deep trenches. Pedestrian walkways might not work, but I'm pretty sure dirt roads or better will.
Hey Matt. There is a mod called Extra Terraforming tools (it’s a popular mod) which can make your terraforming so much easier
"You CAN see the sea! It's over THERE between the LAND and the SKY." - Basil Fawlty.
Watching your channel is so relaxing.
I would have expected RCE would have done more Factorio/Satisfactory videos. Though, would rather him do what is fun for him. Keep it up RCE!
Man I feel like I remember when you were 200k I love that you’re really started to get bigger in following
I'm a simple war fortifications defense engineer, I see RCE upload, I click
"It looks like it stopped it!"
I see, just gonna ignore the 200m wave ~halfway to crashing into your industrial zone.
18:25
15:50 best singing performance from RCE so far
Another absolute banger
Great! Another awesome sandbox. It is almost midnight and I have so much to do tomorrow. Now I am going to figure out how to download this.
Great. But Engitopia still has no Campus for growing up engineers..
We're also waiting for Factorio..)
Keep doing it, Matt!
This was very exciting to watch.
Absolutely love the road designs ; P
I love this series!!!!
Idk if in city skylines you can build dirt structures without having dirt directly below them but if you can a "ramp" would be the best idea to stop the tsunami. By ramp I mean something like a semi-circle rotated towards the water, so that the water gets redirected backwards
You are having a fucking blast with the Tsunami defenses.
These tsunamis videos are really flowing in me, man.
I didn't think that it's possible to squeeze more content out of this map, but you somehow managed 😂
Best channel I've found in years
Have you tried putting a drain in the canals? Like a way to run water back towards the beach after the tsunami passes?
it makes my day when i see you uploaded
Changing 90° direction twice uses less energy than changing 180° direction once. I think that’s why the narrow deep trench worked better than wide shallow. Kind of.
Educating video, next time I see Tsunami coming I'll just dig the Grand Canyon, no worries. Thanks mate!
Rce is definitely not milking the zunami thing lmao
(I dont judge i actually like it too)
That tiny land bridge on the ball-less side is probably the reason the wave keeps maintaining a lot more force there.
Haha haha the fact you can make the strongest shape out of any road and it still works kills me I love it keep it up
To speed up your landscaping stuff, why not use the "Extra Landscaping Tools" mod, it also contains the Water source mod (and the option to REMOVE them if they are annoying at places).