great stuff.. Just wanted to ask one thing i started my timeline from 815 frame due to which cloth simulation is now working after this frame. when i start my timeline from 1 frame cloth simulation is working. So can you tell me how can i adjust the cloth simulation start frame.
Easy fix: 1. Go to the modifiers. 2. You will see the MeshSequenceCache modifier. 3. In its options under ‘Time’, you will see frame offset. 4. Set it to the frame when you want the simulation to start. Done.
Heya! The cloth systems do have enough geo for high fidelity simulation and smooth shading even from the close-up. That being said, if you want even smoother results, I have had good results with a 'Smooth Modifier' applied with a factor of 0.5-1.9 and increasing the repeat value (depending on how much smoother you want it to be). Subdivision won't work because the geometric data is locked in the cache. Let me know how that works! Happy to help further if needed.
So its a library with specific simulations. Shirts/Pants arent yet a part of this library. Then again, simulating wearables have to be context specific. Adding generic/idle shirts/pants is something we can look forward to in the future.
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great stuff.. Just wanted to ask one thing i started my timeline from 815 frame due to which cloth simulation is now working after this frame. when i start my timeline from 1 frame cloth simulation is working. So can you tell me how can i adjust the cloth simulation start frame.
Easy fix:
1. Go to the modifiers.
2. You will see the MeshSequenceCache modifier.
3. In its options under ‘Time’, you will see frame offset. 4. Set it to the frame when you want the simulation to start. Done.
Hello, just bought your add-on. Is there any way I can subdivide the cloth to make it smoother? Multiresolution doesn't seem to work either.
Heya! The cloth systems do have enough geo for high fidelity simulation and smooth shading even from the close-up. That being said, if you want even smoother results, I have had good results with a 'Smooth Modifier' applied with a factor of 0.5-1.9 and increasing the repeat value (depending on how much smoother you want it to be). Subdivision won't work because the geometric data is locked in the cache. Let me know how that works! Happy to help further if needed.
Great 👍
How does it do with, say, a shirt or pants?
So its a library with specific simulations. Shirts/Pants arent yet a part of this library. Then again, simulating wearables have to be context specific. Adding generic/idle shirts/pants is something we can look forward to in the future.
@@hamzameo Ah, thanks.
@@hamzameo Can you make simulations calculating on GPU? It's many years past but no one made it
Yes. Very possible. In my experience they are simulated faster but are less accurate with collisions.