Godot will import SVG files directly, so that you don't have to convert them to PNG. The documentation says that it doesn't render fonts correctly, but as long as you stick to vanilla SVG and don't use complex filters, you can actually use the SVG files in the game engine. The files are rasterized on import, though. It would have been nice to be able to create your rasterized sprites for the resolution of the device the game runs on, but that is currently not a supported feature.
I remember playing with this 20 years ago. It looks amazing now. I had no idea because i use affinity suite. I love the corel draw style interface with the extensive swatches down the bottom.
To all the People here ! Try Inkscape Once if you do vetor work. If you have used it in the past and it not like it,, then try it again and compare improvemnets from past and Work efficiency from other techs. And please provide reviews to the devs so they can improve it even more.
My suggestion to every FOSS software ... COPY THE BIG GUYS. Problem is that Inkscape is copying wrong big guy, in this case CorelDraw. They should copy Adobe Illustrator. The less similar are to big guys, less popular they will be.
@@RadioactiveBlueberry Okay I found it. Thank you! Location is Preferences > Interface > Windows > Unified Font Scale. I set mine to 150% and now most of my list aren't cut off. :)
@@Grant_S_M Silly me, the updated location was right in the release notes. The source comment&reply section however suggests that this bug behavior is likely related to how OS handles display scaling on different monitors. On Windows I've mostly seen 125% or 150% being default more often than not, maybe would be 200% on some 4K. Inkscape is probably expected to match this value (automatically) for optimal outcome. This setting is located at: Start - Settings - System - Display - Scale and layout. Setting it to 100% will make most things smaller, but pixel perfect sharp. Re-login to desktop recommended if changing that.
Might check this out again. I lost access to adobe Illustrator a while back and was looking for alternatives, but Inkscape just felt too different and performed kid of clunky back when I first tried it. Also, can't bring myself to pay for Affinity atm. Would still like to support Inkscape on it being free and open source alone.
I think this is the one where Monsieur Bûcheron leaves loonies under your toque and maple syrup on all of the doorknobs in the night, not the real one.
I'll keep using the multicolor icons, because the color code makes it much easier to find the tool or option I want at a glance. Those muted colors make every icon look the same to me.
It runs fine if you simplify your graphics instead. Filters and gradients are heavy by their nature. Just like in Photoshop or GIMP: group stuff to layers, disable what you don't need for the moment, re-enable for final render. Use pre-rendered placeholders if necessary. Decreasing node count helps too because SVG is based on XML file format/parser.
Wait for version 1.4.2 for stable and 1.5.0 inkscape roadmap which has deadline of may 2025 and most likely will be released in june or july. That will be the best
The SVG export in previous versions have not been my friend. it is a new version of the codec, making it incompatible with some (usually older) programs. I have had to forego updating Inkscape because of that.
@@doctormo The main issue is that I use a literally 15 year version of Paint Shop Pro (PSP) and it does not have the Codec for new er versions of SVG. It works (even through Win98, 7, 8 AND 10, only my Wacom Graphire tablet lasted so long.) and I have had no need to upgrade, or at least I did not until maybe recently. I would do it simply for aesthetics alone. I would use another program like Affinity (might get the whole suite) but I am sort of locked into PSP and am currently wrestling a workflow adding just Krita. I am so F-prompting cheap at times. Anyway, the problem is on my end. It is not Inkscape's. There is no point in reporting issues I know are really a "me " problem. Thanks, all the same.
Have you tried performance like with last few updates on a heavy file? I know it's one thing you dislike about InkScape and was wondering if there are improvements as well
I starded using CD back in 1997, when I got my first computer. The last version I used was 10 and since then I didn't touched it anymore. It was easier to get a pirate copy in the good old days of win9x to xp.
@@re57k yeah, bad alternative icons. Me personally, I think they should have an option to change each icon into a tiny gif of a full spongebob episode.
Icons and text sizes are directly (easily) adjustable from the Inkscape settings. Not sure why, but the default sizes are a bit small. Easily remedied via the options tho'.
@@hipflipped Thanks! I'll check it out later. Regarding this video, I noticed that even the Windows clock is hard to read for me. It's probably my screen.
For me one of the big problems was the shape builder, it's been there already for quite a few version, ui looks good with modern gtk I think they were on version 3 and quickly upgrading to 4... But on windows smetimes it feels more laggy. Things like offset path or adding rounded borders are a click away, much simpler than they were before.
When will they finally get rid of the horrible markers in the form of double-headed thick arrows that appear when selecting an object along the perimeter of the selection rectangular container? Why can't the choice of the shape of the markers be left to the user? Why can't they just be square, triangular or round, at their choice? Why can't these markers be resized? This crap with the selection container markers just visually interferes with working in this program. I'm writing through a translator, if anything.
Now that the handles are customizable with CSS, it would probably be possible to change the shape of the handles. Good point, I'll make an issue for that
@@sharpeye6366 Huh, I was informed that it's already possible with a CSS change. RUclips won't let me post links so it's issue no. 10996 in the Inkscape Gitlab inbox. We changed the title to adding it to the GUI.
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Inkscape is one of my favorite tools of all time! Been using it for like 20 years, happy to see it keep getting better and better
love the Affinity designer support❤
2:37 To get the correct font view:
Preferences > Interface > Windows -> Text and Font dialog > Unified font scale factor -Set 150 or higher value.
Worked perfectly at 150. Thank you
Godot will import SVG files directly, so that you don't have to convert them to PNG. The documentation says that it doesn't render fonts correctly, but as long as you stick to vanilla SVG and don't use complex filters, you can actually use the SVG files in the game engine. The files are rasterized on import, though. It would have been nice to be able to create your rasterized sprites for the resolution of the device the game runs on, but that is currently not a supported feature.
Happy Thanksgiving, Mike!
+1 🍗🥔🍠🥱
I remember playing with this 20 years ago. It looks amazing now. I had no idea because i use affinity suite. I love the corel draw style interface with the extensive swatches down the bottom.
To all the People here !
Try Inkscape Once if you do vetor work.
If you have used it in the past and it not like it,,
then try it again and compare improvemnets from past and Work efficiency from other techs.
And please provide reviews to the devs so they can improve it even more.
My suggestion to every FOSS software ... COPY THE BIG GUYS. Problem is that Inkscape is copying wrong big guy, in this case CorelDraw. They should copy Adobe Illustrator. The less similar are to big guys, less popular they will be.
I'm getting the same cutoff previews, but it looks like the Inkscape folks know! Pretty awesome improvements overall :)
Current workaround seems to be:
Preferences - Tools - Text Tool - Unified font scale factor
Source: Gitlab inkscape merge request 6381
@@RadioactiveBlueberry Does it mention what the setting should be?
@@RadioactiveBlueberry Okay I found it. Thank you!
Location is Preferences > Interface > Windows > Unified Font Scale.
I set mine to 150% and now most of my list aren't cut off. :)
@@Grant_S_M Silly me, the updated location was right in the release notes.
The source comment&reply section however suggests that this bug behavior is likely related to how OS handles display scaling on different monitors. On Windows I've mostly seen 125% or 150% being default more often than not, maybe would be 200% on some 4K. Inkscape is probably expected to match this value (automatically) for optimal outcome.
This setting is located at: Start - Settings - System - Display - Scale and layout. Setting it to 100% will make most things smaller, but pixel perfect sharp. Re-login to desktop recommended if changing that.
@@RadioactiveBlueberry I'm using Linux and digging around for it. Thanks!
Might check this out again. I lost access to adobe Illustrator a while back and was looking for alternatives, but Inkscape just felt too different and performed kid of clunky back when I first tried it. Also, can't bring myself to pay for Affinity atm. Would still like to support Inkscape on it being free and open source alone.
Canadian thanksgiving? Mike I trusted you not to be biased on stuff like this.
Listen, I will always be a proponent of the one true Thanksgiving!
I think this is the one where Monsieur Bûcheron leaves loonies under your toque and maple syrup on all of the doorknobs in the night, not the real one.
@@bretling Eww disgusting. Its a good thing we celebrate the good thanksgiving.
I just looked up Thanksgiving in Canada and realized I need Canadian friends IRL so I can have two Thanksgivings per year
I'll keep using the multicolor icons, because the color code makes it much easier to find the tool or option I want at a glance. Those muted colors make every icon look the same to me.
SVG support was mentioned at some point in time for GameMaker Studio, but I don't think it's been implemented yet.
Increase performance 😭
I have used Inkscape since v0.8
It runs fine if you simplify your graphics instead. Filters and gradients are heavy by their nature.
Just like in Photoshop or GIMP: group stuff to layers, disable what you don't need for the moment, re-enable for final render. Use pre-rendered placeholders if necessary.
Decreasing node count helps too because SVG is based on XML file format/parser.
On windows this release significantly improved my performance although i have an i7 cpu and 16 gb ram
I do keep on fixing performance issues, when they can be narrowed into identifiable causes.
Happy Thanksgiving!
This guy is a great release, trust me.
Anyone who doesn't get the joke, watch this channel for a bit lol
I mean if was my love till I found AD but I'm glad to see it get new works
Wait for version 1.4.2 for stable and 1.5.0 inkscape roadmap which has deadline of may 2025 and most likely will be released in june or july. That will be the best
The SVG export in previous versions have not been my friend. it is a new version of the codec, making it incompatible with some (usually older) programs. I have had to forego updating Inkscape because of that.
Please report the issues!
@@doctormo
The main issue is that I use a literally 15 year version of Paint Shop Pro (PSP) and it does not have the Codec for new er versions of SVG. It works (even through Win98, 7, 8 AND 10, only my Wacom Graphire tablet lasted so long.) and I have had no need to upgrade, or at least I did not until maybe recently. I would do it simply for aesthetics alone. I would use another program like Affinity (might get the whole suite) but I am sort of locked into PSP and am currently wrestling a workflow adding just Krita.
I am so F-prompting cheap at times.
Anyway, the problem is on my end. It is not Inkscape's. There is no point in reporting issues I know are really a "me " problem.
Thanks, all the same.
face reveal at 8:00 ?
I'll bet the fonts issue is related to hidpi. Had the same issue on KDE.
1.4? damn cool. 8-)
Me checking my current version 1.2. Dang! 8-/
Have you tried performance like with last few updates on a heavy file? I know it's one thing you dislike about InkScape and was wondering if there are improvements as well
I did on the previous release (it was meh), on this one I didn't test it that much as it's a holiday weekend here and I didn't want to... ;)
i remember smoothing the edges alone would destroy fps to single digits
Bro lets go for coffee sometime if you in Vancouver
Wrong side of the country sadly
10/10
Aye pilgrims 👋
Never knew they have filters at all, are they new?
No, they had filters before.
@@MountainLabsYT I'm using it for over a decade and seeing it for the first time
@@GameUnionTV I don't believe it was called "filters" it had a different title.
@@MountainLabsYT oh, then it makes sense!
0:28 Is Corel Draw still a thing?
Some old plotter cutters have a plugin that only works well with corel draw.
I starded using CD back in 1997, when I got my first computer. The last version I used was 10 and since then I didn't touched it anymore. It was easier to get a pirate copy in the good old days of win9x to xp.
It was decent until they screwed up their business model.
Yeah, that font display doesn't work right! You are not the first to mention it! So, yes, the universe is not against you! LoL!
Muted, less interesting icons? Gross, I like the old more colorful ones better. Other than that, though, this looks great!
Its literally just an option...
Why are you complaining now? They've always included the alternative icons for a while now.
@@re57k yeah, bad alternative icons. Me personally, I think they should have an option to change each icon into a tiny gif of a full spongebob episode.
Some people prefer muted color so they can focus more on the design, especially with screen with high-scaling.
A multicolored Dash theme would definitely be gorgeous!
Great video! Btw, even when I watch in Fullscreen on my monitor, it's a bit hard to see. The icons and text are really small.
Icons and text sizes are directly (easily) adjustable from the Inkscape settings. Not sure why, but the default sizes are a bit small. Easily remedied via the options tho'.
@@hipflipped Thanks! I'll check it out later. Regarding this video, I noticed that even the Windows clock is hard to read for me. It's probably my screen.
For me to take this software seriously, it needs a much better user interface and user experience. in depth tutorials are also lacking.
Ok. You're not paying for anything, Soo....
Skill issue.
For me one of the big problems was the shape builder, it's been there already for quite a few version, ui looks good with modern gtk I think they were on version 3 and quickly upgrading to 4... But on windows smetimes it feels more laggy. Things like offset path or adding rounded borders are a click away, much simpler than they were before.
You can watch Logos by Nick, great channel
Illustrator sure have a better user experience. 😂
When will they finally get rid of the horrible markers in the form of double-headed thick arrows that appear when selecting an object along the perimeter of the selection rectangular container?
Why can't the choice of the shape of the markers be left to the user?
Why can't they just be square, triangular or round, at their choice?
Why can't these markers be resized?
This crap with the selection container markers just visually interferes with working in this program.
I'm writing through a translator, if anything.
No one is available to customise the transform handles.
Now that the handles are customizable with CSS, it would probably be possible to change the shape of the handles. Good point, I'll make an issue for that
@@ltlnx Oh my god, finally, I hope I hope this gets noticed, it's going to be great 👍👍👍👍👍
@@sharpeye6366 Huh, I was informed that it's already possible with a CSS change. RUclips won't let me post links so it's issue no. 10996 in the Inkscape Gitlab inbox. We changed the title to adding it to the GUI.
UI still ugly as before. fact.
WhIch part of the interface would you like to see changed?