Metal Gear Solid Review - Solid-ish

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  • Опубликовано: 3 фев 2025

Комментарии • 36

  • @johnnybensonitis7853
    @johnnybensonitis7853 3 года назад

    Yeah man, I haven't actually played through this game since it first came out years ago. My uncle and I beat it together and it was a great fucking time. Back then, when we were playing we were completely blown away by the graphics and all the little details added with the enemies and atmosphere, and the fact that the game not only had voice acting but GOOD voice acting was just such huge thing. It was a joy to play through back then because it felt like we were playing something new that was telling of a new direction where gaming as a whole was headed. We were on the forefront, we actually felt like we were living in the future if that makes sense. I'll always remember it fondly but probably never actually go back and play it because there's so much more gaming and this series has to offer now. MGS might be the only game series that I could imagine someone at my age at that time who felt the same with each release because of how each game seems impossible for the time they were released.
    Great video, and I always dig the jokes at the end!

  • @vanbaz4440
    @vanbaz4440 5 лет назад +7

    I could see your points. But it depends on when you have played it. At the time MGS1 is incomparable.

  • @goldieidlog
    @goldieidlog 9 месяцев назад

    I always found solid snake in mgs1 to actually be more talkative than most other protagonists in the series. He does have some back and forth with the villains and even jokes a bit like with raven. Even in the briefing files in the twin snakes (which fans hate) show snake seem a little more organic as he and the colonel get into a small fight, which I don't remember seeing in the original game's briefing

  • @familyfriendusenarme
    @familyfriendusenarme Год назад +1

    amazin review and totally agree with you except in liquid being the least interesting foxhound member, i came here from a comment in reddit you made 4 years ago and i don't regret watching this, this really casts some light on the problems of the game

    • @KeivReviewsThings
      @KeivReviewsThings  Год назад +4

      Thank you! It's interesting because in the four years since I made this review, my thoughts on MGS1 have changed dramatically. I do still have many issues and a lot of my gripes with the game remain, but I plan to do a re-review in my current style to give the game the fair due it deserves to really elaborate what did and didn't work about it for me.

    • @familyfriendusenarme
      @familyfriendusenarme Год назад +1

      more amazing is to see you are still answering, and giving out good long answers! respect1@@KeivReviewsThings

  • @spartankongcountry6799
    @spartankongcountry6799 4 года назад +1

    Very well made points.

  • @ubercomrade
    @ubercomrade 2 года назад +1

    You should have 100k subs.

  • @thebrotherscaged7627
    @thebrotherscaged7627 5 лет назад +3

    Again very awesome review, can't wait for MGS2... and 3 and 4 and V and the inbetweens! This is MrK btw

  • @GuyOnAChair
    @GuyOnAChair 5 лет назад +1

    Great first review!

    • @johnnybensonitis7853
      @johnnybensonitis7853 9 месяцев назад

      No doubt! One helluva job for the first, holy shit. I keep coming back to these babies.

  • @alexanderstilianov
    @alexanderstilianov 2 года назад +2

    I think the part(s) where characters tell Snake that he enjoys killing is in a way Kojima talking to the player. We love combat and action in video games but that makes our avatars killers who enjoy it by proxy. If your avatar is some goody two-shoes like Mario or Link, we either don't think about it (like stomping Goombas or kicking Koopa shells into lava) or attacking innocent NPCs does nothing (Link's sword goes through the bodies of the random villagers the player can attack and they ignore it entirely). Sometimes iit goes against what the player's character believes in or wants to achieve. In GTA 4, the protagonist is a guy who immigrates to the USA to escape his criminal background but it's GTA, so committing crimes is the most fun thing to do in the game. Now it's clever when your avatar happens to be a legendary soldier who has the genes of the greatest soldier who ever lived. Being a killer is literally in Snake's blood and the story (besides being about espionage, terrorists and nuclear weapons) is also about how much the characters and people in real life should give in to their instincts and how much they should allow themselves to be changed by their surroundings, hopefully for the better. It's the Nature vs Nurture debate.

  • @thewayukian
    @thewayukian 5 лет назад +1

    Excellent review

  • @DrRESHES
    @DrRESHES 2 года назад

    I am extremely biased and love everything about this game. I replayed it last week and got so much dopamine that can sadate an entaire stadium. And since I know every level by bit I already know what items I need to beat everything very fast.
    Also some of the codec calls that I never bothered to check are very funny in particular if you call Otacon after that stairway run, Snake play it cool and then you call Colonel and Snake gets trolled by his team, from that point every call until you beat Liquid's Hind is entertaining and involving, much better than MGS2 calls.

  • @ronaldmichaels3280
    @ronaldmichaels3280 4 года назад

    Have you played the MSX games?

  • @OPequeNiNo1
    @OPequeNiNo1 2 года назад

    The backtracking when it is not even that bad since the game is so short anyway. Just a small coment on how the atmosphere and the music is good, when those are quite essential. You can take diazepan or smoke cigars to stop your hands from shaking(codec people will tell you that). No mention to the codec conversations that makes for some great dialogues and company (also talk about the bosses).
    The review score is just unfair. One could easily say bad things about any old game (like Ocarina)

    • @uncanny-hector-1906
      @uncanny-hector-1906 Год назад

      I politely disagree on the swaying. It's a complete gimmick to constantly use drugs to improve sniper aim imho, and you only use it twice in the entire game. Smoking doesn't stop the trembling, I tried that recently with MGS1 and MGS2, it never worked.
      I'm glad that KojiPro came to their senses and abandoned the sniper aim trembling gimmick from MGS3 onwards.

  • @mistermohamed2574
    @mistermohamed2574 4 года назад +1

    I kind of agree with your points. However, 6/10 - A slightly cruel review.
    When did you first play it?
    I think it's important to remember that this game came out on the 32-bit PlayStation 1 in 1998.
    So obviously, there were limitations in what could be done and the gameplay mechanics weren't as advanced like its successors on the 128-bit PlayStation 2.
    For it's time, it was great though.

    • @KeivReviewsThings
      @KeivReviewsThings  4 года назад +6

      I played MGS1 in 1998 when it first came out in the U.S. I was thirteen years old at the time and I loved it as a teenager. But twenty two years later, my 6/10 rating stems not from the game aging poorly, but from what I believe to be bad design choices that had nothing to do with system limitations. For example, this is a stealth action game where there's only eight rooms in the entire game with sneaking around guards. The rest of the rooms are either empty, or used for clunky set pieces, many of which take up *more* hard space than just having more rooms to sneak around in.
      Similarly, it wasn't the tech that caused KojiPro to include bad design choices such as the hand tremors when fighting Wolf, or reserving a third of the games 3-hour runtime to backtracking. I honestly would've been just fine with the game being shorter if it cut through the backtracking and did away with all of its set pieces and just stayed a stealth action game.
      For its time, there was nothing like it, and I think *that's* why so many of us regarded it as great. I don't believe its flaws are from dated mechanics because I can *play* the game just fine. It's that the game just stops being fun way too early in for me. And given that Ghost Babel was in a much more limited system and had a much smaller budget, but, to me, managed to be an infinitely better game in spite of all of that, just reinforces that MGS1, in my opinion, isn't a very good game. I loved it when it came out because it was new. But it isn't new anymore, and I don't love playing it at all anymore.

    • @gundanout11
      @gundanout11 4 года назад

      @@KeivReviewsThings I have one wish and is to make a Metal Gear Solid animated series based on the first game by the Powerhouse Animation Studios work on the Castlevania animated series.

    • @mrhdm5408
      @mrhdm5408 3 года назад

      Metal gear have always implemented “gamey” writing philosophy into its story. Like how can snake carries so many weapons, how will the writer have to answer something we take for granted in a video game format.Or how the very heavy backtrack will just murder the flow and pacing of the story.The bosses will also have to be fit in too, mgs 1 have nearly 5hr of cutscene so stuffing it into a 2-3 hr film seems highly improbable, i could see it being a two film or a trilogy though. But it’d better fix the heavy expository bullshit, because film watcher cant take it like gamer do

    • @mrhdm5408
      @mrhdm5408 3 года назад

      Though thinking back, the game is mostly exposition so it can be fit in one movie given enough cuts

  • @oxfordbambooshootify
    @oxfordbambooshootify Год назад +1

    And yet MGS1 is the best game in the series by far

  • @user-iv5wn1su4c
    @user-iv5wn1su4c 3 года назад

    Mgs1 story is like novel.. Try to see the whole thing with codec.

    • @JINORU_
      @JINORU_ 3 года назад

      more like a radio play.

  • @ammanus356
    @ammanus356 2 года назад

    Your point about there only being enemies in a handful of rooms is absolute BS. There are enemies in all but a handful of rooms in the game. Sure, theres a lot of gun cameras towards the end, but you cant outright lie and say (I believe this was the number) 8 rooms have enemies in them. That is simply bullcrap.

    • @KeivReviewsThings
      @KeivReviewsThings  2 года назад +2

      My statement was that there were only eight rooms where you could sneak around guards, nine if you count the one and only guard in the REX Hangar. That's not a lie, but a statement of fact:
      1. The Cavern
      2. The Helipad
      3. Tank Hangar
      4. Armory
      5. Nuclear Storage Warehouse
      6. B1 Floor (Commanders Floor)
      7. Boiler Room
      8. Raven's Lair (When you backtrack)
      9. REX's Lair (one guard)
      No other rooms allow for stealth action. There are set pieces in other rooms, but those are action-oriented ones only. There are no other rooms in the game where you can do any sneaking around guards.
      That is simply a statement of fact.

    • @ammanus356
      @ammanus356 2 года назад

      @@KeivReviewsThings But id argue that there arent many more rooms in the game. Simply saying Tank Hangar is too broad because that area changes 3 times in game

  • @ParbleCrow
    @ParbleCrow Год назад +1

    1hr game? Anyone who skips cut scenes is a coward. It should take 6-12 hrs minimum. Try enjoying the feel and story instead of speedrunning.

  • @Luna-pk7gz
    @Luna-pk7gz Год назад

    Keiv when he realises things need exposition.

    • @channel45853
      @channel45853 7 месяцев назад

      things do need exposition, but Kojima does overexposit in MGS

  • @theyracemesohardchair
    @theyracemesohardchair 2 года назад +1

    You’ve got issues

    • @no.402
      @no.402 2 года назад

      It's obvious that he's a sperg lol