Nice video! I'm currently using Steam Leaderboards for my game which seem to work very similar to Unity Leaderboards, but Unity Leaderboards seem to have the much nicer backend and more options like brackets and rank categories. I think for my next game I'll switch to Unity Leaderboards. Thanks!
I want to return the rank of player (position) as INT, where can i find the code? Theres nothing on documentation =( Also, the leaderboard sometimes only uptades on scene refresh
Hi, you can get the rank from the LeaderboardEntry you get when calling GetPlayerScoreAsync. LeaderboardEntry leaderboardEntry = await LeaderboardsService.Instance.GetPlayerScoreAsync(""); int rank = leaderboardEntry.Rank;
Nice video!
I'm currently using Steam Leaderboards for my game which seem to work very similar to Unity Leaderboards, but Unity Leaderboards seem to have the much nicer backend and more options like brackets and rank categories. I think for my next game I'll switch to Unity Leaderboards. Thanks!
Thanks for sharing your experience!
Great video! You rock, man!
Thank you!
Great Tutorial thank you! can you please update the github project files there is no leaderboardmanager there :(
Thanks! I updated it now.
Great videos bro! Can you also make one on Analytics?
Thanks a lot! I will put it on my list and maybe some time take a look at it.
For UGS, are we able to see all the registered players in the dashboard like Playfab?
I want to return the rank of player (position) as INT, where can i find the code? Theres nothing on documentation =(
Also, the leaderboard sometimes only uptades on scene refresh
Hi, you can get the rank from the LeaderboardEntry you get when calling GetPlayerScoreAsync. LeaderboardEntry leaderboardEntry = await LeaderboardsService.Instance.GetPlayerScoreAsync("");
int rank = leaderboardEntry.Rank;
will this work on Web?
Hi, I haven't tried. They don't seem to mention it in the official documentation, so I think it should work.
Will this work for iOS and android?
Hi, I think there should be no problem with it.