Half-Life 2 - Developer Commentary
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- Опубликовано: 4 фев 2025
- If you want to use any clips from this video, please feel free.
POINT INSERTION
00:00:26 Welcome - Gabe Newell
00:01:31 Physics Objects - David Sawyer
00:02:13 Train Station - Charlie Brown
00:02:53 Metrocop Shoving Citizens - Josh Weier
00:03:34 Sweeping Vortigaunt - Laura Dubuk
00:04:16 Citizens - Bill Van Buren
00:04:58 Natural Storytelling - Bill Van Buren
00:06:01 Early Tech Planning - Ken Birdwell
00:07:04 Storytelling - Bill Van Buren
00:07:40 Characters - Marc Laidlaw
00:08:43 Blocking Tutorials 1 - Adrian Finol
00:09:26 Blocking Tutorials 2 - Robin Walker
00:10:30 Blocking Tutorials 3 - Eric Smith
00:11:39 Fall Damage - Kerry Davis
00:12:25 Pick Up That Can - Charlie Brown
00:13:22 Playtesting - John Morello
00:14:00 Promises - Danika Rogers
00:14:42 The Citadel - Eric Kirchmer
00:15:32 Ropes - Mike Dussault
00:16:33 Playtesting Anecdote 1 - Matt Boone
00:17:46 Exploration - David Sawyer
00:18:08 Strider - Doug Wood
00:18:40 Early Game Exploration - David Speyrer
00:19:35 Closed Captions - Yahn Bernier
00:20:44 Physics Simulation 1 - Jay Stelly
00:21:44 Crate Baby - Scott Dalton
00:22:33 Physics Simulation 2 - Jeff Lane
00:23:34 Playground - Brian Jacobsen
00:24:33 Materials and Shaders - Gary McTaggart
00:25:35 Cubemaps - Chris Green
00:26:18 Field of View - Kerry David
00:27:14 Reference Maps - Randy Lundeen
00:28:33 Missing Material - Jay Stelly
00:29:09 The Raid 1 - David Sawyer
00:29:44 The Raid 2 - Miles Estes
00:30:41 Health and no HUD - Dave Riller
00:31:34 Playtesting Anecdote 2 - Jakob Jungels
00:32:54 Alyx - Dhabih Eng
00:33:37 NPCs on Elevators - Jay Stelly
00:34:48 Interactive Storytelling - Erik Johnson
"A RED LETTER DAY"
00:35:31 Kleiner's Lab - Marc Laidlaw
00:36:47 Choreography - Bill Fletcher
00:37:35 Face Poser - Yahn Bernier
00:38:36 Choreo Commands - Yahn Bernier
00:39:37 Lab Interactivity - Dhabih Eng
00:40:35 Delivery - Ken Birdwell
00:41:34 Writing - Marc Laidlaw
00:42:38 Voice Actors - Bill Van Buren
00:44:15 Archetypes - Bill Van Buren
00:45:12 Character Reactions - Ariel Diaz
00:45:51 Animation - Miles Estes
00:46:46 Tone - Bill Van Buren
00:47:33 Theme Interactivity - Jeff Lane
00:48:32 Alyx's Kiss - Ken Birdwell
00:49:02 Monitors - Ido Magal
00:49:45 Phoneme Extractor - Bill Fletcher
00:50:30 Empty-Handed - Matt Wright
00:51:09 Dynamic Mixing - Kelly Bailey
00:52:55 Audio Caching - Yahn Bernier
00:54:02 Physics Sound - Jay Stelly
00:55:33 Automating DSP - Kelly Bailey
ROUTE KANAL
00:56:42 Metrocop Scene - Mike Dussault
00:57:09 Staircase - Aaron Seeler
00:57:38 City 17 Awakens - David Sawyer
00:58:15 Explosive Barrels - Brian Jacobson
00:58:58 Scanners - Kerry Davis
00:59:43 Overwatch - Josh Weier
01:00:22 Pistol Design - Josh Weier
01:00:49 Shattered Glass - Josh Weier
01:01:29 Helicopter Peekaboo - Dave Riller
01:01:59 Iterative Passes - David Speyrer
01:02:44 Water Shader - Gary McTaggart
01:03:34 Interstitial Scenes - Eric Kirchmer
01:04:09 Boxcar Bill - Laura Dubuk
01:04:50 Barnacle Introduction - Mike Dussault
01:05:12 Surface Properites - Ariel Diaz
01:05:38 Mounted Gun Gallery - Dave Riller
01:06:05 Dynamic Enemy Entries - Dario Casali
01:06:51 Barnacle Bowling - Josh Weier
01:07:13 Physics in Puzzles - Eric Smith
01:07:49 Combine Attack Helicopter - Brian Jacobson
01:08:38 Normal Maps - Gary McTaggart
01:09:07 Autosave Dangerous - Dave Riller
01:10:40 Soundscapes - Kelly Bailey
01:12:02 Manhack Matt - John Morello
01:12:39 Explosive Barrel Factory - David Speyrer
01:13:04 Rising Water - Dhabih Eng
01:13:23 Rendering Systems - Gary McTaggart
01:14:28 GPU Wild West - Jay Stelly
01:15:35 Dynamic Shadows - Gary McTaggart
01:16:41 Headcrab Canisters - Jeff Lane
01:17:09 Cobinatorial Shader Explosion - Gary McTaggart
01:18:45 Airboat Intro - John Morello
01:19:06 Fighting Motion Sickness - David Speyrer
WATER HAZARD
01:19:53 Airboat Time - Dave Riller
01:20:38 Floating Supplies - Josh Weier
01:21:12 Zombie Suprise - Jeff Lane
01:21:37 Grenade Intro - Brian Jacobson
01:22:20 Air Resistance - Jay Stelly
01:23:36 Puzzle Layers - Dave Riller
01:24:42 Metrocop Strafing - Doug Wood
01:25:18 3D Skybox - Jay Stelly
01:26:27 .357 Intro - Josh Weier
01:26:01 VMPI - Mike Dussault
01:28:14 Mounted Gun - Jeff Lane
01:28:44 Helicopter Bombing Run - Brian Jacobson
01:29:20 Smokestack Collapse - Doug Wood
01:30:30 Displacements 1 - Charlie Brown
01:31:20 Displacements 2 - Charlie Brown
01:32:25 Displacements 3 - Charlie Brown
01:33:37 Washing Machine Puzzle - David Speyrer
01:34:32 Gestures - Doug Wood
01:35:22 Airboat Changeup - Jeff Lane
01:36:05 Skybox Time of Day - Eric Kirchmer
01:36:32 Non-linearity - Danika Rogers
01:36:59 Donkey Kong Ramp - Eric Smith
01:37:23 Helicopter Megabomb Origins - Brian Jacobson
01:37:41 Arena Exit Gate - Quintin Doroquez
01:38:02 Helicopter Final Battle - Dave Riller
!!! TIMESTAMPS CONTINUE IN PINNED COMMENT !!!
[TIMESTAMPS CONTINUED]
BLACK MESA EAST
01:38:41 Airboat Wreckage - David Speyrer
01:39:20 Alyx and Mossman - Bill Fletcher
01:39:58 Eli's Lab - Dhabih Eng
01:40:40 Look Around - Dhabih Eng
01:41:07 Hugs and Pickups - Ken Birdwell
01:42:50 Visual Story - Danika Rogers
01:43:16 Mossman - Marc Laidlaw
01:44:09 Character Lighting - Ken Birdwell
01:46:01 Facial Technology - Ken Birdwell
01:47:50 Eye Shader - Ken Birdwell
01:49:14 Moving the Gravity Gun - Ted Backman
01:49:50 Risk - Ken Birdwell
"WE DON'T GO TO RAVENHOLM..."
01:50:50 Ravenholm Intro - Dario Casali
01:51:33 Ravenholm Gameplay Focus - Mike Dussault
01:52:14 Bringing Physics to the Enemies - Tom Leonard
01:52:48 Player Tools - Steve Bond
01:53:18 Contrived Setups - Kerry Davis
01:54:04 Paint Cans - Steve Bond
01:53:34 Ravenholms Development - Tom Leonard
01:55:20 Misteaching Flinches - Kerry Davis
01:56:42 Grigori Plaza -Steve Bond
01:56:21 Fire Trap - Steve Bond
01:57:48 Hallway Cupboards - Yahn Bernier
01:58:26 Poison Headcrabs - David Speyrer
01:59:20 Lever Confusion - Dario Casali
01:59:50 We all went to Ravenholm - Tom Leonard
02:00:44 Car Crushers - Steve Bond
02:01:15 Car Crusher Lifts - Eric Smith
02:01:58 Pacing Switch - Steve bond
02:02:16 Fast Zombie Introduction - Randy Lundeen
02:02:58 Physics Object Consistency - Kerry Davis
02:04:10 Poison Zombie Introduction - David Speyrer
02:04:50 Gamma Correction - John Morello
02:06:21 The Player and Ravenholm - Dario Casali
02:06:57 Playtester Archetypes - Tom Leonard
02:07:59 Final Arena - Eric Smith
02:08:35 Response Rules - Scott Dalton
02:09:51 The Real Final Arena - Tom Leonard
02:10:55 Symbiosis - Dario Casali
02:11:32 Sniper Alley - Robin Walker
02:12:28 Physics as a Tool - Dario Casali
02:12:58 Snipers - Ted Backman
02:13:41 Coast Kickoff - Marc Laidlaw
HIGHWAY 17
02:14:34 Buggy Model - Ted Backman
02:15:19 Buggy Introduction - John Cook
02:15:59 Buggy Training Course - David Sawyer
02:16:31 Buggy Physics - Charlie Brown
02:17:34 Transition Tunnels - Randy Lundeen
02:18:36 Buggy Sound Engine - Kelly Bailey
02:20:17 Thumpers - Adrian Finol
02:20:54 Antlions - Kerry Davis
02:21:29 Coast - Chris Green
02:22:02 Grenade House - Dave Riller
02:22:45 Antlion Design - Ted Backman
02:23:22 Buggy Sound Design - Kelly Bailey
02:24:24 Buggy Birds - Adrian Finol
02:25:39 Open World Loot - Jeff Lane
02:26:45 Boathouse - Scott Dalton
02:27:17 Odessa Cubbage - Marc Laidlaw
02:28:11 Laser Guided RPG - Eric Smith
02:29:08 Flying Vehicle Audio - Kelly Bailey
02:30:36 Combine Gunship - Ken Birdwell
02:31:52 d2_coast_04 - Randy Lundeen
02:32:25 Audio Over Distance - Kelly Bailey
02:33:15 Buggy Tau Cannon - Matt Wright
02:33:53 Crane - Jakob Jungels
02:34:31 Opportunistic Moments - Ariel Diaz
02:35:25 Rollermines - Josh Weier
02:36:06 Ambush - David Sawyer
02:36:47 Crossbow - John Cook
02:37:28 Gas Station - Jeff Lane
02:38:06 Area Portals - Mike Dussault
02:39:06 Occlusion - Brian Jacobson
02:40:20 Detail Objects - Brian Jacobson
02:41:11 Terrain and Performance - Mike Dussault
02:41:59 The Bridge - Charlie Brown
02:42:46 Bridge Playtesting - Matt Boone
02:43:25 Bridge Gunship - Adrian Finol
SANDTRAPS
02:44:02 28 Transitions Later - Marc Laidlaw
02:44:46 Ramming Zombies with the Buggy - Jay Stelly
02:46:28 Flashlight Power - Jeff Lane
02:47:46 d2_coast_09 - Aaron Seeler
02:48:24 Battery Finding - Robin Walker
02:49:09 Buggy Removal - Miles Estes
02:49:37 Performance Constraints - Eric Smith
02:50:14 Dropship Deployment - Doug Wood
02:50:58 Lighthouse Gunship - Ido Magal
02:54:54 Buggy Theft - Scott Dalton
02:52:23 The Finest Mind of his Generation - Marc Laidlaw
02:53:30 Floor is Lava - Adrian Finol
02:54:20 Sandtrap Hunter - Laura Dubuk
02:55:05 Vortigaunt Extraction - Dhabih Eng
02:55:49 Turret Failsafe - Matt Wright
02:56:15 Bugbait Training - David Sawyer
02:57:10 Thumper Final Stage - Matt Boone
02:57:52 Assault on Novaprospekt - Ariel Diaz
02:58:35 Novaprospekt Yard - John Morello
02:59:01 Magic Wall - Robin Walker
NOVAPROSPEKT
02:59:45 Pacing Change - Danika Rogers
03:00:25 Turrets - Mike Dussault
03:00:50 Novaprospekt Process - Eric Smith
03:01:28 Allied Antlion - Eric Kirchmer
03:02:17 Ragdoll Vortigaunt - Scott Dalton
03:02:59 Laser Mines - Erik Johnson
03:03:30 d2_prison_04 - Eric Kirchmer
03:04:05 d2_prison_05 Start - Yahn Bernier
03:05:14 Laundry - Mike Dussault
03:05:34 Side Zombie - Quintin Doroquez
03:05:50 Kitchen - Kerry Davis
03:06:00 One Way Drop - Jakob Jungels
ENTANGLEMENT
03:06:29 Alyx's Toolkit - Laura Dubuk
03:07:01 Alyx as Companion - Miles Estes
03:07:25 Eli in Pod Choreography - Ken Birdwell
03:08:02 Vent - John Morello
03:08:16 Look Targets - John Cook
03:08:58 Grenade Puzzle - Aaron Seeler
03:09:36 Mossman's Betrayal - Marc Laidlaw
03:10:21 Turret Training Exit - Doug Wood
03:10:47 Final Turret Arena - Erik Johnson
03:11:31 Allied Turrets Balancing - Adrian Finol
03:12:26 Flares - Quintin Doroquez
03:12:51 Meeting Mossman - Ariel Diaz
03:13:24 Mossman and Eli - Bill Van Buren
ANTICITIZEN ONE
03:14:14 Dog Combat - Eric Kirchmer
03:15:05 Citizen Squads - Ken Birdwell
03:15:51 Squad Members - Matt Wright
03:16:30 Hoppermine Training - Dario Casali
03:17:11 AI Behaviours - Mike Dussault
03:17:56 Assault Behaviour - John Cook
03:18:27 Cities - Eric Kirchmer
03:19:07 Street Wars Scenes - Danika Rogers
03:20:02 Triangle Plaza - Ido Magal
03:20:30 Manhack Tunnels - Eric Smith
"FOLLOW FREEMAN!"
03:21:06 Sniper Streets 1 - Eric Kirchmer
03:21:38 Sniper Streets 2 - Erik Johnson
03:22:31 Sniper Streets 3 - Jakob Jungels
03:23:35 Bank Roof Mortar - John Morello
03:24:28 Strider 1 - Kerry Davis
03:24:14 Strider 2 - Eric Kirchmer
03:26:00 Perf Arena - Aaron Seeler
03:26:24 Strider 4 - Eric Smith
03:27:06 Space Re-use - Chris Green
OUR BENEFACTORS
03:27:48 Citadel Steep Landing - Randy Lundeen
03:29:18 Citadel Entrance - Jeff Lane
03:29:38 Lightmap Pass - Mike Dussault
03:30:19 Weapon Strip - Josh Weier
03:30:46 Super Gravity Origins - Brian Jacobson
03:31:22 Dissolved Weapons - Quintin Doroquez
03:31:47 Combine Ball and Ball Training - Ido Magal
03:32:50 Combine Engergy - Brian Jacobson
03:33:34 Breen Monologue - Marc Laidlaw
03:34:45 Elevator Fight - Brian Jacobson
03:35:17 Replacing the Prefabs - Jeff Lane
03:35:46 Strider Fight - Ted Backman
03:36:23 Getting in the Pod - Dhabih Eng
DARK ENERGY
03:37:14 Final Scene - Bill Van Buren
03:38:06 End Game Scramble - Dave Riller
03:38:41 Combine Portal Effects - Gary McTaggart
awesome, I wanted to listen to these but didn't want to interfere with playing the game and hoped somebody would do a video exactly like this - thanks for taking the time to make it!
This is peak, thank you very much for doing this.
i was so taken aback when i saw Marc Laidlaw talking, so i did some digging. i think they just somehow convinced him to come and speak about his time with half life 2, because it doesnt look like hes back at valve or anything. i went to look into his wiki page and found something very ironic. after releasing epistle 3 and regretting it, and not playing HL:A and saying he never wants to see a combine soldier again, he goes onto write a book that he cannot get a publisher for. after self-publishing on kindle, he remarks how the publishing world has completely forgotten his name, which is ironic, as that was exactly what happened to gordon freeman at the end of epistle 3
well did you see the documentary they just made? he’s there too
Ouch…
@@steveskeletonneii6336 that's what he started with, said he saw Marc in the documentary, and did some digging.
Awesome... to listen the game development of TOP NUMBER ONE GAME build so many years before... fantastic.
3:24:30 hl3 mortars confirmed
There's something very subtly funny to me about Gabe very clearly enunciating the space between Gabe and N in his e-mail address at the end of the welcome. Like just the slightest little jab at the old gaben meme.
This is AWESOME!!!
Man, imagine taking over a week to make this.
Thanksssss 4 this broski
Would you mind changing the first timestamp in the description to 0:00?
For some reason RUclips won't add the timestamps into the video timeline unless the first one starts at 0:00
Edit: actually nevermind i didn't realise there's too many timestamps and they won't fit in the description rip
2:42:30 did you have to fall on the part where they explained a feature that helps players not fall? lmao
Damn I just struggled making AI and triggers in Age of Empires. Good job guys cant imagine the problem solving involved.
2:33:20 "Nuh-uh"
Gabe. N.
timestamp in description do it propely damn it !!!
What did I do wrong?
@@Khanihz put proper timestand in the video or chapter if tou prefer
@@projetcaribou7249 RUclips automatically adds chapters using timestamps in the description, however, youtube descriptions only allows 10,000 characters, which was only enough to fit about 1/3 of the timestamps + names, thats why I had to use a pinned comment for the rest of the timestamps. I decided not to utilize chapters as they would be incomplete and people would have to use timestamps for the rest of the video anyway.