Half-Life 2 - Developer Commentary

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  • Опубликовано: 4 фев 2025
  • If you want to use any clips from this video, please feel free.
    POINT INSERTION
    00:00:26 Welcome - Gabe Newell
    00:01:31 Physics Objects - David Sawyer
    00:02:13 Train Station - Charlie Brown
    00:02:53 Metrocop Shoving Citizens - Josh Weier
    00:03:34 Sweeping Vortigaunt - Laura Dubuk
    00:04:16 Citizens - Bill Van Buren
    00:04:58 Natural Storytelling - Bill Van Buren
    00:06:01 Early Tech Planning - Ken Birdwell
    00:07:04 Storytelling - Bill Van Buren
    00:07:40 Characters - Marc Laidlaw
    00:08:43 Blocking Tutorials 1 - Adrian Finol
    00:09:26 Blocking Tutorials 2 - Robin Walker
    00:10:30 Blocking Tutorials 3 - Eric Smith
    00:11:39 Fall Damage - Kerry Davis
    00:12:25 Pick Up That Can - Charlie Brown
    00:13:22 Playtesting - John Morello
    00:14:00 Promises - Danika Rogers
    00:14:42 The Citadel - Eric Kirchmer
    00:15:32 Ropes - Mike Dussault
    00:16:33 Playtesting Anecdote 1 - Matt Boone
    00:17:46 Exploration - David Sawyer
    00:18:08 Strider - Doug Wood
    00:18:40 Early Game Exploration - David Speyrer
    00:19:35 Closed Captions - Yahn Bernier
    00:20:44 Physics Simulation 1 - Jay Stelly
    00:21:44 Crate Baby - Scott Dalton
    00:22:33 Physics Simulation 2 - Jeff Lane
    00:23:34 Playground - Brian Jacobsen
    00:24:33 Materials and Shaders - Gary McTaggart
    00:25:35 Cubemaps - Chris Green
    00:26:18 Field of View - Kerry David
    00:27:14 Reference Maps - Randy Lundeen
    00:28:33 Missing Material - Jay Stelly
    00:29:09 The Raid 1 - David Sawyer
    00:29:44 The Raid 2 - Miles Estes
    00:30:41 Health and no HUD - Dave Riller
    00:31:34 Playtesting Anecdote 2 - Jakob Jungels
    00:32:54 Alyx - Dhabih Eng
    00:33:37 NPCs on Elevators - Jay Stelly
    00:34:48 Interactive Storytelling - Erik Johnson
    "A RED LETTER DAY"
    00:35:31 Kleiner's Lab - Marc Laidlaw
    00:36:47 Choreography - Bill Fletcher
    00:37:35 Face Poser - Yahn Bernier
    00:38:36 Choreo Commands - Yahn Bernier
    00:39:37 Lab Interactivity - Dhabih Eng
    00:40:35 Delivery - Ken Birdwell
    00:41:34 Writing - Marc Laidlaw
    00:42:38 Voice Actors - Bill Van Buren
    00:44:15 Archetypes - Bill Van Buren
    00:45:12 Character Reactions - Ariel Diaz
    00:45:51 Animation - Miles Estes
    00:46:46 Tone - Bill Van Buren
    00:47:33 Theme Interactivity - Jeff Lane
    00:48:32 Alyx's Kiss - Ken Birdwell
    00:49:02 Monitors - Ido Magal
    00:49:45 Phoneme Extractor - Bill Fletcher
    00:50:30 Empty-Handed - Matt Wright
    00:51:09 Dynamic Mixing - Kelly Bailey
    00:52:55 Audio Caching - Yahn Bernier
    00:54:02 Physics Sound - Jay Stelly
    00:55:33 Automating DSP - Kelly Bailey
    ROUTE KANAL
    00:56:42 Metrocop Scene - Mike Dussault
    00:57:09 Staircase - Aaron Seeler
    00:57:38 City 17 Awakens - David Sawyer
    00:58:15 Explosive Barrels - Brian Jacobson
    00:58:58 Scanners - Kerry Davis
    00:59:43 Overwatch - Josh Weier
    01:00:22 Pistol Design - Josh Weier
    01:00:49 Shattered Glass - Josh Weier
    01:01:29 Helicopter Peekaboo - Dave Riller
    01:01:59 Iterative Passes - David Speyrer
    01:02:44 Water Shader - Gary McTaggart
    01:03:34 Interstitial Scenes - Eric Kirchmer
    01:04:09 Boxcar Bill - Laura Dubuk
    01:04:50 Barnacle Introduction - Mike Dussault
    01:05:12 Surface Properites - Ariel Diaz
    01:05:38 Mounted Gun Gallery - Dave Riller
    01:06:05 Dynamic Enemy Entries - Dario Casali
    01:06:51 Barnacle Bowling - Josh Weier
    01:07:13 Physics in Puzzles - Eric Smith
    01:07:49 Combine Attack Helicopter - Brian Jacobson
    01:08:38 Normal Maps - Gary McTaggart
    01:09:07 Autosave Dangerous - Dave Riller
    01:10:40 Soundscapes - Kelly Bailey
    01:12:02 Manhack Matt - John Morello
    01:12:39 Explosive Barrel Factory - David Speyrer
    01:13:04 Rising Water - Dhabih Eng
    01:13:23 Rendering Systems - Gary McTaggart
    01:14:28 GPU Wild West - Jay Stelly
    01:15:35 Dynamic Shadows - Gary McTaggart
    01:16:41 Headcrab Canisters - Jeff Lane
    01:17:09 Cobinatorial Shader Explosion - Gary McTaggart
    01:18:45 Airboat Intro - John Morello
    01:19:06 Fighting Motion Sickness - David Speyrer
    WATER HAZARD
    01:19:53 Airboat Time - Dave Riller
    01:20:38 Floating Supplies - Josh Weier
    01:21:12 Zombie Suprise - Jeff Lane
    01:21:37 Grenade Intro - Brian Jacobson
    01:22:20 Air Resistance - Jay Stelly
    01:23:36 Puzzle Layers - Dave Riller
    01:24:42 Metrocop Strafing - Doug Wood
    01:25:18 3D Skybox - Jay Stelly
    01:26:27 .357 Intro - Josh Weier
    01:26:01 VMPI - Mike Dussault
    01:28:14 Mounted Gun - Jeff Lane
    01:28:44 Helicopter Bombing Run - Brian Jacobson
    01:29:20 Smokestack Collapse - Doug Wood
    01:30:30 Displacements 1 - Charlie Brown
    01:31:20 Displacements 2 - Charlie Brown
    01:32:25 Displacements 3 - Charlie Brown
    01:33:37 Washing Machine Puzzle - David Speyrer
    01:34:32 Gestures - Doug Wood
    01:35:22 Airboat Changeup - Jeff Lane
    01:36:05 Skybox Time of Day - Eric Kirchmer
    01:36:32 Non-linearity - Danika Rogers
    01:36:59 Donkey Kong Ramp - Eric Smith
    01:37:23 Helicopter Megabomb Origins - Brian Jacobson
    01:37:41 Arena Exit Gate - Quintin Doroquez
    01:38:02 Helicopter Final Battle - Dave Riller
    !!! TIMESTAMPS CONTINUE IN PINNED COMMENT !!!

Комментарии • 22

  • @Khanihz
    @Khanihz  2 месяца назад +9

    [TIMESTAMPS CONTINUED]
    BLACK MESA EAST
    01:38:41 Airboat Wreckage - David Speyrer
    01:39:20 Alyx and Mossman - Bill Fletcher
    01:39:58 Eli's Lab - Dhabih Eng
    01:40:40 Look Around - Dhabih Eng
    01:41:07 Hugs and Pickups - Ken Birdwell
    01:42:50 Visual Story - Danika Rogers
    01:43:16 Mossman - Marc Laidlaw
    01:44:09 Character Lighting - Ken Birdwell
    01:46:01 Facial Technology - Ken Birdwell
    01:47:50 Eye Shader - Ken Birdwell
    01:49:14 Moving the Gravity Gun - Ted Backman
    01:49:50 Risk - Ken Birdwell
    "WE DON'T GO TO RAVENHOLM..."
    01:50:50 Ravenholm Intro - Dario Casali
    01:51:33 Ravenholm Gameplay Focus - Mike Dussault
    01:52:14 Bringing Physics to the Enemies - Tom Leonard
    01:52:48 Player Tools - Steve Bond
    01:53:18 Contrived Setups - Kerry Davis
    01:54:04 Paint Cans - Steve Bond
    01:53:34 Ravenholms Development - Tom Leonard
    01:55:20 Misteaching Flinches - Kerry Davis
    01:56:42 Grigori Plaza -Steve Bond
    01:56:21 Fire Trap - Steve Bond
    01:57:48 Hallway Cupboards - Yahn Bernier
    01:58:26 Poison Headcrabs - David Speyrer
    01:59:20 Lever Confusion - Dario Casali
    01:59:50 We all went to Ravenholm - Tom Leonard
    02:00:44 Car Crushers - Steve Bond
    02:01:15 Car Crusher Lifts - Eric Smith
    02:01:58 Pacing Switch - Steve bond
    02:02:16 Fast Zombie Introduction - Randy Lundeen
    02:02:58 Physics Object Consistency - Kerry Davis
    02:04:10 Poison Zombie Introduction - David Speyrer
    02:04:50 Gamma Correction - John Morello
    02:06:21 The Player and Ravenholm - Dario Casali
    02:06:57 Playtester Archetypes - Tom Leonard
    02:07:59 Final Arena - Eric Smith
    02:08:35 Response Rules - Scott Dalton
    02:09:51 The Real Final Arena - Tom Leonard
    02:10:55 Symbiosis - Dario Casali
    02:11:32 Sniper Alley - Robin Walker
    02:12:28 Physics as a Tool - Dario Casali
    02:12:58 Snipers - Ted Backman
    02:13:41 Coast Kickoff - Marc Laidlaw
    HIGHWAY 17
    02:14:34 Buggy Model - Ted Backman
    02:15:19 Buggy Introduction - John Cook
    02:15:59 Buggy Training Course - David Sawyer
    02:16:31 Buggy Physics - Charlie Brown
    02:17:34 Transition Tunnels - Randy Lundeen
    02:18:36 Buggy Sound Engine - Kelly Bailey
    02:20:17 Thumpers - Adrian Finol
    02:20:54 Antlions - Kerry Davis
    02:21:29 Coast - Chris Green
    02:22:02 Grenade House - Dave Riller
    02:22:45 Antlion Design - Ted Backman
    02:23:22 Buggy Sound Design - Kelly Bailey
    02:24:24 Buggy Birds - Adrian Finol
    02:25:39 Open World Loot - Jeff Lane
    02:26:45 Boathouse - Scott Dalton
    02:27:17 Odessa Cubbage - Marc Laidlaw
    02:28:11 Laser Guided RPG - Eric Smith
    02:29:08 Flying Vehicle Audio - Kelly Bailey
    02:30:36 Combine Gunship - Ken Birdwell
    02:31:52 d2_coast_04 - Randy Lundeen
    02:32:25 Audio Over Distance - Kelly Bailey
    02:33:15 Buggy Tau Cannon - Matt Wright
    02:33:53 Crane - Jakob Jungels
    02:34:31 Opportunistic Moments - Ariel Diaz
    02:35:25 Rollermines - Josh Weier
    02:36:06 Ambush - David Sawyer
    02:36:47 Crossbow - John Cook
    02:37:28 Gas Station - Jeff Lane
    02:38:06 Area Portals - Mike Dussault
    02:39:06 Occlusion - Brian Jacobson
    02:40:20 Detail Objects - Brian Jacobson
    02:41:11 Terrain and Performance - Mike Dussault
    02:41:59 The Bridge - Charlie Brown
    02:42:46 Bridge Playtesting - Matt Boone
    02:43:25 Bridge Gunship - Adrian Finol
    SANDTRAPS
    02:44:02 28 Transitions Later - Marc Laidlaw
    02:44:46 Ramming Zombies with the Buggy - Jay Stelly
    02:46:28 Flashlight Power - Jeff Lane
    02:47:46 d2_coast_09 - Aaron Seeler
    02:48:24 Battery Finding - Robin Walker
    02:49:09 Buggy Removal - Miles Estes
    02:49:37 Performance Constraints - Eric Smith
    02:50:14 Dropship Deployment - Doug Wood
    02:50:58 Lighthouse Gunship - Ido Magal
    02:54:54 Buggy Theft - Scott Dalton
    02:52:23 The Finest Mind of his Generation - Marc Laidlaw
    02:53:30 Floor is Lava - Adrian Finol
    02:54:20 Sandtrap Hunter - Laura Dubuk
    02:55:05 Vortigaunt Extraction - Dhabih Eng
    02:55:49 Turret Failsafe - Matt Wright
    02:56:15 Bugbait Training - David Sawyer
    02:57:10 Thumper Final Stage - Matt Boone
    02:57:52 Assault on Novaprospekt - Ariel Diaz
    02:58:35 Novaprospekt Yard - John Morello
    02:59:01 Magic Wall - Robin Walker
    NOVAPROSPEKT
    02:59:45 Pacing Change - Danika Rogers
    03:00:25 Turrets - Mike Dussault
    03:00:50 Novaprospekt Process - Eric Smith
    03:01:28 Allied Antlion - Eric Kirchmer
    03:02:17 Ragdoll Vortigaunt - Scott Dalton
    03:02:59 Laser Mines - Erik Johnson
    03:03:30 d2_prison_04 - Eric Kirchmer
    03:04:05 d2_prison_05 Start - Yahn Bernier
    03:05:14 Laundry - Mike Dussault
    03:05:34 Side Zombie - Quintin Doroquez
    03:05:50 Kitchen - Kerry Davis
    03:06:00 One Way Drop - Jakob Jungels
    ENTANGLEMENT
    03:06:29 Alyx's Toolkit - Laura Dubuk
    03:07:01 Alyx as Companion - Miles Estes
    03:07:25 Eli in Pod Choreography - Ken Birdwell
    03:08:02 Vent - John Morello
    03:08:16 Look Targets - John Cook
    03:08:58 Grenade Puzzle - Aaron Seeler
    03:09:36 Mossman's Betrayal - Marc Laidlaw
    03:10:21 Turret Training Exit - Doug Wood
    03:10:47 Final Turret Arena - Erik Johnson
    03:11:31 Allied Turrets Balancing - Adrian Finol
    03:12:26 Flares - Quintin Doroquez
    03:12:51 Meeting Mossman - Ariel Diaz
    03:13:24 Mossman and Eli - Bill Van Buren
    ANTICITIZEN ONE
    03:14:14 Dog Combat - Eric Kirchmer
    03:15:05 Citizen Squads - Ken Birdwell
    03:15:51 Squad Members - Matt Wright
    03:16:30 Hoppermine Training - Dario Casali
    03:17:11 AI Behaviours - Mike Dussault
    03:17:56 Assault Behaviour - John Cook
    03:18:27 Cities - Eric Kirchmer
    03:19:07 Street Wars Scenes - Danika Rogers
    03:20:02 Triangle Plaza - Ido Magal
    03:20:30 Manhack Tunnels - Eric Smith
    "FOLLOW FREEMAN!"
    03:21:06 Sniper Streets 1 - Eric Kirchmer
    03:21:38 Sniper Streets 2 - Erik Johnson
    03:22:31 Sniper Streets 3 - Jakob Jungels
    03:23:35 Bank Roof Mortar - John Morello
    03:24:28 Strider 1 - Kerry Davis
    03:24:14 Strider 2 - Eric Kirchmer
    03:26:00 Perf Arena - Aaron Seeler
    03:26:24 Strider 4 - Eric Smith
    03:27:06 Space Re-use - Chris Green
    OUR BENEFACTORS
    03:27:48 Citadel Steep Landing - Randy Lundeen
    03:29:18 Citadel Entrance - Jeff Lane
    03:29:38 Lightmap Pass - Mike Dussault
    03:30:19 Weapon Strip - Josh Weier
    03:30:46 Super Gravity Origins - Brian Jacobson
    03:31:22 Dissolved Weapons - Quintin Doroquez
    03:31:47 Combine Ball and Ball Training - Ido Magal
    03:32:50 Combine Engergy - Brian Jacobson
    03:33:34 Breen Monologue - Marc Laidlaw
    03:34:45 Elevator Fight - Brian Jacobson
    03:35:17 Replacing the Prefabs - Jeff Lane
    03:35:46 Strider Fight - Ted Backman
    03:36:23 Getting in the Pod - Dhabih Eng
    DARK ENERGY
    03:37:14 Final Scene - Bill Van Buren
    03:38:06 End Game Scramble - Dave Riller
    03:38:41 Combine Portal Effects - Gary McTaggart

  • @jamesstanfield8302
    @jamesstanfield8302 2 месяца назад +13

    awesome, I wanted to listen to these but didn't want to interfere with playing the game and hoped somebody would do a video exactly like this - thanks for taking the time to make it!

  • @rmod8
    @rmod8 2 месяца назад +5

    This is peak, thank you very much for doing this.

  • @xyouthe
    @xyouthe 2 месяца назад +2

    i was so taken aback when i saw Marc Laidlaw talking, so i did some digging. i think they just somehow convinced him to come and speak about his time with half life 2, because it doesnt look like hes back at valve or anything. i went to look into his wiki page and found something very ironic. after releasing epistle 3 and regretting it, and not playing HL:A and saying he never wants to see a combine soldier again, he goes onto write a book that he cannot get a publisher for. after self-publishing on kindle, he remarks how the publishing world has completely forgotten his name, which is ironic, as that was exactly what happened to gordon freeman at the end of epistle 3

    • @steveskeletonneii6336
      @steveskeletonneii6336 2 месяца назад +1

      well did you see the documentary they just made? he’s there too

    • @mb2001
      @mb2001 2 месяца назад

      Ouch…

    • @marakdaniel6580
      @marakdaniel6580 2 месяца назад

      ​@@steveskeletonneii6336 that's what he started with, said he saw Marc in the documentary, and did some digging.

  • @P-G-77
    @P-G-77 2 месяца назад +1

    Awesome... to listen the game development of TOP NUMBER ONE GAME build so many years before... fantastic.

  • @oiytd5wugho
    @oiytd5wugho 2 месяца назад +2

    3:24:30 hl3 mortars confirmed

  • @xX_Thaddeus_Xx
    @xX_Thaddeus_Xx 2 месяца назад

    There's something very subtly funny to me about Gabe very clearly enunciating the space between Gabe and N in his e-mail address at the end of the welcome. Like just the slightest little jab at the old gaben meme.

  • @reclaimercube
    @reclaimercube 2 месяца назад +1

    This is AWESOME!!!

  • @treesapien5762
    @treesapien5762 2 месяца назад

    Man, imagine taking over a week to make this.

  • @Jiggydeim
    @Jiggydeim 2 месяца назад

    Thanksssss 4 this broski

  • @Armm8991
    @Armm8991 2 месяца назад

    Would you mind changing the first timestamp in the description to 0:00?
    For some reason RUclips won't add the timestamps into the video timeline unless the first one starts at 0:00
    Edit: actually nevermind i didn't realise there's too many timestamps and they won't fit in the description rip

  • @SlurSlander
    @SlurSlander 2 месяца назад +2

    2:42:30 did you have to fall on the part where they explained a feature that helps players not fall? lmao

  • @shtprof2000
    @shtprof2000 Месяц назад

    Damn I just struggled making AI and triggers in Age of Empires. Good job guys cant imagine the problem solving involved.

  • @CaptainZaimon
    @CaptainZaimon 2 месяца назад +2

    2:33:20 "Nuh-uh"

  • @JohnPaulBuce
    @JohnPaulBuce 2 месяца назад

    Gabe. N.

  • @projetcaribou7249
    @projetcaribou7249 2 месяца назад +1

    timestamp in description do it propely damn it !!!

    • @Khanihz
      @Khanihz  2 месяца назад

      What did I do wrong?

    • @projetcaribou7249
      @projetcaribou7249 2 месяца назад

      @@Khanihz put proper timestand in the video or chapter if tou prefer

    • @Khanihz
      @Khanihz  2 месяца назад +2

      @@projetcaribou7249 RUclips automatically adds chapters using timestamps in the description, however, youtube descriptions only allows 10,000 characters, which was only enough to fit about 1/3 of the timestamps + names, thats why I had to use a pinned comment for the rest of the timestamps. I decided not to utilize chapters as they would be incomplete and people would have to use timestamps for the rest of the video anyway.