- Dave : *grabs a goomba suit* - Me : No way he’s gonna talk about it for the 500th time - Dave : Did you know when you crouch you walk at the same speed as a Goomba
21:26 I think I have an idea on why Mario disappears. Yesterday, I was messing around with Custom Autoscrolling in a level I was making, at the end of the level was an upwards-pointing cannon and arrow sign past the Goal Tape (since this was part of a long series of levels for a Super World, this was meant as a "Transition" of sorts into the next level). Apparently if you hug the right of the screen so you hit the Goal Tape before the objects appear, they simply won't. I think Mario touching the goal in autoscrollers causes some things to despawn if they havent appeared on-screen yet. And in this case, Mario wasn't on screen, causing himself to despawn.
I don't think it's because of the autoscroll. *I think it's because the collision of objects isn't handled correctly when objects are off-screen.* Bascially, Mario fell through the pipe because the pipe was still off-screen when Mario fell down. The game did not have time to handle the collision with the pipe, which made Mario fall through the pipe and into the abyss! So basically, it's just the pipe that didn't spawn yet. It has nothing to do with the autoscroll or something.
@@alisiaale565 I think it's technically still about autoscroll, because without it Mario wouldn't be off-screen to not-collide with a non-spawned pipe.
@@Speed-TV, true! And since the death music doesn't play after Mario hits the goal, he actually dies, but we can't notice this because the death music is turned off!
Hi Dave! thanks for the upload today Just found out I have Covid and these videos are amazing to binge watch while im isolating! Keep up the great content!
If you pause at just the right moment, you can see the spring actually turns the spiny away, then as it "flips" (aka going up the side of the block then across the one way but really fast), it faces forward again. I guess it could be both in that instance
Wow, Danganronpa outro. Makes me picture an alternate-universe Nintendo visual novel where Mario & co. are trapped in Bowser's castle forced to turn on one another to escape
19:50 The unbreakable blocks (they are a completely unique blue block) aren't there in that moment because you destroyed the breakable blocks underneath them, despawning the unbreakable off screen blocks above.
Blocks where still there, you could hear him wall sliding off of it. The level used custom auto scroll to keep the screen down and they used ground blocks or something.
Code is always consistent. It always works exactly the way it was programmed...the problem comes in when the developers don't know what they programmed. 😂
The p block above the noteblock actually has a simple explanation: When you press jump on a noteblock you get a jump with a specific height, the p block oushes you up so you get the noteblock jump but from the p block
Idk if someone already mentioned how to take damage in the first level but I think you're supposed to duck jump and ground pound against the ceiling and it should let you take damage
flying question blocks trick = 1 pixel wall . with print there are pop out, in some games u can glitch out of the map on this poits because many designer make the world 2D ... and dont fill this out. this make some very funny moments in online games :D
2:47 Putting that saw there was probably a bad design choice, because it got you hung up on trying to take damage to fit in the hole, when I think you're actually supposed to do a trick to fit through while big.
@@AdrianCosman perhaps in this case, but I've definitely seen an uno mas setup before, where the trick involved wall jumping through a 1-block gap like this, so I thought that was what this was
17:50 = teleporthack ... th hitbox of the luncher is not ON THE LAUNCHER... this spring take a 1 sec hitbox to your spot there u stand, thats all . move away from this point for 1 sec if th spring will respawn. and u dont die. i think the hitbox is 2 corners big / like a launcher^^
9:25 - I kinda think what's more weird than the actual uno mas, is the fact that Dave is being bounced up by the end goal hitting him thru the block, and yet somehow, that does NOT count as hitting the end goal.....
For the first level, you were supposed to crouch + jump, then ground pound near the height of the jump and it would clip you through the ceiling and you'd hit the saw, shrink, then fall back out.
It stands for Dan Good Repairs. The channel started out as an instructional channel for repairing consoles (mostly Nintendo). Dan was the original creator but he is not around anymore.
*21:26** Mario dissapears because the collision of objects isn't handled correctly when objects are off-screen.* Bascially, Mario fell through the pipe because the pipe was still off-screen when Mario fell down. The game did not have time to handle the collision with the pipe, which made Mario fall through the pipe and into the abyss! So basically, it's just the pipe that didn't spawn yet. Nothing more.
Oh! I I think I know how that shell thing works! Don’t you remember the RNG kinda thing with “springs" and shells that come out of a block? If a POW is above it it gets booped one way and if the POW is under it it goes the other way So I think one of them boops the shell against the wall and the other one boops it straight the other way. And one way makes it faster……But I’m not sure which does which…
That builder Mario uno mad level seems more like a rendering issue with that power up. When you don’t jump it knows that you took out the hammer but doesn’t allow it to work. When you jump and try to use the hammer it knows there is an input but doesn’t allow anything to happen because it doesn’t render anything. That’s my theory.
first level: Duckjump and unduck when mario's head reaches the saw. (you can also loose a shellmet that way if the saw is above you) ... you can thank me later Kappa
- Dave : *grabs a goomba suit*
- Me : No way he’s gonna talk about it for the 500th time
- Dave : Did you know when you crouch you walk at the same speed as a Goomba
LOL!!!!
"lots of people don't know this" maybe Dave but those people are not the people who watch your videos.
At this point as soon as he says "Did you know..." I can recite all of what will be said next without even hearing it. lol.
Did you know you don't need the mask to crouch walk that speed?
Did you know it isn't really the same speed as the goombas?
At 2:51 you jump and ground pound you slightly clip through
Hey,
I aint playin SMM II, but thank you very much bro, 'cause this unanswerd question that early Was nerve wrecking for me!..😀♡
Should have put an up and down arrow indicator. T_T
Idk why he wouldn’t try that lol
“Claw Litch Glick” lol (very end of the last level) 😂 love you Dave!
"Did you know that crouching with a Goomba helmet makes you walk the same speed as a Goomba?" It's a meme at this point lol.
21:26 I think I have an idea on why Mario disappears.
Yesterday, I was messing around with Custom Autoscrolling in a level I was making, at the end of the level was an upwards-pointing cannon and arrow sign past the Goal Tape (since this was part of a long series of levels for a Super World, this was meant as a "Transition" of sorts into the next level). Apparently if you hug the right of the screen so you hit the Goal Tape before the objects appear, they simply won't.
I think Mario touching the goal in autoscrollers causes some things to despawn if they havent appeared on-screen yet. And in this case, Mario wasn't on screen, causing himself to despawn.
I don't think it's because of the autoscroll. *I think it's because the collision of objects isn't handled correctly when objects are off-screen.* Bascially, Mario fell through the pipe because the pipe was still off-screen when Mario fell down. The game did not have time to handle the collision with the pipe, which made Mario fall through the pipe and into the abyss! So basically, it's just the pipe that didn't spawn yet. It has nothing to do with the autoscroll or something.
@@alisiaale565 yeah, I think this is right because the player never despawns, and if they go too far off screen you will just die.
@@alisiaale565 I think it's technically still about autoscroll, because without it Mario wouldn't be off-screen to not-collide with a non-spawned pipe.
@@Speed-TV, true! And since the death music doesn't play after Mario hits the goal, he actually dies, but we can't notice this because the death music is turned off!
@@Bluhbear, yeah, it has to do with the fact that the scroll was blocked so that the pipe despawned or something.
24:19 "I heckin' love the CLAW LITCH GLICK" lolol
Hi Dave! thanks for the upload today Just found out I have Covid and these videos are amazing to binge watch while im isolating! Keep up the great content!
@@capeisdead2987 Thank you for the tips!
@@capeisdead2987 wish I knew that when I had it
@@capeisdead2987 thanks!
I feel like so many levels are:
"version 17 all soft locks are finally fixed"
*DGR plays for 5 seconds and gets soft locked
DGR always finds his way to softlock city haha
"Backflipping" *looks at spike top* Umm, that's a frontflip. Lol
If you pause at just the right moment, you can see the spring actually turns the spiny away, then as it "flips" (aka going up the side of the block then across the one way but really fast), it faces forward again. I guess it could be both in that instance
Toasty is right it’s a bit of both
@@MrToastyBuns So it does a turn around and then front flips. But never a backflip.
@@Syranovæ It does if you go frame by frame. It starts to flip backwards then flips a 180 in the air about midway through
Wow, Danganronpa outro. Makes me picture an alternate-universe Nintendo visual novel where Mario & co. are trapped in Bowser's castle forced to turn on one another to escape
19:50 The unbreakable blocks (they are a completely unique blue block) aren't there in that moment because you destroyed the breakable blocks underneath them, despawning the unbreakable off screen blocks above.
Blocks where still there, you could hear him wall sliding off of it. The level used custom auto scroll to keep the screen down and they used ground blocks or something.
I wonder if using the shake effect, you could see them despawn as you broke the breakable ones? maybe anyway
@@DuoFaceGaming Actually the gray breakable blocks don't spawn blue blocks above them. The only ones that do are spikes and clear pipes I think.
@@Speed-TV Well if they don't, what was the hammer power-up colliding with when it was being swung above the grey breakable blocks?
@@DuoFaceGaming Read my previous comment
The claw lick glitch is really nice, you could break a lot of levels with that, creators beware of putting Yoshi's around claws and pows.
"The clear pipe rejected him"
I know those feels, Mario
Code is always consistent. It always works exactly the way it was programmed...the problem comes in when the developers don't know what they programmed. 😂
I can confirm that this is 100% true!
(Hobbyist) Software Dev here. I, too, can confirm this.
So true lol
Hard to believe we've gone through 50 episodes of UNO MAS!
The p block above the noteblock actually has a simple explanation:
When you press jump on a noteblock you get a jump with a specific height, the p block oushes you up so you get the noteblock jump but from the p block
Woah, monster hunter potion.
Uno mas is just the gift that keeps on giving!
Oh man, another Uno Mas episode! I love this series so much and I look forward to it every day!
Idk if someone already mentioned how to take damage in the first level but I think you're supposed to duck jump and ground pound against the ceiling and it should let you take damage
someone else with shreck pfp said it
I really love the claw litch glick, too #DGR.
Came to comments just to see if someone had already said it!
@@johvileeck4231 hahaha! I did the exact same thing, but I had to comment anyway lol!
10:41 I've never seen a Mii before with so much blue on it.
1:21 Yoshi riding Mario for a change of pace
flying question blocks trick = 1 pixel wall . with print there are pop out, in some games u can glitch out of the map on this poits because many designer make the world 2D ... and dont fill this out. this make some very funny moments in online games :D
Changed my quality to 720p60 and oh boi those piranha plants really do be vibin.
2:47 Putting that saw there was probably a bad design choice, because it got you hung up on trying to take damage to fit in the hole, when I think you're actually supposed to do a trick to fit through while big.
No; if you crouch + jump, then ground pound you can hit the saw...but only while big.
@@himi6536 oic 😮
The one block gap is a damage check, there’s no way to get through there big
@@AdrianCosman perhaps in this case, but I've definitely seen an uno mas setup before, where the trick involved wall jumping through a 1-block gap like this, so I thought that was what this was
@@Bluhbear now that you mention it that sounds somewhat familiar
Saw a couple of these uno mas levels showcased by Japanese streamers within last 2-3 weeks
Crazy stuff
The glitch Mas "clear pipe" should be called "Mario gets rejected"
Omg, that "clawlick" thing is hilarious
Pretty sure at this point everyone knows about the Goomba helmet thing XD
Pretty sure that's the joke
but without the constant reminders, your brain would eject the irrelevant info to make space for something useful. 😛
@@Bluhbear yeah no
0:56 WOAH LOL
I didn't expect that
We all know DGR stands for don't go right
Obviously DGR stands for Dangerous Goods Regulations
dan good repairs actually haha
0:42 Not even 5 seconds into the level and he's already softlocked himself LOL
I love your vids, been watching for over a year now, but what does DGR stand for?
I believe it’s something like Dave’s game reviews or something like that as that was his original content on RUclips.
I love these videos!! There are so cool and incredible! Love your vids.
17:50 = teleporthack ... th hitbox of the luncher is not ON THE LAUNCHER... this spring take a 1 sec hitbox to your spot there u stand, thats all . move away from this point for 1 sec if th spring will respawn. and u dont die. i think the hitbox is 2 corners big / like a launcher^^
24:20 Claw Lich Glick - it's a canon name from now on
9:25 - I kinda think what's more weird than the actual uno mas, is the fact that Dave is being bounced up by the end goal hitting him thru the block, and yet somehow, that does NOT count as hitting the end goal.....
No…Mario bounced cause he hit the block…
You can just push down when you’re P-balloon Mario.
?
For the first level, you were supposed to crouch + jump, then ground pound near the height of the jump and it would clip you through the ceiling and you'd hit the saw, shrink, then fall back out.
I thought your content was family friendly but I distinctly heard you mention a Randy Johnson in this video! 🤔 #sarcasm
I always thought DGR stands for "Dave's Grave Rave", he loves playing troll and uncleared levels
What does DGR stand for?
It stands for Dan Good Repairs. The channel started out as an instructional channel for repairing consoles (mostly Nintendo). Dan was the original creator but he is not around anymore.
"Float Sam" lol...pity he gave up on that one level then did the trick in another level later.
One of my fav series!!
U Got The P Balloon! now take damage the same way LUL
*21:26** Mario dissapears because the collision of objects isn't handled correctly when objects are off-screen.* Bascially, Mario fell through the pipe because the pipe was still off-screen when Mario fell down. The game did not have time to handle the collision with the pipe, which made Mario fall through the pipe and into the abyss! So basically, it's just the pipe that didn't spawn yet. Nothing more.
I don’t think this is the reasoning
@@AdrianCosman, this is 100% the reasoning. What else could it be if not this?
@@alisiaale565 read my reply in the other comment
@@AdrianCosman, see you in the other comment!
Maybe Mario has super powers and we don’t know it. He might be immortal to everything!
For the first level, it's just precision to kit the grinder.
It’s about ground pounding
Oh! I I think I know how that shell thing works! Don’t you remember the RNG kinda thing with “springs" and shells that come out of a block? If a POW is above it it gets booped one way and if the POW is under it it goes the other way
So I think one of them boops the shell against the wall and the other one boops it straight the other way.
And one way makes it faster……But I’m not sure which does which…
23:21 It could be XG ms
…Still no clue what it means…
“a lotta people dowant…know…know what DGR stands for"
That builder Mario uno mad level seems more like a rendering issue with that power up. When you don’t jump it knows that you took out the hammer but doesn’t allow it to work. When you jump and try to use the hammer it knows there is an input but doesn’t allow anything to happen because it doesn’t render anything. That’s my theory.
hi dgr! what is your favorite mario style to play in?
For the first level... JUST CROUCH IN THE GAP
23:26 I think it stands for Dan Good Repairs :v
2:40 maybe ground pound canceling
1:45 tap dancing
1:03 Woah, you can see the difference if you watch on 60fps or 30.
2:40 DO A FLIP ! ! ! (Ground pound?)
You mean to tell me there are people out there who dont know what dgr( dan's good repair) stands for?
…Ahem…Dan Good Repairs… 😏
@@phosphorus4 eh close enough
When you realise "Uno mas" means one mistake
I feel like Gh0st8 loves clipping through ceilings.
The pow block modifying the speed of a shell is the weirdest think I have found
try spinning into the saw to take damage. or crouch jump slide into it
In the second level the reason there was no p switch was because the door took you a room that looks exactly the same but no p switch
I think that the invisible Mario level clear glitch is because the game unloads Mario’s model and is ready to kill him
Dave did you try ground pounding into the saw to take damage
9:45 you just direct mario at a diagonal position and his hitbox touches the goal
claw lick glitch could probably be used to make a kaizo level.
also I think you forgot to cut out something at 3:02 min 😂
I tried to play those levels by ghost but the level codes don't work...
To take damage with the saw you need to jump and ground pound, also if you need a uno mas level here is one: P9J-JFG-GGF
first level:
Duckjump and unduck when mario's head reaches the saw.
(you can also loose a shellmet that way if the saw is above you)
... you can thank me later Kappa
Actually you need to ground pound for that one
Not the Danganronpa ending 😂
Wait, what does DGR stand for?
You've gotta ground pound in the first level to hit the saw
What does DGR stand for
Dan good repair. It’s his dad’s company or smth
2:36 I think what you have to do is take damage
No shit really?
In the first level I’m pretty sure you have to duck jump to take damage
🦆 honk
what doe DGR stand for
Danganronpa outro...didn't expact that.
Pretty sure DGR stands for Dave Gets wRekt
Did you notice Mario's hands on the Mario will survive one
I changed it to 144p and the pirana plants stopped moving
I’m gonna go through a tragic event
you have to unduck a you jump on that first uno mas
Maybe try groundpounding at 2:55 to hit the spike
What does DGR stand for? Lol
claw lich glick
Doesn't dgr stand for Dan good repairs
19:58 i've seen someone play this level before but i can't recall who
Thanks
Can Yoshi normally ground pound?
Yes.
lol just do a duck-groundpoud real close to the saw
Half the problems are caused by the janky hitboxes they use instead of what was originally there.
"Claw lich glick"
Uno mas>>>
Uno mas more like one more
THERES DANGANRONPA MUSIC AT THE END
Great Video, and have a good day everyone :D
Nintendo doesn't seem like anything.. well, except taking people's money
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