Monthly D&D Bosses! / thedeckofmany ⚬ My Patreon! (I make D&D homebrew packs here!) / blainesimple ⚬ Music Used sans., by Toby Fox Undertale, by Toby Fox TheFatRat & JJD - Prelude (VIP Edit)
I like to think that he decided to add it due to me mentioning that they are from the Extra Life Charity, though realistically it is probably due to everyone asking for it
One downside of many of the more exotic races is that they are rarer to show up in human kingdoms and because of that people will remember that guy with a trunk, the weird catlady who they were trying to flirt with and that bird person who wasn't able to actually talk hanging out with basically a giant robot and a huge turtle walking on two feet. So basically if such a party was seen causing any kind of chaos or trouble, you can be sure that they will be identified and held responsible. At least that'S how play it on our table.
Actually, almost everyone knows what Warforged are in the Eberron setting They are famously soldiers of the last war, forged from wood, leather & metal by house Cannith to be sold to the 5 nations It's kinda hard to forget that... or think of them as "wow, what weird robotic-leather-wood-golem-person ,they must be one of a kind!"
Our party has 1 Kobold, 2 aarakocra, a warforged, a genasi, and ONE human. We let the human do most of if not all the interaction(helps they are a char character)
I really don't think advantage on wisdom (and the int/cha to a lesser extent) is "situational as fuck." In fact, I'd rate the number of wisdom saves I make per combat around 1.5 on average.
Playing a genie bladelock gnome and while she can throw down the hurt I don't think I've ever used her racial abilities once. I am using mark of scribing so that might be a factor. Still having comprehend language on standby and a 1d4 added to certain skill checks is nice on paper.
To quote JoCat: "Locathah's a fish, literally just a fish … You still need water, you're still just a fish." Definitely a "D" for reliability as I can think of just one published adventure with consistent access to the needed water: Saltmarsh. Also, and this is a nitpick, it's spelled "RUclips." The misspelling mark was bothering me.
Not so much quoting JoCat, more paraphrasing. Also, Blaine did all the drawings for Locathah in JoCat's races video. That collab was why I started watching Blaine's stuff.
It's actually "Stay dry you die, you're still just a fish." I haven't listened to that song and Cami-Cat's cover of it too many times, what are you talking about
Play your Kenku as one of the few of the race that knows of the ancient curse that has caused your race (based on the most intelligent kind of bird and fully capable of advanced learning irl) to lose the ability to speak properly. Then ask/force them to help you lift said curse.
@@beastwarsFTW I ran a kenku bard who just didn't speak. I had intended the mute bard run for a while, and kenku, who already have limited speech capacity, just seemed like the perfect way to ease the other members of the table into the idea of a bard that doesn't sing. He played some MAD licks though.
I played a Kobold alchemist in a short-lived Pathfinder campaign and it was fun. One of my favorite moments was describing how he had to scramble up the stairs to get to where the party was meeting with their employer. It's been a while, but I think his main goal was finding a way to modify his body to fly (preferably without a spell) and expand his life-span.
I love kobolds so much. They're little dragon gremlins, what's not to like? I also feel like they are straight up the cooler alternative to goblins as a low level swarming enemy.
I like playing humans the most. If you plan every level in advance that lev. 1 feat makes all the difference. I played humans so much my friends called me a human supremacist.
I got a group that was so annoyed with this variant human feature that they gave each race a extra feat. (It did made some really fun builds with other races).
@@erikwilliams1562 in my settings humans use necromancy to offset their short lifespans so humans have an ability to cast a couple of spells once per day like teiflings. I think they get inflict wounds at first level and then cast either life transference or spirit shroud at 6th. I like it because it no longer makes necromancy the “evil” magic just the will of the caster who uses magic.
I feel like Gnome wasn't given enough credit. They have advantage on Wisdom, Intelligence, AND Charisma saving throws vs magical effects. That seems VERY powerful to me.
A frightening prospect to be sure. But I prefer Drow Shadowdancers. You can hide anywhere there is even a tiny bit of shadow , teleport between said shadows. And speaking damn near every language known you're useful even out of combat. Not to mention that fey ancestry .
I actually did make a gnome barbarian, though sadly the campaign only lasted for one session because we could never find a time that fit everyone's schedule. He fought with a greataxe that was bigger than he was.
Vendalken are the same way having advantage on all save for those same stats. Give me a few sessions with a vendalen based in a melee class, and I'll give you a character that shouldn't fail the vast majority of their saves unless the dice gods just hate you.
@@BlaineSimple Sorry, but I don't really get the difference that you see there. Some races are far stronger than others, whilst others have gimmicks that still don't balance up with the S tier at the best of times, hence why there's a tier list with more than 2-3 categories right? It's not just versatile/situational. The races aren't exactly balanced well in 5E, nothing really is (fireball is OP, ranger is weak etc), so I don't see a reason for the aversion to just say some are OP and others are under powered? Anyways, was just commenting on the timing really as it made me lol when I watched it. Hope I didn't cause any offence, have a good day.
It's like how some races get so much versatility it's like those 4 long pieces in Tetris For example, humans. Because they can use a lot of things. A whole set of feats to use.
@@LolDongs69 Watching some of Blaine's videos, he doesn't see races for their mechanics, he sees them for their more unique story potential. Now I disagree with him and many people who hold the opinion that just because Humans are the best mechanically that they are boring from a narrative standpoint. But there is no arguing with these people.
I'm confused on how the tortle gets the best ac, since when they are retracted they get 21, and no hands to hold shields, and 21 can be aqquired by plate armor, a shield, and the defence fighting style, not to mention that warforged artificers can get 23 ac at level 2/3, and 27 ac by level 14.
@@bodaciouschad technically the best level 1 ac is is tortle forge cleric with an ac of 26(17 base, plus shield, plus forge cleric +1 bonus to shield, plus shield of faith spell(+2) plus going into your shell for +4) enemies need a a nat 20 to hit you or a +7 to hit for a 19, most enemies in the early game won't be able to hit you, and you can still go 22 ac without using the racial ability as well as use sanctuary and focus on grappling enemies and healing your allies instead of attacking which means that enemies need to make a wish save against your spell dc in order to even roll to attack you. Not being able to use armor isn't that big of a deal because you actually still can, if you have it custom made for your body type
@@Fyngys having a cleric support ground that just goes into the thick of the battle casting support spells and refusing to take damage sounds really powerful and there is a lot of old wise turtle hermit man roleplay potential
Rock gnomes are amazing when the DM lets you make your own tools. I made a heated knife that dealt an extra 1d6 fire damage that was meant to toast bread while cutting it, and a bag that contains a randomly determined object.
@@5-Volt It is interesting that they seem so hesitant to introduce non-humanoid races but I guess it does change how they interact with some spells/effects so maybe that's why. Warforged would be kinda fucked over if they were made to be constructs but the fey and monstrosity types would probably be fine for the races that should fall under them.
I'm playing in Forgotten Realms game where DM let a new player play a Simic Hybrid because her character was experimented on by a mad wizard. She's freaking amazing.
personally, i think they undersold Gnome. yeah some of the other features are kinda iffy, but Gnomish Cunning is a great feature, giving advantage on all mental saves against magic, plus Mark of Scribes gives some fun spells to enable the table to communicate together so that *if* you were split up, wouldnt have to metagame to get them somewhere. but that's just me. and besides, i usually dont play gnome just cuz there are options i prefer (aasimar, tiefling, human, etc)
Gnome. The race that gets advantage vs magic which which is a feature only yuan ti purebloods get, and people wanted to put it in D tier? And don't even get me started on the superior darkvision deep gnomes get. It's the only race that get's that without sunlight sensitivity.
I would argue even with the weakness to sunlight Drow are a better choice than Deep Gnomes. Since you get much more flexible abilities and I would argue more interesting backstory potential.
@@clothar23 I'm playing a rock gnome artificer rn in an Eberron campaign that grew up on another continent and recently came to the area for Arcanix before getting swept up by a party of ~~bumbling idiots~~ investigators looking for the cause of a series of murders. Over time it was revealed that the strange birthmark on my neck is actually an aberrant house Sivis dragonmark and I was taken when I was young because they would just straight up kill me otherwise and my grandmother was not cool with that. Gnomes have backstory potential too ✨
@@jaxryz_380 It's good I will give you that. I just like Drow because you can do the evil thing without people complaining you're just trying to be a psychopath. Or you've got a million flavors of rebelling against the world you're born in. But also the knowledge you'll never really be accepted by the world above the Underdark or even other races within the Underdark. I think the last Drow I created was the first born child of the 1st ranked house of his birth city. And after realizing despite being both the best swordsman and magic user ( pact of the blade Warlock ) his house ever produced he would always rank below his younger sisters went on a killing spree to prove his worth. After slaughtering a few dozen priestesses of Lolth , his sisters , and his own Mother fled to to the surface to escape Drow Justice. Where he found out that while he was last of his house societally wise he was less than that on the surface. Running into a Wood Elf patrol he was forced to kill them as they refused to listen to him. He than spent the next Fifty years in such circumstances . Always forced to defend himself with lethal means from a world that judged him based on his race's reputation and deeds. He than met ( the party ) a assassin's guild that welcomed him. With their Leader ( The DM ) gifting him a ring of polymorph that let him hide as High Elf . And thus he lives life hating himself for hiding behind a lie and enjoying his place amongst the Guild where his skills are appreciated and rewarded richly. I just like that kind of duality you know. And few other races offer it as well as the Drow.
Gnomes & Vedalkens only get advantage against INT, CHA and WIS saving throws against magic (2 of which being somewhat uncommon) Yuan-ti get advantage on *ALL* saving throws against magic
Aasimar are so OP. They have 2 resistances (which no race in the game has), a healing skill, darkvision and the skills they unlock at the third level that in addition to giving you an effect such as fly or cause fear for 1 minute add the level to the damage of their attacks for 1 minute even with magic attack, is like a fury of the small but for 1 minute. personally i think that Aasimar is tottaly a S tier race
I mean, having resistance to radiant damage in addition to necrotic isn't exactly overpowered, since that's not typically going to come up a lot for PCs unless you're playing an evil campaign. That said, I wish more races had a way of gaining more abilities as they level up. I feel like it would go a long way to helping them feel more distinct from one another.
With Dwarves, and the new Tasha's variant rules, you can get like 7 tool proficiencies at level one to make a real craftsman if you have overlap with your race and your class. And sometimes, that can be a very good thing. You never know when you need to use a chariot for land vehicle proficiency or when to point out a weak spot in a wood wall with carpenter's tools. It's minor, but it can add up. And while poison resist isn't as good as immunity, it's still nice to have.
Gnomes have two things going for them: Making every critter an NPC to be interrogated or magic resistance. Not as powerfull as other races but it is a Players Guide race.
@@tornadotaylor8956 You could make it work, whether you keep the full furry appearance or your DM lets you re-skin them as humans with cat parts (though the latter could be better accomplished with a feline-based shifter maybe).
Fear the Adamantine Warforged that goes Warforged Juggernaut for all 5 levels of that class, then Barbarian/Frenzied Berserker, and then ultimately Legendary Dreadnought. Start worrying when you realize that eventually even entire mountain ranges, oceans, demon/devil lords, and gods can't stop it from coming at you.
My fav race is a human hybrid called Carib, the RP potential of playing a MANDATORY CANNIBAL is so great, and they have good race abilitys to go along with it
Everyone: *Thinks about the races in the tier list* Me: Is that Undertale music in the background I hear? Yes I am still living that 5th anniversary while almost everyone has already moved on :(
Verdan don't get Magic Resistance - but they do have proficiency in Persuasion, which is good in social situations. Satyrs are the other race that gets Magic Resistance. They are also good at talking.
@@sethazillax2553 I'm just surprised that Nerdarchy hasn't done a video on them.... Personally, I just wish that Grung and Locathah were in Official books, and not just online PDFs - I don't really understand PDFs and the group I'm part of has as a standing rule that only Official Content is allowed. Still, that's a minor issue.
The new feats from Tasha's make Variant Humans even better. As a primarily Wizard player, Artificer Initiate is a blessing since you can new gain Cure Wounds and cast it once for free every day and cast it with your spell slots as you level up and it uses intelligence. Plus once you can cast sixth level spells you can use your free casting with Contingency to get "ghetto Death Ward". Shadow-Touched and Fey-Touched can grab you out-of-class spells like Gift of Alacrity for example, stacking that with the War Wizard's natural bonus to initiative guarantees you can act first, Necromancer's can get Inflict Wounds which stacks great with the new Spirit Shroud spell. Plus both of those feats give you a bonus to your intelligence. Wizards have never been better off
Yuan-Ti absolutely deserve the top spot, especially considering that attempting to learn an ascension ritual to become a Malison is a pretty good character motive to have, if your DM is nice and will actually let you become a Malison. (Malisons are only CR 3 anyway so no reason to refuse, they only get one or two extra abilities different from just a pureblood anyway)
Consider this: They're robots *and* alive. Plus, if you think about it, being primarily made of magic would make you very warm. Space heater best friends that will protect you, 100/10
@@Lucarioguild7 Because it becomes boring to DM Warforged. A lot of the excitement comes from environmental hazards. But a Warforged can't starve , can't suffer hypothermia , or heat stroke , doesn't feel pain , etc. At which point you're reduced more or less to throwing tougher enemies at them. And making the puzzles harder , which everyone bitches at. Because apparently being forced to think instead of rolling dice is such a crime.
@@clothar23 Then the DMs in question lack creativity. Environmental hazards can very much still present a challenge considering that warforged are not immune to being frozen or overheating, among other things. They can still potentially be crushed by a rockslide or buried beneath an avalanche. They still have to worry about poisonous fumes (they have advantage on saves against poison, not immunity). They don't have darkvision, so they require a light source to see in darkness without magic, meaning sneaky monsters have an easier time surprising them. Not to mention you're completely ignoring the potential social aspects of playing a warforged. Not everyone likes them, for one, whether it be because they think warforged are just machines to be used as tools or because fleshy workers fear being replaced by them, etc. There are plenty of ways for DM for warforged that are interesting. If you or other DMs can't do it, that's a you problem, not the race.
"Your limited vocabulary is gonna be a huge disability down the line." Me, who has seen enough TF2 SFMs to make any character easily recite the Navy Seals Copypasta, "I'm afraid not."
5:26 I would like to point out to anyone who doesn't know: the Bugbear's reach ability does not specify their arms in the rules description of the ability, and as such has been ruled by the creators to transfer to Wild Shape like a lot of other class and racial features. So during your turn, let your bear form strike from an extra +5 ft away.
For Grung and Locathah, the thing that's annoying (besides the need to dunk themselves in water every few hours, but that can be worked around) is that they aren't in a book, and one needs to buy, and then print off, a PDF.
I mean if you want to be part of the herd I guess. Everyone and their mother plays Humans. Or failing that Variant Human. Which is good and all but maybe try indulging the fantasy aspect ya know
@@clothar23 As someone who predominantly plays non-humans, you don't have to play a non-human to lean into the fantasy aspect. Your character origins can do that just fine, like the culture they come from (like one with a lot of mages or strange fantasy customs) or being raised in a bizarre circumstance (raised by another race, raised by wolves, etc.). I love playing non-humans, but your disdain for playing human is sad. People can play whatever race they want. Playing non-humans does not inherently make your character more interesting. If anything, it's often used as a crutch.
at least you're not one of the "ohhh race is my character's entire personality ahahaha bird guy does funny bird things" types. god these people are annoying. bonus point if they think they're being 100% original by copying stuff they saw on reddit.
Last I checked lizards weren't known for their leg strength. Most lizards use their claws for grip and rely on their jaws and tail. Legs are usually just for locomotion. So a +3-4 in Dex would balance it out, or a proficiency in attacking with teeth and tail?
@@timwoods2852 I really like your approach, but I always thought maybe they should get a +1 to int as well because of their love for trapping and general innovative nature.
Yeah, warforged are and always have been my favorite race in the game, i just wish they got poison immunity instead of resistance (they don't have blood or any other bio fluid pumping through them and they don't breath so poison shouldn't even be possible), and other immunities to reflect their machine nature. Like enchantment spells, fear, and stuff like that. especially if you go full techno and say they have programming instead of actual minds, in which case only artificers could mess with their heads.
Well they are described as being a combination of organic and inorganic materials. Specially wood and metal. Maybe the wooden parts can be poisoned since trees can die if they absorb toxic water or soil. Maybe you could have them be completely immune to poison gas and only susceptible to poison that directly touches them?
@@danielbernhardt1327 And i don't like that description. I prefer to think of them as all metal...which is why i also think they should be immune to damage from the heat metal spell. It's not fair that they have no chance to avoid it and it doesn't make sense that it would cause damage when there's no soft flesh to burn.
@@clericofchaos1 Wow I never thought of that heat metal vulnerability, that’s pretty creative. If they were made completely out of metal and had heat meat spell cast on them then I agree that shouldn’t really do any damage. Although if you do heat up certain metals enough they could become softer. Maybe that could be a homebrew effect if your DM doesn’t like the idea of them being just immune to that spell you could have the effect be that their AC is decreased by 1 as long as you enemies is still concentrating on the spell? That could also work for fighting Living Armor.
@@danielbernhardt1327 See now that makes sense. I hate it when a dm uses that spell on me and there's literally nothing i can do but take damage. That seems so wrong.
I love playing as a Yuan-Ti because of all their racial abilities and the flavor you can bring to the character with how snaky they are. You could have your jaw be able to dislocate, have fangs, snake eyes, a forked tongue, scales really anywhere, and if your dm is nice they might let you have multiple of these traits! I convinced one of my dms to let me have a prehensile snake tail. Unfortunately, I have yet to come across a dm that rules alcohol as a mild poison rendering Yuan-Ti immune to drunkenness (after a certain amount of drinks you'll start taking poison damage and that's what this idea was based on). Yuan-Ti is most likely a good choice if you want to make a character that's the embodiment of the "Hey, bro can i get a sip of that water? It's not water. Vodka! I like your style! Its vinegar. What? Its vinegar -"
My go to races are Warforge, Kenku, and Dragonborn. The fallback ones, in case the party already has some of those races or I feel like spicing it up, are Changeling, Bugbear, and Kobold. I only played a human once and I hated him; he was very inflexible despite the "ooh, jack of all trades!" thing. He was a cleric too! The pairings often go like this; -Warforge | Paladin/Cleric/Arcane Trickster/Hexblade Warlock (Supplement Warforge with Bugbear if feeling frisky or if playing Ranger) -Dragonborn | Ranger/Monk/Sorcerer/Druid/Bard (Supplement Changeling, especially in the case of Bards or Druids) -Kenku | Rouge/Wizard (Supplement Kobold if Kenku not allowed because when I play non-Arcane Trickster Rouge or Wizard, I go full meme.) I have never played a fighter or a barbarian. I'd like to try Battlemaster, but everything else doesn't seem to be my style of fighting.
"Every race is great and has its merits" I mean I'm still gonna watch the vid but uh...*looks at dragonborns* being someone who plays almost exclusively dragonborn...resisting an element that MIGHT come up...and having a dragonbreath that in 95% of situations is so bad we'd be better off using a basic attack or cantrip, and LITERALLY nothing else while other racess get to reroll 1s, get a free cantrip, a free feat...yeaaaa...I only play dragonborn cuz I love dragons. they are weak as shit.
*Record scratch* Yeaaasorryno. seriously, as someone who plays almost EXCLUSIVELY dragonborn, the breath weapon almost NEVER gets used except for sometimes at level 1-2. it being a standard action REALLY kills it (even as a bonus it's kinda underwhelming), and the resistance is something that, as even you stated, SO many other classes get. Dragonborns are some of the worst races imo. they are FAR from A tier. we don't even have darkvision
You're really trying to say resistance to magic or immunity to poison aren't reliable features ? Considering magic is one of the few damage types that has no good counter otherwise. And can really ruin a character's day. And that poison is such a common damage type that every single mob might as well deal it.
@@clothar23 (this was a comment mostly on the two in the 'chat couldn't decide' box. those are both extremely reliable features. (was also meant as a joke.))
Winged kolbold is OP Pack tactics + Flying + smol bean = basically an attack drone that doesn’t need a large amount of space to fly My current character is a winged kolbold rouge, and she’s an adorable little merp who loves three things: - knives - poison - and her bby griffins :3
In our game a bit of home brew let me play a fun bugbear dexterity fighter and my buddy a hobgoblin evocation wizard. The hobgoblin Saving face we just added a minimum of +1. Sort of like if a person steels themselves, in this sense it's more about their own personal convictions. The bugbear Surprise attack changed to "brutal attack". On your first weapon attack of the round you can add 2d6 damage if you hit, recharge on long/short rest. Makes it a bit more consistent but it recharges on a short rest now so you don't get to use it every encounter. Technically we also altered it to only work on weapon attacks. As written it naturally works on spells that are attack rolls. That was one of the big reasons to change it, the spell damage just made no sense to any of us.
The most broken race you can have in official dnd content is to undergo the yuan-ti transformation from Tomb of Annihilation as a variant human. You get all the racial traits of a yuan-ti AND you keep your feat.
Except that your character is kind of destroyed because you don't really have your free will. In order for that to work the entire temple needs to be annihilated while you are transforming.
It’s fun being a tabaxi artificer that puts eldritch cannons up in high, bullsh^t spots so most enemies can’t do sh^t about it and it just blasts them. Until the DM forgets it exists, ‘because keeping track of more than one thing on the board at a time is hard, isn’t that right dungeon master?’
Be Warforged. Start with an Adamantine Body. Gain Damage Resistance 10/Adamantine at character level 1. Go Warforged Juggernaut. Gain the ability to Body Slam, and turn any unarmed attack into lethal 1d6 piercing damage with your body spikes. Only downside is you only have 25 foot movement speed rather than 30. At Warforged Juggernaut Level 5, you are immune to poison, toxins, paralysis, suffocation, starvation, dehydration, needing sleep, physical exhaustion, level/ability damage/drain, potion effects, psychic damage, mind control, mind altering skills/spells/abilities (Fear, Charm, etc.), non-lethal damage, bonus damage from crits. Your PC also gains access to Expert Bull Rush, which makes your PC a scale category larger for Bull Rushes. Warforged Juggernauts are, without a doubt, one of the most OP builds you can use. Especially if you go Barbarian/Frenzied Berserker/Legendary Dreadnought, then proceed to obliterate entire enemy hordes, BBEGs, buildings, dungeons, demon/devil lords, mountains, and gods with just single attacks, and watch your DM have both meltdowns and an existential crisis or two every time your PC does a thing.
I get around the Kenku's speech issue is to make them sound like wreck-gar from transformers; speaking in clips and phrases that they pick up from others using their voice and inflections.
What are your favorite D&D races btw?
(Also Centaurs aren't from the Player's Handbook, classical editing mistake lol)
I don’t care if they are over done, elves are great.
Changelings, getting to screw around with shapeshifting has so many hilarious possibilities.
The almighty tank *Torlte*
Kobold but they suck so bad with the stat increases and decreases that it makes them feel weak and it’s hard to make a kobold fighter or paladin
I always liked half elves, but thats because i almost always play warlock and half elf works really well with that class
The fact that Kobolds are considered more reliable than Dragonborn is hilarious to me just in concept alone
Dragon's fleas are better than dragonborn? HECK YES THEY ARE!
@@wlpos3447
Dragon fleas are baby mimics.
I like both
Goblins more reliable than Hobgoblins sounds hilartious too!
As a kobold player I can confirm kobold op
It was hilarious watching the chat riot about Grung not being included.
and then again for triton
Two words. Grung Monk
Oh yeah that was amazing honestly
I was there and was laughing alot. XD
I like to think that he decided to add it due to me mentioning that they are from the Extra Life Charity, though realistically it is probably due to everyone asking for it
Angry uncle larry: whats your favorite race?
Me: in game?
Larry: no
Slaves, generally speaking. Like the romans not like America.
Half-marathons. Not as much of a time sink as a full marathon, and less injuries than a mudcrawl.
@@Grey_Shard can only do the 13 miles huh?
@@troperhghar9898 with my knees and at my age? i'm just grateful i can do that much. ^_^
@@Grey_Shard whAt aBouT nAsCAr?!
One downside of many of the more exotic races is that they are rarer to show up in human kingdoms and because of that people will remember that guy with a trunk, the weird catlady who they were trying to flirt with and that bird person who wasn't able to actually talk hanging out with basically a giant robot and a huge turtle walking on two feet. So basically if such a party was seen causing any kind of chaos or trouble, you can be sure that they will be identified and held responsible. At least that'S how play it on our table.
"The Longneck, the Three-horn, the Spiketail, the Swimmer, and the Flyer."
@@timwoods2852 land before Time was my childhood
Actually, almost everyone knows what Warforged are in the Eberron setting
They are famously soldiers of the last war, forged from wood, leather & metal by house Cannith to be sold to the 5 nations
It's kinda hard to forget that...
or think of them as "wow, what weird robotic-leather-wood-golem-person ,they must be one of a kind!"
Our party has 1 Kobold, 2 aarakocra, a warforged, a genasi, and ONE human. We let the human do most of if not all the interaction(helps they are a char character)
Right now we’re playing Strahd where the most ‘normal’ is a Sea Elf.
Tiefling, Furbolg, Tabaxi, Goblin and a F’in Warforged 😆
To be fair, Gnomes are situational as fuck, but they make the best artificers and decent wizards
He didn't mention that Gnomes get advantage against all mental saves. That's incredibly good.
Meanwhile im playing a sorcerer rock gnome who really like lightkng stuff on fire with his lighter
I really don't think advantage on wisdom (and the int/cha to a lesser extent) is "situational as fuck."
In fact, I'd rate the number of wisdom saves I make per combat around 1.5 on average.
@@fortello7219 make a gnome Barbarian and have your DM piss themselves....
Playing a genie bladelock gnome and while she can throw down the hurt I don't think I've ever used her racial abilities once. I am using mark of scribing so that might be a factor. Still having comprehend language on standby and a 1d4 added to certain skill checks is nice on paper.
To quote JoCat: "Locathah's a fish, literally just a fish … You still need water, you're still just a fish." Definitely a "D" for reliability as I can think of just one published adventure with consistent access to the needed water: Saltmarsh.
Also, and this is a nitpick, it's spelled "RUclips." The misspelling mark was bothering me.
Then comment, this comment right here is what I was waiting for. I would have been sorely disappointed if there wasn’t atleast one Jocat reference.
Not so much quoting JoCat, more paraphrasing. Also, Blaine did all the drawings for Locathah in JoCat's races video. That collab was why I started watching Blaine's stuff.
It's actually "Stay dry you die, you're still just a fish." I haven't listened to that song and Cami-Cat's cover of it too many times, what are you talking about
hear me out, a Locathah Artificer who lives in a fish bowl that sits on top of his steel defender.
@@nyx0103 I love this idea so much.
Huge cheat for Kenku: force your party to say every word in common tongue
or get them the panda signs from Ranma 1/2. Hell, just something like a whiteboard lowers the annoyance level.
Play your Kenku as one of the few of the race that knows of the ancient curse that has caused your race (based on the most intelligent kind of bird and fully capable of advanced learning irl) to lose the ability to speak properly. Then ask/force them to help you lift said curse.
I just talk in quotes and impressions, my war-cry was "Remove stains fast" and "It slices, it dices".
@@beastwarsFTW I ran a kenku bard who just didn't speak. I had intended the mute bard run for a while, and kenku, who already have limited speech capacity, just seemed like the perfect way to ease the other members of the table into the idea of a bard that doesn't sing.
He played some MAD licks though.
@@carbonmonteroy rip all spells with vocal components....
As a guy who's always wanted to try out a Kobold character, seeing Kobolds in S tier put a smile on my face
I played a Kobold alchemist in a short-lived Pathfinder campaign and it was fun. One of my favorite moments was describing how he had to scramble up the stairs to get to where the party was meeting with their employer. It's been a while, but I think his main goal was finding a way to modify his body to fly (preferably without a spell) and expand his life-span.
@@Draeckon Little known fact: Kobolds actually live up to 120 years. They just always die of unnatural causes before they get that old.
I love kobolds so much. They're little dragon gremlins, what's not to like? I also feel like they are straight up the cooler alternative to goblins as a low level swarming enemy.
*s m o l*
I like playing humans the most. If you plan every level in advance that lev. 1 feat makes all the difference.
I played humans so much my friends called me a human supremacist.
I got a group that was so annoyed with this variant human feature that they gave each race a extra feat. (It did made some really fun builds with other races).
@@arqueiroXD and just like that, humanity was bumped right back to the wastelands
@@erikwilliams1562 in my settings humans use necromancy to offset their short lifespans so humans have an ability to cast a couple of spells once per day like teiflings. I think they get inflict wounds at first level and then cast either life transference or spirit shroud at 6th. I like it because it no longer makes necromancy the “evil” magic just the will of the caster who uses magic.
@@arqueiroXD I've considered doing this actually, seems like a good plan
You belong in the Imperium of Mankind my friend!
I feel like Gnome wasn't given enough credit. They have advantage on Wisdom, Intelligence, AND Charisma saving throws vs magical effects. That seems VERY powerful to me.
as a current rock gnome battlesmith: gnome was not given enough credit, I love my smol bois
They also get an exclusive feat where they can go invisible if they're attacked, that seems pretty good to me, man
Yeah-gnomes basically have Magical Resistance Jr. Not as good as Yuan-Ti Pureblood or Satyr, but definitely up there. High B to low A at least.
@@Galastan and getting to just build shit "because my race says I can" is always nice, if not particularly useful most of the time
Vedalken weren’t given enough credit either. They have advantage on all of those saves ALWAYS no matter the save type.
i do like the fact that the half elf can give up the bonus skills and take a trait from its elf parent
The fact those people slept on gnome’s ADV against Wis, Int, and Cha is criminal.
Make a Barbarian Gnome and watch your DM piss themselves
A frightening prospect to be sure. But I prefer Drow Shadowdancers. You can hide anywhere there is even a tiny bit of shadow , teleport between said shadows. And speaking damn near every language known you're useful even out of combat.
Not to mention that fey ancestry .
I actually did make a gnome barbarian, though sadly the campaign only lasted for one session because we could never find a time that fit everyone's schedule. He fought with a greataxe that was bigger than he was.
@@plasmaballin greataxes have heavy, that would mean your barbarian had disadvantage on his attacks because of his small size
Vendalken are the same way having advantage on all save for those same stats. Give me a few sessions with a vendalen based in a melee class, and I'll give you a character that shouldn't fail the vast majority of their saves unless the dice gods just hate you.
@@theravenmonarch9441 Reject big weapon Barb. Embrace duel wielding Barb.
S Tier starts off with: Snek, Lizard, Turtle, and Kitty all being listed.
You have good viewers.
Cats are just superior and the cat boy revolution will consume you if you cannot accept this
Apparently, some DMs ban the Aarakockra or clip their wings due to flight being INCREDIBLY powerful
*They never touch Tabaxi claws*
@@anonymousanonymous9587 Counter this with transmutation powered Tabaxi claw wings...
@@OisEucalypt tabaxi druid polymorphs into bird
'None of the races are OP' immediately goes into S tier list of OP races... Umm?
'OP Reliability'
@@BlaineSimple Sorry, but I don't really get the difference that you see there. Some races are far stronger than others, whilst others have gimmicks that still don't balance up with the S tier at the best of times, hence why there's a tier list with more than 2-3 categories right? It's not just versatile/situational. The races aren't exactly balanced well in 5E, nothing really is (fireball is OP, ranger is weak etc), so I don't see a reason for the aversion to just say some are OP and others are under powered?
Anyways, was just commenting on the timing really as it made me lol when I watched it. Hope I didn't cause any offence, have a good day.
It's like how some races get so much versatility it's like those 4 long pieces in Tetris
For example, humans.
Because they can use a lot of things. A whole set of feats to use.
@@LolDongs69 my halfling divination wizard with the lucky feat and bountiful luck just refuses to let the dm roll
@@LolDongs69 Watching some of Blaine's videos, he doesn't see races for their mechanics, he sees them for their more unique story potential.
Now I disagree with him and many people who hold the opinion that just because Humans are the best mechanically that they are boring from a narrative standpoint. But there is no arguing with these people.
I'm confused on how the tortle gets the best ac, since when they are retracted they get 21, and no hands to hold shields, and 21 can be aqquired by plate armor, a shield, and the defence fighting style, not to mention that warforged artificers can get 23 ac at level 2/3, and 27 ac by level 14.
I think he was referring to the best AC at level 1 without any items. 21 AC by default is pretty nice as a racial feature.
@@bodaciouschad except to get 21 melee enemies gain advantage (moooore crits!)
Great versus ranged tho cause they get disadvantage.
@@bodaciouschad technically the best level 1 ac is is tortle forge cleric with an ac of 26(17 base, plus shield, plus forge cleric +1 bonus to shield, plus shield of faith spell(+2) plus going into your shell for +4) enemies need a a nat 20 to hit you or a +7 to hit for a 19, most enemies in the early game won't be able to hit you, and you can still go 22 ac without using the racial ability as well as use sanctuary and focus on grappling enemies and healing your allies instead of attacking which means that enemies need to make a wish save against your spell dc in order to even roll to attack you. Not being able to use armor isn't that big of a deal because you actually still can, if you have it custom made for your body type
@@Fyngys having a cleric support ground that just goes into the thick of the battle casting support spells and refusing to take damage sounds really powerful and there is a lot of old wise turtle hermit man roleplay potential
I think you can technically benefit from unarmored defense stuff
Racism has entered the chat
*RACE WAR*
THE RACE WAR STARTS NOOOOOOOOOWWWW
Except in this case it makes sense. If it isn't human or a hybrid, it's probably trying to kill you.
@Fatalista Gnostico That... doesn't make much sense
I don't think English is your first language...
Rock gnomes are amazing when the DM lets you make your own tools. I made a heated knife that dealt an extra 1d6 fire damage that was meant to toast bread while cutting it, and a bag that contains a randomly determined object.
Big fan of Satyrs. Magic resistance and their type is fey, not humanoid, so they're pretty good at avoiding a lot of magic.
I wish they would do that for more races. Like Eladrin. They are "humanoids" as PC races but "fey" as monsters. 🤔
@@5-Volt It is interesting that they seem so hesitant to introduce non-humanoid races but I guess it does change how they interact with some spells/effects so maybe that's why.
Warforged would be kinda fucked over if they were made to be constructs but the fey and monstrosity types would probably be fine for the races that should fall under them.
I’ll never play one, but I see the appeal
DM: "Okay what race do you want to be on the Tolkienesque world I'm building?"
Me: "SIMIC. HYBRID."
DM: "Oh god damnit."
I'm playing in Forgotten Realms game where DM let a new player play a Simic Hybrid because her character was experimented on by a mad wizard. She's freaking amazing.
Meh Tolkien's world is kinda subpar for roleplaying anyway.
Crocodile Man
@@clothar23 yeah it kinda is. Made for some sick movies though.
Spelljammers, Flesh Golems, Clockwork machines, Duergar Despot: Yes, we Tolkien now...
personally, i think they undersold Gnome. yeah some of the other features are kinda iffy, but Gnomish Cunning is a great feature, giving advantage on all mental saves against magic, plus Mark of Scribes gives some fun spells to enable the table to communicate together so that *if* you were split up, wouldnt have to metagame to get them somewhere.
but that's just me. and besides, i usually dont play gnome just cuz there are options i prefer (aasimar, tiefling, human, etc)
Gnome. The race that gets advantage vs magic which which is a feature only yuan ti purebloods get, and people wanted to put it in D tier?
And don't even get me started on the superior darkvision deep gnomes get. It's the only race that get's that without sunlight sensitivity.
Apparently the stream thought gnome was ‘not as cool as halfling’ and left the chat 🙄
I would argue even with the weakness to sunlight Drow are a better choice than Deep Gnomes.
Since you get much more flexible abilities and I would argue more interesting backstory potential.
@@clothar23 I'm playing a rock gnome artificer rn in an Eberron campaign that grew up on another continent and recently came to the area for Arcanix before getting swept up by a party of ~~bumbling idiots~~ investigators looking for the cause of a series of murders. Over time it was revealed that the strange birthmark on my neck is actually an aberrant house Sivis dragonmark and I was taken when I was young because they would just straight up kill me otherwise and my grandmother was not cool with that. Gnomes have backstory potential too ✨
@@jaxryz_380 It's good I will give you that.
I just like Drow because you can do the evil thing without people complaining you're just trying to be a psychopath. Or you've got a million flavors of rebelling against the world you're born in.
But also the knowledge you'll never really be accepted by the world above the Underdark or even other races within the Underdark.
I think the last Drow I created was the first born child of the 1st ranked house of his birth city. And after realizing despite being both the best swordsman and magic user ( pact of the blade Warlock ) his house ever produced he would always rank below his younger sisters went on a killing spree to prove his worth.
After slaughtering a few dozen priestesses of Lolth , his sisters , and his own Mother fled to to the surface to escape Drow Justice.
Where he found out that while he was last of his house societally wise he was less than that on the surface.
Running into a Wood Elf patrol he was forced to kill them as they refused to listen to him.
He than spent the next Fifty years in such circumstances . Always forced to defend himself with lethal means from a world that judged him based on his race's reputation and deeds.
He than met ( the party ) a assassin's guild that welcomed him. With their Leader ( The DM ) gifting him a ring of polymorph that let him hide as High Elf .
And thus he lives life hating himself for hiding behind a lie and enjoying his place amongst the Guild where his skills are appreciated and rewarded richly.
I just like that kind of duality you know. And few other races offer it as well as the Drow.
Gnomes & Vedalkens only get advantage against INT, CHA and WIS saving throws against magic (2 of which being somewhat uncommon)
Yuan-ti get advantage on *ALL* saving throws against magic
We did it lads, we made him put Grung is S
So this is why the gnome has a pouting face. She's angry she got in the last tier.
I'm currently playing a druid sentient horse that only my paliden rider can understand. For my wild shape I only turn into other horses
I really hope the paladin is named Wilbur..
That sounds hilarious and also incredibly impractical
Aasimar are so OP. They have 2 resistances (which no race in the game has), a healing skill, darkvision and the skills they unlock at the third level that in addition to giving you an effect such as fly or cause fear for 1 minute add the level to the damage of their attacks for 1 minute even with magic attack, is like a fury of the small but for 1 minute. personally i think that Aasimar is tottaly a S tier race
I mean, having resistance to radiant damage in addition to necrotic isn't exactly overpowered, since that's not typically going to come up a lot for PCs unless you're playing an evil campaign.
That said, I wish more races had a way of gaining more abilities as they level up. I feel like it would go a long way to helping them feel more distinct from one another.
@@Draeckon Hmm? Necrotic is going to come up a lot if you're playing a good campaign.
Vedalken is pretty underrated here with advantage on WIS, CHA and INT saving throws
With Dwarves, and the new Tasha's variant rules, you can get like 7 tool proficiencies at level one to make a real craftsman if you have overlap with your race and your class. And sometimes, that can be a very good thing. You never know when you need to use a chariot for land vehicle proficiency or when to point out a weak spot in a wood wall with carpenter's tools. It's minor, but it can add up. And while poison resist isn't as good as immunity, it's still nice to have.
Imagine being not able to rise a cow above your head at lvl 1.
Now I just need to identify all characters that were superimposed over the actual race art
Just realized I started my first campaign as a Half-Elf Wizard... I carried the whole party throughout the campaign.
Another elf person… you disgust me. You will be consumed by the cat boy revolution
I favour Tabaxi.
(Halfling is my 2nd pick since Cat Supremacy badges cost money to officially get)
Gnomes have two things going for them: Making every critter an NPC to be interrogated or magic resistance. Not as powerfull as other races but it is a Players Guide race.
Missed opportunity to make Undyne the Triton
Correct.
Tabaxi bards all the way!
Fear the cat girl jpop band!
This is too much power in one end character
I play a tabaxi tempest cleric, a Warforged war cleric, and an Aasimar life cleric / coastal druid.
I should probably mention i havent played dnd so i have no idea if cat girl jpop will work. (all she can sing is caramaldansen)
@@tornadotaylor8956 You could make it work, whether you keep the full furry appearance or your DM lets you re-skin them as humans with cat parts (though the latter could be better accomplished with a feline-based shifter maybe).
Fear the Adamantine Warforged that goes Warforged Juggernaut for all 5 levels of that class, then Barbarian/Frenzied Berserker, and then ultimately Legendary Dreadnought.
Start worrying when you realize that eventually even entire mountain ranges, oceans, demon/devil lords, and gods can't stop it from coming at you.
My fav race is a human hybrid called Carib, the RP potential of playing a MANDATORY CANNIBAL is so great, and they have good race abilitys to go along with it
Everyone: *Thinks about the races in the tier list*
Me: Is that Undertale music in the background I hear?
Yes I am still living that 5th anniversary while almost everyone has already moved on :(
Same
I love how the half-elf face is Emilia.
Edit: and the Kalashtar is Nezuko-Chan. I am proud of you.
@Crownin EMT
And halfling is kanna from kobayashi-san chi no maid dragon
Verdan don't get Magic Resistance - but they do have proficiency in Persuasion, which is good in social situations.
Satyrs are the other race that gets Magic Resistance. They are also good at talking.
yeah when he said that verdan had magic resist i was confused af
@@sethazillax2553 I'm just surprised that Nerdarchy hasn't done a video on them....
Personally, I just wish that Grung and Locathah were in Official books, and not just online PDFs - I don't really understand PDFs and the group I'm part of has as a standing rule that only Official Content is allowed. Still, that's a minor issue.
The new feats from Tasha's make Variant Humans even better. As a primarily Wizard player, Artificer Initiate is a blessing since you can new gain Cure Wounds and cast it once for free every day and cast it with your spell slots as you level up and it uses intelligence. Plus once you can cast sixth level spells you can use your free casting with Contingency to get "ghetto Death Ward". Shadow-Touched and Fey-Touched can grab you out-of-class spells like Gift of Alacrity for example, stacking that with the War Wizard's natural bonus to initiative guarantees you can act first, Necromancer's can get Inflict Wounds which stacks great with the new Spirit Shroud spell. Plus both of those feats give you a bonus to your intelligence. Wizards have never been better off
Still haven't played D&D but hey you're still entertaining.
Yuan-Ti absolutely deserve the top spot, especially considering that attempting to learn an ascension ritual to become a Malison is a pretty good character motive to have, if your DM is nice and will actually let you become a Malison. (Malisons are only CR 3 anyway so no reason to refuse, they only get one or two extra abilities different from just a pureblood anyway)
1:24 The only downside - they never truly feel
You know what I wish was added to races?
Mind flayers
It's ok if people don't like the idea, I'm fine to cry in a corner with my 2 years of d&d experience ideas...
There used to be a illithid-based player race for 3.5, but it has yet to get an equivalent for 5e.
Well guess what
@@a_guy_in_orange7230what? its been a year and u havent said anything
@@z0mbiecat300its ok dont worry
Locatha seems like it could be really good in an Island hopping game, it's just that Island hopping games are pretty rare as far as I can tell.
WARFORGED ARE THE BEST RACE FOR NO OTHER REASON THAN I LIKE EM.
Consider this:
They're robots *and* alive.
Plus, if you think about it, being primarily made of magic would make you very warm.
Space heater best friends that will protect you, 100/10
I love warforged, shame a lot of DMs dont like them in their settings :(
@@Lucarioguild7 Because it becomes boring to DM Warforged. A lot of the excitement comes from environmental hazards. But a Warforged can't starve , can't suffer hypothermia , or heat stroke , doesn't feel pain , etc.
At which point you're reduced more or less to throwing tougher enemies at them. And making the puzzles harder , which everyone bitches at. Because apparently being forced to think instead of rolling dice is such a crime.
This is brilliant, but I like this.
@@clothar23 Then the DMs in question lack creativity. Environmental hazards can very much still present a challenge considering that warforged are not immune to being frozen or overheating, among other things. They can still potentially be crushed by a rockslide or buried beneath an avalanche. They still have to worry about poisonous fumes (they have advantage on saves against poison, not immunity). They don't have darkvision, so they require a light source to see in darkness without magic, meaning sneaky monsters have an easier time surprising them.
Not to mention you're completely ignoring the potential social aspects of playing a warforged. Not everyone likes them, for one, whether it be because they think warforged are just machines to be used as tools or because fleshy workers fear being replaced by them, etc.
There are plenty of ways for DM for warforged that are interesting. If you or other DMs can't do it, that's a you problem, not the race.
But what about the wigglers? Their Fighting skills in swords and shields are unparralled.
Wigglers are S&S Tier
Did you forget that Vedalken have advantage on all Intelligence, Wisdom, and Charisma saving throws.
"Your limited vocabulary is gonna be a huge disability down the line."
Me, who has seen enough TF2 SFMs to make any character easily recite the Navy Seals Copypasta, "I'm afraid not."
Elves only exist to produce Half Elves lol
Dwarf wasn't triple S gold tier so going in the book.
5:26 I would like to point out to anyone who doesn't know: the Bugbear's reach ability does not specify their arms in the rules description of the ability, and as such has been ruled by the creators to transfer to Wild Shape like a lot of other class and racial features. So during your turn, let your bear form strike from an extra +5 ft away.
The fact that u had exactly what book their all in was so damn helpful thanks
For me, War Forged, Tortle, and Shapeshifters are my Personally favorite for just general "passive traits".
Of course kobolds are also just fun.
I assumed this was going to be a lot more critical then it turned out to be.
@1:10 "Tortle, the highest AC in the game can only be acquired with Tortles"
Cries in nerfed Warforged Envoy AC
Vedalken's Advantage on all Wis, Int, Cha saving throws is amazing. Change my mind
For Grung and Locathah, the thing that's annoying (besides the need to dunk themselves in water every few hours, but that can be worked around) is that they aren't in a book, and one needs to buy, and then print off, a PDF.
Finally, a reason to play human without getting shat on
I mean if you want to be part of the herd I guess. Everyone and their mother plays Humans. Or failing that Variant Human.
Which is good and all but maybe try indulging the fantasy aspect ya know
@@clothar23 As someone who predominantly plays non-humans, you don't have to play a non-human to lean into the fantasy aspect. Your character origins can do that just fine, like the culture they come from (like one with a lot of mages or strange fantasy customs) or being raised in a bizarre circumstance (raised by another race, raised by wolves, etc.).
I love playing non-humans, but your disdain for playing human is sad. People can play whatever race they want. Playing non-humans does not inherently make your character more interesting. If anything, it's often used as a crutch.
@@Draeckon preach
at least you're not one of the "ohhh race is my character's entire personality ahahaha bird guy does funny bird things" types. god these people are annoying. bonus point if they think they're being 100% original by copying stuff they saw on reddit.
"Why am I getting sad?" *Hears the background music* "Oh, that's why"
me: cries in wood elf as a beginner
DWARF GANG WHERE YOU AT?!
Ereeee lad.
Right beneath you.
Right ‘ere Laddie!!
Sorry joined the superior Drow Shadowdancer gang.
@@clothar23 Let's compromise with Duergar.
Goblins are my favorite because of my goblin necromancer named cadaver.
Got a gobo monk named nunchuck. I’m with ya
• I miss the Changeling's Divergent Persona from the paid UA
• Flight Speed = Fall Damage
• 2 words: Dwarf Sorcerer
Dwarven Pact of the Blade Warlock.
I recently been playing a Dragonborn in a DND campaign that's a Homebrew that's basically Pirates setting
I like how Blaine just kinda ignores the fact that kobold get -4 to strength in the DMG.
Last I checked lizards weren't known for their leg strength. Most lizards use their claws for grip and rely on their jaws and tail. Legs are usually just for locomotion. So a +3-4 in Dex would balance it out, or a proficiency in attacking with teeth and tail?
@@timwoods2852 I really like your approach, but I always thought maybe they should get a +1 to int as well because of their love for trapping and general innovative nature.
"The amount of self sub races scares noobs away"
*Me a noob who only has 12 hours in game* :But I like wood elf
Githyanki are one of my favorite races! You'll love 'em when you want to play an armored wizard or eldritch knight!
People play Eldritch Knight ?
You have disgraced my gnome rouge. I can not tell you how useful the rock gnome trinkets are as a rouge.
I love how people disliked you telling them what they chose...
art is appreciated
A locathah’s strength really depends on weather your DM is gonna give you a way to submerge yourself in water or make you figure it out every time
Oooh this was so fun to be in the livestream, I donated a bit and it was amazing. Either way some good stuff, nice vid
Yeah, warforged are and always have been my favorite race in the game, i just wish they got poison immunity instead of resistance (they don't have blood or any other bio fluid pumping through them and they don't breath so poison shouldn't even be possible), and other immunities to reflect their machine nature. Like enchantment spells, fear, and stuff like that. especially if you go full techno and say they have programming instead of actual minds, in which case only artificers could mess with their heads.
Well they are described as being a combination of organic and inorganic materials. Specially wood and metal. Maybe the wooden parts can be poisoned since trees can die if they absorb toxic water or soil. Maybe you could have them be completely immune to poison gas and only susceptible to poison that directly touches them?
Warforged are one of my favorite races as well. I love the idea of a Warforged Artificer who is trying to learn how to build other warforged.
@@danielbernhardt1327 And i don't like that description. I prefer to think of them as all metal...which is why i also think they should be immune to damage from the heat metal spell. It's not fair that they have no chance to avoid it and it doesn't make sense that it would cause damage when there's no soft flesh to burn.
@@clericofchaos1 Wow I never thought of that heat metal vulnerability, that’s pretty creative.
If they were made completely out of metal and had heat meat spell cast on them then I agree that shouldn’t really do any damage. Although if you do heat up certain metals enough they could become softer. Maybe that could be a homebrew effect if your DM doesn’t like the idea of them being just immune to that spell you could have the effect be that their AC is decreased by 1 as long as you enemies is still concentrating on the spell? That could also work for fighting Living Armor.
@@danielbernhardt1327 See now that makes sense. I hate it when a dm uses that spell on me and there's literally nothing i can do but take damage. That seems so wrong.
I don't recall centaurs being in the Player's Handbook
I knew one of them was off, triple checked and still somehow missed that xD
They aren't in the PH, BUT they are in Mythic Odyssey's of Theros.
Did anyone else notice the undertale music in the background they just love the little details like that
I think the fact that I've been playing D&D for so long, yet I still come back to this video for new characters, is hilarious.
That was a fun video but where are the gremlins(Yes I know they aren't in dnd it was a joke)
Homebrew: allow us to introduce ourselves
They were waiting for the clock to strike 12 at the all-night snack bar.
Hobgoblins seem like a good fit. Or just tall goblins.
I think the Vedalken's advantage on all Charisma, Intelligence and Wisdom saving throws should have been mentioned...
*RIGHT!*
The undertale music gave me so many flashbacks
SO pleased that you factored in flavor capability! At the end of the day, that's more important than abilities that come with a race.
"Humanity.exe has been deleted"
God, finally
Real tier list:
Everything but human: s rank
Humans: cant see in the dark and are not interesting rank
I love playing as a Yuan-Ti because of all their racial abilities and the flavor you can bring to the character with how snaky they are. You could have your jaw be able to dislocate, have fangs, snake eyes, a forked tongue, scales really anywhere, and if your dm is nice they might let you have multiple of these traits! I convinced one of my dms to let me have a prehensile snake tail. Unfortunately, I have yet to come across a dm that rules alcohol as a mild poison rendering Yuan-Ti immune to drunkenness (after a certain amount of drinks you'll start taking poison damage and that's what this idea was based on).
Yuan-Ti is most likely a good choice if you want to make a character that's the embodiment of the "Hey, bro can i get a sip of that water? It's not water. Vodka! I like your style! Its vinegar. What? Its vinegar -"
My go to races are Warforge, Kenku, and Dragonborn. The fallback ones, in case the party already has some of those races or I feel like spicing it up, are Changeling, Bugbear, and Kobold. I only played a human once and I hated him; he was very inflexible despite the "ooh, jack of all trades!" thing. He was a cleric too!
The pairings often go like this;
-Warforge | Paladin/Cleric/Arcane Trickster/Hexblade Warlock (Supplement Warforge with Bugbear if feeling frisky or if playing Ranger)
-Dragonborn | Ranger/Monk/Sorcerer/Druid/Bard (Supplement Changeling, especially in the case of Bards or Druids)
-Kenku | Rouge/Wizard (Supplement Kobold if Kenku not allowed because when I play non-Arcane Trickster Rouge or Wizard, I go full meme.)
I have never played a fighter or a barbarian. I'd like to try Battlemaster, but everything else doesn't seem to be my style of fighting.
Anyone from the stream remember how Blaine forgot about Triton until we all spammed it in the chat?
Good times.
And grung
"Every race is great and has its merits"
I mean I'm still gonna watch the vid but uh...*looks at dragonborns* being someone who plays almost exclusively dragonborn...resisting an element that MIGHT come up...and having a dragonbreath that in 95% of situations is so bad we'd be better off using a basic attack or cantrip, and LITERALLY nothing else while other racess get to reroll 1s, get a free cantrip, a free feat...yeaaaa...I only play dragonborn cuz I love dragons. they are weak as shit.
*Record scratch*
Yeaaasorryno. seriously, as someone who plays almost EXCLUSIVELY dragonborn, the breath weapon almost NEVER gets used except for sometimes at level 1-2. it being a standard action REALLY kills it (even as a bonus it's kinda underwhelming), and the resistance is something that, as even you stated, SO many other classes get. Dragonborns are some of the worst races imo. they are FAR from A tier. we don't even have darkvision
I’d put goblins at s tier that basically free lvl of rouge is not only reliable but is useful every fight
I feel like the Eladrin version of elf is really underutilized because of how complicated it seems. It is insanely useful having fey step.
(comment = (last position typed) + 1)st
Thirdst
I’m sorry, did you say ‘reliable features’? I think you mean ‘arbitrary chat points’
You're really trying to say resistance to magic or immunity to poison aren't reliable features ?
Considering magic is one of the few damage types that has no good counter otherwise. And can really ruin a character's day.
And that poison is such a common damage type that every single mob might as well deal it.
@@clothar23 (this was a comment mostly on the two in the 'chat couldn't decide' box. those are both extremely reliable features. (was also meant as a joke.))
Winged kolbold is OP
Pack tactics + Flying + smol bean = basically an attack drone that doesn’t need a large amount of space to fly
My current character is a winged kolbold rouge, and she’s an adorable little merp who loves three things:
- knives
- poison
- and her bby griffins :3
In our game a bit of home brew let me play a fun bugbear dexterity fighter and my buddy a hobgoblin evocation wizard.
The hobgoblin Saving face we just added a minimum of +1. Sort of like if a person steels themselves, in this sense it's more about their own personal convictions.
The bugbear Surprise attack changed to "brutal attack". On your first weapon attack of the round you can add 2d6 damage if you hit, recharge on long/short rest. Makes it a bit more consistent but it recharges on a short rest now so you don't get to use it every encounter. Technically we also altered it to only work on weapon attacks. As written it naturally works on spells that are attack rolls. That was one of the big reasons to change it, the spell damage just made no sense to any of us.
The most broken race you can have in official dnd content is to undergo the yuan-ti transformation from Tomb of Annihilation as a variant human. You get all the racial traits of a yuan-ti AND you keep your feat.
Except that your character is kind of destroyed because you don't really have your free will. In order for that to work the entire temple needs to be annihilated while you are transforming.
@@qarblins_4288 so it's possible
@@TV-qm8ob I- Read the module and tell me characters of that level can beat *that* cult (and don't use puffin forest videos against me)
Yes but what’s the waifu tier list for these
It’s fun being a tabaxi artificer that puts eldritch cannons up in high, bullsh^t spots so most enemies can’t do sh^t about it and it just blasts them.
Until the DM forgets it exists, ‘because keeping track of more than one thing on the board at a time is hard, isn’t that right dungeon master?’
Be Warforged. Start with an Adamantine Body. Gain Damage Resistance 10/Adamantine at character level 1. Go Warforged Juggernaut. Gain the ability to Body Slam, and turn any unarmed attack into lethal 1d6 piercing damage with your body spikes. Only downside is you only have 25 foot movement speed rather than 30.
At Warforged Juggernaut Level 5, you are immune to poison, toxins, paralysis, suffocation, starvation, dehydration, needing sleep, physical exhaustion, level/ability damage/drain, potion effects, psychic damage, mind control, mind altering skills/spells/abilities (Fear, Charm, etc.), non-lethal damage, bonus damage from crits. Your PC also gains access to Expert Bull Rush, which makes your PC a scale category larger for Bull Rushes.
Warforged Juggernauts are, without a doubt, one of the most OP builds you can use. Especially if you go Barbarian/Frenzied Berserker/Legendary Dreadnought, then proceed to obliterate entire enemy hordes, BBEGs, buildings, dungeons, demon/devil lords, mountains, and gods with just single attacks, and watch your DM have both meltdowns and an existential crisis or two every time your PC does a thing.
"Most reliable traits, not gauged by power"
S tier, all OP garbage.
First
Wow so cool
Correct
Indeed
Why does disliking comments do nothing?
@@jowbabadook8530 because no one can just like me?
I get around the Kenku's speech issue is to make them sound like wreck-gar from transformers; speaking in clips and phrases that they pick up from others using their voice and inflections.
I joined a 5e westmarch with "Doramir Floden" , my cursed Half elf bard bound to only speak in rhymes!