For a limited time I'm offering lifetime access to my Discord server, Mizzo's Dizzo, to the first 150 people who make a one-time payment of $10USD! 🤯 Head over to my Patreon and jump on board: www.patreon.com/MizzoFrizzo
Love the video ideas. If you need another video idea, it be great if you had an attachment that was on your character that you could equip to the weapon. For a normal shooter this might be taking a silencer from your belt and adding it to the gun. What I am the most interest in is if you had a bayonet that was on your character that you could equip to the gun. Then have melee function with the gun. Of course would be even cooler if you could equip the bayonet in your hand and use it as a melee weapon. And if you held the button that would pull the weapon out, it would equip to the gun instead. I am sure you have loadddsss of ideas. Just adding one more :) Either way, thanks for the tutorials.
Hey Mate, can u make a weapon menu, where a player can choose between two weapons and can change the attachments, the second weapon and gadgets? like that from Rainbow Six Siege.
I have a question about setting up the scroll for a third person character when switching to the unarmed state it messes up the left hand ik I believe it's also happening in your project as well but due to it being in first person it's not as noticeable, this was the same issue we had when swapping to the unarmed state in the left hand ik tutorial is there any solution that I can do to easily fix this that you could think of, and thank you again your tutorials have been a tremendous help in helping me better understand Unreal Engine
@Exoterrestrial Maybe try switching LHIK off before the animation and use an anim notify at the right point of the animation to switch it back on...? It's also a good idea to duplicate the animation and tailor a version of it for each weapon (I would do a "switch from" anim and a "switch to" anim for each weapon).
For a limited time I'm offering lifetime access to my Discord server, Mizzo's Dizzo, to the first 150 people who make a one-time payment of $10USD! 🤯 Head over to my Patreon and jump on board:
www.patreon.com/MizzoFrizzo
Love the video ideas. If you need another video idea, it be great if you had an attachment that was on your character that you could equip to the weapon. For a normal shooter this might be taking a silencer from your belt and adding it to the gun. What I am the most interest in is if you had a bayonet that was on your character that you could equip to the gun. Then have melee function with the gun. Of course would be even cooler if you could equip the bayonet in your hand and use it as a melee weapon. And if you held the button that would pull the weapon out, it would equip to the gun instead.
I am sure you have loadddsss of ideas. Just adding one more :) Either way, thanks for the tutorials.
can he read my mind?... much love Lord Mizzo
Thanks for this
@@Vis_Lab You're welcome!
@@PitchforkAcademy I appreciate your work
hey mr.fizzo it will be really good if also tell them how to make them replicated in all ur tutorial
Make every single tutorial replicated? No lol
@@PitchforkAcademy no i mean in ur upcoming tutorials
@@Tahakhan-rg6tp In all my upcoming tutorials?
@@PitchforkAcademy yes perhaps
Hey Mate, can u make a weapon menu, where a player can choose between two weapons and can change the attachments, the second weapon and gadgets? like that from Rainbow Six Siege.
@SixR6s Maybe some day. 🙂
I have a question about setting up the scroll for a third person character when switching to the unarmed state it messes up the left hand ik I believe it's also happening in your project as well but due to it being in first person it's not as noticeable, this was the same issue we had when swapping to the unarmed state in the left hand ik tutorial is there any solution that I can do to easily fix this that you could think of, and thank you again your tutorials have been a tremendous help in helping me better understand Unreal Engine
@Exoterrestrial Maybe try switching LHIK off before the animation and use an anim notify at the right point of the animation to switch it back on...? It's also a good idea to duplicate the animation and tailor a version of it for each weapon (I would do a "switch from" anim and a "switch to" anim for each weapon).
Lord Mizzo, how do you make power ups? consumerables that have species abilities such as a grenade? much love lord.
@Hunt4Glory It really depends how you want your game to work...
@@PitchforkAcademy could you elaborate please?
@Hunt4Glory Building systems is complex, and the details of how you want them to work is important to know how you should go about it....
Im curious how you make floating loot similar to warzone 1 and loot when you die
@@ZOMBERKILLER I'll put it on the list 🙂
@@PitchforkAcademy thank you no video has that
is it possible to limit it to only two weapons? Like in call of duty?
@@JenisixR6 Of course