that siege of annuminas was great, and i Can't wait to see the map the next episode to see what the world now looks like. Hard to believe you are 130 plus turns in and it's only episode 9 and bree is the only dead faction.
I really feel the quality of the ND troops, even with xbows with a great line of sight and pikes holding they burnt through most of my army. Crazy what happens when the AI's are all actually fighting for survival not being passive.
@@epmtotalwar I wonder if you can bribe the dwarves of Khazad Dum into war with the elves so they Take the mountains and you just reclaim them. because a Fighr bewtween your 2 factions would be tedious as 2 walls just push into each other
When you choose Arnor you get access to the Breeland Watchmen units, hobbit units, Greenway units, and Gatekeepers. You then get Rhudar units once Angmar is defeated. Of course Sworn, Cardolan, and Arthedain units. Also the Arthedain regions are pretty good. If I remember correctly they are Bree, Michel Delving, Fornost, Annuminas, Undertowers, Ost Gelon, Barketta, Bar-I-Donyonach, and Ost Sul gets Cardolan/Rhudar/Arthedain. That’s gotta be why ND are so popular you get so many units with either Arnor/RK.
You've reduced the ND to 3 settlements. If they have not been in this position before, they'll be getting a doomstack. You can deal with that. I'd have wanted a peace treaty with the ND and let Angmar deal with all those ND armies and the doomstack. Once you've taken Fennas Drunin, you'll be in range of Imladris. You might want an Erebor to help you out. I look at the reduced sized units after that battle that need to be rebuilt in Barketa. You need an army there to march on the ND settlement up there. You wondered who would be after the Elves on your hit list. Did you forget Angmar? Don't forget to get the general out of Burza Dum. Since you've already queued up that episode, I hope you remembered. I know you want Goblin Town. Just as well you're building up a treasury. You may have to buy it. I like that you are building a fleet, but I do wonder what you'll do with it. I concur that moving on the Dunlendings and Enedwaith is the right thing to do. Things are certainly hotting up.
Angmar is still on the to do list, they are just helping with ND atm, bless their trusting hearts. The fleet is to get rid of that HE navy blockading my ports and then any EW fleets should war break out. ND doomstack is fine to deal with if we have a settlement and a catapult 😁
Make sure to get Gimili out he should be supervising the war against Dunland, the workers should be able to take care of Baz ra dum after all its only an excavation of an ancient vault not like there is some prince of darkness sleeping there.
armourer gives you troops so if you really desperately need troops build as many as you can and throw the laborers in they aren't bad units for a tier one unit.
Yeah, dwarven labourers are the best 'trash tier' infantry in the game by a long way. Elves don't have a trash tier and everything else is so depressingly bad the labourers outclass even some tier 2 units. I still think though that the best trash tier unit is the peasant scouts, you could almost exclusively use them in a rohan campaign as your cav and be perfectly fine.
Hi, in order to arrive the troops for reclaiming the Buzra-drum from Erbor and Khazad-dum you need to have diplomats and talk with them in there capital , i have waiting for the troops 20 turns and only after send a diplomat and talked with them i received the troops PS i was already allied with them
@@epmtotalwar if you open the tab with the faction information where it is described the script it is mention that you need to talk with Erbor and Kazadum In order to send the help, only after I read that I have send the diplomats to them,and then the armies has arrived
I wonder if the Balrog stack will move out of buzra dum after they take it. I feel like a spawned Independent stack with a general will behave different than standard Independent AI
I am still satisfied with vanilla dac and can still get enjoyment out of it. When this enjoyment stops I'll consider submods. Beyond that, EUR removes weaknesses from factions by filling holes in rosters. The holes in a roster are what make a faction unique since you have to change your playstyle depending on the race you are playing. This leads to varying playstyles that in turn keep each campaign feeling more different than similar. I know there are some other features of EUR that might be enticing but for now I'm not prepared to lose faction uniqueness for a few extra bells and whistles.
Yeah EoP is all fixes and no "balance" I believe. Does it implement the guild points fix aswell? I'd hate to see you play Arnor or Bree with buggued guilds, these factions have the most varied selection and important starting settlements; and Bree without a merchant's guild headquarters would be terribly sad. These 2 things would be great for quality of life(play).
I haven't taken any off him. Gor still has the two he received, I cannot shift them and the reforged Narsil was automatically given to the faction heir. Just feels like the code isn't tidy enough on it.
You know you’re a battle master when you can do this much work with Tier 1 units still at turn 120. Bravo sir
@12:13 the instant kill on Dunedain scouts was 👌🏻 dwarven catapults are reason enough to play as dwarves
Great fun.
Amazing episode!
that siege of annuminas was great, and i Can't wait to see the map the next episode to see what the world now looks like. Hard to believe you are 130 plus turns in and it's only episode 9 and bree is the only dead faction.
I really feel the quality of the ND troops, even with xbows with a great line of sight and pikes holding they burnt through most of my army.
Crazy what happens when the AI's are all actually fighting for survival not being passive.
@@epmtotalwar I wonder if you can bribe the dwarves of Khazad Dum into war with the elves so they Take the mountains and you just reclaim them. because a Fighr bewtween your 2 factions would be tedious as 2 walls just push into each other
@@zachbova9935 Kinda sounds like the type of fight I've been waiting for. Limited archers and the walls grinding against each other.
@@epmtotalwar i'd recommend getting at least 2 catapults per stack for that occasion
When you choose Arnor you get access to the Breeland Watchmen units, hobbit units, Greenway units, and Gatekeepers. You then get Rhudar units once Angmar is defeated. Of course Sworn, Cardolan, and Arthedain units. Also the Arthedain regions are pretty good. If I remember correctly they are Bree, Michel Delving, Fornost, Annuminas, Undertowers, Ost Gelon, Barketta, Bar-I-Donyonach, and Ost Sul gets Cardolan/Rhudar/Arthedain. That’s gotta be why ND are so popular you get so many units with either Arnor/RK.
I thought there was only 4 Arthedain regions to get the elite foot and horse knights.
@ I was watching Ligzid and his Arnor campaign and remember seeing more than four Arthedain settlements.
You've reduced the ND to 3 settlements. If they have not been in this position before, they'll be getting a doomstack. You can deal with that. I'd have wanted a peace treaty with the ND and let Angmar deal with all those ND armies and the doomstack. Once you've taken Fennas Drunin, you'll be in range of Imladris. You might want an Erebor to help you out. I look at the reduced sized units after that battle that need to be rebuilt in Barketa. You need an army there to march on the ND settlement up there. You wondered who would be after the Elves on your hit list. Did you forget Angmar?
Don't forget to get the general out of Burza Dum. Since you've already queued up that episode, I hope you remembered. I know you want Goblin Town. Just as well you're building up a treasury. You may have to buy it.
I like that you are building a fleet, but I do wonder what you'll do with it. I concur that moving on the Dunlendings and Enedwaith is the right thing to do. Things are certainly hotting up.
Angmar is still on the to do list, they are just helping with ND atm, bless their trusting hearts. The fleet is to get rid of that HE navy blockading my ports and then any EW fleets should war break out. ND doomstack is fine to deal with if we have a settlement and a catapult 😁
Imagine if there was a catapult in Annuminas
I don't really have to, I've experienced the many war crimes of catapults this campaign.
@@epmtotalwar war crimes? You never signed the Imladris Convention. Also Catipults are just so fun to use and watch.
Make sure to get Gimili out he should be supervising the war against Dunland, the workers should be able to take care of Baz ra dum after all its only an excavation of an ancient vault not like there is some prince of darkness sleeping there.
Since when has excavating ancient tombs and chambers ever caused any harm?
@@epmtotalwar agreed it got Gor so much power what could possibly go wrong?
armourer gives you troops so if you really desperately need troops build as many as you can and throw the laborers in they aren't bad units for a tier one unit.
Yeah, dwarven labourers are the best 'trash tier' infantry in the game by a long way. Elves don't have a trash tier and everything else is so depressingly bad the labourers outclass even some tier 2 units. I still think though that the best trash tier unit is the peasant scouts, you could almost exclusively use them in a rohan campaign as your cav and be perfectly fine.
@@epmtotalwar Cav is OP as expected.
Hi, in order to arrive the troops for reclaiming the Buzra-drum from Erbor and Khazad-dum you need to have diplomats and talk with them in there capital , i have waiting for the troops 20 turns and only after send a diplomat and talked with them i received the troops PS i was already allied with them
Did you get a message telling you to send the diplomats?
@@epmtotalwar if you open the tab with the faction information where it is described the script it is mention that you need to talk with Erbor and Kazadum In order to send the help, only after I read that I have send the diplomats to them,and then the armies has arrived
I wonder if the Balrog stack will move out of buzra dum after they take it. I feel like a spawned Independent stack with a general will behave different than standard Independent AI
They shouldn't, I don't think it's in the coding for them to leave the region.
I'm curious why aren't you playing EUR but standard version of DAC?
I am still satisfied with vanilla dac and can still get enjoyment out of it. When this enjoyment stops I'll consider submods. Beyond that, EUR removes weaknesses from factions by filling holes in rosters. The holes in a roster are what make a faction unique since you have to change your playstyle depending on the race you are playing. This leads to varying playstyles that in turn keep each campaign feeling more different than similar. I know there are some other features of EUR that might be enticing but for now I'm not prepared to lose faction uniqueness for a few extra bells and whistles.
@@epmtotalwar You should at the very least get the ancillary limit and bodyguard replenishment fix from the EoP
Yeah EoP is all fixes and no "balance" I believe. Does it implement the guild points fix aswell?
I'd hate to see you play Arnor or Bree with buggued guilds, these factions have the most varied selection and important starting settlements; and Bree without a merchant's guild headquarters would be terribly sad.
These 2 things would be great for quality of life(play).
could it be cause you gave the other relics away ,is he meant to have all 3?
I haven't taken any off him. Gor still has the two he received, I cannot shift them and the reforged Narsil was automatically given to the faction heir. Just feels like the code isn't tidy enough on it.