They need a quick play protects your musket, and can't be negated, maybe something like a silent sword slash, 1500 boost becomes unaffected and can't negated .
@@milesandrews6711 starfire/kid/caspar are supposed to be your turn 1 "big" plays, but the deck has no way of consistently getting to them other than praying to draw them and a good ratio of spells/traps that are usable on turn 1
I love how coder made this video advertising him blowing 4K gems on a bad deck in the title and then on stream later the same day TSX1 spent $700 on a blue-eyes deck. He refused to be shown up
Runick musket is probably the best way to play musket atm. Just cause the runick spells can trigger your muskets and the draw power helps a lot. Plus the muskets can chain block for runick so its pretty nice.
@@claire6452 I've still slapped Swordsoul, Branded Despia and pure Runicks, plus back row heavy decks like Labrynth or Eldlich activate my effects for me. Is it less consistent than pure? Yeah, but it also has the better plays to make up for it, and it generates card advantage like crazy. Normal Runicks can't deal with things like cosmic cyclone while this variant can, plus you still go into link plays and allows you to chain block which Runick really needs.
A good musket build is runick musket...it does exactly what you want. And sure, it's runick, but for once, it's not bad or floodgate turbo. Control deck as you aren't otking at all even normally, and runick is free stuff with muskets.
@@adrisedona there's no issue most often because you run also monster gates, you can draw into it via fountain, tribute off the monster in the emz, mill and summon another musket all while gaining advantage
@@giorgiostegher5504 Thats actually really smart. It also would help with their normal summon dependency since now you have a way to special a main deck musket without getting solemn'ed.
Runick Musketeer is definitely a way better way to build it. The going second build is not good anymore cause of meta shifting. Eventually, you can also play Eldlich Musketeer, but to each their own. Runick version is busted
You gotta play at least 1 master mind and wild in a pure musket, as master mind can be summoned off of max and allows you to draw for each musket spell/trap used on your opponent's turn and wild let's you shuffle extra copies of stuff in gy to draw 1 to maximize the long game. Honestly should play runick with muskets as both cover each other's weaknesses and have INSANE grinding when it pops off
I like musket runick control. Bit of a clash between max and runick summons, but otherwise I like how runick covers for a monster drought, while musket gives runick board presence. Definitely not op but I find it more fun than straight runick
And here I was considering making a musket deck after seeing a pretty good demo of its board control with handtraps. Guess if I wanna play that kind of control I may as well play Traptrix honestly
Idk if anyone noticed but there was sunlight at the beginning of this video and at the end it was night time. Did this man play yugioh all day while losing soo many duels until he won at the end ??
Yall just doin it wrong. Tech in a photon lead or two and that helps you get around your normal summon getting negated and starts a combo string depending on which names you start with. My pure musket version dunks runik at a decent rate and does good into Swordsoul and Despia if you go first and have a decent hand. It's still Rogue by a long shot but it isn't bad if you run it right🤣
When I first bought Muskets irl i realised they can't work alone so I just added a Dogmatika engine with winda and 3 link in to the vrains, 3 dark ruler no more, for my quick boss monster to spawn in I added BLS of Chaos and I always started on the 2nd turn. This deck worked when I was using it against Tearlaments at the end of 2022
I am 100% sure the twin player just didnt know how to play against musket because basically the same thing happened to me first time I faced musket with twins
I remember hearing “magical musketeer”, getting excited, making the deck, and then being incredibly disappointed. I could have sworn it was better…or something…
I mean to be fair coder when your decklist is causing you to only draw spells and traps you might wanna go back to the drawing board. I made this deck a while back and it helps to run stuff like imperm since you can trigger your monster effects while also negating your opponent
I love muskets, I think they're so cool, but I have to be honest and admit they are just played as an addition to runic. Basically giving you some extra value for your runic cards. You only run 3 or 4 of the spell/traps, and about 7 of the monsters. I wish they could be played pure, but it's basically torturing yourself trying to do that
Honestly my problem with musket is that if you had a hand that is only Monsters or a hand of only Musket spells and traps your screwed. Muskets spells and traps can't be played without a musket monster and vice versa you can't activate musket effects without spells and traps. If the monsters had effects that activate on summon as well as when a spell or trap activated then Musket would probably be more playable.
I recently wasted 3k gems building magical musketeers cause i thought that even if they are powercrept i can just combine them with runick but then i found the hard way that that deck is even worse than pure mm. Now I am coping that I can combine MMs with labrynth (they have to do with traps and also summon fiends) but this might cost me like 3k more gems
I would like to see a high tier dragunity deck, cuz you said it was supposed to be hard to pilot but it’s what I play and it doesn’t feel hard so I figured I might’ve missed something. It’s an otk deck if I go second or I can set up a negate if I go first. Can use dragon ravine to put one or two dragunity tuners in grave, specifically phalanx or couse. Then special summon legatus or normal summon dux and equip couse from grave. Or normal senatus pitch another couse/phalanx to equip couse from deck. Summon the equipped couse and make the level 8 Barcha. Barcha equip all three tuners from grave, phalanx’s and couse’s. They can all special summon from equip, link 2 of them to make romulus and find divine lance. Then with the level 8 synchro and level 2 tuner make Ascalon. Ascalon can banish their board, then activate divine lance buffing him to 4K attack and equip brandistock from deck which lets it attack twice. With no monsters left and 2x4k that’s a one turn kill. There’s also Remus which finds the ravine and can special from gy if I need to link into Romulus for the lance. If going first do all that but make Areadbhair instead of ascalon using vajrayana instead of Barcha for a negate. Or use Barcha to also make Romulus and find whirlwind or oubliette as extra interaction
MM is good if your combine with runick. Pure MM is not good. MM is very hard to play as it is control deck and sometime aggro deck player may have hard times to play with control deck. Control deck require your to control players according to your way aka floodgate like Gravekeeper, secret village of spellcasters lockdown or disrupt opponent as often as possible like traptrick, MM runick and labyrinth or both like dinomorphia and Eldlich. It required more practice except the floodgate control varriant in order your control through match since control deck most of them unable to do OTK unlike aggro deck can do.
You mustn't play that many handtraps and cards, that don't belong to the Archetype. I play almmost pure Musketeer and also the level 8 once. You only have like 12 Muskets in your deck. Of course you won't draw the Musketeer monsters. Play 1 copy of Maxx C and Ash, and don't play the pots of desires, extravagances and properities, because you need all cards in your deck and extra deck and not banished face-down. Build in some other draw engines. Musketeer is a really cool deck and makes fun. I can't, if it can keep up with the decks nowadays, but they really can surprise, IF they are played in the way they should be. And yes, I play "Wild" once in my deck. I won against the Nekroz Dogmatika deck of my brother. I would really advise you to build almost "pure" decks more often (pure = archetype-only). But that only as a tipp. And there was someone in the chat, who said Dragunity... Yes I love that deck, but you have to decide, if you wanna play pure or with cards, which lead to a 4 negates board. Therefore a RUclipsr has good deck profiles, but I don't know, if I can say his name here. Have a nice Sunday.
Had I been there I would have suggested Infernoids after he asked for a deck that's topped at some point int the last few years because while I can't remember if they've actually topped, I do recall they became pretty viable at some point in a TCG format a few years ago sometime around when Drytron got good or just before.
I still don't understand how its possible to combo off of Magical Musk. Like new supports to special summon themselves or gy effects like anything that isnt ns then link to max
Coder. Let me tell you something. Magical Muskets is that deck I tried out for 1 season and starting with the pure basics of the deck first, Muskets are ridiculouslness if played properly.
Honestly MM is not that expensive as a deck, but god won't save you if your monster gets negated
Praying for link into the vrains soon. Cards great in muskets
Or just play runick
@@zz_boo Or just don't play the game
@@zz_boo cringe
Me: I summon Magical Musketeer Caspar and pass!
Opponent at mp1: *Infinite Impermanence*
Me: Understandable, have a nice day
RUclips frogs will never know that selecting a deck took literally 2 and a half hours
MM needs a quick play that allows you to reveal a muskeeter monster in your hand and its effect becomes the quick play's effect
MM needs a card that adds MM monster, because it has potencial
They need a quick play protects your musket, and can't be negated, maybe something like a silent sword slash, 1500 boost becomes unaffected and can't negated .
@@wiewio8035 MM needs a turn 1 play that isn't just normal summon 1 monster pass
@@milesandrews6711 starfire/kid/caspar are supposed to be your turn 1 "big" plays, but the deck has no way of consistently getting to them other than praying to draw them and a good ratio of spells/traps that are usable on turn 1
@@wiewio8035 even ice barriers have their RotA
I love how coder made this video advertising him blowing 4K gems on a bad deck in the title and then on stream later the same day TSX1 spent $700 on a blue-eyes deck. He refused to be shown up
700 bucks?
How?
@@FA-nd9ukmaybe going for that full royal deck
"Biggest waste of 4k gems"
*me staring at my musketeer list*
But they're shinyyyy
Pair them with Runicks, they go really well together.
@@virulenthunter3017 You have opened my eyes. Thank you this deck is based
Runick musket is probably the best way to play musket atm. Just cause the runick spells can trigger your muskets and the draw power helps a lot. Plus the muskets can chain block for runick so its pretty nice.
And it's still the worst version of Runick so ...
@@claire6452 I've still slapped Swordsoul, Branded Despia and pure Runicks, plus back row heavy decks like Labrynth or Eldlich activate my effects for me.
Is it less consistent than pure? Yeah, but it also has the better plays to make up for it, and it generates card advantage like crazy. Normal Runicks can't deal with things like cosmic cyclone while this variant can, plus you still go into link plays and allows you to chain block which Runick really needs.
@@claire6452but the more fun version.
@@virulenthunter3017 I am interested. What does you rlist look like? Have you considered Snake Eye for the future?
Welcome to muskets, you can run 20 monsters and never see any of them
relatable
And you will never know why 😂
Not even Weather Painters struggle THIS hard. And at least those actually have a win condition.
@@joanaguayoplanell4912Weather Painters definitely take non engine but the second they live a turn they pop off. Nowhere near as bad as Muskets lol.
They're the next Zoodiac, trust me.
Atte: A friend of mine who plays Musketeers everyday and still lose when her normal summ is negated
Incorrect
@@shortbread9518 found the friend :P
crusadia had the same issue, it sucks honestly
Chat: suggests the sauce.
Coder: "Good ideas"
Also Coder: *Builds shitty deck.
"OMG THIS DECK IS UMPLAYABLE!"
3:34 My guy, pump up that Sonic Frontiers music, it bops.
A good musket build is runick musket...it does exactly what you want. And sure, it's runick, but for once, it's not bad or floodgate turbo. Control deck as you aren't otking at all even normally, and runick is free stuff with muskets.
The only "problem" I see is having to choose between summoning Max or a runick monster
@@adrisedona there's no issue most often because you run also monster gates, you can draw into it via fountain, tribute off the monster in the emz, mill and summon another musket all while gaining advantage
@@giorgiostegher5504 Thats actually really smart. It also would help with their normal summon dependency since now you have a way to special a main deck musket without getting solemn'ed.
@@adrisedona also hugin and the others link off into a link one that gives an arrow for MAX so there is always an option for both
You could run ultimate slayer and super poly , so you can poly the fusion, and play the predaplant monster that searches the super poly
i've seen a magical musketeer labryinth at a ycs, looked dope!
After playing crusadia with the 15 ish names in deck, I feel the pain of not getting a monster in hand
if arboria was a psychic and not a warrior we could use E-Tele... (she looks more like a psychic monster than fucking Maximums wtf konami?)
Runick Musketeer is definitely a way better way to build it. The going second build is not good anymore cause of meta shifting. Eventually, you can also play Eldlich Musketeer, but to each their own. Runick version is busted
there is a reason why at first people thought musket is crazy and then played a singular game with it
You gotta play at least 1 master mind and wild in a pure musket, as master mind can be summoned off of max and allows you to draw for each musket spell/trap used on your opponent's turn and wild let's you shuffle extra copies of stuff in gy to draw 1 to maximize the long game. Honestly should play runick with muskets as both cover each other's weaknesses and have INSANE grinding when it pops off
17:30 It sounds like Ruggles is trying to tell him to use Floodgates with Musketeers and it’s the funniest thing I’ve heard all day.
the way that Evil Twin player played was depressing
I love this deck but unfortunately it's missing a lot of support the deck pretty much looses to a negate which is kinda sad
if they pop your normal summon with anything you just lose
Pair it with Runick, it covers the MM's weaknesses and becomes a menace.
@@virulenthunter3017 i tried it and ended up bricking a lot more than it was worth it tbh
I like musket runick control. Bit of a clash between max and runick summons, but otherwise I like how runick covers for a monster drought, while musket gives runick board presence. Definitely not op but I find it more fun than straight runick
Gravity controller helps with that
MM is great as long as you also play the entire runick engine.
MM isn't an easy road to diamond. Definitely needs an excellent pilot
Triamids have been super fun in the theme event
I loved this deck in duel links but it just seems so bad anywhere else what kinda list you running if you don’t mind me asking
And here I was considering making a musket deck after seeing a pretty good demo of its board control with handtraps. Guess if I wanna play that kind of control I may as well play Traptrix honestly
Only Coder could unironically say "Libromancer doesn't do anything" and then look at S-Force.
Bro that transition where he went from saying “EZ chat” to “this deck is so shit” had me dead at work 😂😂
My man said dinos is too expensive then proceeded to spend 4k gems on muskets😭😭😭
The cold sweat I felt seeing this thumbnail after opening Magical Musketeer packs.
Idk if anyone noticed but there was sunlight at the beginning of this video and at the end it was night time. Did this man play yugioh all day while losing soo many duels until he won at the end ??
Runick Musket is insane draw power
Time for Coder to make a dual avatar deck
Yall just doin it wrong. Tech in a photon lead or two and that helps you get around your normal summon getting negated and starts a combo string depending on which names you start with. My pure musket version dunks runik at a decent rate and does good into Swordsoul and Despia if you go first and have a decent hand. It's still Rogue by a long shot but it isn't bad if you run it right🤣
Amazement Magical muskets , labyrinth muskets...tbh you're insane for going pure....I respect it
Coder was holding a lot of ammo cards in his duels, except all the gunners were out for drinks.
as a former musket player i can confidently you, you either draw all monsters or all traps and spells. guaranteed
libromancer is very playable, you just use a mathmech engine, Fire is a level 4 Cyberse
When I first bought Muskets irl i realised they can't work alone so I just added a Dogmatika engine with winda and 3 link in to the vrains, 3 dark ruler no more, for my quick boss monster to spawn in I added BLS of Chaos and I always started on the 2nd turn. This deck worked when I was using it against Tearlaments at the end of 2022
if you're indecisive, just use one of the Drytron/Megalith/Cyber Angel pile. 60 cards pushed to the limit with only 2 Grass.
I am 100% sure the twin player just didnt know how to play against musket because basically the same thing happened to me first time I faced musket with twins
I remember hearing “magical musketeer”, getting excited, making the deck, and then being incredibly disappointed.
I could have sworn it was better…or something…
Runicks help cover the weakness of the deck and it becomes an absolute menace.
musket is good with ties of the brotheran, and toon tables to get off the monsters effs.
I mean to be fair coder when your decklist is causing you to only draw spells and traps you might wanna go back to the drawing board. I made this deck a while back and it helps to run stuff like imperm since you can trigger your monster effects while also negating your opponent
Play blind second with Parallel Exceed to otk with Utopia Double
Runick Musketeer is pretty decent
Nadir will enjoy seeing all the Farfa and Scarm he's pulling
Ok, muskets are good and all, but s-force could've been the most based deck
Maybe dont go second with the going first deck
I just remember that Mekk-Knight Musket list that only failed to make day 2 of a giant YCS because of a weird technicality (not winrate).
i think you need to play 3 upstar goblin for the deck , i face it a few times and they always trigger muskets effects with that card
we have runic at home
Runic at home :
if you think this game is not predatory imagine this happening to a f2p player
I love muskets, I think they're so cool, but I have to be honest and admit they are just played as an addition to runic. Basically giving you some extra value for your runic cards. You only run 3 or 4 of the spell/traps, and about 7 of the monsters. I wish they could be played pure, but it's basically torturing yourself trying to do that
Honestly my problem with musket is that if you had a hand that is only Monsters or a hand of only Musket spells and traps your screwed. Muskets spells and traps can't be played without a musket monster and vice versa you can't activate musket effects without spells and traps. If the monsters had effects that activate on summon as well as when a spell or trap activated then Musket would probably be more playable.
15:40 Oustanding move.
I recently wasted 3k gems building magical musketeers cause i thought that even if they are powercrept i can just combine them with runick but then i found the hard way that that deck is even worse than pure mm. Now I am coping that I can combine MMs with labrynth (they have to do with traps and also summon fiends) but this might cost me like 3k more gems
MM labrynth is good
Literally my exact luck playing Weather Painters lately, all spells and traps, no monsters...
I understand the musket pain, I just really like the cards and find it cool combining it with other archetypes
I give an idea for videos : try to form budget decks , and use those , so they are also useful for those who can not afford too expensive decks
My feet is in pain and now i'm giggling like a maniac lmao
Watching coder suffer is fun
LMAO he delete the deck
Isnt there a video already uploaded of him regretting this deck? Are we getting the origin story lol
so close from coder picking ogdoadic variants and yet so far :(
You're gonna cry once Link into the Vrains comes out
I'd love to see you do Vampires some time.
Spent 200$ on gems 2 weeks ago, the following week accidentally deleted all my URs and Royals because Konami does not have a card locking system
Hey, at least you got the deck. I wasted 4000 on plants and pulled 0 of the needed URs
as a main magical muskets i think you could done better for a deck try add table of the toons to get free activation
Muskets are an interesting archetype and Max reads crazy. Thats about it though lmao.
Magick musket eldlich isn't bad, eldlich basically plays itself, and magic musket just supports it essentially.
10:55 best part, made me laugh my ass off and on
Coder realizing why this deck is utter garbage even in Duel Links
Musket Runick a rlly good build, all ur traps wreck the mirror
Magical musket + dogmatika or magical musket + runic are way more playable than what you built here
I would like to see a high tier dragunity deck, cuz you said it was supposed to be hard to pilot but it’s what I play and it doesn’t feel hard so I figured I might’ve missed something.
It’s an otk deck if I go second or I can set up a negate if I go first.
Can use dragon ravine to put one or two dragunity tuners in grave, specifically phalanx or couse. Then special summon legatus or normal summon dux and equip couse from grave. Or normal senatus pitch another couse/phalanx to equip couse from deck. Summon the equipped couse and make the level 8 Barcha. Barcha equip all three tuners from grave, phalanx’s and couse’s. They can all special summon from equip, link 2 of them to make romulus and find divine lance. Then with the level 8 synchro and level 2 tuner make Ascalon. Ascalon can banish their board, then activate divine lance buffing him to 4K attack and equip brandistock from deck which lets it attack twice. With no monsters left and 2x4k that’s a one turn kill. There’s also Remus which finds the ravine and can special from gy if I need to link into Romulus for the lance.
If going first do all that but make Areadbhair instead of ascalon using vajrayana instead of Barcha for a negate. Or use Barcha to also make Romulus and find whirlwind or oubliette as extra interaction
You win when max resolves, you lose when max does not resolve.
Thanks, Coder. I thought about pulling for Cherubini and maybe accidentally build Muskets. I'll just craft it...
There's one I'm thinking about trying what magical musketeers & Labyrinth
Oh man now I want Coder playing S-Force
They're a great free to play deck on duel links, also they have skills for the brick issue.
i'm no MM pro but even i know those ratios are way off.
also it works much better with runick.
Coder makes a 10+ minute video?? Sign me up
Wait till dear note gets to MD, i know there's a freaking cobo with musket PUNK
MM is good if your combine with runick. Pure MM is not good. MM is very hard to play as it is control deck and sometime aggro deck player may have hard times to play with control deck. Control deck require your to control players according to your way aka floodgate like Gravekeeper, secret village of spellcasters lockdown or disrupt opponent as often as possible like traptrick, MM runick and labyrinth or both like dinomorphia and Eldlich. It required more practice except the floodgate control varriant in order your control through match since control deck most of them unable to do OTK unlike aggro deck can do.
Why didn't you use ties of the breathran because you cane use the monsters effect then bring out more muskets
You mustn't play that many handtraps and cards, that don't belong to the Archetype. I play almmost pure Musketeer and also the level 8 once. You only have like 12 Muskets in your deck. Of course you won't draw the Musketeer monsters. Play 1 copy of Maxx C and Ash, and don't play the pots of desires, extravagances and properities, because you need all cards in your deck and extra deck and not banished face-down. Build in some other draw engines. Musketeer is a really cool deck and makes fun. I can't, if it can keep up with the decks nowadays, but they really can surprise, IF they are played in the way they should be. And yes, I play "Wild" once in my deck. I won against the Nekroz Dogmatika deck of my brother. I would really advise you to build almost "pure" decks more often (pure = archetype-only). But that only as a tipp. And there was someone in the chat, who said Dragunity... Yes I love that deck, but you have to decide, if you wanna play pure or with cards, which lead to a 4 negates board. Therefore a RUclipsr has good deck profiles, but I don't know, if I can say his name here. Have a nice Sunday.
Runick MM or Runick Amazement is the play, its just my opinion.
That's why you play Runick Musket Coder
We were so close to coder playing SNEK therion... SO CLOSE, but still a good quality video, Also he could try to use runick to base the deck
Gladiator beast is a greak deck but 1 ash shuts it down sadly
at least they can use Tri-Brigade monsters and go for link plays
smh didnt even play triple upstart goblin
The ratio with magical musket i see is play sets of the level 3s and one star fire and running ties if the brethren.
Had I been there I would have suggested Infernoids after he asked for a deck that's topped at some point int the last few years because while I can't remember if they've actually topped, I do recall they became pretty viable at some point in a TCG format a few years ago sometime around when Drytron got good or just before.
infernoid is very fragile I love the deck to death but ash is the bane of our existence
They got a few back in 2017, 60 card infernoid zoodiac with grass won US nats that year I think
I still don't understand how its possible to combo off of Magical Musk. Like new supports to special summon themselves or gy effects like anything that isnt ns then link to max
I still have yet to give up on my Muskets. They’re still jank and fun
Mistake #1: going 1st with a blind 2nd deck 😂
Coder. Let me tell you something. Magical Muskets is that deck I tried out for 1 season and starting with the pure basics of the deck first, Muskets are ridiculouslness if played properly.
Second time that show the true power of Max-c!
Not it ability to draw many cards, the lame way. Normal summon to attack for game? Chad way
6 months late, but Link into the Vrains! Is a good card for them. 1 card Max without wasting a normal summon.
If you ever have more than one single spell in your deck then the game only draws spells
You can make 6 material AA zuse with MM using DDD monsters
Tbh this is the same reason I stopped playing branded. I just would draw all the wrong cards and dismantled them to go on the final sigma grind