One of my favorite charachters I ever DMed for was a Paladin with a Giant Otter mount. The player role played the otter so well and so much, the story became "The legend of Tag the Otter, chosen scion of the god Realis.... and his trusty half elf rider!" I love this game.
In the Underdark: Boots has always been a bard. In Ringwell after picking up two pre-owned evil magic items and being resurrected by Asmodeus: Boots has always been an evil bard. In the future: Boots has always been a Big Bad Evil Guy.
MCDM, the political intrigue is great. Just please, I'm begging you, don't drag real-world politics into the stream. I come here to get away from all that.
I used to be confused as to how the Surprise mechanism differed from a Surprise round. I've realized that the distinction is that once a surprised character's turn has come up in initiative, they are no longer surprised and can take reactions as normal. Therefore if a character is surprised, but rolled a great initiative, they would go early, no longer be surprised, and get to make a reaction against a trigger that happens later in the same round. The character is not helpless for the whole round -- only until their turn has passed and the Surprised condition no longer applies. If anyone is interested. It should go without saying that anyone can run the game however they want. As usual, the episode was awesome. I'm really loving what y'all are doing.
How fortunate I just got caught up about an hour before you uploaded this episode. I love having the chain on while I paint miniatures for my campaign.
For the expresion of "This might be above my paygrade", how about "This might need finer steel than mine", since riojan lords seem to have so much in common with spanish nobility during the 16th and 17th centuries and seem to put so much value on honor and resolving fights with a sword duel?
Only if you're using hit dice everyday... I'd consider that a way to reinforce needing time to fully recuperate naturally, but if you're playing a long campaign where you're going full tilt every day, then yeah, that'd be a hard stopping point.
Yay! Focused TNT Time!! A solid three minute block o’ funny. Been waiting for a chunk of his wit for a bit. “What’d ya see?”••”Yes, the good looking one.”••”Get in Fool, we gotta go!”••”Well, specifically your ring, but you can come along.”••”Are you packing right now?”••”You look fine...I know my stuff.” Thank you for the smiles and laughs, Tom.
Putting on my "rules traditionalist" hat, I don't think that's how Faerie Fire works - the spell makes an explicit distinction between a 20-ft cube and a 10-ft radius. The "when the spell is cast" clause, together with the "For the duration" seems to pretty strongly indicate that the 10-ft light should move with the creature. Similarly, if new objects/creatures were to enter the original 20-ft cube, they would *not* be newly illuminated. A minor thing, I know, great content regardless!
Flynn Curtis -and then one would just be playing D&D instead of Adventurers League Legally Tedious D&D. What would we do? (Anything we want). You two enjoy your Tables and your Joy.
Loving the watching the game unfold, my guess is that a certain B passed his CHA Save and the MK has had a bad day... But as usual I may be incorrect... Just wish the stream wasn't at 03:00 where I live but I am happy it appears on Friday. But, I think its good to watch it at 1.25 speed, which you can't do live, it slows me down and increases the drama but that's just a personal preference.
Sappers also can and, to my knowledge, did dig tunnels to let a warparty inside to assist a siege in that manner. Open gates, neutralise defensive measures or the like...
surprise is condition in 5e, you will not do anything other than just to get out of that condition in the 1st round. The change is important for assassin subclass or bugbear race because even if you jump someone and have surprise on them if you roll really bad in initiative you will not get the assassinate
Seems like, the Black Iron group might have wishes to burn, why not use them to bust out the double agent? Have Angel have a known Chain operative let slip to a known Black Iron operative that they have an agent in captivity, though not well guarded, imply that they'll soon get what they want from her to set the ticking clock. Then either let the mole continue their work as a contact for the Chain, or ambush the extraction party after she's been freed for extra credit.
I used to use that rule where PCs cannot use their skills on other PCs but I dropped it ages ago for three reasons: a) Not all players are as skilled socially as their characters, b) Not all players RP their character stats where such a character would be convinced, and c) having run public events I've run into players who just want to throw a monkey wrench into the works as a meta-decision to cause problems for the entire group
I don't understand why people care about Lars writing his character's speeches out. If you have a week to figure out what you're gonna say it's only natural. Personally I don't have to do it because I just naturally know how my characters react to basically any given situation,but everyone doesn't have that kind of instinct when it comes to roleplaying.
It was brilliant, I loved the fact he could come up with a response and think about it and use a week to his advantage because that reflects what happens in D&D in real life- like all the time. It's a game, Lars was lucky to get that time to respond, Matt could have easily said "Roll initiative" and stopped it there
@@sillyking1991 Or bottomfeeders like yourself could stop trying to police other people's opinions and the whole world would be happier, how bout that.
Gossa Mera Well now, that was quite defensive and hypocritical. It was Lars’ opinion that he should write the words he chose to write. It was also his opinion that it should be delivered as he chose. Maybe you should endeavor to not be a grammar school name calling pot to imagined kettles. Gaze into that mirror, and in between reciting and emoting your lines, come to know the Truth. How (a)bout that (?) Cheers, me thinks.
Anna's shady, she pushed for King to take the Rod from Boots when he obviously wanted it then asked to attune to it. It was clear when she started saying that stuff last episode she wanted the Rod.
I know I'm late to the party, but Zee recently explained surprise in this video. ruclips.net/video/oLzL3IBIhPo/видео.html One commentor suggested what Matt suggests in this episode, that surprise in 5e should just be considered a condition that lasts till the end of your first turn. So you can't take any action till your first turn in combat, but as soon as your turn is over, the condition ends and you can react. I play Pathfinder, so I'm not sure how a surprise round worked in earlier versions of d&d, but in Pathfinder 1 a surprise round meant that if you were surprised, you couldn't act and were flat-footed until the round was over (till back at the top of the initiative order). If you weren't surprised, you could use a standard action or a move action but not both, plus any free actions. Attacks of opportunity in surprise rounds aren't covered that I can see. So this does end up being a little different - 5e has surprise turns rather than surprise rounds.
I'm making a call before I see the results -- I think adding fatigue for every time a character goes unconscious is going to slow down the game a _lot_ and clog it up with excessive random encounters in an effort to prevent excessive rest. But the alternative to excessive rest is dying, so... it's just going to slog things badly. I may be wrong. I even hope I'm wrong. But that's my called shot.
I don't think the rule is that bad. My first DM had a rule where if you went down you would not get up instantly just by recovering hit points. You'd be stabilized and had to wait for 10 minutes before you came to. That meant that simply going to 0 was a big deal,as it should be. As radical as that rule might seem to be the alternative of playing whack-a-mole with PCs is just ridiculous.
Now if the rule was that you gained a level of exhaustion which only lasts for a short duration, say a minute, I could understand that. It makes life really suck for the rest of that battle, but it shouldn't have a long tail.
Another possibility is each time you go down between long rests you incur an automatic, cumulative death throw. Playing whack-a-mole three times in a day just means your body can't take the strain any more and you die as soon as you hit 0 again.
I don't get why none of them remember the problem is very, very temporary... as soon as they are done in there, it doesn't matter at all who knows what... Rope and a few hours is the solution. They keep acting like the location matters once the wards are removed, when it becomes an empty, worthless ruin... even if they decided to restore the seals, the memory of the place is removed from the timescape. It literally does not matter who knows what after the mission is complete.
anyone else think Angel needs a promotion? He is basically a spymaster and is in control of all the info dumps. Maybe Buts should get the promotion as well.
Asmodeus isn't really the Chaos and Destruction type. He's Lawful Evil. He likes things orderly and hierarchical. He just wants to be at the very top of that hierarchy and will do everything to get there. That's my interpretation of him anyways.
Sometimes it seems that Anna is playing as if Judge might have some internal conflict, and that there might be some unexposed backstory plot line coming up. So, that may be it.
I know it was for dramatic purposes but the MK shrugging off every attempt to track it felt really heavy-handed at the end there. First faerie fire worked, then it stopped working because of a misunderstanding of how the spell works. Then, when chat clarifies how the spell works the response is "Maybe, but not for this thing". Even in the case that faerie fire didn't work because the MK was inside Copper it shouldn't have been visible briefly as it was. Then the ruling on the MK goes from "Is this a humanoid? Yeah" to "It is technically not technically a humanoid" as soon as someone tries to immobilize it. And then Judge's seal ceases to work as soon as the MK needs to be invisible again. It just felt like there was nothing the players could do to prevent the session from ending in the predetermined state. I understand from the DM's perspective because it sets up a cool interaction but as a player I'd feel frustrated if the efforts of the party were hand-waved away for the sake of the story.
It is humanoid shaped but is probably an abberation by definition, which is what the spell Hold Person needs to know. There is a big difference as the spell Hold Monster covers everything else and is higher level. Matt seems to have a separation of Magic and Psionics in his world and my gut feeling is that the MK being hidden isn't related to any sight based magic but instead mind effecting psionics. I have a strong suspicion that he refluffed an Intellect Devourer and added/tweaked some stuff. It's a classic monster and is right up Matt's wheelhouse. The Hellsight not working at the end doesn't seem like it's the fault of the Hellsight being fiated away but instead the MK going in to another person.
@@mcolville That's true, and so obviously there's the distinction between something being 'humanoid' and being 'a humanoid'. But, with those two being substantially different in D&D, there are times when the player needs to know the technical definition and providing the wrong one can give them false hope. For what it's worth I think you handled the correction well & in isolation it doesn't come off as backtracking.
@@NeflewitzInc The invisibility being caused by psionics is a cool idea. It still leaves the question of why both faerie fire and the seal worked - but only until it became inconvenient for them to do so - open. I thought of the seal/hellsight breaking as being a consequence of the MK jumping into someone, but then we have to assume that it can 'teleport' into someone, since it ran to the middle of the room and then vanished. That, or it jumped into Judge and Judge saw it but can't say anything because he's got a dark passenger. That'd be pretty dope.
Watching Big Cat resist Copper made me think, what if from Big Cat's perspective, Copper is the pet
Well, Big Cat *is* a cat ...
what do you mean from Big Cat's perspective? Copper IS the pet.
@@Quandry1 From any cat's perspective.
One of my favorite charachters I ever DMed for was a Paladin with a Giant Otter mount. The player role played the otter so well and so much, the story became "The legend of Tag the Otter, chosen scion of the god Realis.... and his trusty half elf rider!"
I love this game.
@@oldmankatan7383 cool
What gets me every time is imagining Copper: this crazy little goblin ranger with a top hat... with just Tom's normal voice. 🤣
Copper is a lawful goblin, he's clearly very civilized.
And he's constantly confused at why people jump at his appearance and stuff lol
In the Underdark: Boots has always been a bard.
In Ringwell after picking up two pre-owned evil magic items and being resurrected by Asmodeus: Boots has always been an evil bard.
In the future: Boots has always been a Big Bad Evil Guy.
And nails comes back to save the day!
A Big Bard Evil Guy.
Omega Boots!
What do you mean? Boots has always been Ajax
Super plot twist!
The bits with Töm roleplaying solo were great and thoroughly entertaining.
He is really good for a first timer!
Great episode! The interplay of what’s happening in and out of the dungeon is super inspiring
Boots, the spymaster:
"They were talking to our spymaster..."
Smooth play, sir.
Lots of excellent political intrigue this week.
MCDM, the political intrigue is great. Just please, I'm begging you, don't drag real-world politics into the stream. I come here to get away from all that.
I absolutely love this style of play.
I used to be confused as to how the Surprise mechanism differed from a Surprise round. I've realized that the distinction is that once a surprised character's turn has come up in initiative, they are no longer surprised and can take reactions as normal. Therefore if a character is surprised, but rolled a great initiative, they would go early, no longer be surprised, and get to make a reaction against a trigger that happens later in the same round. The character is not helpless for the whole round -- only until their turn has passed and the Surprised condition no longer applies. If anyone is interested. It should go without saying that anyone can run the game however they want.
As usual, the episode was awesome. I'm really loving what y'all are doing.
Technically there is no such thing as a surprise round.
@@ComradeCrab93 No shit hes literally talking about surprise as a condition, not a round
Tom is a fantastic roleplayer. Doesn't say much in character, but he sneaks in these confident and flippant lines.
How fortunate I just got caught up about an hour before you uploaded this episode. I love having the chain on while I paint miniatures for my campaign.
This is definitely the best "background noise" to have while painting. It helps focusing and helps the creative juice flow
Nice shout-out to our Chronicler KaerieP! You should name a member of the Sapphire Sky after her.
"Hand her to the black iron pack"
That's some like 4-D chess moves.
Pact*
"Hello Asmodaddy" might be one of the greatest lines so far in the show.
Asmodeus shrugged.
"No, Buts; It already exploded you." Awesome sentence.
For the expresion of "This might be above my paygrade", how about "This might need finer steel than mine", since riojan lords seem to have so much in common with spanish nobility during the 16th and 17th centuries and seem to put so much value on honor and resolving fights with a sword duel?
Matt, Legit, the audio is top-notch. Mad respect!
Slim doesn't quite understand the Litany Against Fear...
He just tried to use fear on the mind killer.
Tom Schmuck’s references are always on point lol
“Bring me an old Gith and a young gith” 😂
The real chainsaw is the friends we made along the way.
Oh the unadulterated joy this show brings 0.0
Three minutes in and I’m having a riot. The joy on matt’s face at Lars’ amazing schpiel, beautiful :D
For "Weal or Woe"
"Weal" is a ye olde (12th century if I remember correctly) predecessor of "Well" (as in health or weather.)
Do you not recover half *your total* hit dice on a long rest?
Correct. To only recover 'half of what was used' means you'd get to 0 hit dice after a certain number of days.
Only if you're using hit dice everyday... I'd consider that a way to reinforce needing time to fully recuperate naturally, but if you're playing a long campaign where you're going full tilt every day, then yeah, that'd be a hard stopping point.
Yay! Focused TNT Time!! A solid three minute block o’ funny. Been waiting for a chunk of his wit for a bit. “What’d ya see?”••”Yes, the good looking one.”••”Get in Fool, we gotta go!”••”Well, specifically your ring, but you can come along.”••”Are you packing right now?”••”You look fine...I know my stuff.” Thank you for the smiles and laughs, Tom.
top 10 anime betrayals:
1. the ending of this stream
That last scene was just straight up mind fuckingly evil I love it XD
I loved this episode. All the players did great. Tom's Copper RP is just awesome. Everyone was creative in such thoughtful and clever ways.
Sappers, also known as combat engineers. They do a lot of he cool subversive stuff that messes up enemy fortifications and weaponry.
Really enjoying watching the Chain of Acheron. Boots is amazing as is Slim Copper and Judge. I hope the Chain is resurrected one day.
Finally catching up.
I hope it just teleported out and all the pieces of paper say "You are not the Mindkiller".
Putting on my "rules traditionalist" hat, I don't think that's how Faerie Fire works - the spell makes an explicit distinction between a 20-ft cube and a 10-ft radius. The "when the spell is cast" clause, together with the "For the duration" seems to pretty strongly indicate that the 10-ft light should move with the creature. Similarly, if new objects/creatures were to enter the original 20-ft cube, they would *not* be newly illuminated. A minor thing, I know, great content regardless!
Without rules lawyers we'd just have rules suggestions.
Flynn Curtis -and then one would just be playing D&D instead of Adventurers League Legally Tedious D&D. What would we do? (Anything we want). You two enjoy your Tables and your Joy.
"Sprinkle some Black Iron on him" Lmao Tom
So it really looks like OD was the conscience of the group.
God, the way Matt plays Scipio reminds me of like...Chris Pine in some of his more comedic roles.
Great game everyone. So look forward to the diary...lots of inspiration.
Great way to start the weekend, the chain and a battle of motivations with a fiercely religious one
Angel: Luck's got nothing to do with it.
Also Angel: Lemme just reroll this natural 1...
"Everyone else said no."
You stay classy, Judge.
Criminally undersubbed. You guys are great! LOVE THE STREAM!
Looking great as always - Love the high-res 1440p!
This, I think, was my favorite episode thus far. I cannot wait to get my hands on the spy-network stuff from kingdoms and warfare.
*Diogenes shows Socrates an Intellect Devourer*
BEHOLD! A MAN!
Solid.
Hey kids
"I wish I could tell you more but I failed my history check."
This was an awesome episode!!!! Great job! A day with the chain is a good day indeed.
I love it when a plan comes together. Great episode i'm so proud of the team
Love Schmuck's shirt! That's one of my fave San Diego restaurants and I'm not vegan.
Loving the watching the game unfold, my guess is that a certain B passed his CHA Save and the MK has had a bad day... But as usual I may be incorrect... Just wish the stream wasn't at 03:00 where I live but I am happy it appears on Friday. But, I think its good to watch it at 1.25 speed, which you can't do live, it slows me down and increases the drama but that's just a personal preference.
I love you people, cracking up at the interaction with OD
Sappers also can and, to my knowledge, did dig tunnels to let a warparty inside to assist a siege in that manner. Open gates, neutralise defensive measures or the like...
Copper Puts his hand on the forcefield with hers and givin some good old window love. And Anna looking direct to camera both cracked me up.
surprise is condition in 5e, you will not do anything other than just to get out of that condition in the 1st round. The change is important for assassin subclass or bugbear race because even if you jump someone and have surprise on them if you roll really bad in initiative you will not get the assassinate
I can't wait for the moment that the Chain find out that Angel is actually a double agent......
Aaron Hearst what!!!!! Was this thing in the creation streams?
Seems like, the Black Iron group might have wishes to burn, why not use them to bust out the double agent? Have Angel have a known Chain operative let slip to a known Black Iron operative that they have an agent in captivity, though not well guarded, imply that they'll soon get what they want from her to set the ticking clock.
Then either let the mole continue their work as a contact for the Chain, or ambush the extraction party after she's been freed for extra credit.
Juin Roet Or, turn the mole. Double agents are great assets.
When my favorite stream and my favorite show meets: Unagi!
Wow this episode was awesome! Really can't wait until Wednesday now!
Is the "Time Hunter" the same as the "Time Ender" from the Illrigger fiction?
"The end of politics" while Judge is politicking *from inside* the Chain with Boots.
Ha!
I used to use that rule where PCs cannot use their skills on other PCs but I dropped it ages ago for three reasons: a) Not all players are as skilled socially as their characters, b) Not all players RP their character stats where such a character would be convinced, and c) having run public events I've run into players who just want to throw a monkey wrench into the works as a meta-decision to cause problems for the entire group
Fear is the mind killer.
You know, if they are level 9 Modify Memory is a bard spell. That could solve the paladin problem.
nope paladin has too long of memory for modify memory to work
Trick i learned from Battlestar Galactica boardgame..
If you look at the reactions when they read the cads, you can tell who is possessed
Tom_Not_Tom reminds me of Guybrush Threepwood sometimes
Copper: "oooooh.....niiiice"
I don't understand why people care about Lars writing his character's speeches out. If you have a week to figure out what you're gonna say it's only natural. Personally I don't have to do it because I just naturally know how my characters react to basically any given situation,but everyone doesn't have that kind of instinct when it comes to roleplaying.
Nice going squeezing in that humblebrag there. If he's gonna write out speeches he could at least try to deliver it with some pathos me feels.
It was brilliant, I loved the fact he could come up with a response and think about it and use a week to his advantage because that reflects what happens in D&D in real life- like all the time. It's a game, Lars was lucky to get that time to respond, Matt could have easily said "Roll initiative" and stopped it there
@@gossamera4665 or he could continue to play in the way that he enjoys, and you can stop trying to tell him how to have fun.
@@sillyking1991 Or bottomfeeders like yourself could stop trying to police other people's opinions and the whole world would be happier, how bout that.
Gossa Mera Well now, that was quite defensive and hypocritical. It was Lars’ opinion that he should write the words he chose to write. It was also his opinion that it should be delivered as he chose. Maybe you should endeavor to not be a grammar school name calling pot to imagined kettles. Gaze into that mirror, and in between reciting and emoting your lines, come to know the Truth. How (a)bout that (?) Cheers, me thinks.
Anna's shady, she pushed for King to take the Rod from Boots when he obviously wanted it then asked to attune to it. It was clear when she started saying that stuff last episode she wanted the Rod.
Rook Gaming Judge is shady, and as a Marquis of Hell and follower of the most cunning devil, he should be. It tracks.
This thing’s name is Fear, because fear is the mind killer
I know I'm late to the party, but Zee recently explained surprise in this video. ruclips.net/video/oLzL3IBIhPo/видео.html
One commentor suggested what Matt suggests in this episode, that surprise in 5e should just be considered a condition that lasts till the end of your first turn. So you can't take any action till your first turn in combat, but as soon as your turn is over, the condition ends and you can react.
I play Pathfinder, so I'm not sure how a surprise round worked in earlier versions of d&d, but in Pathfinder 1 a surprise round meant that if you were surprised, you couldn't act and were flat-footed until the round was over (till back at the top of the initiative order). If you weren't surprised, you could use a standard action or a move action but not both, plus any free actions. Attacks of opportunity in surprise rounds aren't covered that I can see. So this does end up being a little different - 5e has surprise turns rather than surprise rounds.
Judge praying to his infernal God over theoretical murder is a mood
I'm making a call before I see the results -- I think adding fatigue for every time a character goes unconscious is going to slow down the game a _lot_ and clog it up with excessive random encounters in an effort to prevent excessive rest. But the alternative to excessive rest is dying, so... it's just going to slog things badly.
I may be wrong. I even hope I'm wrong. But that's my called shot.
Same
I don't think the rule is that bad. My first DM had a rule where if you went down you would not get up instantly just by recovering hit points. You'd be stabilized and had to wait for 10 minutes before you came to. That meant that simply going to 0 was a big deal,as it should be. As radical as that rule might seem to be the alternative of playing whack-a-mole with PCs is just ridiculous.
@@BarokaiRein not saying it is a bad rule necessarily, but it will slow things down.
Now if the rule was that you gained a level of exhaustion which only lasts for a short duration, say a minute, I could understand that. It makes life really suck for the rest of that battle, but it shouldn't have a long tail.
Another possibility is each time you go down between long rests you incur an automatic, cumulative death throw. Playing whack-a-mole three times in a day just means your body can't take the strain any more and you die as soon as you hit 0 again.
Could you imagine if a goblin took out an entire level 7 party
"Bring me an old gith, and a young gith" - what is this a reference to??
ruclips.net/video/PoosDbx2TCs/видео.html
Odie! Where art thou, dammit?! Haha I miss him.
11:22 i whip my hair back and forth
Oh that’s the thing that mindflayers sent for the ship
faire fire has a duration so when the creature movedback into attack was visable again.
what happened on last Wednesdays twich broadcast? why is it episode 24 and not 25
Great ending! A little bit mean, but great.^^
I don't get why none of them remember the problem is very, very temporary... as soon as they are done in there, it doesn't matter at all who knows what... Rope and a few hours is the solution. They keep acting like the location matters once the wards are removed, when it becomes an empty, worthless ruin... even if they decided to restore the seals, the memory of the place is removed from the timescape. It literally does not matter who knows what after the mission is complete.
2:47:00 they're making a dm screen???? Is there any news about that or an ETA? First I've heard of it
anyone else think Angel needs a promotion? He is basically a spymaster and is in control of all the info dumps. Maybe Buts should get the promotion as well.
LostSinner A current PC would have to permanently die.
I paused CriticalRole for this.
The Chain is, personally, at least 3x better than Critical Role.
@@wanderingshade8383 less 'produced' at least.
You can trust me, Matt. That is, with everything except the last piece of pizza. It is then I cannot be trusted
The devil’s work is awfully similar to the work of Matt Colville...
Your ringwell is in another sausage shop~
Why does it seam like every time Anna calls on her god for advice she seems to forget that he is evil and wants chaos and destruction to rain down...?
Asmodeus isn't really the Chaos and Destruction type. He's Lawful Evil.
He likes things orderly and hierarchical. He just wants to be at the very top of that hierarchy and will do everything to get there.
That's my interpretation of him anyways.
@@ArtemisCartography I did not say he was chaotic but rather that he would like to see chaos amongst factions which are not his.
Sometimes it seems that Anna is playing as if Judge might have some internal conflict, and that there might be some unexposed backstory plot line coming up. So, that may be it.
I know it was for dramatic purposes but the MK shrugging off every attempt to track it felt really heavy-handed at the end there. First faerie fire worked, then it stopped working because of a misunderstanding of how the spell works. Then, when chat clarifies how the spell works the response is "Maybe, but not for this thing". Even in the case that faerie fire didn't work because the MK was inside Copper it shouldn't have been visible briefly as it was.
Then the ruling on the MK goes from "Is this a humanoid? Yeah" to "It is technically not technically a humanoid" as soon as someone tries to immobilize it. And then Judge's seal ceases to work as soon as the MK needs to be invisible again.
It just felt like there was nothing the players could do to prevent the session from ending in the predetermined state. I understand from the DM's perspective because it sets up a cool interaction but as a player I'd feel frustrated if the efforts of the party were hand-waved away for the sake of the story.
It is humanoid shaped but is probably an abberation by definition, which is what the spell Hold Person needs to know. There is a big difference as the spell Hold Monster covers everything else and is higher level. Matt seems to have a separation of Magic and Psionics in his world and my gut feeling is that the MK being hidden isn't related to any sight based magic but instead mind effecting psionics. I have a strong suspicion that he refluffed an Intellect Devourer and added/tweaked some stuff. It's a classic monster and is right up Matt's wheelhouse. The Hellsight not working at the end doesn't seem like it's the fault of the Hellsight being fiated away but instead the MK going in to another person.
‘Humanoid” is a real word from the real world, not a term D&D invented.
@@mcolville That's true, and so obviously there's the distinction between something being 'humanoid' and being 'a humanoid'. But, with those two being substantially different in D&D, there are times when the player needs to know the technical definition and providing the wrong one can give them false hope. For what it's worth I think you handled the correction well & in isolation it doesn't come off as backtracking.
@@NeflewitzInc The invisibility being caused by psionics is a cool idea. It still leaves the question of why both faerie fire and the seal worked - but only until it became inconvenient for them to do so - open. I thought of the seal/hellsight breaking as being a consequence of the MK jumping into someone, but then we have to assume that it can 'teleport' into someone, since it ran to the middle of the room and then vanished. That, or it jumped into Judge and Judge saw it but can't say anything because he's got a dark passenger. That'd be pretty dope.
Pipding Yeah, groovy! Love it!
Man i hope they dont attack her
AHHHHHH Matt, that ending!!! That's a yikes from me, dawg.
Infernal photon torpedoes lol
Diggy diggy hole shirt when?
With bigcat holding a shovel?
Or a YogscastXChainOfAcheron crossover?
@@denolaj there's the high rollers stream, but I feel the play styles would mix horribly
Is there a place tk watch Philis game
Where is EJ! I need them crossovers.
Phil was at 2 charges of his crystal thing last time, so there is no way he could get to 9 with +d6 ^^
Maybe he was rolling a transparent die and the two opposite sides just happenend to add up to 7? :thinking_face:
2 charges he could use. He doesn't count the last charge becuase that could be the very last charge it ever gets. He rolled a 6 + 3 and got 9
Wiz Biz... :)
god damn it od we need u
“Saturday Night” took on an entirely new meaning in this episode. ;)
Where's episode 25???
But did he though?
Where's episode 25!!!!!????
I know there joking but dam there mean to Matt 😂😂
Weeee!