at the moment there's only ONE enemy that i loathe, and it's those bastards with the venomous seeking tentacles. it's not just the fact that they constantly kill me, they also constantly get me kills as they either aggro on me when i'm in the middle of a fight, or because they bring me within aggro range of other enemies so even if i kill it, i barely have time to react before the enemy that just got aggroed swoops in and kills me when i'm literally at 1 hp. and honestly i wouldn't mind them so much, IF THEY WEREN'T EVERYWHERE. and i hate you for getting me into the demo. 10/10
Absolutely feel free to make any janky little guy you want, this is mostly for the folks who aren't necessarily enjoying the game because they found the movement weird, because I want everyone to enjoy the game!
Hey, Alias! Thank you immensely for this guide, very very useful. Can you do a tutorial video explaining in a few sentences how different cells work with an example for each? That kinda video would go a long ways, because there are not very much (if at all) videos like that on YT.
I have pretty consistent success with the 5:55 design, but instead making arms a bit wider and adding jets to the pointy side. It makes it so you can go reasonably fast travelling in reverse due to the shape, but then still capture enemies with the jets by doing a 180 and charging. (which he then upgrades to 10 seconds later)
Mouth build is a classic, the one I made in the video is definitely a little thinner than what I normally make but that improves the defence a lot and I really didn't want to have a random death in the video haha.
I've been messing around with various build ideas, especially centering around how the creatures move. And you can discover some fun things there, like how the parts propagate movement. I made a long snake-like creature, and just holding forward the whole body undulates like you'd expect a swimming serpent to move. It did have spikes along the whole body, and the flexibility I built in allowed it to circle and constrict creatures, tearing across them like a chainsaw as it did. Similarly, an insect like creature with several limbs was easily made to move its legs as it went forward, almost grabbing things on its own (with flexible parts for the joints) I didn't realize flipping the axis would go with a straight line like that. That'll be quite helpful.
not really a starter build, but as early as level 5-6 I had a spike torpedo build with breakout and jet, you don't need switch cell to make them deal damage, it's just for the long range ones. you regenerate faster from breakout than from actual damage so it's really fun to launch a bunch of those before going for the kill, can even cut off some scary parts from your opponents or catch some faster moving targets.
It would be really cool if there was some sort of starting class system, where you could choose to have access to different cells from the getgo, and potentially have certain cell types become more common
I usually start with a simple claw shape with spikes bc target always slips sideways otherwise. I also like a sticky string with a control cell to just fish for harmless cells and om nom nom them. What a fun game, thanks for sharing
I have been too lazy to make a video about this myself, but if you ever make another primordialis guide, include the seeker cell steering trick combined with jet cells. The first time I played, I thought the controls were hard to use. So I found that you can attach a few seeker cells to the front of your build, which instantly increases your control over your character. My games go usually past level 20, and I don't die much at all. Mainly because seeker cell + jet cell makes a great missile shaped build that travels over 5x faster then most jet builds, with more control.
Good call, I definitely plan on showing more builds in the future and yeah, seeker jet is fantastic. I figured it might just be a little too expensive for very start of the game.
@AliasGaming0 good point, while it is expensive, level 8+ is when max cells start to ramp up, which is then when I usually do it. So this would be pretty good for some late game guides. Also, weight distribution is a surprisingly big factor in your steering, you may spend 5+ minutes tweaking your seeker cell amount/placement because of how wobbly you become, only to realise you were too top/bottom heavy, so make sure to include that if you ever show off any full seeker + jet missile builds with over about 7 jets. (Also, as a side note I figured out. Jet cells will not propell you if they are blocked by other cells, so you can't just slap on a bog 40+ hexagon structured jet tail, cause only the bottom few will propell you)
Incorrect you only need two seekers so that's 2 spikes and 2 jets at the back is good enough for a spike covered ball to be fast. You can get a very effective build first enemy with just seekers and jet.
a chonky version of flipped 90° is my go-to shape, vertically aligned grid makes it super easy. spikes like you see at 9:03 on the front and 8:52 in back, except the whole thing is 5 wide instead of 3. I unlock armored cells asap and line the perimeter with them, but the interior is all speedy cells and as many heart cells as I can afford. as I level up I just slowly expand outward with the same general shape
The starting body I try to go for every time is 4 spikes attached to seeker facing forward, 2 health, 2 side spikes and 3 boosters on space bar activator. Shape is triangle with longer tail end. Front is very flat Boost to the end, you can increase your health and replace everything else with speed cells and cover yourself with spikes and you can get to the end really easily. Gamble on mutations and restart or make final build in last area.
I only put spikes stacked on my builds as armor, as most common enemies and harmless ones will run into me and get deleted, it also makes awesome armor as most enemies cant run into me with their TINY stub spikes, free level for me, but I use jets a lot and CRUSH enemies.
Generally, from what I've seen, more spikes can be REALLY BAD if you don't know how to design your creature to compensate for being the definition of contact damage, as spikes only work well if your creature can use them properly via the given setup. I can coat a creature in spikes and have it be immortal, if I add the necessary cells to compensate, but if you go in with such an idea unprepared, you'll be seeing the "You Died" screen a lot. So yea, more spikes can be more bad, but they won't always be. It depends on how they're used and how the player designs the creature in order to compensate for the extra spikes. And this video is further proof for me to push away from brute force and compensation and toward builds other than "spikes everywhere"
In end game can trow mine missile and even biodrone as some sort for healing yourself, and you need to know were you place the cell for in addition to physic theire he logic/electric system in Primordialis
I just got the game but am a bit stuck on how to activate different cell types with only the spacebar. Is there a way to activate just one cell type or group at a time?
Different types of activating cells. I couldn't find any other ways. One cell is activated by a space button, the other with a high value of health, the third when touched. Maybe there's more.
I appreciate this a lot. But unfortunately, even after playing with some more build knowledge, I'm still struggling to actually enjoy the gameplay much. Edit: Finally made it past boss 2! Starting to get the hang of it.
That's totally fair, the game definitely won't be for everyone. That said it is in early access so if you find it's a particular thing holding back your fun it might be worth bringing up to the dev as it could be changed in the future!
ideally you find the glow cell and use electricity on it. Alternatively you could capture one of the light producing creatures and incorporate it into your design. It's possible lightning could produce enough light as well but I haven't tried that one yet.
Yeah I think the main focus right now should be optimization I don't have a weak-ass computer by any means, but I constantly get 20 fps all the time GPU usage is very high from what I've been checking
i think what would help for me is at least making the base speed a little bit faster because without jets the game can be rlly grueling
Ye like hard cells could be as fast as regular rn and regular like speedy and then speedy could actually be fast.
Tank/Heavy builds in this game take some serious IRL mental fortitude
at the moment there's only ONE enemy that i loathe, and it's those bastards with the venomous seeking tentacles. it's not just the fact that they constantly kill me, they also constantly get me kills as they either aggro on me when i'm in the middle of a fight, or because they bring me within aggro range of other enemies so even if i kill it, i barely have time to react before the enemy that just got aggroed swoops in and kills me when i'm literally at 1 hp. and honestly i wouldn't mind them so much, IF THEY WEREN'T EVERYWHERE. and i hate you for getting me into the demo. 10/10
Guys, dont let him tell you anything. Your little guy is just perfect as it is. Be proud of your little guy.
Absolutely feel free to make any janky little guy you want, this is mostly for the folks who aren't necessarily enjoying the game because they found the movement weird, because I want everyone to enjoy the game!
NO MY LITTLE GUY MUST BE BETTER OR MY LITTLE GUY WILL BE ABANDONED
@@AliasGaming0 That's one way to understand my comment
My springjet fought big guy after big guy before dying peacefully... to a goddamn blue enemy
Hey, Alias! Thank you immensely for this guide, very very useful.
Can you do a tutorial video explaining in a few sentences how different cells work with an example for each?
That kinda video would go a long ways, because there are not very much (if at all) videos like that on YT.
I have pretty consistent success with the 5:55 design, but instead making arms a bit wider and adding jets to the pointy side. It makes it so you can go reasonably fast travelling in reverse due to the shape, but then still capture enemies with the jets by doing a 180 and charging. (which he then upgrades to 10 seconds later)
Mouth build is a classic, the one I made in the video is definitely a little thinner than what I normally make but that improves the defence a lot and I really didn't want to have a random death in the video haha.
I've been messing around with various build ideas, especially centering around how the creatures move.
And you can discover some fun things there, like how the parts propagate movement.
I made a long snake-like creature, and just holding forward the whole body undulates like you'd expect a swimming serpent to move.
It did have spikes along the whole body, and the flexibility I built in allowed it to circle and constrict creatures, tearing across them like a chainsaw as it did.
Similarly, an insect like creature with several limbs was easily made to move its legs as it went forward, almost grabbing things on its own (with flexible parts for the joints)
I didn't realize flipping the axis would go with a straight line like that. That'll be quite helpful.
not really a starter build, but as early as level 5-6 I had a spike torpedo build with breakout and jet, you don't need switch cell to make them deal damage, it's just for the long range ones.
you regenerate faster from breakout than from actual damage so it's really fun to launch a bunch of those before going for the kill, can even cut off some scary parts from your opponents or catch some faster moving targets.
It would be really cool if there was some sort of starting class system, where you could choose to have access to different cells from the getgo, and potentially have certain cell types become more common
I usually start with a simple claw shape with spikes bc target always slips sideways otherwise. I also like a sticky string with a control cell to just fish for harmless cells and om nom nom them. What a fun game, thanks for sharing
This is certainly one of the "Forlikft Certified" moments of all time
I have been too lazy to make a video about this myself, but if you ever make another primordialis guide, include the seeker cell steering trick combined with jet cells. The first time I played, I thought the controls were hard to use. So I found that you can attach a few seeker cells to the front of your build, which instantly increases your control over your character. My games go usually past level 20, and I don't die much at all. Mainly because seeker cell + jet cell makes a great missile shaped build that travels over 5x faster then most jet builds, with more control.
Good call, I definitely plan on showing more builds in the future and yeah, seeker jet is fantastic. I figured it might just be a little too expensive for very start of the game.
@AliasGaming0 good point, while it is expensive, level 8+ is when max cells start to ramp up, which is then when I usually do it. So this would be pretty good for some late game guides. Also, weight distribution is a surprisingly big factor in your steering, you may spend 5+ minutes tweaking your seeker cell amount/placement because of how wobbly you become, only to realise you were too top/bottom heavy, so make sure to include that if you ever show off any full seeker + jet missile builds with over about 7 jets. (Also, as a side note I figured out. Jet cells will not propell you if they are blocked by other cells, so you can't just slap on a bog 40+ hexagon structured jet tail, cause only the bottom few will propell you)
Incorrect you only need two seekers so that's 2 spikes and 2 jets at the back is good enough for a spike covered ball to be fast. You can get a very effective build first enemy with just seekers and jet.
You can just watch the jetfish destroy themselves on you and your still fast enough to chase the summoner fish down
Level 4
a chonky version of flipped 90° is my go-to shape, vertically aligned grid makes it super easy. spikes like you see at 9:03 on the front and 8:52 in back, except the whole thing is 5 wide instead of 3. I unlock armored cells asap and line the perimeter with them, but the interior is all speedy cells and as many heart cells as I can afford. as I level up I just slowly expand outward with the same general shape
This help cause last time i leared how musles work for 1hour and died,is good
The starting body I try to go for every time is 4 spikes attached to seeker facing forward, 2 health, 2 side spikes and 3 boosters on space bar activator.
Shape is triangle with longer tail end. Front is very flat
Boost to the end, you can increase your health and replace everything else with speed cells and cover yourself with spikes and you can get to the end really easily.
Gamble on mutations and restart or make final build in last area.
I watched this video, installed the demo, died before the first boss ten times, closed the demo and came back to really pay attention
I wish you'd make a video on cells and what you can do with them, what the differences are. like contracting cell, inflating, slippery cell, etc.
I only put spikes stacked on my builds as armor, as most common enemies and harmless ones will run into me and get deleted, it also makes awesome armor as most enemies cant run into me with their TINY stub spikes, free level for me, but I use jets a lot and CRUSH enemies.
Spikes are really slow and don't give explosive resist so late game it's not a good idea imo
Generally, from what I've seen, more spikes can be REALLY BAD if you don't know how to design your creature to compensate for being the definition of contact damage, as spikes only work well if your creature can use them properly via the given setup. I can coat a creature in spikes and have it be immortal, if I add the necessary cells to compensate, but if you go in with such an idea unprepared, you'll be seeing the "You Died" screen a lot. So yea, more spikes can be more bad, but they won't always be. It depends on how they're used and how the player designs the creature in order to compensate for the extra spikes. And this video is further proof for me to push away from brute force and compensation and toward builds other than "spikes everywhere"
In end game can trow mine missile and even biodrone as some sort for healing yourself, and you need to know were you place the cell for in addition to physic theire he logic/electric system in Primordialis
9:53 "I didn't get them this roll"
... 6:45
would be nice to get a guide on cells and boss abilities cus i still dont know how the poison mutagen works or combined cell.
oh great, i need this, i die kinda fast. and from things i do to myself
I just got the game but am a bit stuck on how to activate different cell types with only the spacebar. Is there a way to activate just one cell type or group at a time?
Different types of activating cells. I couldn't find any other ways. One cell is activated by a space button, the other with a high value of health, the third when touched. Maybe there's more.
I appreciate this a lot. But unfortunately, even after playing with some more build knowledge, I'm still struggling to actually enjoy the gameplay much.
Edit: Finally made it past boss 2! Starting to get the hang of it.
That's totally fair, the game definitely won't be for everyone. That said it is in early access so if you find it's a particular thing holding back your fun it might be worth bringing up to the dev as it could be changed in the future!
how do i produce light for dark cave exploration?
ideally you find the glow cell and use electricity on it. Alternatively you could capture one of the light producing creatures and incorporate it into your design. It's possible lightning could produce enough light as well but I haven't tried that one yet.
@@AliasGaming0 Oooo, those are great ideas, thank you.
How do you all have that game?
It's not even out yet here TT
The demo is being used as a pseudo early access and everyone can play!
@@AliasGaming0 Thanks I will try it ❤
what are the save and load buttons?
f9 and f10 !
What are the health infusing cells for? Is it just healing?
19:03 kinda looks like a cellular creeper from Minecraft imho
How does one go about killing the pine cones? (orange brown dudes who cling to walls)
You just need quite a lot of hp and ideally 2 long spikes rather than single long spikes.
Leech works great and just add in some spikes and at least a few hearts too
Oh shit i finally found the youtube
Yeah I think the main focus right now should be optimization
I don't have a weak-ass computer by any means, but I constantly get 20 fps all the time
GPU usage is very high from what I've been checking
My PC is GTX 1060 and ryzen 12gb ram and 4gb vram I get a steady 120fps I don't usually get that on any games.
rainworld track ya!
MORE CONTENT MOREEEEEEEEEEEEE
This game out yet?
it's a free demo to all currently, so yes!
@@AliasGaming0 Gotta go download that demo then and get my gruby hands on it :3
New vid 😄
New Update!
damn this is already outdated, though i don't think it would've helped me either way