@@NijafePlays thanks buddy! I was thinking of saving up for a piece of tier 2 land but I also have another idea. What if I save up some ETH so I can buy an expensive shard and go to an expensive area to catch a rare Illuvial before the capture rate gets too high. Would that be a good idea or should I get the land? How much money is an optimal amount to hold for when Illuvium drops?
I actually have a great video (in my opinion 😂) About how you should invest your first bit of money into Illuvium. You should take a look, but a good strategy is to utilize sILV2 to make ingame purchases at a discount.
I was only able to grab 2x tier 1 and 1x teir 2 plots. I'm a little disappointed seeing the potential returns but I guess having 3 is better than none.
Yeah I already have some updates for this calculator that I’m going to get out in a video soon. But yeah from what I’m seeing if you have a T1 or even T2 your best bet might be to focus on blueprints/skins. It could take years before the fuel produced on those plots to look like a good return. Fortunately the plot itself should appreciate in value when the next bull market comes and new people find Illuvium and want some land.
I have plans to utilize a spreadsheet such as your amazing spreadsheet you showed here so I can map out my possible profits for the land I plan to get for the Business around Illuvium inplan to create...
Hi. Your excel assumes it will take 30 minutes of work per plot, according to Kieran but one might assume a tier 4 will take a lot longer than a tier 1, having more fuel and resourcesites. Your take on this?
After recording this I’ve had people tell me that they’ve heard a 5-15 minute per day time frame. So the time is still unknown. And yes I would expect higher tiers to require a little more time, but I don’t expect it to be multiples of a lower tier.
Honestly it would probably be out of reach. As F2P you can catch T0 illuvials and level them up and probably sell them for a small amount. But floor price for land right now is around 700$ and that will likely go up be the time we hit open beta. However if you grind F2P and then use those little earning to start tracking to higher tier regions you could get lucky and find something really rare that has good value. Ultimately, yes it’s possible, but will be a grind for sure with some luck involved.
I'm sure Johnny gave a more recent update on the amount of time it will take to keep up with land per day. It was half an hour for tutorial, then first week or so maybe 10 to 20 minutes. Once up and running properly he said 5 minutes maximum I think. It was definitely a lot shorter than when Kieron said 30 minutes. Great video though, this would only really change the hourly rate I think?
I was thinking about lending some land out as well, but I think it is sensible to first see how it will work in practice when the game is launched before making any specific agreements with anyone. If it will eventually be only 5 minutes per land I think I´d prefer to do it myself.
Thanks! I have an updated video coming as soon as tomorrow with an ROI calculator. It shows what might be a good deal on the IMX marketplace right now.
I think it’s more of a long term play. And don’t forget most other projects sell land with no return at all other than speculative application over time.
@@NijafePlays literally everyone plays league of legends so its a good benchmark for videos game revenues. Also pokemon or Niantic has revenues of about 1bn per year. So idk what kind of hopium you are smoking
@@NijafePlays basically if this game becomes the same level as pokemon or league of legends you will make your money back in about 12 months time. good luck bro
These type of virtual economies where artificial scarcity is used, as in the case of "land" for Illuvium, will fail catastrophically. Shoehorning real-world limitations into the digital world are forcing artificial value into the game's economy. There will be a peak at the start where the land owners are earning and then it will fail catastrophically.
@@NijafePlays As I stated in my previous comment these systems introduce artificial value by introducing artificial scarcity. Anything that runs on artificial value is a bubble and all bubbles collapse.
What does it matter if the scarcity is artificial or not? Bitcoin has artificial scarcity too. Unless your saying that the team is untrustworthy and will inflate the originally purposed numbers?
@@NijafePlays it matters because it isn't representing real value. The cost to the developers in cloning and storing a digital asset is almost zero. The cost is in the creation. I can't speak to what they will do in regards to their economy as far as redefining value goes.
@@TonySmith-jj9fv Travel, shards, and forging costs in the main game will require fuel generated by the land owners. I completely understand scarcity in itself does not make something valuable, but the game economy will make it valuable. And I also know that means nothing if it’s a shit game, but I believe strongly this will be a great game. You should dive in a little deeper.
Thanks for the info! New to Illuvium and am happy for your help
Welcome! You’re still early. I hope you find my videos educational!
@@NijafePlays thanks buddy! I was thinking of saving up for a piece of tier 2 land but I also have another idea. What if I save up some ETH so I can buy an expensive shard and go to an expensive area to catch a rare Illuvial before the capture rate gets too high. Would that be a good idea or should I get the land? How much money is an optimal amount to hold for when Illuvium drops?
I actually have a great video (in my opinion 😂) About how you should invest your first bit of money into Illuvium.
You should take a look, but a good strategy is to utilize sILV2 to make ingame purchases at a discount.
I was only able to grab 2x tier 1 and 1x teir 2 plots. I'm a little disappointed seeing the potential returns but I guess having 3 is better than none.
Yeah I already have some updates for this calculator that I’m going to get out in a video soon. But yeah from what I’m seeing if you have a T1 or even T2 your best bet might be to focus on blueprints/skins. It could take years before the fuel produced on those plots to look like a good return.
Fortunately the plot itself should appreciate in value when the next bull market comes and new people find Illuvium and want some land.
I have plans to utilize a spreadsheet such as your amazing spreadsheet you showed here so I can map out my possible profits for the land I plan to get for the Business around Illuvium inplan to create...
Awesome! I pinned it in the Illuvium channel in my discord. If you’re not already in there you can find the link in the description on this video.
Hi. Your excel assumes it will take 30 minutes of work per plot, according to Kieran but one might assume a tier 4 will take a lot longer than a tier 1, having more fuel and resourcesites. Your take on this?
After recording this I’ve had people tell me that they’ve heard a 5-15 minute per day time frame. So the time is still unknown. And yes I would expect higher tiers to require a little more time, but I don’t expect it to be multiples of a lower tier.
Perfect very informative as always boss 💯-Azu
Thank you!
Dude, congratulations on your video.
Thank you!
Will we be able to buy land as FTP grinding from the over world?
Honestly it would probably be out of reach. As F2P you can catch T0 illuvials and level them up and probably sell them for a small amount.
But floor price for land right now is around 700$ and that will likely go up be the time we hit open beta.
However if you grind F2P and then use those little earning to start tracking to higher tier regions you could get lucky and find something really rare that has good value.
Ultimately, yes it’s possible, but will be a grind for sure with some luck involved.
Good data man love your work. There will be 5x more land so could be less
Thanks. And yes more land will lower the potential earnings, but hopefully they don’t have more land sales until the earning are already pretty high.
Illuvium rocks. Also, top USA psychic Michelle Whitedove predicts a $3000 $THETA
Awesome! I hope ILV hits 3k too!
i have a feeling you are being serious
I'm sure Johnny gave a more recent update on the amount of time it will take to keep up with land per day. It was half an hour for tutorial, then first week or so maybe 10 to 20 minutes. Once up and running properly he said 5 minutes maximum I think. It was definitely a lot shorter than when Kieron said 30 minutes. Great video though, this would only really change the hourly rate I think?
Oh wow. That would be nice. I didn’t catch that. But yeah all you need to do is change around a couple numbers in the calculator. Thanks!
I was thinking about lending some land out as well, but I think it is sensible to first see how it will work in practice when the game is launched before making any specific agreements with anyone. If it will eventually be only 5 minutes per land I think I´d prefer to do it myself.
Good job, bro.
Thank you!
Informative videos
Thank you!
where is the link to the spreadsheet? thx!
I pinned it in the Illuvium channel in my discord. If you’re not already in there you can find the link in the description on this video.
@@NijafePlays thanks!
great video
Thanks! I have an updated video coming as soon as tomorrow with an ROI calculator. It shows what might be a good deal on the IMX marketplace right now.
@@NijafePlays just wondering if you have one on the ILV token as well?
@@danny_7620 a spreadsheet. I don’t. But that might be something I look into doing soon.
@@NijafePlays im hoping its $1.50 per token per week. I can live in Thailand off that! 10,000 baht a week a you can live well here
not even considering that these returns are calculated on a really positive scenario, they are not really good either way.
I think it’s more of a long term play. And don’t forget most other projects sell land with no return at all other than speculative application over time.
@@NijafePlays yes but consider that league of legends makes 1-2bn a year lol
@@Ilikerice69420 but how much does Pokémon make! Haha. Who knows how well Illuvium will do, the sky is the limit!
@@NijafePlays literally everyone plays league of legends so its a good benchmark for videos game revenues. Also pokemon or Niantic has revenues of about 1bn per year. So idk what kind of hopium you are smoking
@@NijafePlays basically if this game becomes the same level as pokemon or league of legends you will make your money back in about 12 months time. good luck bro
These type of virtual economies where artificial scarcity is used, as in the case of "land" for Illuvium, will fail catastrophically. Shoehorning real-world limitations into the digital world are forcing artificial value into the game's economy. There will be a peak at the start where the land owners are earning and then it will fail catastrophically.
Is that a prediction? Or is there logic behind this claim?
I’d love to hear the reason you believe this.
@@NijafePlays As I stated in my previous comment these systems introduce artificial value by introducing artificial scarcity. Anything that runs on artificial value is a bubble and all bubbles collapse.
What does it matter if the scarcity is artificial or not?
Bitcoin has artificial scarcity too.
Unless your saying that the team is untrustworthy and will inflate the originally purposed numbers?
@@NijafePlays it matters because it isn't representing real value. The cost to the developers in cloning and storing a digital asset is almost zero. The cost is in the creation. I can't speak to what they will do in regards to their economy as far as redefining value goes.
@@TonySmith-jj9fv Travel, shards, and forging costs in the main game will require fuel generated by the land owners.
I completely understand scarcity in itself does not make something valuable, but the game economy will make it valuable.
And I also know that means nothing if it’s a shit game, but I believe strongly this will be a great game.
You should dive in a little deeper.