Rush Tutorial Series: MULTIBALLS (4k Resolution)
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- Опубликовано: 7 сен 2024
- Learn all about the MULTIBALLS of RUSH!
First video in the series: • Rush Tutorial Series -...
Additional supplemental material: • RUSH Pinball Tutorial ...
Catch me live on TWITCH / raydaypinball
Thank you for creating and sharing these videos Ray. Myself and I'm sure countless others really enjoy and appreciate it.
Awesome video. I remember stopping at a small bar/rest in Rifle or maybe New Castle Colorado, just on the otherside of Glennwood Springs, and they had that old Guns and Roses Pinball machine. So fun
you're the man Ray, you have great taste in games. keep it up.
These tutorials are awesome. Thank you! Rush has become my favorite machine of all time! On my Pro however, when a ball is released from the Time Machine it often goes SDTM so I avoid hitting it unless I know it will get pulled through. I would LOVE LOVE LOVE to have the option for a 1 second ball save like the scoop has. My GC score is over 2B and still have yet to get all multiballs in a game because I fear the Time Machine shots will drain on me. Still trying to get to Cygnus book 1 or 2.
dude for real. I have over 40 pins and Rush is one of my favs. I play it so much. such a fun pin. cheers.
Awesome tutorial Rayday!! Quick question, is there a kit for the ramp lighting you have - that is SICK!!!
@@kevinmaguire4757 that’s just the standard ramp lighting that comes with the premium version of the game. The pro sadly does not have it
I have an LE, but I don't have that? Is this an upgrade to a newer run of Premiums?
Fixed wire was loose from factory, reseatted and working...thanks for answering!
Ray, you are the man. Thks for the tips. One question: did the 1.0x code decreased the points of all songs modes, multiballs, jackpots..? On my first week on this wonderful pinball, I managed to make 2.2B, 1.5B easily with no rules knowledge. Since the release of v1.0x, it seems that I need to work harder and harder to reach 1B. Thks.
Scoring in general has risen as new code comes out with the inclusion of new wizard modes and scoring tweaks… Depending on what version you first played on though it’s possible you stumbled upon some scoring areas we determined needed balancing, or reworked entirely. Nothing really comes to mind though except Drum Bonus being huge on pre-.95 code, and later multiballs (like if you played your 5th or 6th time machine multiball) may have been worth more too in older code… not sure
Does the pro get the 2 hit benefit from a left inlane to time machine combo?