All my admiration ! 👏👏👏 standing ovation for your passion and your perseverance in building what you dream of ! the pov of the launch coaster is really intense, we can't fall asleep in that train haha
It was really cool to hear and see your design process. You've been dedicated to this project for a long time and it truly shows. It's a great lesson that achieving a vision can often take numerous attempts.
I really enjoyed watching your future 1988 darkride. You inspired me to build my own Steampunk park called Phantimoland which I uploaded in the Steam workshop.I also had a problem with the façades so I included my attractions into the buildings .I hope to be able to download your park from the steam workshop to get some insperation from this awesome peace of art .What I really like at your park is that the coaster and the park is very intertwined .
I'll always have a soft spot for the RCT3 incarnation. Dark rides in that game have a unique charm, and I feel like the mish-mash of CS led to some really wacky and inventive styles. I also really enjoy the EPCOT/World Fair versions of the park too, they make me really nostalgic and are just so pleasant and realistically restrained. This latest version is in a league of its own though, love the new shopfronts and angles. It's very Diagon Alley and Phantasialand, the Invisible Man ride is a master class in 10x10 building. After rewatching the Underground Express POV I hope a similar family indoor coaster concept can make its way into the park.
Yeah, you really need to finish it. I don't want to sit through another 19m video ;) It's been really nice seeing it progress over the years but this iteration is the best. Best of luck.
This was the most captivating planco video I've ever seen, really freaking amazing dude. Awesome storytelling, also, what music did you use in the background?
To be honest all versions look great. And I feel almost bad for suggesting it since I don't want you to start all.over again. But what could also make the city feel more crowded is different elevation levels for the path. The entire city is ground level. But beside rides, path could also connect buildingings. And to make buildings feel taller or path feel.higher you could put trenches next to the main path and have a short stair up to the building, so the building also has a half basement below it adjecent to the other side of the trench.
Hi, thanks for your comment. This is something that has occurred to me to. I have tried digging trenches for some rides and will also be incorporating some raised paths in areas. Thanks :)
Most of them if I'm being honest! This includes Spooky, studios, classic rides, magnificent rides...even the Munsters DLC. The main one though is the Vintage set.
All my admiration ! 👏👏👏 standing ovation for your passion and your perseverance in building what you dream of !
the pov of the launch coaster is really intense, we can't fall asleep in that train haha
Glad to see you're still at making parks and rides. Been watching for decades now it feels
It was really cool to hear and see your design process. You've been dedicated to this project for a long time and it truly shows. It's a great lesson that achieving a vision can often take numerous attempts.
I really enjoyed watching your future 1988 darkride. You inspired me to build my own Steampunk park called Phantimoland which I uploaded in the Steam workshop.I also had a problem with the façades so I included my attractions into the buildings .I hope to be able to download your park from the steam workshop to get some insperation from this awesome peace of art .What I really like at your park is that the coaster and the park is very intertwined .
The amount of talent you have is simply insane, ever since Kingdom of Legends. You would be a hell of a great imagineer.
Well, about Kingdom of Legends, I am considering bringing it back.
@@Hethdesignsparks damn I'm even more excited now. It was by far the best park I had ever seen in rct3.
Wicked work there Heth
I'll always have a soft spot for the RCT3 incarnation. Dark rides in that game have a unique charm, and I feel like the mish-mash of CS led to some really wacky and inventive styles. I also really enjoy the EPCOT/World Fair versions of the park too, they make me really nostalgic and are just so pleasant and realistically restrained. This latest version is in a league of its own though, love the new shopfronts and angles. It's very Diagon Alley and Phantasialand, the Invisible Man ride is a master class in 10x10 building. After rewatching the Underground Express POV I hope a similar family indoor coaster concept can make its way into the park.
Yeah, you really need to finish it. I don't want to sit through another 19m video ;)
It's been really nice seeing it progress over the years but this iteration is the best. Best of luck.
This was the most captivating planco video I've ever seen, really freaking amazing dude. Awesome storytelling, also, what music did you use in the background?
It's from the Alton Towers IMAscore soundtrack CD
To be honest all versions look great. And I feel almost bad for suggesting it since I don't want you to start all.over again. But what could also make the city feel more crowded is different elevation levels for the path. The entire city is ground level. But beside rides, path could also connect buildingings. And to make buildings feel taller or path feel.higher you could put trenches next to the main path and have a short stair up to the building, so the building also has a half basement below it adjecent to the other side of the trench.
Hi, thanks for your comment. This is something that has occurred to me to. I have tried digging trenches for some rides and will also be incorporating some raised paths in areas. Thanks :)
i want to make a steampunk style park now
q: what dlc's did you use?
Most of them if I'm being honest! This includes Spooky, studios, classic rides, magnificent rides...even the Munsters DLC. The main one though is the Vintage set.