So basically level 3999 is one of the only levels with an exit to reality in some canons, but the actual last level never happens in the canon I believe in, in other canons the last level is 999 or its a lot of numbers. (Edit: I don’t really believe in a true canon but I just like a specific canon, so if you have a different canon don’t tell me that the one with a lot of numbers it the true end because there isn’t a “true” canon) (Edit 2: Wow i just saw saw a reply that said there was like a billion exits what the heck happened to the fandom why are there so many exits.) Edit 3: I think that the infinite levels but no true exit is cooler than 999 levels now.
This is the first time i see someone actually putting this much commitment toward a backrooms game. And its honestly great to see, even better to see how it evolve over time! Most attempt to recreate the backrooms are just simple walking simulator in Level 0 with one monster sadly. I really hope you continue working on this, so far its great!
I picked this game up with a few of my friends several months back. We’ve completed every achievement aside from 4 Player Nightmare mode. To practice for nightmare mode we’ve been speed running it in trios. Our best time so far is 56:52! We love this game and can’t wait to see more levels as they are released! :)
9:22 i might have been the first who has beaten the game in nightmare with 4 players, but it wouldn't have been possible without the gang! Shoutout to my fellow squad members LePawel, Isra | Lux and Xendeur! Took us 4 hours on the first attempt, but it was a lot of fun.... for the most part.
Dammmmmm 4 hours Jesus I hope you have a lot of fun with those entity in the backrooms I hope you are not afraid in the dark anymore because Level 94 is probably one of the most dangerous in night okay it might be too dangerous I guess that all four of you just survive the first try okay I'm probably sure okay good if you reading this read it now
@@kouroshisreal True, but he does upload on his second channel. I guess he has a lot of stuff going on besides working on the game & dev logs can take quite a long time to make.
Idea for jumpscare animations: The Howlers could simply tear off 1-2 of your limbs, the partygoers stick their hands to your neck and you just die, this is because in lore the party goers have mouths at the end of their hands and they use these to turn survivors into partygoers. Smilers could just eat you. Maybe have scratchers just push you to the floor and scratch at you a bunch. I understand if you don't really want to focus on the jumpscare but it could add some nice variety.
I suggest adding a sanity system: -Sanity goes low when you're in the dark -Sanity goes low when you face an Entity -Sanity goes low when you wander a lot without finding an exit (The idea is that the player is freaking out thinking there is no exit) Affects: The more the sanity goes low the more the screen colors turn black and white Screen Becomes Static Player see's entities which are imagination To restore sanity: -Be in a well lit room -Drink almond water -have a short break after wandering hope you add it to the game :)
When it comes to escaping the backrooms, it would be neat if there were multiple ways of escaping, with each route acting as a alternative ending. Stuff like minor change in dialogue for example.
Suggestion: make pipe dreams more claustrophobic, i let a friend with that phobia play it, and she said it wasnt that bad. So id say some twists, turns, spaces you have to walk sidewas to get through and maybe more darkness. Love the game though!!!
I never really comment on youtube videos like ever, however seeing the time and dedication your putting in to making this game which is about a legit infinitely huge labyrinth of thousands of rooms you definitely have my respect after that! Good luck with this game it looks fun af and I can't wait to see what u do with it!
Idea regarding guns: Silent Hill Approach. Have them few and far between. Also tease the players with guns that are often entirely empty. You can also make it that players can only carry 1 gun at a time (no pockets on those hazmat suits) and FURTHER torment them by having various types of guns (from different eras) with incompatible ammo. Then, by the time the players get a full clip, they're going to treat every shot like it's their retirement fund.
You could have them as a last resort as well, maybe they attract more entities but they get one off your back for a couple of seconds. It would be amusing if you could find different ammo around, so you'd always be kicking yourself about not having kept x gun.
If it took 2-3 shots to kill most entities, it would be even more a last resort But it should probably bring like every entity in the level to the place where the gun was fired
its is insanely impressive how Fancy made such an extensive backrooms game with multiple levels then was able to fit different game modes and multiplayer into the game seamlessly. Keep up the good work!
3999 is the level where you can actually leave the backrooms making it most likely the end of your journey while no level after 9223372036854775807 making it the end of the levels
Suggestion: on some of the walls on level 0 there should be messages written on them, like in found footage with "don't move stay still" and maybe some cracks and torn wallpaper.
only the tears/scratches on the wall, just like the wiki, i dont know why everyone thinks writing works on the walls, just like how dead bodies seem to slowly vanish in the level, markings on walls tend to fade away within a couple of hours :)
I think that it would be cool to have multiple ways to escape, with each one having their own little cutscene or something. So, for example, if you manage to escape before level 3999 (this number could change) you would get a vague ending, that gives closure, but leaves some loose ends untied. If you escape through level 3999, it would be a happy ending, but maybe have the ending hint at the idea that there was more. Then, if you escape at level 9 quintillion (I'm not typing all that out) you would get the best ending. Idk it seems cool and an incentive to actually play this amazingly high quality game
i think 3999 should be the best ending not the last level because 3999 is very hard to enter and you have to go through difficulty 4-5 levels to even get there
Description: “The entire place has a grainy effect, making it look as if it was crafted” Fancy: “I’ll need to add some finishing touches to make it look more realistic”
Played that a little while ago with a friendgroup of mine so here are some suggestions: -Level Fun is really hard we had to change the difficulty from normal to easy to get through that level because more than one person had to be at the end of that level -Proximity chat is a bit buggy , we couldnt use it because we didnt here some friends at all -The Entity in Level 0 didnt chase us and just stood there while we were dancing in front of it -Level Fun was a bit small maybe more exits and bigger rooms -I dont know if its possible but you could try to make level 0 random generated to make it like a real maze Great game and will be happy to play the future updates👍
I mean, honestly a classic survival horror style backrooms game would be awesome, and I’m not talking about some shit like amnesia or outlast, that’s just spooky hide and seek. I’m talking about something like resident evil or silent hill. Where supplies like healing items and ammo are scarce so you have to think about what you’re gonna do. Should you try and sneak away from this enemy, outrun it? Or fight. If you fight, should you use range or melee. All these choices create a sense of uncertainty and uncertainty in a life or death situation creates fear.
Suggestion: Make more minor levels and more less detailed safe levels, and randomize which room goes to what and make run! Go exclusively to a safe level.
i would like to see a zen mode like a mode with no entities for those who want stay in some levels and vibe it would be pretty nice but non the less good luck with the game and i will definetly buy it
from what I've seen, level 3999 is a level where you have to do certain things on a checklist and you're given a button to teleport back to 3999, if you drop the button or list they teleport back to you and 3999 is a safe level itself the checklist consists of things like Kill a howler or smth in the pool rooms.
If you like the idea to add level 3999, then try to add a checklist on a clipboard where you can select the tasks required to escape like in the level itself from the fandom.
There are multiple "end levels" But my favorite and the one that actually sends you outside of the backrooms "The Promised Land", It's a giant building that reaches way beyond the sky and if you look outside a window you'll see "heaven". I recommend researching it first before adding it because theres a lot of factors to it.
my personal favorites the "glitch" exit.where in reality there is no escape.a glitch in the system saved you.. it gets creepier realising there's no exit and that this is a 1 out of like a billion chances.
As a Backrooms enjoyer, i want to say, that there`s actually 3 final levels: - Level 922337203685477580; pass 5000 stairsteps and jump into the void - Level 3999 (The True Ending); complete some specific tasks and escape to reality via double glass doors. (in wikidot ver. of Backrooms you don`t have to do any tasks tho, so... yeah) - Level 998 (Zenith) and Level 999 (The Void Island); reach 3rd area in Level 998, die, find yourself on Level 999, repent for your sins, wake up. (These levels are actually getting a rewrite, so the information about them here might turn out to be outdated)
There is another: Level 9223372036854775810, it is a museum of every backrooms level which is thought you can find an earth section and if you no - clip through the painting, you will a appear in a random place in reality ( On Earth of course )
Wow, that's incredible dude! As a guy who has tried working on a Backrooms game myself, I can tell you it takes a lot of work and dedication to keep up with the demand (and mine was only in 2D)! Good luck on the game dude! Don't feel pressured to make more updates btw, I'd be down to see some non-Backrooms videos from time to time :)
Hey, I would recommend adding npcs such as MEG and others in the levels 5 and 2 because they add a lot to the story and can give lore or sanctuary to the players
@@peentz only in levels like 2 and 5 which aren't really meant to be scary because the npcs have made small bases as rest spots throughout the levels. They could also be used as a save spot or a menu for the game
I love this game, it's just this is almost exactly like a backroom game idea I wanted to make. I'm salty to find someone beat me to it, but it's looking great and I can't wait for full release.
This is looking amazing bro. Ima try and get some guys together and give this a whirl. If you do add vr support, would perhaps a quest 2 port be on the horizon?
Suggestion: Make point indicators. For example, if you can't use proximity chat or you want to point out something in the area. It will greatly help with communication.
Fancy made an announcement about a WIP level only yesterday, so rest assured he hasn't given up!!! For anyone who's curious regarding his lack of posts, he probably just extremely busy.
From my experience, the end is a trap, and 3999 allows you to complete tasks, such as killing an entity, and once you finish them all, you can finally escape to the string of numbers, and escape.
And imagine a multiplayer massive server, like an MMO where every single player is in a massive Backrooms world, even if they never run into each other, they might. With proximity chat that would be sick!
I think 3999 could be used to as a hub like a safe zone then do certain things in certain levels and once that is done return to 3999 and then escape Edit: I know lots about the backrooms and enjoy the lore
Finally someone who knows how to acutally update a game and not destroy it unlike 90% of other developers. I'm so happy I played your game in early access, when the fun room was super hard with my friends. I can see an immense progress compared to the last time I played it. It's even more fun now! Even some of the movement animation bugs are a feature to me. They're so funny :D. I love your videos, your ideas and your game! Very well done. Keep it up!
I like thinking of the backrooms as infininte and ever expanding because some entity's that were born during it's creation were put in charge of the floors and making them. The higher the entity in charge of the floors power is, the high the difficulty or danger of the level. It adds a fun twist that is somewhat believable and fun. It is basically the same thing from the novel on wattpad called "Solo Levelling in the backrooms" it actually has a very fun couple of twists that makes it interesting, enjoyable, and unique.
With the idea of a gun honestly how I imagined it was it has limited ammo, staggers the entity a bit so you can make a getaway, and since it's loud other entities might hear you which I feel like could make it a valuable yet risky resource along with any bullets you find lying around
Here's an idea: There are various levels that contain exits back into the front rooms, level 3999 being one of the most well-known and canonically safest. Why not make level 3999 the main ending and explore the possibilities for other 'secret/alternative endings' to the game via other more obscure levels. Tie some achievements to them and you will also create a lot of replayability for your game. Level 3999 would also be fun to act as a sort of 'hub' where players can play the arcade machines as a reward for finishing the game. Or a place from which you can start a 'new game plus' or nightmare mode after a first playthrough.
I think that once you reach level 3999 you should find a list of (dangerous, because it's the end of the game, it's not supposed to be easy) tasks to do in a lot of levels of the Backrooms, like idk stealing a ballon in level fun, for example. And once you do all the tasks you should go back to level 3999 and exit the Backrooms
Honestly I really want to see this game as it develops. Every backrooms game I've ever played is just running through level 0 or 1 and it's boring. I want to see different rooms and entities, peaceful and hostile. I want to have items and an inventory and play with people in a world I cam get immersed in. There's so much potential in the backrooms and I'm so happy to finally see a game that actually looks like something worth playing. Please keep it up man, as a gamer I can't express my gratitude enough for what you're doing.
I am genuinely stoked to hear that the game will support vr! Will this include full body tracking, and how will it be implemented with mechanics like the stun punch?
This is amazing! Plus I know something you can add It’s called build mode! People can create and place entity’s and BACKROOMS levels! Custom versions! And you can join there server with a server code!
There is not an actual confirmed last lvl, only theories and hypothesis about which ones can get you to the frontrooms. My suggestion is to go watch some of brookli's backrooms explained videos from his backrooms playlist and more specifically his video on how to escape the backrooms, this how I've learned most about the backrooms I know, I think it will be really helpful for u too
@@LineOfThy The commenter is saying the game shows an "ending level" and claiming that its not a real exit. I am asking if they have seen the ending, which proves that the last level of the game is not an exit to the backrooms.
I think it would be really cool if you added some entities that will take away a certain amount of the players health, not just killing it on the spot.
I wish you keep this going, make some sort of lore codex in the game, then maybe when it picks up as a game take it to warner bros, and try add some sort of film based on player interactions that seem the best or inspiration from them. Youll make a bag
I mean, if you wanted to add guns, you could add them in with both a durability system, and a jam chance. As well as finding ammo only on specific levels. All so that it makes players really think about the odds before the fire off. Along side that, much like them hearing voices, you could make it so that entities would prioritize anyone who fires a gun. It can save you in one situation, sure. But it puts you in an arguably worse situation. Another thing you COULD do is add melee weapons that can stun entities. Like a bat or pipe, but it requires good timing to use.
Idea for dedicated servers: Maybe add a tool for early access players so that they can make their own dedicated servers.Or maybe your already planning of doing that, but one thing is for sure.. you can save money with it.
And imagine a multiplayer massive dedicated server, like an MMO where every single player is in a massive Backrooms world, even if they never run into each other, they still could. With proximity chat that would be sick!
What’s funny is he says he doesn’t want you to be able to kill monsters but right now you can kill party hosts, male death moths, and the wench at the basement in level 9
i just realised that me and my friend played your game like 2 days ago. it was a really great game. we only found level “the end” annoying because the AI was moving around so stiffly againts us if that makes sense, but otherwise the game looked amazing and we had a lot of fun and we LOVED the puzzle for level fun. overall rating 8/10 in my opinion.
This is definitely going to be interesting, I'm glad someone decided to make a game with different levels and interesting entities, like the original backrooms, instead of just doing level 0. I know some people like level 0 for whatever reason, but it honestly gets boring after a while, when there's basically infinite levels canonically.
You can't noclip to level 974 unless you have a "cute" thing that attracts kitty 5:30 also make it so when your in multiplayer when you run into someone you trip in level !
I recommend adding to level 94 to add the castle, the castle has alot of entities and its one of the ways you can exit out of the level apart from finding an exit in the house. there is videos all over youtube about it
Fancy... man... i can’t, i can’t say this, but... i love it. I love it so much Fancy. And i really love when you show us how to make the entitys. Man im proud of you of doing this alone. Good Job... i love it.👏🏼
I think you should add a cutscene at the start of level 0. It just saids,”Where am I?” At the start. But I feel like you should add a cutscene where you ACTUALLY noclip into the backrooms. Hope you like my idea.
So basically level 3999 is one of the only levels with an exit to reality in some canons, but the actual last level never happens in the canon I believe in, in other canons the last level is 999 or its a lot of numbers. (Edit: I don’t really believe in a true canon but I just like a specific canon, so if you have a different canon don’t tell me that the one with a lot of numbers it the true end because there isn’t a “true” canon) (Edit 2: Wow i just saw saw a reply that said there was like a billion exits what the heck happened to the fandom why are there so many exits.) Edit 3: I think that the infinite levels but no true exit is cooler than 999 levels now.
The arcade
@@Legab12 thats true
i agree
infinite is an enigmatic level (I think) the highest level is that super long string of numbers I don't remember
no its level 992223453289423890423098 or something like that
Please don't give up on this project, it's insane.
He isn’t, he’s probably just busy
@@sebastianstudios7609 ye fr
@@sebastianstudios7609 a bit too busy
@@0kql56 he should do something bussy
Agreed
This is the first time i see someone actually putting this much commitment toward a backrooms game. And its honestly great to see, even better to see how it evolve over time! Most attempt to recreate the backrooms are just simple walking simulator in Level 0 with one monster sadly. I really hope you continue working on this, so far its great!
i made one! i hope to add as many levels as fancy. i like the lower backrooms levels like poolrooms and party rooms etc.
@@brody3d coooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool
@@alex.g7317 oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
@@brody3d cappy from Mario wants A word with you asking if its just a walking game
@@brody3d oh wait just saw it thats a cool vr game, I'm just to used to umm *fake youtubers or bots*
I picked this game up with a few of my friends several months back. We’ve completed every achievement aside from 4 Player Nightmare mode. To practice for nightmare mode we’ve been speed running it in trios. Our best time so far is 56:52! We love this game and can’t wait to see more levels as they are released! :)
56:52?????????????????????????????????????????????????????
@@A_75_The_Singerhe’s talking about his speed run time
9:22 i might have been the first who has beaten the game in nightmare with 4 players, but it wouldn't have been possible without the gang! Shoutout to my fellow squad members LePawel, Isra | Lux and Xendeur! Took us 4 hours on the first attempt, but it was a lot of fun.... for the most part.
So we all suffered for 5 hours straight for this? Mhh yeah worth it
a d d. s e x. u p d a t e. n o w
damn 4 hours?
@@foarest second attempt (the one seen in the video on the screenshot) took only about a hour, but figuring it out initially was pain
Dammmmmm 4 hours Jesus I hope you have a lot of fun with those entity in the backrooms I hope you are not afraid in the dark anymore because Level 94 is probably one of the most dangerous in night okay it might be too dangerous I guess that all four of you just survive the first try okay I'm probably sure okay good if you reading this read it now
This man the legend he made a whole entire game without a team and by himself and it looks so good as well
Reminds me if undertale because 1 person made all of it
There actually are a few other devs doing small things like modeling but I’m pretty sure he started it
Check out a guy named "Dani" and his game "Karlson". All of the things in the game are done by him, it's really impressive.
@@Kenjjoo he hasn’t even upload for so long
@@kouroshisreal True, but he does upload on his second channel. I guess he has a lot of stuff going on besides working on the game & dev logs can take quite a long time to make.
Idea for jumpscare animations: The Howlers could simply tear off 1-2 of your limbs, the partygoers stick their hands to your neck and you just die, this is because in lore the party goers have mouths at the end of their hands and they use these to turn survivors into partygoers. Smilers could just eat you. Maybe have scratchers just push you to the floor and scratch at you a bunch. I understand if you don't really want to focus on the jumpscare but it could add some nice variety.
oh my gah
i think the howler isnt gruesome enough
For me personally, level 94 always seemed uncanny due to fake looking grass, like Telly tubies or a 2005-2013 kids show background
Ah, such nostalgia from 1013
@@czjr6197only real ones remember shows from 1007
@@czjr6197 They didn't say that- OH!!! They did!
Whenever you add VR support I'm willing to donate my soul to the cause 👍
Hey Toast!
Idk how but I had dude added on bo3 at one point in time
@@thezawizardd used to love playing bo3 zombies man, was a great time :D
@@WoopyIsReal what's going on 👋
@@AwakenToast how did you take my jdajfgjrgijfdg sdea iede mefnsgkdfjgnserij
Bro. This is amazing.
damn bro even my one of the most favorite RUclipsr commented on this like sheesh
Damn imagine level 49 million fuck
Yo sup
@@manonawheelchair3377 idfk who this is with all respect hehe
Hi whacky
I suggest adding a sanity system:
-Sanity goes low when you're in the dark
-Sanity goes low when you face an Entity
-Sanity goes low when you wander a lot without finding an exit (The idea is that the player is freaking out thinking there is no exit)
Affects:
The more the sanity goes low the more the screen colors turn black and white
Screen Becomes Static
Player see's entities which are imagination
To restore sanity:
-Be in a well lit room
-Drink almond water
-have a short break after wandering
hope you add it to the game :)
I don't think he should make a really dangerous sanity system. Tbh playing this game will already affect your sanity
@@ionisator1 yeah
@@ionisator1 all the more reason
When the room is liitttt
100persant sanity 1min= 1 sanity taken away
"we've been trying to contact u regarding ur car's extended warranty for quite some time now"-2:12 💀☠
When it comes to escaping the backrooms, it would be neat if there were multiple ways of escaping, with each route acting as a alternative ending. Stuff like minor change in dialogue for example.
oh. nice idea
Or separating the game to chapters(or parts) with every chapter final level is an exit level( if no level is canon to put in why not put all of them.)
@@sansgamer9153 that would be pretty cool
Nah fam this isn't a telltale game 💀
I agree
Suggestion: make pipe dreams more claustrophobic, i let a friend with that phobia play it, and she said it wasnt that bad. So id say some twists, turns, spaces you have to walk sidewas to get through and maybe more darkness. Love the game though!!!
@Tricky robot playz in the first SENTENCE OF THE DESCRIPTION it literally says "maintenance TUNNELS", implying there are more than 1
Kitty2
Kitty two You
I never really comment on youtube videos like ever, however seeing the time and dedication your putting in to making this game which is about a legit infinitely huge labyrinth of thousands of rooms you definitely have my respect after that! Good luck with this game it looks fun af and I can't wait to see what u do with it!
comment more
@@pikachuthecool2419 I agree
that cap id u dont comment
I really want to be the next Justin .Y, Also you can see me everywere in comments
It will probably take 10 years to get this polished
thanks for creating this game
Bro you kidding me? You made this all by your self? Thats totally mind blowing!!!
Also animations are awsome
ye i know he´s amazing
he got the animations for free on a website
No he had some help from nebula I think.
Idea regarding guns: Silent Hill Approach. Have them few and far between. Also tease the players with guns that are often entirely empty. You can also make it that players can only carry 1 gun at a time (no pockets on those hazmat suits) and FURTHER torment them by having various types of guns (from different eras) with incompatible ammo. Then, by the time the players get a full clip, they're going to treat every shot like it's their retirement fund.
You could have them as a last resort as well, maybe they attract more entities but they get one off your back for a couple of seconds.
It would be amusing if you could find different ammo around, so you'd always be kicking yourself about not having kept x gun.
If it took 2-3 shots to kill most entities, it would be even more a last resort
But it should probably bring like every entity in the level to the place where the gun was fired
@Jadax Martin True.
i agree
Melee weapons to But they could be weaker and more common than guns?
its is insanely impressive how Fancy made such an extensive backrooms game with multiple levels then was able to fit different game modes and multiplayer into the game seamlessly. Keep up the good work!
3999 is the level where you can actually leave the backrooms making it most likely the end of your journey while no level after 9223372036854775807 making it the end of the levels
3:38 the line to Walmart on black friday be like:
Suggestion: on some of the walls on level 0 there should be messages written on them, like in found footage with "don't move stay still" and maybe some cracks and torn wallpaper.
Jesus loves you alot trust in His death 4 salvation and be saved from eternal hell
You mean the writing on the wall that says "Don't Stay, Move Still", right? Cmon man, always remember, dont dead, open inside.....didja forget??!
@@Fit4C OK? why are we talking about this?
only the tears/scratches on the wall, just like the wiki, i dont know why everyone thinks writing works on the walls, just like how dead bodies seem to slowly vanish in the level, markings on walls tend to fade away within a couple of hours :)
@@jjquasar ik :P
bro fr 1:20 if u be walking like that u da entity bro ur sheer dripness is too much to handle for those npc's
4:00 it's level 922 but they are both the exits to the backrooms
I think that it would be cool to have multiple ways to escape, with each one having their own little cutscene or something. So, for example, if you manage to escape before level 3999 (this number could change) you would get a vague ending, that gives closure, but leaves some loose ends untied. If you escape through level 3999, it would be a happy ending, but maybe have the ending hint at the idea that there was more. Then, if you escape at level 9 quintillion (I'm not typing all that out) you would get the best ending. Idk it seems cool and an incentive to actually play this amazingly high quality game
i think 3999 should be the best ending not the last level because 3999 is very hard to enter and you have to go through difficulty 4-5 levels to even get there
Description: “The entire place has a grainy effect, making it look as if it was crafted”
Fancy: “I’ll need to add some finishing touches to make it look more realistic”
thats the level not the screen
I was thinking that too liek if you do that won't it get rid of the grainy effects i just guessed i was overthinking it...
Played that a little while ago with a friendgroup of mine so here are some suggestions:
-Level Fun is really hard we had to change the difficulty from normal to easy to get through that level because more than one person had to be at the end of that level
-Proximity chat is a bit buggy , we couldnt use it because we didnt here some friends at all
-The Entity in Level 0 didnt chase us and just stood there while we were dancing in front of it
-Level Fun was a bit small maybe more exits and bigger rooms
-I dont know if its possible but you could try to make level 0 random generated to make it like a real maze
Great game and will be happy to play the future updates👍
Level 0 is randomly generated
@@maxgreenberglive7275 thats weird cause we played about 3 runs and the layout was the same as before so it was easy for us to find the exit
Level fun took YEARS to complete in normal mode bruh/. Me and my buddies had to do so much stuff to pass it.
@@hasalnuss it is procedurally generated but you have to make room types for it to work
@@hasalnuss it is meant to feel like that, it is the backrooms
I mean, honestly a classic survival horror style backrooms game would be awesome, and I’m not talking about some shit like amnesia or outlast, that’s just spooky hide and seek. I’m talking about something like resident evil or silent hill. Where supplies like healing items and ammo are scarce so you have to think about what you’re gonna do. Should you try and sneak away from this enemy, outrun it? Or fight. If you fight, should you use range or melee. All these choices create a sense of uncertainty and uncertainty in a life or death situation creates fear.
Suggestion: Make more minor levels and more less detailed safe levels, and randomize which room goes to what and make run! Go exclusively to a safe level.
@Rostitan bigger chances of going to canon order but it could still be random?
EDP when they add minor levels
i don't understand this language
@@TuxedoDogss you not dog
@Rostitan or randomized the interactive items or rooms to have differents experiences
i would like to see a zen mode like a mode with no entities for those who want stay in some levels and vibe it would be pretty nice but non the less good luck with the game and i will definetly buy it
ye
that would make a ton of roleplaying servers lol
that would make a ton of roleplaying servers lol
that would make a ton of roleplaying servers lol
@dani no i dont think i will
from what I've seen, level 3999 is a level where you have to do certain things on a checklist and you're given a button to teleport back to 3999, if you drop the button or list they teleport back to you and 3999 is a safe level itself
the checklist consists of things like
Kill a howler or smth in the pool rooms.
If you like the idea to add level 3999, then try to add a checklist on a clipboard where you can select the tasks required to escape like in the level itself from the fandom.
There are multiple "end levels" But my favorite and the one that actually sends you outside of the backrooms "The Promised Land", It's a giant building that reaches way beyond the sky and if you look outside a window you'll see "heaven". I recommend researching it first before adding it because theres a lot of factors to it.
Dude u actually know that one. I like u
my personal favorites the "glitch" exit.where in reality there is no escape.a glitch in the system saved you.. it gets creepier realising there's no exit and that this is a 1 out of like a billion chances.
As a Backrooms enjoyer, i want to say, that there`s actually 3 final levels:
- Level 922337203685477580; pass 5000 stairsteps and jump into the void
- Level 3999 (The True Ending); complete some specific tasks and escape to reality via double glass doors. (in wikidot ver. of Backrooms you don`t have to do any tasks tho, so... yeah)
- Level 998 (Zenith) and Level 999 (The Void Island); reach 3rd area in Level 998, die, find yourself on Level 999, repent for your sins, wake up. (These levels are actually getting a rewrite, so the information about them here might turn out to be outdated)
There is another: Level 9223372036854775810, it is a museum of every backrooms level which is thought you can find an earth section and if you no - clip through the painting, you will a appear in a random place in reality ( On Earth of course )
@@leegough4608 Wait? You mean the museum shows diaramas of every backrooms level, or life-sized?
Also, doesn't the backrooms have infinite levels?
@@alex.g7317 your right it does had infinte
@@kosg7819 maybe the levels you've been through (or logically those you can remember)
@@kosg7819 then why do we bother naming them if we’ll never find them all?
Also, won’t we eventually lose names to call each floor?
Wow, that's incredible dude! As a guy who has tried working on a Backrooms game myself, I can tell you it takes a lot of work and dedication to keep up with the demand (and mine was only in 2D)! Good luck on the game dude! Don't feel pressured to make more updates btw, I'd be down to see some non-Backrooms videos from time to time :)
I Loved your 2D backrooms game! Definitely feel the time crunch as Im a 2D game maker aswell!
@@kodingkitten9273 Thank you! There's already a ton of 3D Backrooms games out there; I feel like what makes mine unique is that it is in 2D :)
I love your videos dude, you should try a 3d backrooms game though, I think it would do well :)
@@Gxlxctix I did quite a while back, it's not too good though :)
1:59 goofy death animation💀💀💀💀
Hey, I would recommend adding npcs such as MEG and others in the levels 5 and 2 because they add a lot to the story and can give lore or sanctuary to the players
If fancy aka the game developer of this game adds npcs and the npcs might be annoying like the ones in Skyrim
Shut up, MEG!
i dont think npcs should be in the game, makes it less scary
@@peentz only in levels like 2 and 5 which aren't really meant to be scary because the npcs have made small bases as rest spots throughout the levels. They could also be used as a save spot or a menu for the game
I love this game, it's just this is almost exactly like a backroom game idea I wanted to make. I'm salty to find someone beat me to it, but it's looking great and I can't wait for full release.
The fact that you're still at school and putting out content like this is pheonominal, keep up the good work!!!
idk how he does it hes a wizard
6:12 This is how infested my house gets with bugs at night time.
How'd u get my kitchen so accurately???
This is looking amazing bro. Ima try and get some guys together and give this a whirl. If you do add vr support, would perhaps a quest 2 port be on the horizon?
Suggestion: Make point indicators. For example, if you can't use proximity chat or you want to point out something in the area. It will greatly help with communication.
Maybe make it as a gps or radar?
So, basically the indicators from Portal 2 Co-op?
@@ToxicNoxic wtf
@@ToxicNoxic pretty sure gps doesn't work in the backrooms
Timestamps
Levels:
3:41 Level 3,999
4:22 Level 974
5:36 Level 94
6:38 Level 5
6:42 Level 6
6:46 Level 10
Entities:
5:06 Mr. Kitty
THANK GOD LIFE SAVIOR!
How did this Comment blow up so quick?
thank you sir!
level 974 is just reunion island
you should make a level when you have to find a pistol and kill the entity to get a key to escape?
I always love seeing these videos because of the humor inbetween the actually development. It's a perfect mix!
Fancy made an announcement about a WIP level only yesterday, so rest assured he hasn't given up!!! For anyone who's curious regarding his lack of posts, he probably just extremely busy.
love the dedication you're putting into this game - it's gonna be one of the most played and best games on steam by far for a long time
0:02 that scared the sh*t out of cuz of the no clipping man
From my experience, the end is a trap, and 3999 allows you to complete tasks, such as killing an entity, and once you finish them all, you can finally escape to the string of numbers, and escape.
Wait wait wait....... from your experiance???
@@Black_Templar_ Mans from the Backrooms.
@@anicecreamsandwichenjoyer372 shhhh
@@toottoot2756 dsdasgjhdeauh🤡🤡🤡
And imagine a multiplayer massive server, like an MMO where every single player is in a massive Backrooms world, even if they never run into each other, they might. With proximity chat that would be sick!
I think 3999 could be used to as a hub like a safe zone then do certain things in certain levels and once that is done return to 3999 and then escape
Edit: I know lots about the backrooms and enjoy the lore
He can also do multiple Endings
If you knew backrooms lore, you would know about the hub level
@@base13music yes
No
Finally someone who knows how to acutally update a game and not destroy it unlike 90% of other developers. I'm so happy I played your game in early access, when the fun room was super hard with my friends. I can see an immense progress compared to the last time I played it. It's even more fun now! Even some of the movement animation bugs are a feature to me. They're so funny :D. I love your videos, your ideas and your game! Very well done. Keep it up!
0:43
Hey I have that chair only instead of red, it’s blue :D
same, but it's white :D
5:23 I think that the model head looks like the rock's head
🤨
IT IT IT DOESNT MATTER
I'm always so excited when fancy uploads
Ikr
same lol
Me to
bro the game is rushed all positiv reviews trolls bad game fr
@@atom8139 honestly yeah, and the discord mods delete any negative feedback and just deflect "the game is supposed to be hard"
I like thinking of the backrooms as infininte and ever expanding because some entity's that were born during it's creation were put in charge of the floors and making them. The higher the entity in charge of the floors power is, the high the difficulty or danger of the level. It adds a fun twist that is somewhat believable and fun. It is basically the same thing from the novel on wattpad called "Solo Levelling in the backrooms" it actually has a very fun couple of twists that makes it interesting, enjoyable, and unique.
Agreed.
4:11
Even better idea: Add them, but make the entities **ridiculously** durable so it tanks like 1000 bullets before dying.
4:48 "Wait, why does this sound like a perfect description of me?"
With the idea of a gun honestly how I imagined it was it has limited ammo, staggers the entity a bit so you can make a getaway, and since it's loud other entities might hear you which I feel like could make it a valuable yet risky resource along with any bullets you find lying around
They rejected it bro
@@crusher6047 Oh I know! I'm just giving my personal ideas on how it could work
@@thisisausername9356 it woudnt work it would make it less scary
Yeah fair enough
Here's an idea: There are various levels that contain exits back into the front rooms, level 3999 being one of the most well-known and canonically safest. Why not make level 3999 the main ending and explore the possibilities for other 'secret/alternative endings' to the game via other more obscure levels. Tie some achievements to them and you will also create a lot of replayability for your game. Level 3999 would also be fun to act as a sort of 'hub' where players can play the arcade machines as a reward for finishing the game. Or a place from which you can start a 'new game plus' or nightmare mode after a first playthrough.
Safest? 🤨
Canonically? It's not the fandom version is not cannon
I think that once you reach level 3999 you should find a list of (dangerous, because it's the end of the game, it's not supposed to be easy) tasks to do in a lot of levels of the Backrooms, like idk stealing a ballon in level fun, for example. And once you do all the tasks you should go back to level 3999 and exit the Backrooms
7:15 On Russian: "Where the hell am I? This place smells awful!"
knew it alr
At 1:43 my heart dropped. Why? Look: I had headphones on so it kinda sound like real life😂
Lmfao
FBI, OPEN UP!!!!!!! (booms)
Honestly I really want to see this game as it develops. Every backrooms game I've ever played is just running through level 0 or 1 and it's boring. I want to see different rooms and entities, peaceful and hostile. I want to have items and an inventory and play with people in a world I cam get immersed in. There's so much potential in the backrooms and I'm so happy to finally see a game that actually looks like something worth playing. Please keep it up man, as a gamer I can't express my gratitude enough for what you're doing.
That's sucks
@@Roblox_RUclipsr950 ?
@@Roblox_RUclipsr950 ?
@@Roblox_RUclipsr950 ?
@@pastelmoon8506 you aren't my dad who went to get milk
I am genuinely stoked to hear that the game will support vr! Will this include full body tracking, and how will it be implemented with mechanics like the stun punch?
Wait when’s it coming out
@@qkaw game is already in early access for 11$ but no vr yet
@@magnotec. it should be far more for these graphics thank you so much for the help too😁
@@magnotec. what’s it called
@@qkaw escape the backrooms
7:15 as a Russian, 2 years later, I can confirm that the subtitles are 100% real
0:55 you could use this weird animation for an infected person you have to avoid or something like that
but this animation would only play if someone moves and not if they stay still. could make for a quite scary surprise!
Great work on the game!! Huge respect to you for everything shown!
This is amazing!
Plus I know something you can add
It’s called build mode!
People can create and place entity’s and BACKROOMS levels!
Custom versions! And you can join there server with a server code!
love this game so much i have endless fun with my friends keep adding more levels!!!!!:)
9:46 You're adding VR support? That sounds awesome!
I can't wait to take off my VR headset and be in the Backrooms!
I genuinely laughed at this
Good joke
well guess what
Nah I’m already in the back rooms plz help
This is actually looking pretty interesting so far keep it up
There is not an actual confirmed last lvl, only theories and hypothesis about which ones can get you to the frontrooms. My suggestion is to go watch some of brookli's backrooms explained videos from his backrooms playlist and more specifically his video on how to escape the backrooms, this how I've learned most about the backrooms I know, I think it will be really helpful for u too
have you played the game and seen the ending yet
@@flep420 this game isn't really canon
@@LineOfThy The commenter is saying the game shows an "ending level" and claiming that its not a real exit. I am asking if they have seen the ending, which proves that the last level of the game is not an exit to the backrooms.
@@flep420 oh ok
@@flep420maybe if u get to level 99694697964796 idk it will probably start again from level 0
3:48 when the math teacher asks you the answer to a question, but you used a calculator:
I think it would be really cool if you added some entities that will take away a certain amount of the players health, not just killing it on the spot.
I like this so much I'd pay to play the demo, and I'd give an arm and a leg for the complete game. you're going to be rich bro.
you have dinosaur world mobile dino as pfp
@@Seek_Playz-xw4cj common purple green w
6:00 oh thats why minecrafts build limit at first was about 255
255
I wish you keep this going, make some sort of lore codex in the game, then maybe when it picks up as a game take it to warner bros, and try add some sort of film based on player interactions that seem the best or inspiration from them. Youll make a bag
lore codex is easy bascially a copy/paste job after you get infrastcutcure coded for it in menus and layout etc.
I mean, if you wanted to add guns, you could add them in with both a durability system, and a jam chance. As well as finding ammo only on specific levels. All so that it makes players really think about the odds before the fire off.
Along side that, much like them hearing voices, you could make it so that entities would prioritize anyone who fires a gun. It can save you in one situation, sure. But it puts you in an arguably worse situation.
Another thing you COULD do is add melee weapons that can stun entities. Like a bat or pipe, but it requires good timing to use.
after 3 months of troubleshooting I have finally started my backrooms project, and YOU were the only one who helped me stay focused, thank you!
Cool whats it called
@@CaptainF123 I dont have a name for it yet, I just figured out how to make the levels endless so I'm gonna get to work as soon as possible
@@Pilot-2020 nice
Idea for dedicated servers: Maybe add a tool for early access players so that they can make their own dedicated servers.Or maybe your already planning of doing that, but one thing is for sure.. you can save money with it.
I have custom dedicated servers in my game but its beta
And imagine a multiplayer massive dedicated server, like an MMO where every single player is in a massive Backrooms world, even if they never run into each other, they still could. With proximity chat that would be sick!
@@SyPhase that definitely would be sick
@@SyPhase colony builder yes
The slip in run is just so funny 😂😂
There is no final level, there are some levels with exits but canonically even if you escape the chances of you falling back in are greatly increased.
here's hoping he's dedicated enough to make the entire thing
Ah yes, can’t wait for all 9.3 quintillion levels!
@@-CENSORED0- Can't forget the negative levels
Please dont give up on this game. has such good potential for the community .
What’s funny is he says he doesn’t want you to be able to kill monsters but right now you can kill party hosts, male death moths, and the wench at the basement in level 9
2:35 Vik❤️😂
This chad is the continuation of Dani’s legacy, as his last video is 9 months ago…Fancy shall continue Dani’s legacy!!!
i just realised that me and my friend played your game like 2 days ago. it was a really great game. we only found level “the end” annoying because the AI was moving around so stiffly againts us if that makes sense, but otherwise the game looked amazing and we had a lot of fun and we LOVED the puzzle for level fun. overall rating 8/10 in my opinion.
Is it free or you payés 9 dollars?
When he was on the computer typing the guy pointing a gun at him it’s LOL the FUNNIEST time of video
This is definitely going to be interesting, I'm glad someone decided to make a game with different levels and interesting entities, like the original backrooms, instead of just doing level 0. I know some people like level 0 for whatever reason, but it honestly gets boring after a while, when there's basically infinite levels canonically.
1:06 i like this moment xD
You can't noclip to level 974 unless you have a "cute" thing that attracts kitty 5:30 also make it so when your in multiplayer when you run into someone you trip in level !
Bro that crunch sounds😂1:23
I recommend adding to level 94 to add the castle, the castle has alot of entities and its one of the ways you can exit out of the level apart from finding an exit in the house. there is videos all over youtube about it
Fancy... man... i can’t, i can’t say this, but... i love it. I love it so much Fancy. And i really love when you show us how to make the entitys. Man im proud of you of doing this alone. Good Job... i love it.👏🏼
This guy can single handily make me laugh with the most random things
9:48 Bro just panicked to hard and tried to noclip😂
This is going to be a definitive backrooms game! Bravo friend your work is incredible.
8:02 you have made matpat a new game to look at
It's just a Theory A GAME THEORY
I think you should add a cutscene at the start of level 0. It just saids,”Where am I?” At the start. But I feel like you should add a cutscene where you ACTUALLY noclip into the backrooms. Hope you like my idea.
1:13 he even died with the edit music on😭😭