Well as a Blader i think we should aim for HP, 2xAttack, 2xDefense and Sixth Sense. Why both defense upgrades? Because Martialset grants the lesser amount of Defense, but the highest Def. Rate of all armors. Therefore, as a physical char you might like a little extra protection when facing monsters. Sixth Sense is a nice extra for optimal survival, but you can swap ir for the G. Master Attack Rate upgrade if you want.
Additional info: As blader with 2x vamp+9 you need mana passive to stay on pluma and awakend frozen last boss (decrease mp by 1500) So its only important if you dont wanna be depending on FI all the time. ( or switch to some item with mp)
I'd get both and remove HP instead. We've got tons of new HP sources since I made this video, so it's no longer worth getting HP passive at high levels.
They reserved those slots for future updates + it's universal for every character so they have to adjust the slot count to the ones with the most of those. Therefore it won't be filled for FA.
I mostly use combos in pve that can't miss and also bosses don't apply control to me during it Why would I need attack rate passive? I haven't play for some years and just recently came back to the game so please let me know if I am wrong at this one ty for guides
Low attackrate gives you "block" when you try to hit a certain boss Obviously as mentioned in the video you only need that for bm2 bm3 and when you are not in combo Since dng are done 90% of it in bm2/3 you have to check for that fact cuz you might loose alot of damage by simply not hitting the boss often.
Well, since the introduction of battle mode 3, we haven't really been using combo in any dungeon/boss hunting, and rarely even when exping in fields. Basically only between BMs while they are cooling, and if the targets are too weak to waste the SP for them. So you might want to consider investing into some defense rate, not even necessarily through passive skills.
@@Usman5up Why do you think should a Wi even take that hit ? unless youre soloing it. + i wouldnt take a boss for comparisson. take something like Edge of Phantom. its Godlike to have that extra defrate & dmg reduction. 600Hp Equals to a Normal mobhit in there. Thinking 1 dimensional is Easy, also following the mainstream is borring. ^^ Think like a Wizard. ( Sidenote: That upgrade means you have to use 1 potion more to get full Hp = More time you need to be at full capacity. )
Ahoy! I am thinking about using sixth sense and reflex. Instead of defensive passives. Bcs warrior lack of def rate you know. What you think about that? 1151 def rate seems better to me than 136 defense. Especially in bloody spirit. Even in tg it will worth imo bcs there are only bm1 that works with combo while other bms dont
Ahoy! Keep in mind that defense rate only really starts making a difference once you reach certain amounts (changes depending on the attacker's attack rate), an in most high dungeons or in the lvl 170+ war you'd need over 9-10k to really feel its effect. If you can get anywhere near that with those passives then by all means go for it!
Ahoy! So, I recently started playing again. I'm currently a lv 135 blader with very basic gear (mystic +7 from lv 110 quests). I can complete dungeons up to SoD. B2F or FT1 are still too hard. 2nd boss of FT1 regens faster than I can damage it lol. I can barely exp solo at orcs in IC1. IC2 would probably be too hard for now... What would be you recommandations for alz farming and gear to buy to be able to progress? Also, should I prioritize getting to lv 155 for palladium gear? Thanks in advance and cheers o/
Ahoy! Well, you can still make some profit farming dungeons that are of lower level than IC1/FT1. For example LiD, RS and even EoD can drop items worth something, and the low/medium grade cores can provide you with a steady income if you're willing to farm hard enough. As for the gear, yes, you definitely should work on getting lvl 155 because those highest grade 7% amp gear have enough defense and give you enough amp to be able to farm other dungeons more effectively. Also, if you haven't seen them, I've got 3 videos in a mini-series about that question: ruclips.net/video/hMgYvZPPLGY/видео.html&index=2
As far as I know a few years ago when they expanded the transcender skill levels from 300-ish to 500+ to let everyone have enough skill points to max everything, well with that update they also made all cooltimes fixed regardless of the skill level. So basically level up everything to 20 except for armored class's short skills - those are different. I guess you're playing on a private server to be asking that?
@@1minuteCABALguides I'm playing on Cabal EU and I simply wanted to know if cool down time was different from level 9 to 20. Because if Lightning Slash has same cool down time at level 20, why not max it out to have more damage with same cool down time. Because on youtube everyone uploads old videos where they have their skills at level 9, but that would make no sense if the cooldown time is the same.
@@energychannelhd5248 It used to be like that back in the day that if you had a skill on lvl 9 it would recharge faster, but now it's the best to max level all skills.
Those are unique for every class and you should learn and max them all, because there are enough slots for all of them and they cost skill points not alz.
Heya o/ Im a old player and just trying get back to the game for sofe fun on free times, for the time i stop playing my set was not bad ( missing a ring of luck that a friend asked few years ago xD) but beside that with the money had got some palladium 7% for some defense too. My main was and is a Wa but all this new stuff in the game confuses me :x ( thankfully been for while watching your videos so was able to understand good amount of it, as feels that lots of it goes for pvp too and not my priority rigth now) Im focusing on the pve as just want be able to revive the old times in dugeons as my friends dosnt play it anymore so no pvp for now, any tips of what passives i should keep as in the time used to play the defence ones where pretty good for wa but now seems lots of rate can help more. Have a nice day o/
Ahoy ,i like your video. It helps me alot. Can you make a video of the difference between minesta unbinding stone and arcane golem's unbinding stone. Thx man.. ahoy...
Ahoy! I'm glad it helps. Regarding the stones, you might want to read their description :P Everything you need to know about them is VERY clearly stated there.
@@jessynnoskielejaulau908 Minesta is 90% at +15 with chance of the item being deleted arcane golem is 70% with chance 30% to go 1 plus less and 70% at +15 If you try at a lower grade than 15 higher chance to fail which results in deletion either minesta or minus grade with arcane
Ahoy! That's right, finally. After playing FA for a while I realized it wasn't much fun... I didn't like it, so been trying to switch back for the past 5-6 months.
WI just feels more dynamic with faster BM3 and a more varied BM2, most of its attack skills have better aoe and lances have the same casting time in combo even though for FA it says lower casting time on the skill card. And blink! That movement skill is just amazing.
Thanks for the suggestion, done it! I thought adding the game title in the info page of the video made sure of that, but I'll add it to the titles from now on.
I actually dont think HP is good because HP does not define how tanky you are, its only how much longer you last. If you get 2000 dmg each hit but can only heal for 1800, you will eventually die, even with more hp, you just delay your death a bit. If you take a defensive skill for that you only get 1700 dmg and you will last for ever.
That's a fair point. However, from my experience the roughly 60-70 defense you could get from the 1 slot that HP occupies won't make any noticeable difference in damage values like that. If something hits you over 5000 with a hit, then you most certainly will feel the 60 defense, and it might hit you 4900 instead, but with values under that, its effect is exponentially lower. (Can't confirm any of this - never tested it for real, but speaking from experience).
Ahoy! I'm at kind of a stump and dont know what to buy next, i have 1kkk alz account name Brynhidlr on EU if you could check it out on cabalrankings and give me some advice on what items would be the best for me, or should i save up and buy a better sword or something, i dont even know, even every 2% upgrade seems to cost 500kk at this point haha. And how strong would a character (WA) need to be to solo aos1/2 efficiently? Thanks for all the guides btw, been a lot of help! ^^
Ahoy! Well, WA needs only 1 weapon so you can never go wrong with that. But for 1b alz I don't think you'll find any greatsword that's +15+ with 2 +1 slots. You may want to save up some more and aim for something like 80dmg greatsword of at least sigmetal grade, and after that a helm with over 8% rate, preferably something with 8-10 rate craft +7 rate in slot to make up for the missing critical rate. If you have those 2 you can focus on +15+ armor with amp, chaos accessories over +7, charm, etc...
@@1minuteCABALguides ahoy! Thanks a lot for the reply, i guess i shouldnt rush things yet and really need to get that sword upgrade before other things, cheers!
Well as a Blader i think we should aim for HP, 2xAttack, 2xDefense and Sixth Sense. Why both defense upgrades? Because Martialset grants the lesser amount of Defense, but the highest Def. Rate of all armors. Therefore, as a physical char you might like a little extra protection when facing monsters. Sixth Sense is a nice extra for optimal survival, but you can swap ir for the G. Master Attack Rate upgrade if you want.
Additional info:
As blader with 2x vamp+9 you need mana passive to stay on pluma and awakend frozen last boss (decrease mp by 1500)
So its only important if you dont wanna be depending on FI all the time. ( or switch to some item with mp)
I just switch to the FB mercenary because you get 150 mana from it
@@technofreak39 good idea! But in missionwar it prevents fb manafreeze w/o switching item
This is what i waiting for 😍
for FA users, whats more useful in the last slot, def rate or attack rate?
I'd get both and remove HP instead. We've got tons of new HP sources since I made this video, so it's no longer worth getting HP passive at high levels.
Im currently playing Cabal Mobile now and im using Blader can you suggest me what to use if i only focus on Dungeon and not war and pvp?
Hi i have a Force Acrher and i only have 2 skills in specialized battle style section and i have 4 left open aren't there more to learn?
They reserved those slots for future updates + it's universal for every character so they have to adjust the slot count to the ones with the most of those. Therefore it won't be filled for FA.
Hey, how about passive skills for FG?
ahooy! love the vid, got a question. i didn't understand does warrior always go last 2 with defense and not defense rate?
Hi, can you tell me which passive uses an FG? I'm a pj who really likes DG
Ahoy! I would recommend actually watching the video :)
Thank you very much!
I mostly use combos in pve that can't miss and also bosses don't apply control to me during it
Why would I need attack rate passive?
I haven't play for some years and just recently came back to the game so please let me know if I am wrong at this one
ty for guides
Low attackrate gives you "block" when you try to hit a certain boss
Obviously as mentioned in the video you only need that for bm2 bm3 and when you are not in combo
Since dng are done 90% of it in bm2/3 you have to check for that fact cuz you might loose alot of damage by simply not hitting the boss often.
Well, since the introduction of battle mode 3, we haven't really been using combo in any dungeon/boss hunting, and rarely even when exping in fields. Basically only between BMs while they are cooling, and if the targets are too weak to waste the SP for them. So you might want to consider investing into some defense rate, not even necessarily through passive skills.
i took out HP passive for Attack/Defense Rate. Works for me perfectly :) ( im Wi )
I'm not sure that's a good idea, but if it works for you, enjoy :)
@@1minuteCABALguides
Sure, try it out for your self ;)
Good luck on tempus spikes
@@Usman5up Why do you think should a Wi even take that hit ? unless youre soloing it.
+ i wouldnt take a boss for comparisson. take something like Edge of Phantom. its Godlike to have that extra defrate & dmg reduction. 600Hp Equals to a Normal mobhit in there.
Thinking 1 dimensional is Easy, also following the mainstream is borring. ^^
Think like a Wizard.
( Sidenote: That upgrade means you have to use 1 potion more to get full Hp = More time you need to be at full capacity. )
@@AcVinicious if u already have 2x def rate on passive, what u can take instead of hp?
What is the best dg for exp, lvl 146 fa here
You have several options but your best bet will be ECA.
ruclips.net/video/Nmy9a1RMFC4/видео.html
This will help.
Ahoy! I am thinking about using sixth sense and reflex. Instead of defensive passives. Bcs warrior lack of def rate you know. What you think about that? 1151 def rate seems better to me than 136 defense. Especially in bloody spirit. Even in tg it will worth imo bcs there are only bm1 that works with combo while other bms dont
Ahoy!
Keep in mind that defense rate only really starts making a difference once you reach certain amounts (changes depending on the attacker's attack rate), an in most high dungeons or in the lvl 170+ war you'd need over 9-10k to really feel its effect. If you can get anywhere near that with those passives then by all means go for it!
Ahoy! Nice guide. I took HP, Attack and the rest of the G.Master passives. Can you make a video about how damage calculation works?
Ahoy! The damage calculations formulas are not public and only the developers know them. If you can convince them to reveal it, sure.
Ahooy! Do you have guide for force blader?
Ahoy!
I'm afraid nothing exclusively for FB. Except a BM1 guide, sort of.
Ahoy!
So, I recently started playing again. I'm currently a lv 135 blader with very basic gear (mystic +7 from lv 110 quests). I can complete dungeons up to SoD. B2F or FT1 are still too hard. 2nd boss of FT1 regens faster than I can damage it lol. I can barely exp solo at orcs in IC1. IC2 would probably be too hard for now...
What would be you recommandations for alz farming and gear to buy to be able to progress? Also, should I prioritize getting to lv 155 for palladium gear?
Thanks in advance and cheers o/
Ahoy!
Well, you can still make some profit farming dungeons that are of lower level than IC1/FT1. For example LiD, RS and even EoD can drop items worth something, and the low/medium grade cores can provide you with a steady income if you're willing to farm hard enough.
As for the gear, yes, you definitely should work on getting lvl 155 because those highest grade 7% amp gear have enough defense and give you enough amp to be able to farm other dungeons more effectively.
Also, if you haven't seen them, I've got 3 videos in a mini-series about that question:
ruclips.net/video/hMgYvZPPLGY/видео.html&index=2
Hi im new to cabal and im a Force Blader. What sub skills should i put? Btw i dont pvp yet.
Ahoy! The video on which you commented is all about that.
hey man, is it true that skill level doesn't affect the cooldown time in 2019 cabal EU?
As far as I know a few years ago when they expanded the transcender skill levels from 300-ish to 500+ to let everyone have enough skill points to max everything, well with that update they also made all cooltimes fixed regardless of the skill level. So basically level up everything to 20 except for armored class's short skills - those are different.
I guess you're playing on a private server to be asking that?
@@1minuteCABALguides I'm playing on Cabal EU and I simply wanted to know if cool down time was different from level 9 to 20. Because if Lightning Slash has same cool down time at level 20, why not max it out to have more damage with same cool down time. Because on youtube everyone uploads old videos where they have their skills at level 9, but that would make no sense if the cooldown time is the same.
@@energychannelhd5248 It used to be like that back in the day that if you had a skill on lvl 9 it would recharge faster, but now it's the best to max level all skills.
where i can loot magic control?
If you mean the skill book it's sold by instructors in towns.
@@1minuteCABALguides thanks
Guide me plss force blader build skill passive and weapon Helm orb plssss
Bro what char is better for farms Wi ir Gunner?
FG might have an easier time getting the gear needed to finish a certain dungeon... but with the same gear I'm certain WI will be faster.
Nice, im new and i want a character whit which i can farm fast and plvl good.. Would u recommend me?
I would recommend that you choose the class you enjoy the most. It's a game, so you should be playing it for fun! And only you know which one that is.
How about for specialized battle style
B
Those are unique for every class and you should learn and max them all, because there are enough slots for all of them and they cost skill points not alz.
Sir can you make an allocation skills?
What do you mean?
1 minute CABAL guides the atk skill points
1 minute CABAL guides I don’t know what to max and not on my atk skills
You will have enough skill points to max every skill you learn once you reach transcender skill rank's maximum level. So just max everything!
1 minute CABAL guides oh ok Sir, can i see your active skills
Heya o/
Im a old player and just trying get back to the game for sofe fun on free times, for the time i stop playing my set was not bad ( missing a ring of luck that a friend asked few years ago xD) but beside that with the money had got some palladium 7% for some defense too.
My main was and is a Wa but all this new stuff in the game confuses me :x ( thankfully been for while watching your videos so was able to understand good amount of it, as feels that lots of it goes for pvp too and not my priority rigth now)
Im focusing on the pve as just want be able to revive the old times in dugeons as my friends dosnt play it anymore so no pvp for now, any tips of what passives i should keep as in the time used to play the defence ones where pretty good for wa but now seems lots of rate can help more.
Have a nice day o/
Ahoy ,i like your video. It helps me alot. Can you make a video of the difference between minesta unbinding stone and arcane golem's unbinding stone. Thx man.. ahoy...
Ahoy! I'm glad it helps.
Regarding the stones, you might want to read their description :P Everything you need to know about them is VERY clearly stated there.
@@1minuteCABALguides ok.. thx for the info..
@@jessynnoskielejaulau908 Minesta is 90% at +15 with chance of the item being deleted arcane golem is 70% with chance 30% to go 1 plus less and 70% at +15
If you try at a lower grade than 15 higher chance to fail which results in deletion either minesta or minus grade with arcane
@@Usman5up tq bro.. I understand it now... Ahoy.... 😆
Ahoy! did you switch back to WIZ?
Ahoy! That's right, finally. After playing FA for a while I realized it wasn't much fun... I didn't like it, so been trying to switch back for the past 5-6 months.
@@1minuteCABALguides why it is not much fun? Can you elaborate, mate? FA has heals. and bm2 is faster for scoring in War.
WI just feels more dynamic with faster BM3 and a more varied BM2, most of its attack skills have better aoe and lances have the same casting time in combo even though for FA it says lower casting time on the skill card. And blink! That movement skill is just amazing.
AhoY!! #back2WI
items show case heheheh
and AHV pls ^_^
You must put Cabal in the title of the video so that it easily to see by others people are not subscribe to you
Thanks for the suggestion, done it! I thought adding the game title in the info page of the video made sure of that, but I'll add it to the titles from now on.
I actually dont think HP is good because HP does not define how tanky you are, its only how much longer you last. If you get 2000 dmg each hit but can only heal for 1800, you will eventually die, even with more hp, you just delay your death a bit. If you take a defensive skill for that you only get 1700 dmg and you will last for ever.
That's a fair point. However, from my experience the roughly 60-70 defense you could get from the 1 slot that HP occupies won't make any noticeable difference in damage values like that. If something hits you over 5000 with a hit, then you most certainly will feel the 60 defense, and it might hit you 4900 instead, but with values under that, its effect is exponentially lower. (Can't confirm any of this - never tested it for real, but speaking from experience).
Ahoy!
I'm at kind of a stump and dont know what to buy next, i have 1kkk alz account name Brynhidlr on EU if you could check it out on cabalrankings and give me some advice on what items would be the best for me, or should i save up and buy a better sword or something, i dont even know, even every 2% upgrade seems to cost 500kk at this point haha. And how strong would a character (WA) need to be to solo aos1/2 efficiently?
Thanks for all the guides btw, been a lot of help! ^^
Ahoy! Well, WA needs only 1 weapon so you can never go wrong with that. But for 1b alz I don't think you'll find any greatsword that's +15+ with 2 +1 slots. You may want to save up some more and aim for something like 80dmg greatsword of at least sigmetal grade, and after that a helm with over 8% rate, preferably something with 8-10 rate craft +7 rate in slot to make up for the missing critical rate. If you have those 2 you can focus on +15+ armor with amp, chaos accessories over +7, charm, etc...
@@1minuteCABALguides ahoy! Thanks a lot for the reply, i guess i shouldnt rush things yet and really need to get that sword upgrade before other things, cheers!
From indonesia
Enjoy Cabal there!
Firts comentary ahoy!!
Ahoy! Congratulations!
Such a complex game
You can get the hang of it if you start a new character as you progress.