Well it's more of a Up-B tier list than all recovery options considered here from what I can understand Edit: I read the other comments, I get it, but still, you may laugh now X)
I feel like he’s underrating the importance of recovery. I don’t see any other of the characters below little mac wanting his up b instead of their own
Up B is one of the most important moves for any given character given it's position as their main recovery move and usually the fastest out of shield option.
It’s important to note that there’s a few characters who have mediocre up-Bs that work just fine in the context of their kit because they have the tools to work around it. Like, Duck Hunt’s up-B is TERRIBLE, but the way the character is designed they have the tools to make it work by using the can and Gunman to provide some cover. That’s kinda how the character works in general; they don’t have the best… anything, really, but a good player can use their tools to make up for every flaw they might suffer from or deal with any bad situation. This character will never limit you, the only limitation is your own skill.
Definitely severely underrated the recovery aspect of Up-B's and overrated OoS useability. Also, gave too little credit to Up-B's without hitboxes, since those can't be countered. Whirling Fortress gets wrecked by counters, as does a number of other Up-B's, so having something like Pit's can be a huge help in that situation.
Why would you want to counter when all you have to do is hitting the opponent for free ?? I feel like this is bait Edit: Lemme guess, he said to say bullshit at the end of the video ? XD
Facts. Cloud’s up b is an incredible OOS option, but it’s atrocious for recovering. It has no horizontal distance and mediocre vertical distance. Plus, it doesn’t even snap to the edge, which can be a problem against a lot of characters.
@@ha5541 True, but that’s why it does almost 20 OoS, and at the same time, playing cloud u shouldn’t be getting hit off stage too often bc u should be controlling center stage and playing neutral by spamming bair(and really all of his aerials)
@@afngalaxy7743 Yes, but ESAM was comparing each Up B “in a void.” It’s not about how well it works for it’s original character, but how well it is overall and independent of how useful it is to the specific character.
imo I think Pac-Man's should at least be A, it's defensive utility is actually ridiculous. Leaving it on the ground eats projectiles and forces opponents to approach aerially, and there are quite a few characters (Luigi, Megaman, Samus, Byleth, Little Mac, Sonic, Inkling) that it either shifts the matchup significantly against or completely invalidates
@@Electro4890 On Small Battlefield vs big characters you can actually just place it on the ground at center stage right next to the platform and a lot of characters can't fit through the gap if you hide under the platform, so you can camp for free and hard punish them for approaching
Rosa's Up-B lets you recover from the moon. Being able to mix up recovery timing because you can afford to wait is big. More importantly, it means she is free to use DJ and any aerial while edgeguarding and make it back from damn near anywhere. You overvalue hitboxes. If an up-b enables a character to use any aerial and make it back, it doesnt need a hitbox
yes it does need a hitbox. you’re not gonna be in advantage state for the entire game. being able to go out far doesn’t matter all that much compared to being able to not be killed when you’re hit offstage
@@BIGAMBERFAN It's not easy to edgeguard Rosa if the Rosa is decent. You want to give her a disavantage buff she needs, fix her ledge options ledgeroll in particular.
@@LeahLuciB exactly, his tier list was way too focused on hitboxes rather than the recovery aspect like how his Bowser top tier with that weak distance recovery
I don’t get how esam says hes talking about these in a vacuum and then doesn’t put puff as the worst up B. You give sing to 95% of the cast and they dont have a recovery. I think that alone makes it the worst when considered in a vacuum.
I think having an option that gives a bunch of early stocks is probably better than the worst up Bs, where if you use them, then you're pretty much getting edge guarded. Air dodge to ledge can probably replace a lot of the worst up Bs.
@@toowiggly sure you can cheese an early stock at 50 if you get a jablock, which is hella character dependent, but you get hit offstage without a jump and unless you have a good side b you can recover with, you're dead every single time
@@ChainsSSB but having something like Little Mac's recovery isn't going to save you from many situations that air dodge up wouldn't, especially if you have a big air dodge, jump, or air speed. I think someone like Ness has an air dodge that might even go further than Little Mac's recovery.
You can't spam Mario's up-b like GnW's up-b. It's not even close 1. GnW's up-b has more horizontal range 2. Gnw's up-b is safe on whiff and block*(can be punished on block by most characters but usually a light punish light) and is protected by up-b's invincibility's frames where Mario's can get hard punished easily 3. Mario's up-b gets little reward and sometimes gets punished for hitting the opponent at low percent; whereas GnW gets a guaranteed combo AND advantage state 4. Mario's up-b is a mediocre combo ender. In most cases, you're trading a juggling state for a little more damage and it's sometimes not worth it; whereas, GnW's up-b is a combo extender that leads to even better juggling states 5. Mario's up-b is objectively worse at being a recovery compared to GnW's in every way. Due to Mario have much less range with up-b, he's forced to spend his jump where GnW doesn't have to worry about spending jump most of the time. Mario's up-b lack any hitbox behind and below and some character can exploit that (Perfect example is gnw) and his up-b is easily reactable on hit in most cases making it easy totech; whereas GnW can change his drift and has initial invincibility and can act of it, making edgeguarding nearly impossible even without a jump, and is extremely difficult to tech 6. GnW's up-b is much better at edgeguarding. I don't need to explain this 7. I ran out of arguments. It's very clear why GnW's up-b shouldn't be in the same tier as Mario's (Edit: Should be SS tier)
On wifi yes GnW is unpunishable on whiff and block but with few exceptions (like mac) most characters can punish it but it’s significantly less reward you get for punishing which matters alot.
He didn't argue that you can, he is talking about oos usage, and when talking about oos all of these things (except 3) don't matter. Ofc its not as good as GnW, thats why he put GnW up-b as the best and mario up-b at 7th. Still absolutley fucking broken tho
22:27 Lmao this is facts. Lucario’s up B is actually pretty easily to use, literally just go into training mode and practise using it for like 5 minutes and you’ll have no problems with it. Also one of the most important things to mention when talking about this move is bonking. If you want to recover straight onto the stage, you can aim this move into the floor and lucario will bonk and have literally zero end lag once he lands which can really catch opponents by surprise. It’s also useful when recovering as you can bonk onto the side of the stage to mix up your recovery timing and I believe you can reduce the 2 frame window to 1 frame if you bonk at the bottom of the slant. The bonk hit box is also incredibly cheesy, killing at like 20 whether you have aura or not, and is pretty hard to react to if you’re not expecting it. Thank you for coming to my TED talk.
I see Pac up b SEVERELY underrated here. Oos its still decent but as an option to escape combos and to ledge trapp its pretty godlike. It denies a lot of the stage when just plonked in the middle of it, can get out of strings like Squirtle ftilt-grab, and just denies rolls, neutral get ups and get up attacks from ledge.
It also saves you from getting spiked (except when at extremely high percents), and blocks projectiles if you place it correctly! It is particularly helpful vs Samus, Mac, Megaman, and Sonic, as well as a few others. It also makes you break out of some combos, like jab jab buster wolf, and luigi 0TDs.
@@henryczeisler4851 I hear that but the way Tea uses it against Atelier is masterful. Just breaks the conversions and deals some damage to Squirtle while he's at it.
@@mortezz1268 No... he doesn't. Pac legit has one of the best recoveries in the game, and his weight is only 2 units lighter than the mean so it isn't like he's a feather.
I always thought it would be great to have a tierlist for each individual moves .it s so cool. I'd like for the next episode to have upair or dash attack
Tier lists, at their best, are an excuse to deconstruct and discuss things we care about. The tier list doesn't really have any practical application but can still be very worthwhile.
3:17 *compares pikachu thunder and byleth up b* I had this EXACT thought like a month ago!! I'm glad that you see it, given that if I had personally tried to point this out, people would not have it
A little surprised at your reasoning for putting Bayo in A tier. Her up B comes out on frame 6 like Bowser, can cover both sides of her, is extremely hard to punish on shield, and is a combo starter. Especially since she is almost always recovering to ledge with side B it seems like it should be at least on the same level as Bowser/Cloud imo
@@erikh5512 other characters would probably get the second up b and with djc up b it becomes one of the best recoveries in the game (of course they don’t get side b so it’s not S tier or anything but it’s damn good)
Unlike a lot of the other up-bs above her too, she’s not left vulnerable and can act after it, so it’s not as risky an OOS option and allows her to recover with potentially other options (air dodge for example) too.
@@Bladieblah well if you wanna make your own tier list and not judge the move in a vacuum you can do that but esam explicitly stated that he was judging the moves in a vacuum and brought up many points about how other characters could use the moves
I disagree heavily with the Pac-Man placement. Honestly it's A or S. Using trampoline in neutral can invalidate a ton of chrs. It will stop a lot of projectiles or force you to jump without the risk of it being hit back at you like fire hydrant.
@@imESAM Vacuum thing applies obv but also Hydrant doesn't inherently force characters to approach through the air since it can be launched back at Pac-Man whereas Trampoline does if you have the lead, Luigi for example straight up cannot do anything against it
Not necessarily, Hydrant is able to be instantly launched in annoying ways by some characters and has a lot more mixups in a lot of cases. Trampoline is frame 1 even if you get punished and invalidates characters with bad air mobility, along with it already being good OOS, ledgetrapping, combo breaking, and setups.
I think this was ordered on offensive capabilities and not recovery, bowser jr’s up b is infinitely better than chroms, it has ledgetrapping ability, kills, and goes nearly as far as meta knight’s
My only issue with these tier lists is that you seem to forget your own rule for certain characters moves in terms of how well it would work in other characters kits. Jigglypuff is the biggest offence of this. I dont thinkthere is anyone who would give up their means of recovery for an option most characters dont have a strong enough follow up to make it worthwhile. In context of her kit i can agree with the placement, in terms of in a vacuum, she can take my mains place as worst up b lol
42:24 one thing i wanted to mention: if you let go of ledge and instantly up b back to the ledge as sheik with a specific angle, you can actually regrab the ledge with frame 1 invincibility (no 2-frame). i really don’t get why it doesn’t count as a regrab but i’m not complaining. something i don’t think sheik players take advantage of nearly enough. you can basically just refresh your invincibility and not have to worry unless your opponent is willing to go out offstage to hit you for it and risk dying at 80 to the explosion if they slightly mess up
I think Cloud is too high because it’s very easy to get gimped as cloud and just die because it has no horizontal distance. I think it should be in high A and especially not higher than Mario’s.
as a cloud main, (which you might be too), this isnt a problem. you can use tons of shenanegins stalling with blade beam and cross slash, as well as airdodge and jump. you can be really slippery and its not hard to get under ledge.
@@elijahrock3914 I’m not a cloud main but when I do play the character it feels like I can just die at zero at any time near the ledge and some characters like Kazuya can just throw you off the stage and hit you once. Also isn’t this list supposed to be in a vacuum? Because if a character didn’t have those stalling options then they are just dead.
@@Magic_Ice this shows that you recover as cloud incorrectly. As another cloud main who worked on how to recover first (if you can recover with cloud alot of matchups are good). The only way you die at zero with cloud is by using jumps to early. I usually begin his recovery by using cross slash. This forces opponents to back up. Than I follow this with neutral b. By this time I'm below the stage. This is where you want to use his jump and quickly use up b against the stage. This allows you to ride up the stage with little to no possible way of being punished. Not to mention I've made so many comebacks by spamming up b out of shield. It foes like 20% alone!
@@elijahrock3914 the list is in a vacuum though. most characters wouldn't have Cloud's air physics, and a lot of them wouldn't even have reliable stalling options. I think Cloud Up-B would be a liability on most characters.
I agree with the comments about PacMan's up B: incredibly full of utility for escapes, traps, and stage control as mentioned (others forgot 0% shield-break kills & the unique occasional spike reversals), but considering Pac absolutely has an S tier recovery overall, it just seems funny to rate the up B by itself as B tier.
I feel like Isa/Villager are at least around mid b tier, sure no hit box but it's not too easy to hit, and even if you do manage to hit just the balloons without hitting villager, they pop up an extra few feet so it usually doesn't matter unless its way below the stage. at the very least, they should be near olimar, a similar up special that got put into b tier
wow did not expect dr. mario's up-b to be A-tier yes trash at recovery but it's a cheap move when you get hit by it cuz you can die from it and even you don't die the knockback sends you too far to hit him back (unless your low %). down tilt, down throw, pill, d-air, (or a read) can combo well with it since frame 3 startup sucks people only think it's only use is recovery but with that power it comes in handy underrated indeed
I have no idea why he put jokers in the same tier. Byleths is strictly better in every conceivable metric. Range, speed, damage, versatility *everything*. Like its not even close.
@@AbeDorf18 true. jokers recovery can only compare cause he has better air mobility than byleth. But in a void and even on their respective characters theyre really not equal
His up special is like, the one thing keeping him from being top tier IMO. Most people still put him there but I've killed too many Very good Clouds at 20% with lingering fastfall Nair (something probably more than half the cast has)
@@daringiconoclast6547 totally agree even now. I think the biggest reason is the pro effect. Pro plays character must mean top tier. I honestly feel like he is on the verge on being top tier (like most of the FF type characters
Why the heck would you do Mario up b oos if you can just do an up air oos and deal 40+%? Plus it’s so much more commitment than any other oos option that Mario has, and he has a lot
It’s all well and good that Bowser gets out of shield for free in some matchups but then you have to use it to recover and you die because it goes about as far as Ganondorf’s vertically and it’s almost as easy to mess with
He's severely underrating the importance of recovery. Idc if sing can combo into anything. If any low air mobility fighter has that, each throw them, interrupt their jump and watch them fall. Why is Little Mac B Tier? If any character has that, then they're immediately mid or low tier even if the rest of their moves are godlike like a G&W or Lucina. So what if they don't have a hitbox? Sure, they may not have a good Oos up-b. But in cases like Pit or Dark pit, they go extremely far. Slap that onto any low air mobility fighter then they nearly always have a chance to comeback. So what if the up b can do everything offensively and kills? If it goes nowhere vertically or horizontally, its bad. The whole point of an up b is recovery, not killing or anything else. You have others moves to do that
The fact that JIGGLYPUFF’S up b was ranked better than PICHU’S in a tier that is supposed to be in a VACUUM is one of the dumbest things I’ve ever seen
As a gnw main I’m so happy to see us at the top and especially by esam probably one of the most biased top tier deciders on yt change my mind, I’ll wait
Without watching I predict GnW will be number 1 (Edit) Let's go!! I swear I didn't look ahead lol. I bet a lot of people knew GnW would be number 1 though 😄
Lunar Launch (#1) also has the issue that it doesn't snap to ledge when facing away from the stage. Given that Gunner will often be turning himself around off stage for Fair recoil recovery shenanigans, that is a HUGE issue. Arm Rocket (#3) is the only option for Gunner Up-B IMHO.
Arsene Up b so far better then Pit's? Both have invincibility (Jokers has more though) - Pit's on the other hand has multiple angles he can go at. Also Pit's goes further. Doesn't make sense to put them one whole tier apart. Also I feel like a bunch of characters above Pit would be happy to have Pit's recovery.
Oh I get this tier list now it's like in terms of how good up b is in every aspect of the gameplay not just recovery that makes more sense. So universally of every situation and not just recovery situations I agree with where the characters are out including banjo because his recovery is good but just for recovery so makes sense.
As a Plant main, his Up B sucks. But I don’t think you give it enough credit. It has a lot of maneuverability, which makes it harder to edgeguard than most other recoveries, and you can get a lot of mixups off of dragging the opponent into the stage to force a tech as a reverse edgeguarding option. You can also time it do that there isn’t a tech check and your opponent ends up airdodging because they were expecting to tech. Also the landing lag coming out of it is pretty low, so you can recover past ledge and land on a platform as a mixup and it’s not easy to punish on reaction.
Im so glad youre making these. Like a year ago, i asked a bunch of smash tubers if they can do this, you as well. Although im probley not the reason for it, im still taking credit lol.
I’d say jigglypuff’s up b is one of the absolute worst ones, because it can’t recover. Jiggs has the biggest amount of jumps and the best air speed in the game but on other chars it sucks
Love this series idea!! Agree with most but the one mii gunners up b that is super strong I know it doesn’t go far but it has a big hit box and is just so strong it’s definitely higher up on the list
this might just be me, but I think if you ordered this from worst to best instead of alphabetical it would be a little bit more engaging, you’re anticipating what move is next
I think Bayonetta's is S. Good out of shield, starts combos, can be acted out of, covers an extremely long distance with double jump cancel, basically does everything you want an up b to do, but just not in an amazing way like G&W. Also, idk why you put Cloud in S. I mean, it's decent out of shield but pretty mediocre if not below average when it comes to recovery assuming you don't have limit.
As a Kirby main, his Up B is actually great and I see it underrated so often. The spike is extremely easy to hit once you get used to it and with his immense amount of jumps you don’t have to worry about a semi-predictable up-b, and if you know how to space it it can be very risky for anyone to try to edge guard you. Also it’s pretty good in neutral. But on a character who only has one midair jump it loses so much of it’s benefit. Still high B tier at least though. However in a vacuum I get it isn’t worth it to lose out on an actual good recovery.
Ganon upB pros : Kills early Oos option (he has Better but ok) Edgeguard tool Lows : Doesn't cover super Low (look the animation tho) Slower than Falcon Worse than DK and Falco... Ok
IMO lucario's up b is bad. You bounce or stick at the wall instead pf grabbing the ledge a lot of times, and is really easy to 2frame. If you have walls like in kalos or Yoshi's, it's pretty decent cause you can mix up your recovery and all that stuff... But man, you just get 2 framed for years
When he put my main doc in high tier i was like wait. Then he said: its not great for recovery BUT... and then i already agreed cuz the combos, killpower, speed are insane. Also mario up b is broken, ur right because on battlefield you can ladder it from platform to platform and up b and they die (dair can also be used)
I think links up b is s tier because it can scoop people offstage it’s a really good out of shield option and it’s a good combo move. I mean you could be right but this is just my opinion.
I feel like pits up B has some invulnerability to it. I play a lot of the pits and I can’t remember a time I got hit while doing it. It also recovers from very low. So as an offensive tool, yeah it’s trash but having no hit box doesn’t mean it leaves you open to be edge guarded.
But Mario up b isn’t very strong, lacks in range similar to Mac, and is negative on hit till 30. So I’d say it’s A tier not S, but other than that this is solid opinions
I have my bias as a duck hunt main but i really cant call their recovery the worst in the game. Being able to act out of with with an attack to come back to stage offensively or air dodge to extend your range or trip up opponents, sounds a lot better to me than ice climbers who doesnt even have an up b half the time
You can cancel with a can, do a rising up air then airdodge to ledge, duck hunts up B works so well with his kit and there are many possibilities when recovering, but esam thinks its bad because it doesn't have a hitbox? This move makes the characters air mobility more potent, id rather have an actionable recovery for landing and getting back to stage, esam is Sleeping
I mean, yea, in a vaccum, Banjo's Up-B is trash tier, but when you add it to his entire kit, I would move it up to B-tier from C-tier, it's still shit, but it works for him
So wait A quick attack that goes a decent distance gets an S tier. But one that goes even further but does a tiny bit of damage to you is C? I’m very confused.
I think the vacuum talk for Jigglypuff was talking about Jigglypuff having 6 jumps. Most other characters wouldn't give up their recovery for song
Plus rest like always kills with little damage and the same cannot be said for forward smash so even in that context it does not work for me
Fr
True
Well it's more of a Up-B tier list than all recovery options considered here from what I can understand
Edit: I read the other comments, I get it, but still, you may laugh now X)
But then you could have a super offensive up b and want six jumps really bad
I feel like he’s underrating the importance of recovery. I don’t see any other of the characters below little mac wanting his up b instead of their own
Yeah lol this tier list is just
Well maybe puff, kirby, or others characters of the same type ?
I'm not putting Pichu up-b under Mac's
but I think most of the cast would prefer Mac up-b to sing.
@@ssbplayer8117 Kirby maybe, but puff’s up b works well in her kit
@@arandomdude7787 this is why i said ”maybe”
Giving the people what they want, and admitting to it. I like it.
Up B is one of the most important moves for any given character given it's position as their main recovery move and usually the fastest out of shield option.
Honestly this might just be the most important tier list
@@FlightX101 nah, taunt tier list is more important.
@@unskilledgamer3642 Nah, an Idle Animation tier list would be even more important.
@@Jackaljkljkl you got a point there.
It’s important to note that there’s a few characters who have mediocre up-Bs that work just fine in the context of their kit because they have the tools to work around it. Like, Duck Hunt’s up-B is TERRIBLE, but the way the character is designed they have the tools to make it work by using the can and Gunman to provide some cover. That’s kinda how the character works in general; they don’t have the best… anything, really, but a good player can use their tools to make up for every flaw they might suffer from or deal with any bad situation. This character will never limit you, the only limitation is your own skill.
Definitely severely underrated the recovery aspect of Up-B's and overrated OoS useability. Also, gave too little credit to Up-B's without hitboxes, since those can't be countered. Whirling Fortress gets wrecked by counters, as does a number of other Up-B's, so having something like Pit's can be a huge help in that situation.
You can't be countered so you just get edeguarded so easily
Why would you want to counter when all you have to do is hitting the opponent for free ??
I feel like this is bait
Edit: Lemme guess, he said to say bullshit at the end of the video ? XD
Facts. Cloud’s up b is an incredible OOS option, but it’s atrocious for recovering. It has no horizontal distance and mediocre vertical distance. Plus, it doesn’t even snap to the edge, which can be a problem against a lot of characters.
@@ha5541
True, but that’s why it does almost 20 OoS, and at the same time, playing cloud u shouldn’t be getting hit off stage too often bc u should be controlling center stage and playing neutral by spamming bair(and really all of his aerials)
@@afngalaxy7743 Yes, but ESAM was comparing each Up B “in a void.” It’s not about how well it works for it’s original character, but how well it is overall and independent of how useful it is to the specific character.
No way cloud's up b is s tier, is literally his main weakness
Limit Climhazzard
He put chrom in b tier. This is what they mean by esam opinions.
imo I think Pac-Man's should at least be A, it's defensive utility is actually ridiculous. Leaving it on the ground eats projectiles and forces opponents to approach aerially, and there are quite a few characters (Luigi, Megaman, Samus, Byleth, Little Mac, Sonic, Inkling) that it either shifts the matchup significantly against or completely invalidates
I love your Pac-Man guides
Not to mention it has really crazy uses for ledge trapping and area denial.
Also on small battlefield you can leave it on the ledge and charge fsmash at the platform. Its so good
@@Electro4890 On Small Battlefield vs big characters you can actually just place it on the ground at center stage right next to the platform and a lot of characters can't fit through the gap if you hide under the platform, so you can camp for free and hard punish them for approaching
I love the Samus vs Pac man MU
Rosa's Up-B lets you recover from the moon. Being able to mix up recovery timing because you can afford to wait is big. More importantly, it means she is free to use DJ and any aerial while edgeguarding and make it back from damn near anywhere. You overvalue hitboxes. If an up-b enables a character to use any aerial and make it back, it doesnt need a hitbox
yes it does need a hitbox. you’re not gonna be in advantage state for the entire game. being able to go out far doesn’t matter all that much compared to being able to not be killed when you’re hit offstage
@@BIGAMBERFAN It's not easy to edgeguard Rosa if the Rosa is decent. You want to give her a disavantage buff she needs, fix her ledge options ledgeroll in particular.
@@LeahLuciB exactly, his tier list was way too focused on hitboxes rather than the recovery aspect like how his Bowser top tier with that weak distance recovery
I don’t get how esam says hes talking about these in a vacuum and then doesn’t put puff as the worst up B. You give sing to 95% of the cast and they dont have a recovery. I think that alone makes it the worst when considered in a vacuum.
I think having an option that gives a bunch of early stocks is probably better than the worst up Bs, where if you use them, then you're pretty much getting edge guarded. Air dodge to ledge can probably replace a lot of the worst up Bs.
@@toowiggly sure you can cheese an early stock at 50 if you get a jablock, which is hella character dependent, but you get hit offstage without a jump and unless you have a good side b you can recover with, you're dead every single time
@@ChainsSSB but having something like Little Mac's recovery isn't going to save you from many situations that air dodge up wouldn't, especially if you have a big air dodge, jump, or air speed. I think someone like Ness has an air dodge that might even go further than Little Mac's recovery.
I would say a lot more than 95% of the roster has ways to recover besides up B, though I'd rather have Yoshi's than Jigglypuff's if I were to choose.
@@toowiggly Mac up-b is bad but it's not outclassed by airdodge up lmao.
You can't spam Mario's up-b like GnW's up-b. It's not even close
1. GnW's up-b has more horizontal range
2. Gnw's up-b is safe on whiff and block*(can be punished on block by most characters but usually a light punish light) and is protected by up-b's invincibility's frames where Mario's can get hard punished easily
3. Mario's up-b gets little reward and sometimes gets punished for hitting the opponent at low percent; whereas GnW gets a guaranteed combo AND advantage state
4. Mario's up-b is a mediocre combo ender. In most cases, you're trading a juggling state for a little more damage and it's sometimes not worth it; whereas, GnW's up-b is a combo extender that leads to even better juggling states
5. Mario's up-b is objectively worse at being a recovery compared to GnW's in every way. Due to Mario have much less range with up-b, he's forced to spend his jump where GnW doesn't have to worry about spending jump most of the time. Mario's up-b lack any hitbox behind and below and some character can exploit that (Perfect example is gnw) and his up-b is easily reactable on hit in most cases making it easy totech; whereas GnW can change his drift and has initial invincibility and can act of it, making edgeguarding nearly impossible even without a jump, and is extremely difficult to tech
6. GnW's up-b is much better at edgeguarding. I don't need to explain this
7. I ran out of arguments. It's very clear why GnW's up-b shouldn't be in the same tier as Mario's (Edit: Should be SS tier)
On wifi yes GnW is unpunishable on whiff and block but with few exceptions (like mac) most characters can punish it but it’s significantly less reward you get for punishing which matters alot.
point 7 really did it for me
@@trajan5560 true
I agree with u but gnw up b puts him in lag for long enough to be punishable on shield by the entire cast
He didn't argue that you can, he is talking about oos usage, and when talking about oos all of these things (except 3) don't matter.
Ofc its not as good as GnW, thats why he put GnW up-b as the best and mario up-b at 7th. Still absolutley fucking broken tho
22:27 Lmao this is facts. Lucario’s up B is actually pretty easily to use, literally just go into training mode and practise using it for like 5 minutes and you’ll have no problems with it.
Also one of the most important things to mention when talking about this move is bonking. If you want to recover straight onto the stage, you can aim this move into the floor and lucario will bonk and have literally zero end lag once he lands which can really catch opponents by surprise. It’s also useful when recovering as you can bonk onto the side of the stage to mix up your recovery timing and I believe you can reduce the 2 frame window to 1 frame if you bonk at the bottom of the slant. The bonk hit box is also incredibly cheesy, killing at like 20 whether you have aura or not, and is pretty hard to react to if you’re not expecting it. Thank you for coming to my TED talk.
I see Pac up b SEVERELY underrated here. Oos its still decent but as an option to escape combos and to ledge trapp its pretty godlike. It denies a lot of the stage when just plonked in the middle of it, can get out of strings like Squirtle ftilt-grab, and just denies rolls, neutral get ups and get up attacks from ledge.
It also saves you from getting spiked (except when at extremely high percents), and blocks projectiles if you place it correctly! It is particularly helpful vs Samus, Mac, Megaman, and Sonic, as well as a few others.
It also makes you break out of some combos, like jab jab buster wolf, and luigi 0TDs.
At certain percent ranges/how close you are to squirtle ftilt grab can be 100% inescapable
@@henryczeisler4851 I hear that but the way Tea uses it against Atelier is masterful. Just breaks the conversions and deals some damage to Squirtle while he's at it.
Tupac's recovery definitely isn't underrated, he just dies way too early
@@mortezz1268 No... he doesn't. Pac legit has one of the best recoveries in the game, and his weight is only 2 units lighter than the mean so it isn't like he's a feather.
I always thought it would be great to have a tierlist for each individual moves .it s so cool. I'd like for the next episode to have upair or dash attack
Tier lists, at their best, are an excuse to deconstruct and discuss things we care about. The tier list doesn't really have any practical application but can still be very worthwhile.
@@vaderwalks... Okay?
I know ESAM doesn't do D tier but for a Dash Attack tier list I hope he would, just so that he could put Falco's in it.
Up air: exists
Mario:
3:17 *compares pikachu thunder and byleth up b* I had this EXACT thought like a month ago!! I'm glad that you see it, given that if I had personally tried to point this out, people would not have it
I feel like people shit on opinions until a top player shares that same opinion. then suddenly everyone changes their mind
@@light_skit So true
@@light_skit bandwagoning at its finest
This is a great idea i would love to see this with other universally good moves like nair back air and down tilt
Little mac has one of those as a decent move and I bet you can't guess which.
@@peregrinehawk8363 2, his nair and dtilt are both solid
@@HoshiArt nair is NOT solid by any means
@@Walterhartwellwhite07 he watches Peanut he thinks nair is good
@@x2stinkyfingersx844 Yh probably
A little surprised at your reasoning for putting Bayo in A tier. Her up B comes out on frame 6 like Bowser, can cover both sides of her, is extremely hard to punish on shield, and is a combo starter. Especially since she is almost always recovering to ledge with side B it seems like it should be at least on the same level as Bowser/Cloud imo
@@erikh5512 other characters would probably get the second up b and with djc up b it becomes one of the best recoveries in the game (of course they don’t get side b so it’s not S tier or anything but it’s damn good)
Unlike a lot of the other up-bs above her too, she’s not left vulnerable and can act after it, so it’s not as risky an OOS option and allows her to recover with potentially other options (air dodge for example) too.
@@Bladieblah well if you wanna make your own tier list and not judge the move in a vacuum you can do that but esam explicitly stated that he was judging the moves in a vacuum and brought up many points about how other characters could use the moves
I disagree heavily with the Pac-Man placement. Honestly it's A or S. Using trampoline in neutral can invalidate a ton of chrs. It will stop a lot of projectiles or force you to jump without the risk of it being hit back at you like fire hydrant.
Also a ledgetrap tool. Niche, but only because of how many he has. Others would use this as a ledgetrap tool a lot.
Trampoline takes way too much time to set up and in most cases you could just use hydrant
@@imESAM Weren’t you evaluating in a vacuum though? No other characters would have hydrant.
@@imESAM Vacuum thing applies obv but also Hydrant doesn't inherently force characters to approach through the air since it can be launched back at Pac-Man whereas Trampoline does if you have the lead, Luigi for example straight up cannot do anything against it
Not necessarily, Hydrant is able to be instantly launched in annoying ways by some characters and has a lot more mixups in a lot of cases. Trampoline is frame 1 even if you get punished and invalidates characters with bad air mobility, along with it already being good OOS, ledgetrapping, combo breaking, and setups.
I think this was ordered on offensive capabilities and not recovery, bowser jr’s up b is infinitely better than chroms, it has ledgetrapping ability, kills, and goes nearly as far as meta knight’s
And you die if you get hit by a weak move after using it
@@raphaelchan7574 tragic that it can get gimped but half the roster can get caped, fludded, water gunned, etc
also just dont get hit
You actually just die by being hit by anything
@@markusbonnet439 nuh uh
My only issue with these tier lists is that you seem to forget your own rule for certain characters moves in terms of how well it would work in other characters kits. Jigglypuff is the biggest offence of this. I dont thinkthere is anyone who would give up their means of recovery for an option most characters dont have a strong enough follow up to make it worthwhile. In context of her kit i can agree with the placement, in terms of in a vacuum, she can take my mains place as worst up b lol
It’s finally happening: Move Tier Lists.
Also I agree with most of this list, nice 👍
37:13 wtf was that fist bump, he was trying to destroy that mans knuckles
42:24 one thing i wanted to mention: if you let go of ledge and instantly up b back to the ledge as sheik with a specific angle, you can actually regrab the ledge with frame 1 invincibility (no 2-frame). i really don’t get why it doesn’t count as a regrab but i’m not complaining. something i don’t think sheik players take advantage of nearly enough. you can basically just refresh your invincibility and not have to worry unless your opponent is willing to go out offstage to hit you for it and risk dying at 80 to the explosion if they slightly mess up
FUN FALCO FACT: 9:17 The reason Falcos don't often go for footstool up-b oos is because up-b is actually SDI'able
I think Cloud is too high because it’s very easy to get gimped as cloud and just die because it has no horizontal distance.
I think it should be in high A and especially not higher than Mario’s.
as a cloud main, (which you might be too), this isnt a problem. you can use tons of shenanegins stalling with blade beam and cross slash, as well as airdodge and jump. you can be really slippery and its not hard to get under ledge.
@@elijahrock3914 I’m not a cloud main but when I do play the character it feels like I can just die at zero at any time near the ledge and some characters like Kazuya can just throw you off the stage and hit you once. Also isn’t this list supposed to be in a vacuum? Because if a character didn’t have those stalling options then they are just dead.
@@Magic_Ice this shows that you recover as cloud incorrectly. As another cloud main who worked on how to recover first (if you can recover with cloud alot of matchups are good). The only way you die at zero with cloud is by using jumps to early. I usually begin his recovery by using cross slash. This forces opponents to back up. Than I follow this with neutral b. By this time I'm below the stage. This is where you want to use his jump and quickly use up b against the stage. This allows you to ride up the stage with little to no possible way of being punished. Not to mention I've made so many comebacks by spamming up b out of shield. It foes like 20% alone!
@@elijahrock3914 the list is in a vacuum though. most characters wouldn't have Cloud's air physics, and a lot of them wouldn't even have reliable stalling options. I think Cloud Up-B would be a liability on most characters.
24:10 now you got my mind thinking about sheik with luigi up b lol
I agree with the comments about PacMan's up B: incredibly full of utility for escapes, traps, and stage control as mentioned (others forgot 0% shield-break kills & the unique occasional spike reversals), but considering Pac absolutely has an S tier recovery overall, it just seems funny to rate the up B by itself as B tier.
There should be a "even with up b, can't recover" tier with ganon, doc and mac in it
I feel like Isa/Villager are at least around mid b tier, sure no hit box but it's not too easy to hit, and even if you do manage to hit just the balloons without hitting villager, they pop up an extra few feet so it usually doesn't matter unless its way below the stage. at the very least, they should be near olimar, a similar up special that got put into b tier
Is that One Step From Eden OST?? That game is so underrated, and hearing the ost in the background make me kind of happy
I think pacmans up b gets at least an A tier, covers 2 ledge getup options, and pac mans can do some wacky stuff with it and hydrant
wow did not expect dr. mario's up-b to be A-tier yes trash at recovery but it's a cheap move when you get hit by it cuz you can die from it and even you don't die the knockback sends you too far to hit him back (unless your low %). down tilt, down throw, pill, d-air, (or a read) can combo well with it since frame 3 startup sucks people only think it's only use is recovery but with that power it comes in handy underrated indeed
Love this concept for a tier list. Looking forward for other moves.
I know ESAM didn't just forget the entire library of Pac-Man traps that utilize up b...
Aye yoo justice for my boy Dratini in the back suffering the confinements of Esam's chair
Dragonair!!! And he is comfy there, ive asked
@@imESAM Okay if he is comfy we are happy😊
A bit after Byleth came out I called it one of the 5 best Up Bs in the game and am kinda glad a top player agrees ^^
That thing super good
I have no idea why he put jokers in the same tier. Byleths is strictly better in every conceivable metric. Range, speed, damage, versatility *everything*. Like its not even close.
@@AbeDorf18 true. jokers recovery can only compare cause he has better air mobility than byleth. But in a void and even on their respective characters theyre really not equal
I’ve been waiting for move tier list, I’m so happy!
Mario and Peach's Up B are almost the same and they're 1 tier away, Peach's Up B is stronger and safer in some situations!
this comment is wrong in so many ways, you have earned the Cringe Comment award.
@@aydenator27 You can't call anyone cringe if you don't explain why
@@Cristeve i thought this said daisy and peaches up b
lol
I disagree with cloud because as a recovery it's very easy to gimp him
His up special is like, the one thing keeping him from being top tier IMO. Most people still put him there but I've killed too many Very good Clouds at 20% with lingering fastfall Nair (something probably more than half the cast has)
@@daringiconoclast6547 totally agree even now. I think the biggest reason is the pro effect. Pro plays character must mean top tier. I honestly feel like he is on the verge on being top tier (like most of the FF type characters
Jigglypuff with Rob upB you are now no longer allowed to recover
Why the heck would you do Mario up b oos if you can just do an up air oos and deal 40+%? Plus it’s so much more commitment than any other oos option that Mario has, and he has a lot
It’s all well and good that Bowser gets out of shield for free in some matchups but then you have to use it to recover and you die because it goes about as far as Ganondorf’s vertically and it’s almost as easy to mess with
thanks esam,
all game and watch mains everywhere
It looks like bowser, byleth, cloud, and joker are staring down at falcon and diddy lmao
Marios up B is severely underrated. It is deceptively big.
25:47 Anyone else notice ESAM's eyes going lizard mode
He's severely underrating the importance of recovery. Idc if sing can combo into anything. If any low air mobility fighter has that, each throw them, interrupt their jump and watch them fall. Why is Little Mac B Tier? If any character has that, then they're immediately mid or low tier even if the rest of their moves are godlike like a G&W or Lucina. So what if they don't have a hitbox? Sure, they may not have a good Oos up-b. But in cases like Pit or Dark pit, they go extremely far. Slap that onto any low air mobility fighter then they nearly always have a chance to comeback. So what if the up b can do everything offensively and kills? If it goes nowhere vertically or horizontally, its bad. The whole point of an up b is recovery, not killing or anything else. You have others moves to do that
Say you only have one character in elite smash without saying it lol
Take a shot every time he says Up B. Hospitals will be full.
Hospitals are already full :(
@@Joe-rq9td Even better more death.
I’m surprised a certain stick figure with a parachute wasn’t in the thumbnail
The fact that JIGGLYPUFF’S up b was ranked better than PICHU’S in a tier that is supposed to be in a VACUUM is one of the dumbest things I’ve ever seen
15:30
Love my really fast up-b’s that kinda doesnt have a hitbox as its rising, but has a hitbox in the beginning!
As a gnw main I’m so happy to see us at the top and especially by esam probably one of the most biased top tier deciders on yt change my mind, I’ll wait
And the other thing pyras up can do, it can fucking 2-frame and since it kills early it’s a good 2-frame move at high percentages
Without watching I predict GnW will be number 1
(Edit) Let's go!! I swear I didn't look ahead lol. I bet a lot of people knew GnW would be number 1 though 😄
Esam finally learning that Marth's up b does not have a tipper, you love to see it
It's like how people took 5-6 years to find out shulk's vision can have an alternate launch angle
I feel like Mii Gunner's kick up B should be somewhat on par with Dr. Mario's, right?
Bowser Jr. Up b being above Banjo really shows you this dudes IQ
Lunar Launch (#1) also has the issue that it doesn't snap to ledge when facing away from the stage.
Given that Gunner will often be turning himself around off stage for Fair recoil recovery shenanigans, that is a HUGE issue.
Arm Rocket (#3) is the only option for Gunner Up-B IMHO.
Personally if you put docs up b in a tier you should put dks in a tier
Up B out of shield: the game. Samus and Cloud step forward...
This feels impossible to realistically rank in a vacuum tbh
Arsene Up b so far better then Pit's? Both have invincibility (Jokers has more though) - Pit's on the other hand has multiple angles he can go at. Also Pit's goes further. Doesn't make sense to put them one whole tier apart. Also I feel like a bunch of characters above Pit would be happy to have Pit's recovery.
I love these type of vids hype you started doing em
Oh I get this tier list now it's like in terms of how good up b is in every aspect of the gameplay not just recovery that makes more sense. So universally of every situation and not just recovery situations I agree with where the characters are out including banjo because his recovery is good but just for recovery so makes sense.
In all my years of smash I’ve never heard “Chromikaze” once.
Maybe "Chromicide" would be more relevant?
@@HDMFanatic yea that
As a Plant main, his Up B sucks. But I don’t think you give it enough credit. It has a lot of maneuverability, which makes it harder to edgeguard than most other recoveries, and you can get a lot of mixups off of dragging the opponent into the stage to force a tech as a reverse edgeguarding option. You can also time it do that there isn’t a tech check and your opponent ends up airdodging because they were expecting to tech. Also the landing lag coming out of it is pretty low, so you can recover past ledge and land on a platform as a mixup and it’s not easy to punish on reaction.
Im so glad youre making these. Like a year ago, i asked a bunch of smash tubers if they can do this, you as well. Although im probley not the reason for it, im still taking credit lol.
I’d say jigglypuff’s up b is one of the absolute worst ones, because it can’t recover. Jiggs has the biggest amount of jumps and the best air speed in the game but on other chars it sucks
good thing other characters don't have it
I feel like if a character has good air speed and had like a side b that helped them recover Jigglypuff up b placement would be justified
@@waddles6805 Name one?
@@extonjonas6820 for example if a character had fox side b
@@waddles6805 But do you think a fox main would consider giving up their up be for it?
Love this series idea!!
Agree with most but the one mii gunners up b that is super strong I know it doesn’t go far but it has a big hit box and is just so strong it’s definitely higher up on the list
Actually for dash attack, i just wanted to see esam's bias againt greninja in a context where he is (definitely) the best
Greninja doesnt have the best dash attack, but it is up there
Snake already took that place
this might just be me, but I think if you ordered this from worst to best instead of alphabetical it would be a little bit more engaging, you’re anticipating what move is next
I think Bayonetta's is S. Good out of shield, starts combos, can be acted out of, covers an extremely long distance with double jump cancel, basically does everything you want an up b to do, but just not in an amazing way like G&W. Also, idk why you put Cloud in S. I mean, it's decent out of shield but pretty mediocre if not below average when it comes to recovery assuming you don't have limit.
18:20 THE DREAM TEAM MUSIC OMG
Mario’s up-b is bonkers. I hate it. I think they throw it out less than GnW because it’s a little more committal probably
@@lokks2130 well that too, you’re right
Mewtwo’s up B is really good. I’ve used that to dodge and gain stage control. It’s really good for mixing up my landing options.
As a Kirby main, his Up B is actually great and I see it underrated so often. The spike is extremely easy to hit once you get used to it and with his immense amount of jumps you don’t have to worry about a semi-predictable up-b, and if you know how to space it it can be very risky for anyone to try to edge guard you. Also it’s pretty good in neutral. But on a character who only has one midair jump it loses so much of it’s benefit. Still high B tier at least though. However in a vacuum I get it isn’t worth it to lose out on an actual good recovery.
I don’t think ‘in a vacuum’ means what you think it does.
Force climbers, if Nana hits someone, Pop will only go up to where Nana hit the opponent and pretty much halves the hight that they go to.
Axe kick for brawler gives him a better recovery and some range against swordies so I think it should be S tier but still not better then thurupper.
Ganon upB pros :
Kills early
Oos option (he has Better but ok)
Edgeguard tool
Lows :
Doesn't cover super Low (look the animation tho)
Slower than Falcon
Worse than DK and Falco... Ok
Hero should be S lol
Arguably best oos in game, godlike at both edgeguarding and ledgetrapping, ledge slip Kaswoosh, combos, and more
Chrom up b does 26.4, I'll never forget that
IMO lucario's up b is bad. You bounce or stick at the wall instead pf grabbing the ledge a lot of times, and is really easy to 2frame. If you have walls like in kalos or Yoshi's, it's pretty decent cause you can mix up your recovery and all that stuff... But man, you just get 2 framed for years
I came here just to hear Esam say how broken Pikachu is.
When he put my main doc in high tier i was like wait. Then he said: its not great for recovery BUT... and then i already agreed cuz the combos, killpower, speed are insane. Also mario up b is broken, ur right because on battlefield you can ladder it from platform to platform and up b and they die (dair can also be used)
when someone mains doc: I see your a man of culture as well
I think links up b is s tier because it can scoop people offstage it’s a really good out of shield option and it’s a good combo move. I mean you could be right but this is just my opinion.
oh man one step from eden OST for the tier list? love that.
I feel like pits up B has some invulnerability to it. I play a lot of the pits and I can’t remember a time I got hit while doing it. It also recovers from very low. So as an offensive tool, yeah it’s trash but having no hit box doesn’t mean it leaves you open to be edge guarded.
Calling it before I finish, gnw up b top 3
The thing with Ganons up b is that you would LOVE to have Falcon's up b as Ganon but you'd hate to have Ganon's up b as Falcon.
Nah, you'd want Ganondorf's up b with Falcon's aerial drift
But Mario up b isn’t very strong, lacks in range similar to Mac, and is negative on hit till 30. So I’d say it’s A tier not S, but other than that this is solid opinions
I have my bias as a duck hunt main but i really cant call their recovery the worst in the game. Being able to act out of with with an attack to come back to stage offensively or air dodge to extend your range or trip up opponents, sounds a lot better to me than ice climbers who doesnt even have an up b half the time
not to mention just how deep duck hunt can go offstage, i really think esam just hasnt seen a good duck hunt
You can cancel with a can, do a rising up air then airdodge to ledge, duck hunts up B works so well with his kit and there are many possibilities when recovering, but esam thinks its bad because it doesn't have a hitbox? This move makes the characters air mobility more potent, id rather have an actionable recovery for landing and getting back to stage, esam is Sleeping
Tier list on how much Pikachu would like each Side B in existence, given no other changes
Pikachu with spin dash
@@DoritoTime Pikachu with Arcfire
Pikachu with bowser side b
Nair loop into command grab kills at 80
I mean, yea, in a vaccum, Banjo's Up-B is trash tier, but when you add it to his entire kit, I would move it up to B-tier from C-tier, it's still shit, but it works for him
Mii gunner’s last up b does have a spike hit box at the beginning, but it’s probably not enough to move it up.
That intro was legendary
Great Video! So happy and energetic, whatever you are doing, keep it up!
cloud being that high is a war crime
pits up b being under iceis? what the hell
It’s hilarious that you said “Leo” when referring to byleth combos and moves.
So wait
A quick attack that goes a decent distance gets an S tier.
But one that goes even further but does a tiny bit of damage to you is C?
I’m very confused.