Thanks for this video. I found a model I need to modify- it’s a wall mounted sponge holder but it doesn’t have any holes for drainage. Unfortunately I haven’t been able to figure out how to model in Blender, so I was hoping there would be another way to make the changes I need. I’ll probably screw something up, but I’ll let you know how it goes after I try, haha
I was wondering if you could use primitives and subtraction to create a mold of an object - place a cube around it and then add a cut cylinder in the top but the primitives don't seem to be able to be moved vertically and always seem to be placed on the plate.
This sounds like its just what i needed - i want to make 2 5x5x1mm indents in a 1.5mm thick item but the little squares just kinda disappear instead of getting subtracted from the main item. I think its because those squares (primitives) seem to be floating high above the main item. Im new at this, as im sure you can tell, but this video helped so much, i just cant get past that point.
Apologies, I only used the example of primaries, but you can absolutely select the option of "Load" instead of one do the shapes and you can then import another stl to use instead
Great video! One question though: How do you explain (and more importantly, prevent) the shift of the mesh output? I thought it was just me but noticed your cube+benchy union also shifts. It doesn't matter when you only have 2 parts in the object, but when you are using the mesh function on 2 of a multiple part object, the output shifting really messes up the entire object's alignment (and necessitate to do the alignment all over again)
Difference is excellent for making molds! What practical uses are there for the intersection tool? I'm too sleep deprived to think of an example but I bet it has potential.
There's a lot of potential uses for it, technically the possibilities are endless. However, you could use it for example to create a cross section of something in any shape you wanted.
Thank you, very nice. Can you help me please? I have imported two models, a 2mm back piece and a 1mm front piece. How can I raise the front piece 2mm off of the plate so that it rests on top of the back piece? Thanks.
One way to solve this is to raise the 1mm piece 2mm of the ground in the CAD software and then add a tiny tiny 2 mm high support rod, then when you import it into bambu studio it's 2mm off the ground. Then put the two models on top of each other and mesh boolean the support rod away.
Or make a cutout in the 2 mm piece that cuts away space for the support rod. You can do that in the CAD software. Not sure which program you are using but it's called Boolean in mine.
Sorry, just red 3DRevolutions answer to a similar question below. You just add them together as an assembly, then you're able to move them in the Z axis. I.e. off the ground. Wow I didn't know that, made stuff so much easier!
Hey there, as @jenshaglof8180 kindly mentions below, you can add them as an assembly if they are both already imported. Alternatively, if you import the model you'd like to sit on the print bed, then right click on it, go to 'add part', then select 'load', you can then navigate to and select your second model. You'll then be able to position the second object wherever you like.
Once you've set up your printer on Bambu Studio, if you hit the edit button nex to the drop down menu in the Printer settings (top left of the UI), then go to the extruder tab, you just need to change the 'Nozzle Diameter' setting to 0.8
Hey sorry for the late reply. That's something I cover in this video. If you've just imported a model into Bambu Studio, or if you've right clicked on the bed and selected 'add primative', it will always snap to the bed on the Z axis. To combine two objects together and allow one of them to be placed wherever you like on the first, right click on your object, select 'Add part', then select, 'load'. Select your second file, and you'll be able to place it wherever you like and they'll be printed as a single object. If you've already imported and edited your second object, all you need to do is select both your objects at the same time, right click on one of them and select, 'Assemble'. Then, go into the 'Objects' list, select the one you want to move, select the move tool, and you can position it wherever you want.
Are you trying to move them once they are added as a part or joined using a mesh boolean assembly, or are you trying to move and position them before joining them? When something is still an independent object, it always needs to be placed onto the bed. It's only when it's seen as a component of another object (which itself is positioned on the bed) can you lift it on the z axis.
Select any object on the build plate (or a sub-object modifier shape in the object list) then hit 'M' on your keyboard or click the Move button on the toolbar on the top (4 directional arrows). That will bring up two ways of accurately moving your object. It will load 3 axis arrows on the object itself, so you can select and drag one of them and it will move the object just locked on that axis. Or at the top below the tool bar, it will load "World coordinates" and you can enter exact coordinates for that object in each axis to 10 micrometers (0.01mm). Hope that helps.
after assembling two objects, is there a benefit in uniting them with boolean union? I get it could be useful with more objects involved that require more boolean operations, but what if there are only those two objects like the example in the video?
It really comes down to what you're trying to do. If you literally want to just print two objects as one and be done with it, there's no real advantage to using the boolean once they've been assembled. If however you wanted to then be able to use that exact assembly for other things in the future, by cobmining them into one object, you could then right click and export it as a new STL in it's own right. This could be useful if you wanted to use your modified design in other projects in the future and you could just import the STL along with whatever other files you wanted to print in that project.
I can’t get it to work right anymore, I’ve created a model to make “3d printed binder posters” and now it doesn’t work right with my hueforge stls. The cut out is to make 9 pokemon shaped cards to create one big image in the binder but now it deletes the hueforge no matter what I use for subtraction or it doesn’t work right .
ラジコン飛行機の部品を簡単に編集することができました。ありがとうございます!
お役に立てて本当にうれしいです。Super Thanks をありがとうございました。とても感謝しています。印刷を楽しんでください。
This video is worth a million views. Thank you so much!
Haha, thanks, happy printing!
This was exactly what I needed to know, thank you.
thanks for real i was looking for this for a long time, great video! This video is pure gold !!!
Explained exactly what I was looking for and more 🔥🔥🔥
Glad it was helpful, happy printing!
Assemble is now listed as merge in Bambu Studio.
thank you 😁
thank you, thank you and thank you for this!
this was a god send, thank you so much
Amazing instruction on the topic!
Glad it was helpful!
Thanks, just what i needed
Thanks for this video. I found a model I need to modify- it’s a wall mounted sponge holder but it doesn’t have any holes for drainage. Unfortunately I haven’t been able to figure out how to model in Blender, so I was hoping there would be another way to make the changes I need. I’ll probably screw something up, but I’ll let you know how it goes after I try, haha
Thank you helped me alot😃
Glad it helped!
I was wondering if you could use primitives and subtraction to create a mold of an object - place a cube around it and then add a cut cylinder in the top but the primitives don't seem to be able to be moved vertically and always seem to be placed on the plate.
This sounds like its just what i needed - i want to make 2 5x5x1mm indents in a 1.5mm thick item but the little squares just kinda disappear instead of getting subtracted from the main item. I think its because those squares (primitives) seem to be floating high above the main item. Im new at this, as im sure you can tell, but this video helped so much, i just cant get past that point.
I see you only mentioned using primitives. Can you do the same boolean operations using different models?
Apologies, I only used the example of primaries, but you can absolutely select the option of "Load" instead of one do the shapes and you can then import another stl to use instead
Benim için çok faydalı oldu bu bilgi. Teşekkürler
Faydalı olmasına gerçekten çok sevindim, mutlu baskılar!
Great video! One question though: How do you explain (and more importantly, prevent) the shift of the mesh output? I thought it was just me but noticed your cube+benchy union also shifts. It doesn't matter when you only have 2 parts in the object, but when you are using the mesh function on 2 of a multiple part object, the output shifting really messes up the entire object's alignment (and necessitate to do the alignment all over again)
How do you select an object that is within another object to boolean?
Difference is excellent for making molds! What practical uses are there for the intersection tool? I'm too sleep deprived to think of an example but I bet it has potential.
There's a lot of potential uses for it, technically the possibilities are endless. However, you could use it for example to create a cross section of something in any shape you wanted.
Thank you, very nice. Can you help me please? I have imported two models, a 2mm back piece and a 1mm front piece. How can I raise the front piece 2mm off of the plate so that it rests on top of the back piece? Thanks.
One way to solve this is to raise the 1mm piece 2mm of the ground in the CAD software and then add a tiny tiny 2 mm high support rod, then when you import it into bambu studio it's 2mm off the ground. Then put the two models on top of each other and mesh boolean the support rod away.
Or make a cutout in the 2 mm piece that cuts away space for the support rod. You can do that in the CAD software. Not sure which program you are using but it's called Boolean in mine.
Sorry, just red 3DRevolutions answer to a similar question below. You just add them together as an assembly, then you're able to move them in the Z axis. I.e. off the ground. Wow I didn't know that, made stuff so much easier!
Hey there, as @jenshaglof8180 kindly mentions below, you can add them as an assembly if they are both already imported. Alternatively, if you import the model you'd like to sit on the print bed, then right click on it, go to 'add part', then select 'load', you can then navigate to and select your second model. You'll then be able to position the second object wherever you like.
How make setting for .8Nozzle configuration. I have ender3 v2 printer
Once you've set up your printer on Bambu Studio, if you hit the edit button nex to the drop down menu in the Printer settings (top left of the UI), then go to the extruder tab, you just need to change the 'Nozzle Diameter' setting to 0.8
How do you get that second object raised up on the Z axis to the top of my first object so that it can become one object?
Hey sorry for the late reply. That's something I cover in this video. If you've just imported a model into Bambu Studio, or if you've right clicked on the bed and selected 'add primative', it will always snap to the bed on the Z axis.
To combine two objects together and allow one of them to be placed wherever you like on the first, right click on your object, select 'Add part', then select, 'load'. Select your second file, and you'll be able to place it wherever you like and they'll be printed as a single object.
If you've already imported and edited your second object, all you need to do is select both your objects at the same time, right click on one of them and select, 'Assemble'. Then, go into the 'Objects' list, select the one you want to move, select the move tool, and you can position it wherever you want.
Thanks, Good info
You've very welcome!
how do I move parts along the Z axis? I try using the move tool but it returns back to the bed.
Are you trying to move them once they are added as a part or joined using a mesh boolean assembly, or are you trying to move and position them before joining them?
When something is still an independent object, it always needs to be placed onto the bed. It's only when it's seen as a component of another object (which itself is positioned on the bed) can you lift it on the z axis.
how do you accurately move objects? currently I only see objects are moved my hand and human eyes.
Select any object on the build plate (or a sub-object modifier shape in the object list) then hit 'M' on your keyboard or click the Move button on the toolbar on the top (4 directional arrows).
That will bring up two ways of accurately moving your object. It will load 3 axis arrows on the object itself, so you can select and drag one of them and it will move the object just locked on that axis.
Or at the top below the tool bar, it will load "World coordinates" and you can enter exact coordinates for that object in each axis to 10 micrometers (0.01mm).
Hope that helps.
@@3DRevolution I just realised that about an hour ago haha.. thanks :)
@@zleipnirgoh5972 You're welcome, have fun!
thanks!!!!!!!!! awesome
after assembling two objects, is there a benefit in uniting them with boolean union?
I get it could be useful with more objects involved that require more boolean operations, but what if there are only those two objects like the example in the video?
It really comes down to what you're trying to do. If you literally want to just print two objects as one and be done with it, there's no real advantage to using the boolean once they've been assembled. If however you wanted to then be able to use that exact assembly for other things in the future, by cobmining them into one object, you could then right click and export it as a new STL in it's own right. This could be useful if you wanted to use your modified design in other projects in the future and you could just import the STL along with whatever other files you wanted to print in that project.
@@3DRevolution thank you so much for your in depth answer! that's exactly what I wanted to know
@@ansiaaa glad I could help :)
I can’t get it to work right anymore, I’ve created a model to make “3d printed binder posters” and now it doesn’t work right with my hueforge stls. The cut out is to make 9 pokemon shaped cards to create one big image in the binder but now it deletes the hueforge no matter what I use for subtraction or it doesn’t work right .
Shoot they changed so much this video doesn't work anymore
I was having this problem too. You just need to merge the idem. It does the same thing.