HandmadeCon 2016 - Large-scale Systems Architecture

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  • Опубликовано: 22 сен 2017
  • Jason Gregory ( / jqgregory ) of Naughty Dog discusses the architectural details behind the codebases of large, triple-A games like Uncharted and The Last of Us.
    From the fourth session of HandmadeCon 2016. See handmadecon.org for details.
    Mike Fecadu (goo.gl/9bcXFX) - Editing
    Neil Blakey-Milner ( / nxsy ) - Recording
    Mikkel Hjortshøj ( / thisdrunkdane ) - Recording
    William Bundy ( / william_bundy ) - Streaming
    Zakary Strange ( / strangezak ) - Streaming
    Anna Rettberg ( / aerettberg ) - Artwork
    Casey Muratori ( / cmuratori ) - Interviewer

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