And it took me watching this video like seven times AFTER seeing this comment to notice the third time at 0:47. (Yes, I'm a simple girl, I see an ABK video in my recommended, I click, even if I've seen it six times before)
@@Dawnbreakerr I apparently worded my last message poorly. I was confused about your comment at first until I actually read the name of the user that you replied to and saw that it was a youtube personality that I watch a lot of! I went from confused to excited really quick. :)
Well duh! Y ou mean you didn't notice that orange pixel sticking out from that field of red flowers?? If you moved the rocks, fixed the hose, watered the garden and summoned the bluebird to bring the sun out the orange pixel became clickable. But if you fed the lizard then it became unclickable again. Rookie mistake.
The funny thing about the Compass of Belial is the devs just threw it in as an in-joke. It served no purpose other than to elicit disbelief and other quips from NPCs when asked about it.
There was a small lump of coal you could carry around for the majority of Broken Sword 2. It doesn't solve any puzzle. Over time, George, the PC, gets attached to it and starts calling it his lucky piece of coal. After that point, mildly irritating things happen when you show it to people or try to use it. There's one point late in the game where it would be the sensible solution to a puzzle. Well, sensible, for point-and-click standards, at least. Trying to use it that way loses you the "lucky coal" and doesn't solve the puzzle.
@@A_Box Usually, a game was too big to be held in one disc so, the installation files were split into two or sometimes even 3 separate discs. Installations took ages and you usually let the game install while doing something else, only to discover that you have gotten the "insert disc 2" notification for a while without noticing and you've wasted a lot of time waiting for nothing. There was no sound cue or anything, you had to be looking at the installation to know. Second, for games that required a second disc while playing, it's always arduous to have to stop your gaming session to change discs, not to mention all the rubbing, blowing and wiping routine you had to do every time to get rid of dust, hair and "soften up the scratches" for the disc to work hahah!
*Combine string with hammer* MC: I don't think that's how it works *Combine string with opera glasses* MC: Why would I do that? *Combine string with opera glasses* MC: Why would I do that? *Combine string with orange trash* MC: Of course! How didn't I think of that!
@@boooster101 I once finished coding a game, was really pleased with it, selected Save for the last time, stretched out in satisfaction ... and my foot pressed the power-switch ... which, it being a Commodore Amiga, was on the power-brick, on the floor under the table. Not only did I accidentally power-off the Amiga, I also switched it off mid-save, corrupting the saved version on the disc. Yep, I learned a lesson that day about the importance of keeping separate backup copies... It's funny now, but it sure wasn't funny at the time :)
Back in the DOS days when mouses were NOT standard, simply touching the mouse at all could completely lock up your PC and require a reboot (due to unhandled hardware interrupts firing when the mouse moves -- loosely analogous to an exception thrown with no catch).
I'm too young to have really grown up with point and click adventure games, but somehow all these tropes are familiar to me. At what point in my life did I develop a robust recognition of the conventions of 90s adventure games?
Because they are not 1990s adventure games but 2010s indie games. Only then it was innovative and fun, now it's just the same shitty graphics and not even half the fun.
Or some games where you have random stuff that you can pick up but are not supposed to....then get killed because you have it in your inventory (looking at you unstable ordnance).
It hit me hard too, because on rare occasions my laptop actually does completely freeze up while playing video, causing the audio to catch that EXACT way.
I just noticed that the second "What about this string" is actually the same clip as the first. A small detail, probably more of a convenience than a deliberate joke but still funny.
Your forgot the scene where you pick up a ladder and put it in your pocket for no good reason because, well, you never know if it might not be useful at a later stage in the game.
"I can't use that here" "I can't use that here" "I can't use that here" "I can't use that here" "I can't use that here" "I can't use that here" "I can't use that here" "I can't use that here"
Its even funnier since I've only _just_ finished Tales [PC] starring ABK as the librarian. Nice game btw - you should voice act more adventure games, I can't get enough of them.
This is actually exactly how I remember the games to be when I played them as a kid. Sam&max, monkey island etc.. everything was so random and I never got far
This is one of the things that supports my inkling that I might have ASD. I always did really well in school and with other games, but these type of games absolutely kicked my ass and I never could get far. It'a makes'a no seeense!!
@@Mythraen Yeah, it's Fairly Old But Not Very Old School Adventure Games (it's clearly not from the *really* old school era when the interface was through text commands). You could be more specific and call it 90s FMV Adventure Games, but that's mostly because, well, it uses FMV.
@@LordInsane100 No, that would not be more specific, that would be excluding a huge chunk of point and click adventure games that were not FMV where you could show random things to random people. As an example, I did this repeatedly in Gabriel Knight. Also, are you sure you couldn't play "here's my inventory" with random NPCs in parser games?
Hahaha! I love the “logic” of those classic adventure games. I actually guffawed at the ending, and it’s been a while since I actually laughed out loud. Thank you so much for that!
Hapgood Threadneedle was lucky. My adventures usually went along like this: "I can't use these two things together." "That won't do anything." "That won't work." "That won't accomplish anything." On a different note: with each video it becomes more and more amazing how smoothly you can switch between genres, their tropes and associated style.
I obviously played the wrong ones. I just remember dying over and over and over and over because I went in the wrong door at the wrong time or clicked on the wrong item at the wrong time or any number of other stupid ways. Screw you, Uninvited on the NES.
Each frame of the hourglass animation having varying amounts of white pixels around the edge is the smallest but most vital detail in the entire video.
This is so great i cant even get over how funny and accurate it is. Glad to see it isn't a Sierra game where you get trolled by walking through the door and immediately dying from a falling sign that you could never possibly know about
This was my exact experience of Gabriel Knight: The Beast Within... including the crash. Except it was at chapter 5/6 and there was no way past it without patching and starting over from the beginning QQ
Brilliant, captures the aesthetics of 90s adventure games perfectly. The FMV and music reminds me of Tex Murphy, while the 'asking about every inventory item' dialogue is VERY much exactly what you do in the first Broken Sword game.
Playing Leisure Suit Larry at way too young an age actually did a lot to improve my English skills. Typing "Ken sent me" before the bastard closed the hatch again did a lot for my typing skill.
Same! Leisure Suit Larry in the Land of the Lounge Lizards kick started my English skills. I remember long hours with a dictionary in hand, pausing every dialogue and painstakingly deciphering the text. I was 10 or 11 at the time! At least the low resolution nudity scenes were censored :D
In school I was subjected to a typing game that involved a caveman running away from a t-Rex. When you typed the random sequence of letters correctly, you’d run faster, and if you failed the t-Rex would catch up (and eventually eat the caveman.) Slightly traumatizing, but it did wonders for my typing skills. I’m really glad for it now.
And just like that I’m suddenly back to my childhood and inserting disk 2, the blue one, of the Muppet Treasure Island game. It’s been 20+ years and I still remember the colours of all 3 disks.
@@NoNameAtAll2 "Full Motion Video", a term from the brief period between where technology finally advanced to the point where "we can actually put real pre-recorded video cutscenes in our game!" was a selling point, and when people decided that making your entire game out of pre-recorded cutscenes was kind of lame.
@@NoNameAtAll2 "Full Motion Video", a term from the brief period between where technology finally advanced to the point where "we can actually put real pre-recorded video cutscenes in our game!" was a selling point, and when people decided that making your entire game out of pre-recorded cutscenes was kind of lame.
I swear I have seen this comment multiple times on multiple videos. Somehow though I just got the strongest feeling that, that may just be a sense of deja vu...
Ah, good old "Sierra" point-and-click games - I can relate to this sooo much... I remember clicking randomly through my inventory just to combine those items and to finally move the game forward... And we shouldn't forget about those nonsensical quests, like: "find a way to get a quarter out from the gutter, so you can use it in the vending machine" (and never mind the fact that you just traveled half the world to that particular locaction and probably have enough money in your wallet to exchange it for a pile of quarters). "Point-and-click logic"...
It took me this long to notice that he removes his sunglasses three times.
It helps to have a second set of sunglasses under the first pair.
@@protorhinocerator142 ya
I noticed it after I read your comment.
How are you not verified; this is s crime
And it took me watching this video like seven times AFTER seeing this comment to notice the third time at 0:47. (Yes, I'm a simple girl, I see an ABK video in my recommended, I click, even if I've seen it six times before)
"I don't think you should have that." XD
Of course you showed up for this video.
Of course you fucking did.
@@Dawnbreakerr What the heck do you mean "of course you showed up for this..." OH! OH! I RECOGNIZE THIS PERSON TOO! Celebrity in the wild! LOL
@@donald5458
Because it's PushingUpRoses and it's a video about old school computer games? It's like... literally her thing.
@@Dawnbreakerr I apparently worded my last message poorly. I was confused about your comment at first until I actually read the name of the user that you replied to and saw that it was a youtube personality that I watch a lot of! I went from confused to excited really quick. :)
I also don’t think he should have that.
Pivoting from comedy to pure documentary, I see.
It's not his first time away from comedy. I mean, how could we forget the tragic end of Gunnar Gunnarssonsson in Helgasund?
@@nivircescrittore8304 Not a morning goes by that I don't remember that terrible tale.
The Goon repeatedly taking his glasses off every time one of his scripts is triggered is far too accurate.
I didn't even think about that until you pointed it out because it's such a natural part of these games lol
I'm so desensitised by these type of games that just seemed normal.
"every time" It happened only thrice throughout all of the interactions...
I bet the "trash" was just 1 pixel on a whole screen that you randomly clicked on for 40 minutes until you finally found it.
Well duh! Y ou mean you didn't notice that orange pixel sticking out from that field of red flowers?? If you moved the rocks, fixed the hose, watered the garden and summoned the bluebird to bring the sun out the orange pixel became clickable. But if you fed the lizard then it became unclickable again. Rookie mistake.
@@Aeroldoth3 I would have gotten away with it if it wasn't for the pesky goats...
Lol to the comment and the rest of these comments man.
That comment about picking up orange trash on the ground... I was personally offended...
Good thing they never had Ctrl+A, we'd have missed out on all that game play.
The funny thing about the Compass of Belial is the devs just threw it in as an in-joke. It served no purpose other than to elicit disbelief and other quips from NPCs when asked about it.
There was a small lump of coal you could carry around for the majority of Broken Sword 2. It doesn't solve any puzzle. Over time, George, the PC, gets attached to it and starts calling it his lucky piece of coal. After that point, mildly irritating things happen when you show it to people or try to use it.
There's one point late in the game where it would be the sensible solution to a puzzle. Well, sensible, for point-and-click standards, at least. Trying to use it that way loses you the "lucky coal" and doesn't solve the puzzle.
@@martinkrauser4029 I didn't remember that and I played it at least 5 times! Brilliant
@@martinkrauser4029 also you can give it to a goat and he will talk to you
@@ZhenyaBelov And he sounds like Jimmy Stewart.
I see someone read the hint book.
"Insert disc 2" awakened memories of horror that I had sealed away in the dark depths of my subconscious.
Thats when i knew, this video was a masterpiece as it dredged up memories and feelings best forgotten!
Younger-ish here. What used to be the issue? Could you not just insert disc 2?
My eyes literally gasped and all I could think of was "woah hey. Things need to calm down." I wasn't ready for that again 😂
@@A_Box Usually, a game was too big to be held in one disc so, the installation files were split into two or sometimes even 3 separate discs. Installations took ages and you usually let the game install while doing something else, only to discover that you have gotten the "insert disc 2" notification for a while without noticing and you've wasted a lot of time waiting for nothing. There was no sound cue or anything, you had to be looking at the installation to know. Second, for games that required a second disc while playing, it's always arduous to have to stop your gaming session to change discs, not to mention all the rubbing, blowing and wiping routine you had to do every time to get rid of dust, hair and "soften up the scratches" for the disc to work hahah!
@@KroVey ...not to mention there was always a risk of a crash when trying to load the next disk, usually with no option to save game first.
*Combine string with hammer*
MC: I don't think that's how it works
*Combine string with opera glasses*
MC: Why would I do that?
*Combine string with opera glasses*
MC: Why would I do that?
*Combine string with orange trash*
MC: Of course! How didn't I think of that!
I don't really wanna do that
Not picking that up
Got no use for that
Ugh.. That can't be right
Gunnar Gunnarson would've solved it no time, like he found his son's killer.
You seem pretty unemotional about this.
@@stathisath They were not close.
@@eoserigeneia *dead pan unemotional look confirming the truth of the previously spoken words*
He had to figure it out, from a pool of suspects of over sev-en people!
@@valengar7 Ja.
The FMV in this full motion video is moving quite completely
Motionfull, you could say!
what's "fmv"?
@@NoNameAtAll2 FMV = 'Full Motion Video'
it was a technique used in old games
That's why it takes up multiple CD-ROMs, the FMVs are just too advanced
I love how he specifies "I'm wearing it" because they knew damn well the graphics wouldn't make that clear enough.
So there in the world was Carmen Sandiego.
Inside us all along. It turns out the real historical treasures were the friends we made along the way.
@@RXdash78 actually i was inside her
@@Ben-rz9cf but it wasn't Carmen Sandiego. It was me, Dio!
She looks good as a redhead.
didn't you hear him, she's behind that door in low resolution nudity
That jerking around of the mouse cursor at the end is the solid truth. Like, trying to see just *how* frozen the game is. Not that it helped.
No one goes faster through the five stages of grief than a gamer whose game crashed with no save
@@boooster101 I once finished coding a game, was really pleased with it, selected Save for the last time, stretched out in satisfaction ... and my foot pressed the power-switch ... which, it being a Commodore Amiga, was on the power-brick, on the floor under the table.
Not only did I accidentally power-off the Amiga, I also switched it off mid-save, corrupting the saved version on the disc.
Yep, I learned a lesson that day about the importance of keeping separate backup copies... It's funny now, but it sure wasn't funny at the time :)
Back in the DOS days when mouses were NOT standard, simply touching the mouse at all could completely lock up your PC and require a reboot (due to unhandled hardware interrupts firing when the mouse moves -- loosely analogous to an exception thrown with no catch).
Have you tried playing Y8 games with a Wacom tablet? Same thing, only worse.
Haha, yep. “Did the game freeze or is my whole computer locked up?”
Guybrush Threepwood? That's the most ridicolous name I've ever heard.
So what's your name then?
My name is Hapgood Threadneedle.
A crossover I’d pay to see
Glad to see Mystery of The Druids is getting a sequel
Just the worst game. Guy can't even pronounce pizza.
Al's Pitsa palace makes the best pitsa in the whole of london!
Cue the mariachi music!
I would love to see more adventures of our favourite stealing, lawbreaking, homeless murdering detective and his hostage, I mean girlfriend.
@@IAmNotAWoodenDuck and Lowry the wizard
Oh Alasdair, beware the persistent temptations of low-resolution nudity.
🤣🤣
I remember those days… and having to be ready to turn off the screen because of it. ;)
Duke Nuken was the first for me.
Brothels in TheDarkEye 😱
As a relative of Hapgood Threadneedle's, I must say this is insanely accurate.
I'm selling these fine leather jackets...
Hi There, Fancy Pants
Have you met my brother, Mancomb Seepgood?
Guybrush Threepwood liked that!
Look behind you, a three-headed ginger!
I'm too young to have really grown up with point and click adventure games, but somehow all these tropes are familiar to me. At what point in my life did I develop a robust recognition of the conventions of 90s adventure games?
I'm pretty sure intimate familiarity with 90's adventure game tropes is a deep rooted evolutionary adaptation.
@@GepardenK Ah, yes. I too remember when cavemen were familiar with 90's adventure games.
@@elinal9985 They did combine a lot of things...
@@Chris_W it was a joke
Because they are not 1990s adventure games but 2010s indie games. Only then it was innovative and fun, now it's just the same shitty graphics and not even half the fun.
The combination of string and some trash to make a lost medallion is the most 90s/early 00s point and click adventure thing I've ever seen.
deja vu
Alone In The Dark has joined the chat
The Little man who lives in the crisps has committed the crime!
My thoughts exactly!
He got That sick of hoolahoops.
The perfect method to point and click adventures; brute force it
35.000 dialogue option in the first Edna&Harvey game; good luck brute forcing any progression out of this hyperactive jewel of a trash heap. :D
...while forgetting you've already asked the NPC about an item and ask again. "What about this piece of string?"
I love how some games have random stuff you can pick up but have no meaning at all, just to screw with you.
Or some games where you have random stuff that you can pick up but are not supposed to....then get killed because you have it in your inventory (looking at you unstable ordnance).
Edna&Harvey: Oh, a heap of soggy paper cups. Better spread them all over the place for no reason.... aaaaand you've got an achievement.
Was it Monkey Island that had the literal red herring?
@@benholroyd5221 It was.
@@krashd but it was usefull!
Actually, this game tells the story of how they found out who murdered Gunnar Gunnarssonsson.
The NPC went from Oblivion mode to Self Aware to then back to Oblivion mode
This doesn't even feel like a parody. Those damn things really WERE just like that!
2 years and it still isn't loading after 1:06 someone at google should fix that
You need disc 2
3 years now
Know anyone daft enough to spend years making an old school game like this?
Ouch!
There's thousands of developers on steam doing just that.
These days, you can make them by yourself, faster than 90s studios.
@@minbari73 and thousands of customers playing them!
@@xlynx9 Because somehow, some of them are actually surprisingly good. Who needs graphics anyway?
Meanwhile in Ace Attorney:
"This golden pin is the proof that I'm a lawyer"
best part is that when someone glues a cardboard circle to their lapel nobody questions it
@@yoymate6316 Like did nobody notice he was lookin a little uhhh
Red?
The "disc change" audio glitch hit me in the deepest darkest bits of my dorky little soul.
It hit me hard too, because on rare occasions my laptop actually does completely freeze up while playing video, causing the audio to catch that EXACT way.
So this is what the lovechild of Tex Murphy and Guybrush Threepwood looks like.
I just noticed that the second "What about this string" is actually the same clip as the first. A small detail, probably more of a convenience than a deliberate joke but still funny.
Your forgot the scene where you pick up a ladder and put it in your pocket for no good reason because, well, you never know if it might not be useful at a later stage in the game.
_Space Quest 6_ (among others).
That was an era.
Space Quest 3 actually...@@Stratelier
@@r0gl0 why not both? Space Quest 6's narrator even joked about how Roger was supposed to carry the ladder around.
uh... how can a video be so accurate and funny, but also bring up so many memories of frustration...
"I can't use that here" "I can't use that here" "I can't use that here" "I can't use that here" "I can't use that here" "I can't use that here" "I can't use that here" "I can't use that here"
I miss you Seirra games. Thanks for the memories ABK.
Tbh I'm surprised this channel has so few subscribers. Happy to be one of them, some really quality and funny content
Even the tone of the detective's voice is accurate
Glad to see the cursor in loading mode the ENTIRE TIME
There is nothing beyond this man's scope. Long live the Beckett-King!
69 likes. Perfect!
@@afonsodeportugal Ruined it. 😈
@@howtoappearincompletely9739 How so? I still see 69...
Damn you, this clip might be 2 years old but you got me in the mood to replay the Tex Murphy FMV games again.
Its even funnier since I've only _just_ finished Tales [PC] starring ABK as the librarian. Nice game btw - you should voice act more adventure games, I can't get enough of them.
This is actually exactly how I remember the games to be when I played them as a kid. Sam&max, monkey island etc.. everything was so random and I never got far
This is one of the things that supports my inkling that I might have ASD. I always did really well in school and with other games, but these type of games absolutely kicked my ass and I never could get far. It'a makes'a no seeense!!
Love how he doesn't recognize the medallion until an arbitrary string has been added.
At the start I was like “hey isn’t this like every detective game”
Nope it’s literally every old school game
Literally literally, or figuratively literally?
@@cptnoremac Literally figuratively literally.
I mean, I think it's mostly computer adventure games.
Super Mario Bros. hardly has any showing of random things to random people.
@@Mythraen Yeah, it's Fairly Old But Not Very Old School Adventure Games (it's clearly not from the *really* old school era when the interface was through text commands). You could be more specific and call it 90s FMV Adventure Games, but that's mostly because, well, it uses FMV.
@@LordInsane100 No, that would not be more specific, that would be excluding a huge chunk of point and click adventure games that were not FMV where you could show random things to random people.
As an example, I did this repeatedly in Gabriel Knight.
Also, are you sure you couldn't play "here's my inventory" with random NPCs in parser games?
Hahaha! I love the “logic” of those classic adventure games. I actually guffawed at the ending, and it’s been a while since I actually laughed out loud. Thank you so much for that!
Hapgood Threadneedle was lucky. My adventures usually went along like this:
"I can't use these two things together."
"That won't do anything."
"That won't work."
"That won't accomplish anything."
On a different note: with each video it becomes more and more amazing how smoothly you can switch between genres, their tropes and associated style.
Ask me about the seven minutes I spent playing Myst before I decided to give up forever.
I'm not putting my lips on that.
Tetchy Eric Idle: "that doesn't work!"
@@deiseach02 I still appreciate the way he said 'dribbly candle' even after all these years.
Never found what to do with the buggers though.
I feel that an accurate amount of 'that won't work' would make for more of an artistic endurance test than a two minute comedy video.
“My Grandfather’s Medallion!!”
😂 😂 😂
I played so many games exactly like this, Full Throttle, The Dig, Indiana Jones.....
Dude, how do you make literally everything funny, so happy i found your chanel
"click on every pixel on the screen" Mode.
good thing old games got less pixels than now.
"You found my grandfathers medallion!" I sure did
I grew up on point and click adventure games. This is FAR too accurate.
I obviously played the wrong ones.
I just remember dying over and over and over and over because I went in the wrong door at the wrong time or clicked on the wrong item at the wrong time or any number of other stupid ways.
Screw you, Uninvited on the NES.
I've learned all of my social skills through playing old point-and-click adventure games.
Explains a lot!
Day of the Tentacle taught me all I know about caring for hamsters.
I can't believe you solved the medallion puzzle without dialing the toll helpline.
It took me a week of editing the autoexec.bat and config.sys files to make the fucker start though
I came to this channel for the whimsy, but I stayed for the video-game walkthroughs.
ABK is a gentleman and a scholar.
End ending had me. I was chuckling the whole time and that sent me over. Good job, sir.
Each frame of the hourglass animation having varying amounts of white pixels around the edge is the smallest but most vital detail in the entire video.
Oh my god! That was hilarious. Especially the insert disc 2
This channel is the definition of quality content. I hope you'll eventually get the recognition you deserve, my friend! 🙂
It makes me nostalgic for the sound of a 4x CD-ROM straining under the awesome might of the best 1996 had to offer .
This is so great i cant even get over how funny and accurate it is. Glad to see it isn't a Sierra game where you get trolled by walking through the door and immediately dying from a falling sign that you could never possibly know about
“YOU ARE LOST IN THE WOODS.”
But I literally just walked out the door and went north once!
“YOU ARE LOST IN YHE WOODS.”
You had me at Hapgood Threadneedle and 'Opera Glasses', this is superbly well researched!
Inaccurate, as there are not enough puns. Not nearly enough puns.
He should make a foreign language video with badly translated puns. Finding the monkey wrench was hard enough in English.
Played so many games with non sensical « solutions » to situations. This is very accurate.
This was my exact experience of Gabriel Knight: The Beast Within... including the crash. Except it was at chapter 5/6 and there was no way past it without patching and starting over from the beginning QQ
Brilliant, captures the aesthetics of 90s adventure games perfectly. The FMV and music reminds me of Tex Murphy, while the 'asking about every inventory item' dialogue is VERY much exactly what you do in the first Broken Sword game.
I'm glad to see Broken Sword is getting a remake
Have you met Trevor?
I feel like complete shit lately. your videos are cheering me up a bit. thank you very much good sir
"I can't use that right now"
"I can't use that here"
"I can't use that right now"
You have significantly improved my mood today.
Why is no one talking about "You found my grandfather's medallion!" That killed me
The solution to the puzzle could involve literally any object you can pick up. That's over seven things.
Playing Leisure Suit Larry at way too young an age actually did a lot to improve my English skills. Typing "Ken sent me" before the bastard closed the hatch again did a lot for my typing skill.
Same! Leisure Suit Larry in the Land of the Lounge Lizards kick started my English skills. I remember long hours with a dictionary in hand, pausing every dialogue and painstakingly deciphering the text. I was 10 or 11 at the time! At least the low resolution nudity scenes were censored :D
the good ol' days
Same for me, but with Monkey Island and Quest for Glory.
In school I was subjected to a typing game that involved a caveman running away from a t-Rex. When you typed the random sequence of letters correctly, you’d run faster, and if you failed the t-Rex would catch up (and eventually eat the caveman.) Slightly traumatizing, but it did wonders for my typing skills. I’m really glad for it now.
Hint: It is crucial to buy that Big Gulp drink before boarding the cruise ship.
Gabriel knight and under a killing moon vibes! Oh my, the memories!
And just like that I’m suddenly back to my childhood and inserting disk 2, the blue one, of the Muppet Treasure Island game. It’s been 20+ years and I still remember the colours of all 3 disks.
So accurate it hurts to remember being so young I didn't understand the difference between Beneath a Steel Sky and Leisure Suit Larry.
Legend has it that he still hasn’t put in disk 2, and that guy is still saying “DDoooOOooOOoOooOooOoOoOoooooOOOOOO”
0:46 love that club penguin sound effect
GO WEST
GO WEST
GO WEST
IN THE OPEN AIR
GO WEST
KILL DRAGON
WITH WHAT? YOUR BARE HANDS?
WHERE THE SKIES ARE BLUE
You try to kill Thorin, thorin cleaves your skull.
You fail.
Get candle in Parapa palace. Go West.
BABY YOU AND ME
Some strong Under A Killing Moon vibes here.
Wait... You've forgotten to post the link to the kickstarter page. Can't wait to back this.
This video speaks to me on a personal level.
Pro Gamer knows to spam every item on every npc
These videos are so clever, insightful & hilarious. You deserve all the subs... and maybe some doms too.
Old school? The game features stunning FMV of the quality that only a modern CD can provide and you dare call it old-school?! :P
Yeah.
This is like modern, for a "multimedia PC" with sound and a CD drive.
what's "fmv"?
@@NoNameAtAll2 "Full Motion Video", a term from the brief period between where technology finally advanced to the point where "we can actually put real pre-recorded video cutscenes in our game!" was a selling point, and when people decided that making your entire game out of pre-recorded cutscenes was kind of lame.
@@NoNameAtAll2 "Full Motion Video", a term from the brief period between where technology finally advanced to the point where "we can actually put real pre-recorded video cutscenes in our game!" was a selling point, and when people decided that making your entire game out of pre-recorded cutscenes was kind of lame.
I swear I have seen this comment multiple times on multiple videos. Somehow though I just got the strongest feeling that, that may just be a sense of deja vu...
I would have never known to combine the piece of trash with a string without a guide.
My computer stopped working at the end there. What did he say?
Dooooooooooooooooooooooo
This brings back memories I wish were fully forgotten.
*Remembers panic attack about not finding a second disk*
"Low resolution nudity" I'm not sure you can cash that check you've written friend.
Freakin' brill clip ABK..that damned spinning hourglass pissed off so many kids who grew up in the 80s and 90s. Well done. 😁👍
worst part is disk 2 was horribly scratched
You nailed the old school point and click game vibe.
It's pure Guybrush Threepwood meets Larry the Lounge Lizard. Genius!
+ Broken Sword
Discworld Noir is one of my childhood favourites, but it was only on 1 disc.
Still listening to Paul Weir's music from that game.
You've got a good hammer - always hits the nail
This reminds me of the Tex Murphy games like Under a Killing Moon.
Yellow diamond huh? Steven Universe had more lore than I remember...
Oh man... That's hilarious, "Wait a minute... Trash... String..." "OH! YOU FOUND MY GRANDFATHER'S MEDALLION!"
I just had Discworld flashbacks where you had to capture bad smell...
Try figuring that out without the interwebs. 😁
I remember needing a stunned pelican but, can't remember what for.
Ah, good old "Sierra" point-and-click games - I can relate to this sooo much... I remember clicking randomly through my inventory just to combine those items and to finally move the game forward...
And we shouldn't forget about those nonsensical quests, like: "find a way to get a quarter out from the gutter, so you can use it in the vending machine" (and never mind the fact that you just traveled half the world to that particular locaction and probably have enough money in your wallet to exchange it for a pile of quarters). "Point-and-click logic"...