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UE 5.4 Game Animation Sample, QUICK, dirty fix to climb ledges while falling/jumping
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- Опубликовано: 8 июл 2024
- This is for ledges that you are jumping to that were not reachable from the ground when first trying a 'traversal action'
the only thing shot during this was a firework, they are legal in my state in July
Just the casual "sorry i think someone just got shot outside"
"no one was harmed in the making of this film"
I know holy shit. Also on that branch, it is checking for in air. You could duplicate the mantle montage and have a separate action where you can implement climbing montages while doing motion matching. Similar to ALS in a way where you check for space (or whichever jump key) key interaction and just get the directional trace for the next ledge.
@@graecus33 make a tutorial, looks like u know what u are talking. u could make a tuto based on what he did here, you could master it
lmao
thanks I've been looking for away to do this without migrating from another template so I have better understanding on how the blueprint works so i can make it my own
you're welcome, i stumbled upon it and wanted to share
Please Keep Continue. Thanks a lot.
you're welcome, happy to help
ur a legend
u r
May I ask how do we add enemy ai with motion matching? But with different animations let's say a classic zombie how should we handle that?
Great quest! I don't know how to get it working with AI at the moment. ruclips.net/video/9EWN251ADt0/видео.html is a video that uses motion matching in 5.3 prior to this GAS project, you may be able to get some ideas from that. If I figure it out I'll make a video for it.
@@treehousebandit WOW! Thanks for the reply and detailed explanation.