Guitars in Fusion 360 | Part 2 - First Extrusions & Lofting Basics

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  • Опубликовано: 31 июл 2024
  • This is the second episode in a series of how I model electric guitars in Autodesk Fusion 360. in this episode we cover extruding the guitar body and take a deep dive into the basics of Lofting.
    If you'd like to follow this series, please like and subscribe! Thank you!
    Part 1: Introduction & First Sketches
    • Guitars in Fusion 360 ...
    Part 3: Shaping the Body & Neck Transition:
    • Guitars in Fusion 360 ...
    Part 4: Headstock Transition
    • Guitars in Fusion 360 ...
    Part 5: Fretboard, Nut, and Bridge
    • Guitars in Fusion 360 ...
    Part 6: Pickups, Knobs, and Tuners
    • Guitars in Fusion 360 ...
    #Guitar #Fusion360 #DIY
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Комментарии • 49

  • @MagicAtticGuitars
    @MagicAtticGuitars 3 года назад +4

    Awesome. I learned a lot. Thanks! Can't wait for next episode. Congrats on becoming a father 🎉

  • @ImagePaint-InlaySoftware
    @ImagePaint-InlaySoftware 3 года назад +3

    From 1 to 10 I have to give you a 10 for clear and concise instructional video. Great voice too. Thank you, very pleasant to watch.

  • @stevepaulachok2013
    @stevepaulachok2013 2 года назад

    You're a saint on earth, thank you

  • @AGAuto1495
    @AGAuto1495 9 месяцев назад

    Thanks for the awesome content and explanation on Loft rails

  • @MrJackPR
    @MrJackPR 3 года назад +1

    Awesome! Looking forward to the next episode.

  • @darcyboyer2998
    @darcyboyer2998 3 года назад

    Very informative. Thank you for posting.

  • @applebutter4036
    @applebutter4036 2 года назад

    You're such a great teacher. Thanks for taking the time to make these!

  • @gmawhorter
    @gmawhorter 3 года назад +9

    There is so much great information in this video. I love the way you're explaining these concepts from the ground up as it makes everything so clear and easy to understand. I've been trying to model some guitars on and off for the last year or so and these videos cleared up so many of the issues I've had. Looking forward to tuning in for the next episode. Keep up the great work!

    • @austinshaner
      @austinshaner  3 года назад +2

      Thank you, I'm so glad you found it useful! I've struggled through most of the same problems people have at some point. I found having a deeper understanding of the core concepts helped me immensely - so I figured it would be good to take some time to cover that in detail.

  • @felixrockseu
    @felixrockseu 2 года назад

    Thanks for sharing your knowledge with us, keep it up

  • @WardInstruments
    @WardInstruments 2 года назад

    Austin, you do a great job of teaching this stuff. It's extremely helpful for me. Many thanks!

  • @gunfaceUK
    @gunfaceUK 2 года назад

    I've been wanting to learn Fusion for two years and this is the first tutorial series that's worked for me. Well explained, clear, concise. Really happy I found this.

  • @AM-jw1lo
    @AM-jw1lo 6 месяцев назад

    Thanks, always good to see a design working forward with how to, than just a video of how to. That way i can look forward and question "how the hell did he do that"and "i wanna do something like that" 2.

  • @hackaxl
    @hackaxl Год назад

    Thanks so much for these tutorials - fantastic and very helpful.

  • @ImolaS3
    @ImolaS3 7 месяцев назад

    Superb!!! That is so useful!!

  • @brunoaguiar7830
    @brunoaguiar7830 Год назад

    Ótima aula.

  • @woodjustworks
    @woodjustworks 2 года назад +1

    You sir have just opened my eyes on this!!!! I have been trying to figure out how to do this on an archtop of a guitar and it was like lightening hitting me! I can't wait to watch the rest of your videos. You have saved me probably about 40 hours of time . Thank you so much. BTW I have just started with 360 an new to cnc.

  • @jonaskellander
    @jonaskellander 8 месяцев назад

    Hi Austin! Thanks for the work you put in! Good attention to details and a pro teacher as well. /Jonas

  • @PeterGBS
    @PeterGBS 2 года назад

    Thank you bro. it help me a lot.

  • @glasgowguitarist3636
    @glasgowguitarist3636 3 года назад

    Thank you for this tutorial. The breakdown of the concepts instead of just a general example is incredibly helpful.

    • @austinshaner
      @austinshaner  3 года назад

      Thank you for the kind words, I'm glad it helped!!

  • @spannerman4886
    @spannerman4886 2 года назад

    Nice Cabinet too and congratulations Austin, hope all goes well for you both and the baby👍🏼

  • @olavodias
    @olavodias 2 года назад

    Great video, I really liked the way you used loft to do the back of the guitar more ergonomic.

  • @fenders9911
    @fenders9911 3 года назад

    awsome
    !!! I am a dam dummy at this YOU HELPED ME OUT LOT. AND I THANK YOU FOR YOUR TIME YOU PUT IN TO THESE VIDEOS TO HELP OTHERS OUT NOW TO PRACTICE

  • @MouldyGuitars
    @MouldyGuitars 2 года назад

    One useful tip in Fusion is that you can rename the actions in the timeline. So instead of hunting for which extrusion is the one you want, you can rename them as you go. Just right click on the action in the timeline. Helps when you go back to a design some time later

  • @seancraig6048
    @seancraig6048 3 года назад +3

    Thanks so much! Great info! Made Lofting much more clear for me. Will you at the end of this also tackle the CAM part of the guitar body and neck building?
    Congrats on fatherhood!!

    • @austinshaner
      @austinshaner  3 года назад

      Np, glad this helped! I would love to cover the CAM side of this when I get through the other videos. Not sure how long it will take me though.

    • @seancraig6048
      @seancraig6048 3 года назад

      @@austinshaner That's great looking forward to it. Thanks again.

  • @severingetzner8211
    @severingetzner8211 2 года назад

    Awsome! I am so happy i found your channel. Will you make a video about neck through body design as well?

  • @RobSanxWoodworks
    @RobSanxWoodworks 3 года назад +2

    Beautiful dresser!

  • @joem6859
    @joem6859 2 года назад

    Nice video.... did you have some figure in the maple plywood on the table?? very nice job on the piece, looks professional.

  • @baz7bike
    @baz7bike 2 года назад

    thank you very much your videos are so informitive! how ndo you know whre to place the nut?

  • @christophfriedrich5092
    @christophfriedrich5092 7 месяцев назад

    Thank you for your video series. It helps me to model the guitar a friend of mine has drawn (I want to 3D print it ^^).
    My only question is, wouldn't be a sweep a better tool for this kind of situation? You mentioned it earlier in the video but sadly did not cover it.

  • @bobhall7524
    @bobhall7524 3 месяца назад

    When I extrude my body 1.5" it extrudes up. When you do it, it extrudes down. Why? And will it matter later on? It seems like I want my sketch plane to be the top surface.

  • @robertanthony2015
    @robertanthony2015 5 месяцев назад

    I appreciate your content, thank you. What computer system do you recommend? Windows, IOS? I will require a new dedicated pc for this type of work and your suggestion is appreciated.

  • @dalbelloguitars8447
    @dalbelloguitars8447 3 года назад +1

    Great instruction. Where did you get the files for the Bridge and Tuners, etc?

    • @austinshaner
      @austinshaner  3 года назад +1

      It's been a while but I do remember the hipshot hardware came from grabcad.com and i checked their dimensions against the factory drawings to make sure they were accurate. I believe the ferrules/truss rod/fret wire i modeled myself off of the drawings available on stewmac.

  • @fenders9911
    @fenders9911 3 года назад

    iam haveing trouble getting on my same plane ..

  • @dexteriole
    @dexteriole 3 года назад +1

    Thank you for this vidéo. I've tried this method on one of my shape, but when I project the contour on the top or in the center, the originals points that are on the original spline are missing. Do you have any suggestion to help ? Thank a lot, waiting for future videos !

    • @austinshaner
      @austinshaner  3 года назад +1

      Are you actually using the spline tool? or sketched arcs/lines? Splines often don't leave points (except the start/end points). You might be able to add a new point (see ruclips.net/video/goSEotCLLOY/видео.html in the video) in the original sketch and then project it. Or maybe another work around is to draw a construction line up from the original sketch to the new sketch to give yourself a point to create a plane on.
      Not sure if that answers your question. I might have to see your file to know exactly what's not working.

    • @austinshaner
      @austinshaner  3 года назад +1

      And thank you for the support! I'm planning on starting part three this weekend!

    • @dexteriole
      @dexteriole 3 года назад

      @@austinshaner Thank for the answer ! Yes I use spline to make the body contour. You're right, I have the start and the end point only when I project. I've tried to add a point on the projected lines, it works, I can create the 3 points plane and make the triangles, but when I loft I get a "Boolean error". I just tried to draw another contour spline instead of project, same issue. I can share the file if you want to have a look

    • @austinshaner
      @austinshaner  3 года назад

      @@dexteriole I haven't run into a boolean error issue before. Quick research shows there may be a problem with one of the faces or the faces are too similar for the loft to solve. Go ahead and share the file with me and explain what your trying to do. I'll see if I can solve it for you! You can email me at austinshaner@gmail.com
      You may also want to use your spline as a construction line to draw regular arcs or lines on top that match the spline contour - then project in the regular lines instead of the spline. When I was experimenting with the neck / headstock transition i did something similar. One of my workarounds to force an interrupted surface was to draw what I wanted with regular construction lines and drew a spline on top and constrain it to the construction lines.

  • @BroadwayNexp
    @BroadwayNexp 2 года назад

    what is the purpose of the project command? cant you just manually snap to the edge of the lines?

    • @austinshaner
      @austinshaner  2 года назад

      Well when you automatically snap to any line, Fusion is performing the project command in the background, but often it chooses to project way more points or lines than you need, which can sometimes complicate things later down the road when you change your design. It's better to manually project only what you need, then use constraints to snap to those objects. More time consuming, Yes, but often delivered better results.

  • @aristosuratman4783
    @aristosuratman4783 2 года назад

    Hi Austin, do you plan to make video on loft and patch advance to model headstock ?

    • @austinshaner
      @austinshaner  2 года назад +1

      Hey Aristo,
      Yep! I already I have 3 headstock videos on my channel!! The two I would watch is "The Perfect Headstock Transition" And the second is "Assymetrical Headstock transition"

    • @aristosuratman4783
      @aristosuratman4783 2 года назад

      @@austinshaner thanks for your reply, I actually have no problem, but I did it with many trial, but solved in the end.