Yahtzee and Frost Play Shadows of Doubt | Post-ZP Stream

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  • Опубликовано: 28 авг 2024
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    Yahtzee plays two hours of Shadows of Doubt for today's Post-ZP Stream.
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Комментарии • 60

  • @Anu242Bis
    @Anu242Bis Год назад +12

    I find it hilarious how y’all come off as jaded hard boiled detectives after a few hours in the game.
    “Oh it’s always the perp when you see prints at the crime scene” “It’s always the ex wife” etc etc

  • @DocXango
    @DocXango Год назад +27

    Punk Rock meets Cool Jazz

  • @Aussie27Legend
    @Aussie27Legend Год назад +43

    this game has a lot of potential

  • @magma2050
    @magma2050 Год назад +24

    1:44:27 shot, blacked out and suddenly a new murder to investigate - thought it was turning into Soul Suspect 😁

    • @candlestone5397
      @candlestone5397 Год назад +2

      I know nothing about that game, but I assume you solve your own murder it, which sounds an interesting premise.

    • @magma2050
      @magma2050 Год назад +2

      @@candlestone5397 Your assumption is right, but that is literally the only thing I know about the game 😁

    • @YummyWhiteLiquid
      @YummyWhiteLiquid Год назад +2

      @@magma2050 I played it back in 2016 when it was free for Xbox games with gold. Got through half of the game by force and stopped because the writing was just horrible. It's a story driven game with a bad story and schlocky writing. It has a manic pixie dream girl dead wife that's completely in love with the protagonist and has no flaws of her own, chiseled out of perfection like all badly written characters and that's the main motivation of the story. To solve your own murder so you can be at peace after death and together with your wife. The premise is cool but it just falls flat with the bad writing.

  • @an2qzavok
    @an2qzavok Год назад +19

    Voxels are certainly the future, there are quite a few games using them novadays.
    I think the secret sauce to bring them to a new level is:
    1. voxels don't have to be cube-shaped
    2. you need an efficient algorithm for converting voxels into polygons and polygons into voxels

    • @NekoiNemo
      @NekoiNemo Год назад

      Wait, voxels don't have to be the cubes? What else could they be, if the idea is "3D pixel" and the pixel is square?

    • @an2qzavok
      @an2qzavok Год назад +2

      ​@@NekoiNemo
      (Logical) pixels and voxels are just points, they have no shape or volume. Squares and cubes appear while rendering them on a screen in the most primitive way possible.
      It's quite common to use various interpolation algorithms when displaying pixel images, producing smooth output when trying to zoom in or out. You can get quite fancy with voxels in the same manner as well, the most popular algorithm is probably "marching cubes".
      See how digging works in No Man's Sky or Space Engineers as an example, they both use interpolated voxels for their terrain.

    • @NekoiNemo
      @NekoiNemo Год назад

      @@an2qzavok Hold on... Both those games have textures. How can you texture a voxel? It's voxel

    • @an2qzavok
      @an2qzavok Год назад +3

      @@NekoiNemo you don't have to limit yourself to storing only color information in your voxels, you can put arbitrary data there, such as texture id in this case.

    • @Cenot4ph
      @Cenot4ph Год назад

      It's been used since the 90s, for instance the Commanche games had. It was said back then it was the future.

  • @AegixDrakan
    @AegixDrakan Год назад +9

    You know, I'd REALLY like to see Yatz deal with a Stalker Case, just to see how he figures it out. I have one right now and, my gods, I am constantly running out of leads.
    Always new prints at the scene of the crime, the stalker manages to avoid all the cameras (or the building doesn't HAVE a camera room), the murder weapon is poison, and thus I can't try to track it through black market weapons dealers...
    I have kicked down the doors of multiple innocent NPCs, traumatized two grieving roommates, and cuffed one incredibly suspicious dude who knew both victims AND had last seen them at the buildings where they'd been killed... Only to find his prints didn't match, and there was no murder weapon in the apartment. XD

  • @meapickle
    @meapickle Год назад +12

    Sad thing is after watching yhatzees extra punctuation on why AAA shouldn't be making realistic graphics. They could easily make an open world this deep

  • @nighttimeserenity2447
    @nighttimeserenity2447 5 месяцев назад +2

    *FINALLY* RUclips is beginning to understand that i want Shadows of Doubt content!
    I was worried i'd be stuck rewatching Insym's videos alone T-T

  • @GeorgeNoiseless
    @GeorgeNoiseless Год назад +10

    Aw, I missed the day, but still Happy Birthday Frost! To your health and happiness I raise my cup.

  • @El-Burrito
    @El-Burrito Год назад +5

    Glad that you did this stream after watching the ZP episode on it!

  • @YukoValis
    @YukoValis Год назад +36

    "Shadows of Doubt is a procedural immersive sim detective game" as soon as you said this I stopped your review and got the game. I trust your view on detective like games ever since Obra Dinn. By the way, if one of the two women were married on that ship, the married one should have something the unmarried one didn't. That is how I figured it out at least. Good times.

  • @ItsHyomoto
    @ItsHyomoto Год назад +22

    I gave it a shot and also enjoyed it. It's a weird experience and needs quite a bit of polish, but it really is an intricate take on a genre that historically suffered from over-simplification.

  • @AegixDrakan
    @AegixDrakan Год назад +3

    I'm loving this game. XD I once found a workplace murder, tracked the victim to his workplace, snuck in, found some very suspicious stuff (diamond belonging to someone else in the victim's safe, etc) was all ready to shoulder check the man's door...Then realized "wait, there was a business card. I forgot to check THAT for fingerprints!"
    After a whole lot of back and forth, I got the guy, but no murder weapon... So I looked for knives, and found like 4 of them in different drawers before finally going "Ah, this one has lots of his fingerprints, goody. XD

    • @ObsidianGloria
      @ObsidianGloria Год назад

      How'd you know the diamond belongs to someone else?
      (I've never inspected any of the diamonds beyond just pocketing then on sight.)

    • @AegixDrakan
      @AegixDrakan Год назад +1

      @@ObsidianGloria It was in one dude's safe... But the Fingerprints belonged to another co-worker.

  • @scrub_jay
    @scrub_jay Год назад +10

    Yahtzee really the type of guy to take an elevator up one floor

  • @zombieowen
    @zombieowen Год назад +14

    I really like the art style. Is it voxels? AAA places far too much emphasis on that "photo real" look.

  • @corvid1968
    @corvid1968 Год назад +4

    Cardiff is in South Wales. I know, I live there.

  • @ludisnemo887
    @ludisnemo887 Год назад +1

    Really enjoyed the Yahtzee - Frost detective combo!

  • @nhvanonerz8244
    @nhvanonerz8244 Год назад +2

    I hope the game brushes up on the npc dialogue. Asking them for alibis or confronting them with evidence. Love the game but i ll probably need another year to be at its full potential

  • @FortressWolf97
    @FortressWolf97 Год назад +4

    I feel like I’d be amazing at this game. The moment I saw the victim was bludgeoned to death YET she was armed, I started feeling like Sherlock Holmes.
    “Ok, so our murderer had to be using some very heavy like a hammer to make it quick. It could not have been bare fists as the victim would have enough time to retaliate. Along with the fact the wound is located at the back of the skull, it’s likely the victim was ambushed from behind, giving her even less time to react. We can expect the killer to be someone that’s been stalking the victim for a while as well, perhaps has even already threatened the victim prior to the murder, making the victim highly cautious, enough to carry an entire rifle with her. If we can find hints of someone giving threats to the victim, we have our suspect.”

  • @NekoiNemo
    @NekoiNemo Год назад +10

    I wonder if it's possible to play this game long enough for everyone to murder each other and get a ghost town?

    • @VanessaMagick
      @VanessaMagick Год назад +3

      Killers keep killing if you don't catch them so in theory you could just let the game run until one bastard homicides the entire city down to just themselves, upon which you turn them in.
      In reality, murderers have a good chance of screwing up their pathfinding AI and getting permanently stuck in place in their house so I don't think it'd ever be possible without fixes.

    • @NekoiNemo
      @NekoiNemo Год назад +3

      @@VanessaMagick It's not even murderers... I had a side quest to arrest a guy, and he just walked between his bathroom and kitchen counter, on a loop, without interacting with anything... for days

  • @El-Burrito
    @El-Burrito Год назад +3

    I'm guessing the knocking down the guys door didn't count because you'd already picked the lock open. Maybe if you'd barged in to begin with

  • @DavidBrown-bs7gg
    @DavidBrown-bs7gg Год назад +1

    I'm addicted to this game

  • @micheljavert5923
    @micheljavert5923 Год назад +7

    I'd a feeling this would be a game that Yahtz would enjoy. It's the old, old promise of Shenmue finally realized, mixed with the original Deus Ex. My only sticking point is that the only real piece of information the player needs to solve a case is the suspect's name. All the corroborating evidence is marked as optional. I think a neat mechanic would be if the social credit and/or fine system tied in with the player's ability to make a charge stick without providing evidence. So you could say you saw a person commit a crime without any evidence; if your social credit is too low, you've gotten hit with a bunch of fines for trespassing and theft, and/or been pursued/detained by local authorities, then those would act as negative modifiers to your believability. It'd add an actual element of risk/reward for the investigative process.

    • @MrHippasus
      @MrHippasus Год назад +2

      The problem with tying too many positive benefits to your social credit is it's a kind of reverse difficulty curve since it will go inevitably go up over time. Personally I think knowing the name to solve the case is enough. The game is too dumb for you be able to explain to it your reasoning about the hows and whys of the case in a way that it could understand. Instead the emphasis should be on making the path to finding that persons identity as interesting and varied as possible. The identity is just proof to the game (in a way it understands) that you've reasoned correctly.

    • @devilsadvocate1380
      @devilsadvocate1380 Год назад +4

      ​@Joel Collins maybe instead of these things being tied to our "social score" it is tied to the social score of whomever we accuse?
      So a homeless bloke would need almost no evidence to be convicted, but a penthouse richboy would need 2 or 3 pieces of additional evidence?
      ...That might be too complicated and just result in being frustrated. especially if there only are 2 pieces of evidence to find when you need 4 pieces to make your accusation stick.

    • @Cenot4ph
      @Cenot4ph Год назад +1

      Turns into a slot machine, leads should be a requirement

  • @candlestone5397
    @candlestone5397 Год назад +4

    Something I feel could improve the game would be needing to find a motive.

  • @thecountbassy_
    @thecountbassy_ Год назад +4

    This game is prime for a Blade Runner mod, just swap suspected murderers for suspected Replicants.

    • @kryptonianguest1903
      @kryptonianguest1903 10 месяцев назад

      Or a 40k game where you're an Inquisition operative hunting for all the different sorts of heretics.

  • @drake84tsoni67
    @drake84tsoni67 Год назад

    Grate voice combo. Good team

  • @NekoiNemo
    @NekoiNemo Год назад +2

    Did... Did the last murder case had a second body in the other room Yahtz just steped over and ignored? O_O

    • @Arctem
      @Arctem Год назад +4

      I think that was just a pile of clothes.

  • @rudeboyjohn3483
    @rudeboyjohn3483 Год назад

    Really considering this in EA.
    But theres a disconnect of the survival mechanics that is giving me pause.
    "You got wet...you HAVE to break into someplace to use a towel...or feed yourself...or shower."
    Like, do you not have a functioning office/home to do these things?

    • @rudeboyjohn3483
      @rudeboyjohn3483 Год назад +1

      Spent some time on the Steam page and read through patch notes. Nice updates. Will keep posted on development

    • @MrChocobar
      @MrChocobar Год назад +5

      You can buy an apartment and being wet goes away after some time

    • @funkymunky7935
      @funkymunky7935 Год назад

      You can turn off all of the survival aspects

    • @funkymunky7935
      @funkymunky7935 Год назад

      ​@@MrChocobar Use a towel rack to dry yourself

  • @TheCassinus
    @TheCassinus 9 месяцев назад

    1:10:58 im late to the party but I am loyal to my underwear brand. I buy duluth armachillo boxer briefs. I live in texas. Its hot and humid. Their boxer briefs are the coolest and most comfortable ive ever worn.

  • @killerbee2562
    @killerbee2562 Год назад +4

    What's stopping the player from breaking into every business to look at their employee files so that the player knows everyone in the city?

    • @TheN9nth
      @TheN9nth Год назад +14

      Absolutely nothing stopping the player, except the time it takes. But that still doesn't get you alot of important information for solving cases like fingerprints, blood type etc

    • @nekolalia3389
      @nekolalia3389 Год назад

      There’s more detailed files for every citizen at City Hall. The problem is that they’re at City Hall.

    • @rattvisa
      @rattvisa Год назад

      @@nekolalia3389 i mean there usually is a room where they let you roam freely and the computer there is eiher unlocked or the password is in the same room

    • @MrHippasus
      @MrHippasus Год назад +3

      Yeah, I mean, in theory you could just use an address book to get everybody's name, sneak in to city hall and print out every citizens data sheet all 300+ of them and at that point solving anything involving finger prints becomes trivial (you'll still be stumped those side missions where you need to find someone and the only info you have is that their blood type is O negative and they like baseball, but lets be real, nothing at all will help you there). But the thing is, that would be really boring. Like, really really excruciatingly boring and not only that, but solving cases afterwards would also become tedious and bereft of challenge. I guess there are probably some sickos out there that would enjoy that.

    • @nekolalia3389
      @nekolalia3389 Год назад +1

      @@MrHippasus it’s me, hi, I’m the one with the shitty frame rate that can’t support combat so I cheated all that stuff off, it’s me
      A murder interrupted my collation of everyone’s data in the small (3x3) city, so it might take a few murders (as a measurement of time, not as consequential events) depending on the size of your city.
      Also, after I was done I ran straight into someone who’d just been freshly generated, presumably to fill a…recent vacancy. It’s like the game was telling me, “Congratulations on wasting your time; here’s how pointless it truly was!”

  • @InternetStudiesGuy
    @InternetStudiesGuy 10 месяцев назад

    It's not Voxels