You could have just toggled god mode lol. Then spells don't cost anything and you can show them off without insta dying and spending 15 minutes re leveling
@@theicyphoenixrecords5980 Cool :) Is there a difference between this and modav? I've been using that to set magicka to 1000 before my most recent spell demos.
Maybe you heard this before but I'm really liking your mod showcase videos, well explained and they are new (many of these mods where showcased maaany updates ago). Really hoping you keep up the good work lad
Thanks for letting me know :) It can be hard to keep up with Skyrim mods. There are so many, and they can be changed overtime in order to synchronize with each other. I'm glad this video helped.
Fun Fact: Lydia can only be killed by the player. She's classed as "protected" and not fully essesntial. Bandits can drop her to a knee but not kill her.
@@Sethiroth_Gaming I normally go destruction and conjuration I accidentally hit Lydia with a fireball spell she was 38 special mad 😡 I even accidentally killed her fighting a dragon using the simple spark spell and I went back before it happened and I made her stay in the giant sleep in then I went out and kill the dragon by myself I still don't know why I am using a follower at times they can be good and at other times they get in the way Lydia I like to call her the brainless Wonder so when she blocks a door I Sprint into her and I just knock her out of the way
I like alocalypse, my favourite school by a longshot though is alteration. You missed out on some gold like longstride, windrunner, acceleration rune & probably the best spell in the entire package Ocato’s recital.
Oh, those spells are absolutely amazing. I tried to test Arcanum without Apocalypse and lasted about 30 minutes before the withdrawls for Ocato's Recital kicked in :) This video was focused on master level spells so some of the earlier goodies got skipped. I'm thinking of revisiting Apocalypse for a video or two, to cover a lot of the combinations that have come up in the comments. Thanks for contributing!
@@johnfrankster3244 For sure. They cover so much utility and versatility between them. Everything else is just ... flavor. Granted, I usually play spell casters, so invariably I'm trying to fit Triumvirate, Odin and Phenderix into my list as well. I get kinda greedy with my modding ;)
I am so glad to have found your channel randomly while searching for some gameplay overhaul mods. The content is really fun to watch and your voice is calming, it's like I'm in presence of an archmage who calms everybody around him with just his presence. 😁 Praises aside, really well done video bro, I'm a sub now and am planning to binge all of your content. Keep up the good work 🙏🏻👍🏻
You could alternatively just give yourself the appropriate alteration perk which cuts the cost of the spell in half! It's "player.addPerk [perkID]". You can then remove it, iirc, it's "player.removePerk [perkID]". I know I'm a little late to the party here on this one, but if you didn't know yet, you do now! Simply adding perks is nice when you want a specific benefit without having to level an entire tree. It's a nice way to subvert overleveling enemies in the world; you can get Aspect of Terror (boost fire damage) or Necromage (everyone and their mom knows about Necromage lol) without leveling a tree that's otherwise pointless for you.
Thank you for showing me this command! I was just putting together a showcase for moonlight tales (Werewolf mod) and thought I'd have to eat enough people to unlock all 30+ perks. This was SO much faster! Thanks :)
An excellent suggestion, thanks :) My next goal is a series of videos highlighting different builds for each mod, which will definitely include magika cost reduction!
"I conjure a Flame Atronach!" -The gates to oblivion open in a purple orb and a fiery demon emerges. "I conjure a Dread Zombie!" -A corpse is lifted off the ground by dark power and fights for the conjurer. "I conjure a battlemage!" -Nothing happens for five seconds. Then 8:39
Honestly, I tried doing a pure magic build on my first playthrough (it was vanilla) but I changed my "class" like 8 times so I download a bunch of Enai mods and made a fresh character and I'm on my way to godhood
Dont mind me being a noob, but do the battlage's upgrades affect you or him when ypu buy them? (So does he fight for you and you pay to increase his skills, or do you pay to increase your own?)
The battlemage's upgrades affect him. Every time he's re-summoned, any upgrades you've purchased will be in effect. He's definitely a end-game investment. When you have oceans of gold at your disposal :)
@@letsdostuff8967 Oh, once I got into Skyrim modding, it all just took off. So amazing. It's like building my own game. How the heck is any game company gonna compare to the power to make an entire, open world game, in your own image? I love it!
Right now I'm playing with EnaiSiaion's Spell Mod "Triumvirate". It's a series of 5 spell packs so you enough enough new spells to run various styles of Druid, Ceric, Warlock, Shadow Blade and Shaman characters. When you combine it with Apocalypse you can get some interesting synergies, since both mods are from the same author. The Warlock gets some fun Daedra summons, which you can auto-cast when entering combat, courtesy of the Apocalypse spell "Ocato's Recital". If you're looking for another spell mod, I'd recommend that one :) Plus, the Triumvirate spells are only available at specific vendors based on Skyrim Lore, so you're character can do an unofficial "quest" to track them all down. Great fun! Here's the link if you're interested. www.nexusmods.com/skyrimspecialedition/mods/39170
@@MarceloA. Oh, the perks come from Ordinator, another one of EnaiSiaion's mods. Here's the link www.nexusmods.com/skyrimspecialedition/mods/1137. It's a pretty popular perk mod, so most spell packages come with patches if there are any conflicts :)
Console commands are your best friend when testing mods :) "player.setav magicka ####" will set your magicka to a specific number. Another option is to add exp to a specific skill "player.advskill skill-name ####" and then level up like normal.
Second Question: Spell mods add those spells to your player, vendors and leveled loot lists. You'll need a different mod if you want all the player's molded spells to go to the npcs
Cool, but you could've used forceav Magicka as command or even toggle godmode for a bit: tgm. Also I think "speech" is "haggling" But I guess I'm late to the party anyway
ı have Skyrim special edition and ı downloaded thıs mod. but ı cant fınd the new spells . do ı need to fınd a book for them to learn them or somethıng ?
They should be available for purchase at every spell vendor. Obviously the master level ones are at the college. Try finding the spellbook for a apocalypse spell from your command line, to prove its in the system.
That would require additional mods, which are specifically designed to populate the complete spell list into each enemies spell list. Most mods that add spells just populate the character's spell list. Adding them to every enemy in the game is another matter entirely.
I'm pretty sure back then I was using the Campfire mod. They provide a number of backpacks and cloaks to give your character a more immersive look, especially if you're traveling through snow. :)
Nope. I reviewed the video and compared them to the Apocalypse Spell mod. They are all accounted for. Enjoy :) www.nexusmods.com/skyrimspecialedition/mods/1090
Oh, friend of mine, I miss the days when I could go deep enough into a DLC questline to unlock Arvak. Showcasing new mods every week basically means I LIVE in the alternate start mod. I play deep enough to unlock the next mod to showcase (like Undeath), but it's been ages since I completely beat any of the main questlines. Now I feel all nostalgic... Gonna have to figure that out on my next playthrough!
Hahahaahaa, I never thought of that! Maybe all the blacksmiths in Skyrim bullied the College of Winterhold into never developing a spell that would cut into their profits!
Ahhhh, right. Those can be annoying to keep track of, especially when they use the commands from older iterations of the game. I don't have any experience modding Oblivion or Morrowind, for example. At least, not yet. :)
Also just get the cheat room mod and male yourself a God. Get the god ring, no clip ring then go to the experience room and you can level up endlessly. I got to level 142 before I even got done at Helgan
Skill trees? That sounds more like a perk mod like Ordinator. Apocalypse should drop spell tomes through the skyrim world, as both loot and available purchases from vendors. I have noticed when I first installed Apocalypse that it took a minute for the notification popped up, something like "Apocalypse items spread throughout the world". But Apocalypse won't touch your perk trees at all. You could even keep the vanilla perk trees and just run Apocalypse, for more spell diversity. Does that help?
@@AndrewLangloHighKing No need to apologize, I've been there! Like, six months ago, so it's still fresh in my mind :) Don't worry about building some massive load order with hundreds of mods. Start small. Just a handful of Enai Siadon's mods will transform your Skyrim Experience. Build out from there :) I've been thinking about adding in a playlist that's a series of modding tutorials, how to manage your load order, make your own patches and the like. Would that kind of content interest you?
@@Sethiroth_Gaming I'm very new like only a few days new lol. well graphics weapons homes poses and Physics mods and some adult here an there lol nothing to crazy to start out . I kinda want to have a little bit of everything..
I've been able to level up via Destruction spells just fine. It could be conflicting with another mod of yours that deals with leveling / skill progression. The easiest test is to load a new character with only Apocalypse installed, grab that basic flames spell, and go to town. If you don't level up destruction, you know it's likely Apocalypse's fault.
The spells should automatically populate within both the vendor and loot lists throughout Skyrim. I recommend starting with some of the alteration spells, they are useful to just about any playstyle :) If they do not show up I'd recommend checking the mod description and seeing if there are any other mods in your load order which could be over-riding Apocalypse's spell list. Enjoy!
It's in the MCM for the mod SKY UI, you can disable or enable it at will :) It's super helpful when you're a sneaky thief and you need to know the exact second that invisibility spell is gonna wear off... ;)
@@ashtonwagers9687 last I checked, it was not. It's one of those mods that "thinks" outside of the main game file, allow it to be configured in real-time, as you play. There might be another mod of a similar design. They mention it in this chat here. www.reddit.com/r/skyrimmods/comments/j1ekuv/is_skyui_on_xbox_one/ Happy hunting!
A lot of these spells you cannot use around followers are your follower will die especially Lydia Lydia is great but she is a brainless Wonder and she will get in the way and she will get killed sometimes it's best not to have a follower Lydia will give you away
Console commands make these demo videos so much easier, especially for spells that don't necessarily line up with your current playthrough's character's skills. Good times :)
Apocalypse spells should automatically be inserted into loot lists and vendor lists when the mod is uploaded. If you're installing it mid-playthrough, it may take a couple of 'days' in skyrim time for all the cells to reset with the new inventory. Most of them are obviously available at the college of winterhold with specialist vendors. You can only get so far with a court wizard!
Where can I find them? Already got the mod and waited 48 in game hrs for the vendors annnd nothing...I got the Electra spell pack mod and it's awesome but I really wanna try the apocalypse spells. Can someone please help?
Hmmm, start a new game, go straight to a magic vendor and see if those spells are populating. If not, it's probably a mod conflict or Apocalypse isn't loading right in the first place.
Apocalypse is pretty easy to plug into a load order. It's coded to fire separately from most mods. There are patches for in a number of cases where there are compatibility issues. I plug it in right alongside my other magic mods. Haven't had any issues yet. Here's the list of mods that have compatibility patches. Hope it helps! www.nexusmods.com/skyrimspecialedition/articles/136/?
Once you've installed the mod in your load order, the Apocalypses spells will be loaded into the world. If you're installing it mid-playthrough, you may need to wait for 24 in-game hours for the spells to fully be distributed in the world. Once that's done, they should pop up in spell vendor's lists. Obviously, you'll have to go to the College of Winterhold to find vendors with all of them.
You could have just toggled god mode lol. Then spells don't cost anything and you can show them off without insta dying and spending 15 minutes re leveling
You are correct, lol. A mistake I won't make a second time :)
@@Sethiroth_Gaming you couldve also done player.forceav magicka 5000 XD
@@theicyphoenixrecords5980 Cool :) Is there a difference between this and modav? I've been using that to set magicka to 1000 before my most recent spell demos.
@@Sethiroth_Gaming oor...you could've Just got the perk of alteration to cast master spells with half as magicka
@@cosmopx1855 *facepalm*
*awkward whistle*
Quickly scribbling away in my RUclips Modding notebook...
Maybe you heard this before but I'm really liking your mod showcase videos, well explained and they are new (many of these mods where showcased maaany updates ago).
Really hoping you keep up the good work lad
Thanks for letting me know :) It can be hard to keep up with Skyrim mods. There are so many, and they can be changed overtime in order to synchronize with each other. I'm glad this video helped.
i like this guys content alot more than others I see. very real and isn't on a 8,000$ pc with insane graphics. just feels real
Fun Fact: Lydia can only be killed by the player. She's classed as "protected" and not fully essesntial. Bandits can drop her to a knee but not kill her.
Makes sense. I usually go destruction. She doesn't last long once the fireballs start to fly :( Sad, but quite immersive.
@@Sethiroth_Gaming I normally go destruction and conjuration I accidentally hit Lydia with a fireball spell she was 38 special mad 😡 I even accidentally killed her fighting a dragon using the simple spark spell and I went back before it happened and I made her stay in the giant sleep in then I went out and kill the dragon by myself I still don't know why I am using a follower at times they can be good and at other times they get in the way Lydia I like to call her the brainless Wonder so when she blocks a door I Sprint into her and I just knock her out of the way
@@perkitaseaman3290 Yeah, I like her too. She kinda forces me to be more surgical with my spells, rather than just blasting everything in my path.
I think she spends a lot of time on her knees 😅
Nah Lydia has definitely been killed for me by an Inc Shard while she was down
I like alocalypse, my favourite school by a longshot though is alteration.
You missed out on some gold like longstride, windrunner, acceleration rune & probably the best spell in the entire package Ocato’s recital.
Oh, those spells are absolutely amazing. I tried to test Arcanum without Apocalypse and lasted about 30 minutes before the withdrawls for Ocato's Recital kicked in :) This video was focused on master level spells so some of the earlier goodies got skipped. I'm thinking of revisiting Apocalypse for a video or two, to cover a lot of the combinations that have come up in the comments. Thanks for contributing!
@@Sethiroth_Gaming Ya my bread and butter for destruction is Arcanum :P. I pretty much use a combination of those 2 as my spell arsenal ;).
@@johnfrankster3244 For sure. They cover so much utility and versatility between them. Everything else is just ... flavor. Granted, I usually play spell casters, so invariably I'm trying to fit Triumvirate, Odin and Phenderix into my list as well. I get kinda greedy with my modding ;)
I'm really enjoying this mod .also don't know which it is but I have an amazing college mod that adds to s of stuff
how do you use Ocatos recital
Speech in the backend still uses the old "Speechcraft" name so you have to use that when modifying.
Cool, thanks for the pointer!
archery = marksman
and "2 worded" skills like "heavy armor" and "one handed" needs to be writen without spacing: onehanded, heavyarmor...
@@maxuniverse6002 Excellent points!
I am so glad to have found your channel randomly while searching for some gameplay overhaul mods. The content is really fun to watch and your voice is calming, it's like I'm in presence of an archmage who calms everybody around him with just his presence. 😁
Praises aside, really well done video bro, I'm a sub now and am planning to binge all of your content. Keep up the good work 🙏🏻👍🏻
Thanks so much!
You could alternatively just give yourself the appropriate alteration perk which cuts the cost of the spell in half! It's "player.addPerk [perkID]". You can then remove it, iirc, it's "player.removePerk [perkID]". I know I'm a little late to the party here on this one, but if you didn't know yet, you do now!
Simply adding perks is nice when you want a specific benefit without having to level an entire tree. It's a nice way to subvert overleveling enemies in the world; you can get Aspect of Terror (boost fire damage) or Necromage (everyone and their mom knows about Necromage lol) without leveling a tree that's otherwise pointless for you.
Thank you for showing me this command! I was just putting together a showcase for moonlight tales (Werewolf mod) and thought I'd have to eat enough people to unlock all 30+ perks. This was SO much faster! Thanks :)
@@Sethiroth_Gaming No problem, glad I could help! :)
Nice videos! Just a suggestion, maybe you can get some magic cost reduction gears prior to testing spells?
An excellent suggestion, thanks :) My next goal is a series of videos highlighting different builds for each mod, which will definitely include magika cost reduction!
tgm- god mode removes spell cost
also you can just type player.setav magicka 1000 for example.
@@bmw126p Excellent advice, thank you for reminding me about those tools!
Pale shadow is a really useful low lvl illusion spell. Evil twin?? that's a crazy one ! Pale shadow on steroids.
..
Noted! I'll address those again when I do a "Apocalypse Revisited" Video. Thanks :)
"I conjure a Flame Atronach!" -The gates to oblivion open in a purple orb and a fiery demon emerges.
"I conjure a Dread Zombie!" -A corpse is lifted off the ground by dark power and fights for the conjurer.
"I conjure a battlemage!" -Nothing happens for five seconds. Then 8:39
what keyboard are you using?
I play with a ps4 controller plugged into my PC, but I also use a standard keyboard for the command line stuff.
I've got to be honest, spending nearly 500 magicka to change the weather to make destruction spells cost 30% less sounds like an awful deal
There are some spell mods that allow you to convert a spell into a once-per-day power, which you can cast for zero magicka at all ;)
1:58 i can finally do what the guards have always asked me to do
hahaha
What mod do you have on the bandits to make them higher levelled and more challenging please?
OBIS :) Organized Bandits of Skyrim. So much more variety!
Honestly, I tried doing a pure magic build on my first playthrough (it was vanilla) but I changed my "class" like 8 times so I download a bunch of Enai mods and made a fresh character and I'm on my way to godhood
Excellent choice, I love his mods
These are great, thanks a ton!
You bet! End game apocalypse spells are a lot of fun :)
Dont mind me being a noob, but do the battlage's upgrades affect you or him when ypu buy them? (So does he fight for you and you pay to increase his skills, or do you pay to increase your own?)
The battlemage's upgrades affect him. Every time he's re-summoned, any upgrades you've purchased will be in effect. He's definitely a end-game investment. When you have oceans of gold at your disposal :)
Ah ok thank you
It makes me very happy to see a noob at Skyrim. Skyrim will never die!
@@letsdostuff8967 Oh, once I got into Skyrim modding, it all just took off. So amazing. It's like building my own game. How the heck is any game company gonna compare to the power to make an entire, open world game, in your own image? I love it!
Besides that cool mod, what other mods are you using?
Right now I'm playing with EnaiSiaion's Spell Mod "Triumvirate". It's a series of 5 spell packs so you enough enough new spells to run various styles of Druid, Ceric, Warlock, Shadow Blade and Shaman characters. When you combine it with Apocalypse you can get some interesting synergies, since both mods are from the same author. The Warlock gets some fun Daedra summons, which you can auto-cast when entering combat, courtesy of the Apocalypse spell "Ocato's Recital". If you're looking for another spell mod, I'd recommend that one :) Plus, the Triumvirate spells are only available at specific vendors based on Skyrim Lore, so you're character can do an unofficial "quest" to track them all down. Great fun! Here's the link if you're interested. www.nexusmods.com/skyrimspecialedition/mods/39170
@@Sethiroth_Gaming Awesome, thanks
@@Sethiroth_Gaming The modded perks are from one of those mods or is something else?
@@MarceloA. Oh, the perks come from Ordinator, another one of EnaiSiaion's mods. Here's the link www.nexusmods.com/skyrimspecialedition/mods/1137. It's a pretty popular perk mod, so most spell packages come with patches if there are any conflicts :)
@@Sethiroth_Gaming Thanks a lot.
Fortifying your type of magic will greatly reduce or nullify casting costs.
Are these lore friendly by any chance? I am trying to make a modlist of only lore friendly mods.
just a tip when you console command speech its actually speech craft and archery is marksman
True, lol, my bad :)
if someone ever makes a lore accurate spell mod then as a alteration mage you could snap yo fingers and turn a giant into a sweet roll
I mean ... The Phederix spell mod allows you to turn him into a chicken ... that's pretty close ;)
how to increase magicka? is there any mod? or build? i just have 200, I just want to be able to cast the spell :(
Console commands are your best friend when testing mods :) "player.setav magicka ####" will set your magicka to a specific number. Another option is to add exp to a specific skill "player.advskill skill-name ####" and then level up like normal.
coulda just spawned a bunch of potions of extra magicka XD
if I were to use this mod would it eventually be Op or does it stay fairly balanced? also if i install do npc also use the new spells?
First question: Apocalypse is pretty balanced on its own. It gets crazy when added to Arcanuem.
Second Question: Spell mods add those spells to your player, vendors and leveled loot lists. You'll need a different mod if you want all the player's molded spells to go to the npcs
Is Apocalypse compatible with Ordinator?
Oh most definitely
Cool, but you could've used forceav Magicka as command or even toggle godmode for a bit: tgm. Also I think "speech" is "haggling" But I guess I'm late to the party anyway
Lol, no worries. I was still learning the console commands back then, this is one of my much earlier videos. Thanks for watchin!
Ik this vid is 9 months old but to advskill speech it's speechcraft and archery is marksman
That info is still useful though, even after 9 months :)
Should've just used the good old god mode console command to speed things up tbf.
Yeppers, those were my earlier days of modding :)
ı have Skyrim special edition and ı downloaded thıs mod. but ı cant fınd the new spells . do ı need to fınd a book for them to learn them or somethıng ?
They should be available for purchase at every spell vendor. Obviously the master level ones are at the college. Try finding the spellbook for a apocalypse spell from your command line, to prove its in the system.
bandits and other enemies get these magics too?
That would require additional mods, which are specifically designed to populate the complete spell list into each enemies spell list. Most mods that add spells just populate the character's spell list. Adding them to every enemy in the game is another matter entirely.
what is the mod in 3:34 min ? big compétence ?
Right?
Yo from what mod is that backpack?
I'm pretty sure back then I was using the Campfire mod. They provide a number of backpacks and cloaks to give your character a more immersive look, especially if you're traveling through snow. :)
@@Sethiroth_Gaming Nice, thanks bro!
They really took frozen orb straight out of Diablo.
And Volcano is also there from D2. And the greatest spell of the entire game. Corpse explosion!
When I see the word new spells I actually fell for that I'm just liking this video because nothing is new that you've shown
I will keep that in mind when I'm naming later videos. Thanks for the tip!
The Restoration spells aren't from another mod?
Nope. I reviewed the video and compared them to the Apocalypse Spell mod. They are all accounted for. Enjoy :) www.nexusmods.com/skyrimspecialedition/mods/1090
13:50 YOU HAVE A CONJURABLE MOUNT
Arvak: :’(
Oh, friend of mine, I miss the days when I could go deep enough into a DLC questline to unlock Arvak. Showcasing new mods every week basically means I LIVE in the alternate start mod. I play deep enough to unlock the next mod to showcase (like Undeath), but it's been ages since I completely beat any of the main questlines. Now I feel all nostalgic... Gonna have to figure that out on my next playthrough!
Funny we can conjure a mount but not a pickaxe ;D
..
Hahahaahaa, I never thought of that! Maybe all the blacksmiths in Skyrim bullied the College of Winterhold into never developing a spell that would cut into their profits!
Speech command is speechcraft archery is also something different
Ahhhh, right. Those can be annoying to keep track of, especially when they use the commands from older iterations of the game. I don't have any experience modding Oblivion or Morrowind, for example. At least, not yet. :)
Does this work on legendary edition?
It has over 6 million downloads :) www.nexusmods.com/skyrim/mods/16225
Also just get the cheat room mod and male yourself a God. Get the god ring, no clip ring then go to the experience room and you can level up endlessly. I got to level 142 before I even got done at Helgan
The world is your oyster at that point :)
It's called speechcraft in the code so that's why it didn't work
Can i just obtain them all with command instead of searching each alone?
I download this mod but the skill trees arnt showing them? How do I fix this
Skill trees? That sounds more like a perk mod like Ordinator. Apocalypse should drop spell tomes through the skyrim world, as both loot and available purchases from vendors. I have noticed when I first installed Apocalypse that it took a minute for the notification popped up, something like "Apocalypse items spread throughout the world". But Apocalypse won't touch your perk trees at all. You could even keep the vanilla perk trees and just run Apocalypse, for more spell diversity. Does that help?
@@Sethiroth_Gaming oh OK I get it now lol sorry I am new to the whole mod community...
@@AndrewLangloHighKing No need to apologize, I've been there! Like, six months ago, so it's still fresh in my mind :) Don't worry about building some massive load order with hundreds of mods. Start small. Just a handful of Enai Siadon's mods will transform your Skyrim Experience. Build out from there :) I've been thinking about adding in a playlist that's a series of modding tutorials, how to manage your load order, make your own patches and the like. Would that kind of content interest you?
@@Sethiroth_Gaming I'm very new like only a few days new lol. well graphics weapons homes poses and Physics mods and some adult here an there lol nothing to crazy to start out .
I kinda want to have a little bit of everything..
I need to start playing with mods
They are so fun :) You can start small, to minimize the chance of bugs. The mods by Enai Siadon are a great place to start.
I noticed that the spells I use aren't leveling my destruction skills. Do these spells not contribute to leveling ?
I've been able to level up via Destruction spells just fine. It could be conflicting with another mod of yours that deals with leveling / skill progression. The easiest test is to load a new character with only Apocalypse installed, grab that basic flames spell, and go to town. If you don't level up destruction, you know it's likely Apocalypse's fault.
@@Sethiroth_Gaming Got it, My skills were leveling I just had to use them a lot more to see if it was.
Is this on console too?
I installed this but im not sure where to find the spells. Do I need anything to make the spells populate?
The spells should automatically populate within both the vendor and loot lists throughout Skyrim. I recommend starting with some of the alteration spells, they are useful to just about any playstyle :) If they do not show up I'd recommend checking the mod description and seeing if there are any other mods in your load order which could be over-riding Apocalypse's spell list. Enjoy!
I fucking laughed my ass off dude :D just tgm
Hahaha, yep. It was quite the learning experience.
Tgm all you have to type in console. You shouldn't have to waist perk.
True, lol, my bad :)
what mod is that called where it shows the buff timers?
It's in the MCM for the mod SKY UI, you can disable or enable it at will :) It's super helpful when you're a sneaky thief and you need to know the exact second that invisibility spell is gonna wear off... ;)
@@Sethiroth_Gaming is it on xbox?
@@ashtonwagers9687 last I checked, it was not. It's one of those mods that "thinks" outside of the main game file, allow it to be configured in real-time, as you play. There might be another mod of a similar design. They mention it in this chat here. www.reddit.com/r/skyrimmods/comments/j1ekuv/is_skyui_on_xbox_one/
Happy hunting!
Do enemies use these powers to?
Only with the help of other mods. Standard spell mods just make them available to the player
A lot of these spells you cannot use around followers are your follower will die especially Lydia Lydia is great but she is a brainless Wonder and she will get in the way and she will get killed sometimes it's best not to have a follower Lydia will give you away
hahah, yeah, there are some mods to update her AI but I haven't thoroughly tested them out yet.
Its speechcraft for the command for speech
*facepalm* You are correct, sir! Thanks :)
even in a mod showcase Lydia fuckin dies
So I need to spend 480 magika to save some magika in destruction 😂
I’d just use no cost magic md
How do i get all spells like with code or something like that ?
Does it works on Ps4?
Player.modav magicka 500. Simply buffs your magicka temporarily. Also, speech is speechcraft in the console.
You are correct, thanks!
Does anyone know a mod that doesn't add a bunch of spells that I'll never use but make the vanilla ones deadlier
good video bro
Thanks! Stay tuned. I'm working on a complete analysis of every Alteration spell in the Apocalypse mod. It's gonna be fun!
Player.setav magicka 9999
Console commands make these demo videos so much easier, especially for spells that don't necessarily line up with your current playthrough's character's skills. Good times :)
How do I access the spells after I download it
Apocalypse spells should automatically be inserted into loot lists and vendor lists when the mod is uploaded. If you're installing it mid-playthrough, it may take a couple of 'days' in skyrim time for all the cells to reset with the new inventory. Most of them are obviously available at the college of winterhold with specialist vendors. You can only get so far with a court wizard!
Where can I find them? Already got the mod and waited 48 in game hrs for the vendors annnd nothing...I got the Electra spell pack mod and it's awesome but I really wanna try the apocalypse spells. Can someone please help?
Hmmm, start a new game, go straight to a magic vendor and see if those spells are populating. If not, it's probably a mod conflict or Apocalypse isn't loading right in the first place.
How to u unlock them all?
What is the load order for the mod
Apocalypse is pretty easy to plug into a load order. It's coded to fire separately from most mods. There are patches for in a number of cases where there are compatibility issues. I plug it in right alongside my other magic mods. Haven't had any issues yet. Here's the list of mods that have compatibility patches. Hope it helps! www.nexusmods.com/skyrimspecialedition/articles/136/?
OK thank you
Should have used the restoration pot exploit
For then you would raised your magika bar to a million
Just use Cheat Room for a lot of these...
That you can do :)
So uh how do I get the spells
Once you've installed the mod in your load order, the Apocalypses spells will be loaded into the world. If you're installing it mid-playthrough, you may need to wait for 24 in-game hours for the spells to fully be distributed in the world. Once that's done, they should pop up in spell vendor's lists. Obviously, you'll have to go to the College of Winterhold to find vendors with all of them.
Please tell me you can conjure a guar lol
❤
a simpler option for next time is to change your magicka directly.
player.setav magicka 484
Dude... player.setav magicka 500 would've sorted it in a second :)
hahaha, yep. In my earlier days I never embarrassingly little about console commands. *embarrassed shrug*
player.SetAV magicka 500
Thanks :)
i'm a master of the arcane, when i need an enchanting table i type, player.PlaceAtMe 000BAD0D