Unreal Overloaded - Soft and Hard References - Primary Assets

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  • Опубликовано: 1 авг 2024
  • Slides: docs.google.com/presentation/...
    00:00:00 Intro
    00:01:39 Assets: Soft and Hard References
    00:25:25 Primary Assets
    00:43:27 Cosmetic Customization System
    01:02:03 Custom Editor Tools
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Комментарии • 15

  • @andreabuttarini2485
    @andreabuttarini2485 22 дня назад

    Finally a good teacher explaining complex concepts with simple examples. A rare gem in the messy ocean. I will definitely steal the cash/ATM example. Brilliant!

  • @WizardCell
    @WizardCell 2 года назад +9

    Such a great talk with so much stuff covered that I had no idea they even existed. Thanks Amir!

    • @amiransarimy97
      @amiransarimy97  2 года назад

      Thanks for watching, Glad it was helpful!

  • @mohammedomar6802
    @mohammedomar6802 10 месяцев назад

    Very underrated! Thank you for the amazing talk!

  • @KavanBahrami
    @KavanBahrami Год назад +1

    Wow, fantastic talk, tons of information crammed in. thank you, i'll be checking out your other videos as well.

  • @Skalbemann
    @Skalbemann Год назад

    Amazing stuff!

  • @wolflow94
    @wolflow94 2 года назад +4

    Great talk !
    You can also use DataAsset (or PrimaryDataAsset) for the customization example. I really like to use them. Since they are not considered as Blueprints, you don't have to load a "class", you directly load the data asset. And even if you can add code to them in c++, you can't add blueprint code to them, I like this as it enforces the "data driven" approach.

    • @amiransarimy97
      @amiransarimy97  2 года назад +2

      Thanks for watching! Glad you found it useful.
      Yeah Great tip! Data asset would be another approach which would work great as well. With data asset you can easily use Asset Bundles as well to further optimize the loading process. I ran out of time during this talk but i'm definitely planning to make more videos about Data assets , Asset bundles.

    • @shannenmr
      @shannenmr 2 года назад +2

      From everything I have seen about DataAssets to me it feels like they are alot better then DataTables and EPIC should try to promote them over DataTables which so many Indie and Hobbyists are using and promoting.

  • @YuuJer
    @YuuJer 2 года назад

    I like the editor validation tip!

  • @stalkershano
    @stalkershano 9 месяцев назад

    Awesome tut👍👍👍

  • @swrcPATCH
    @swrcPATCH Год назад

    There's no space (" ") before a comma (","), there is just one space right after the commata
    Really good talk btw

  • @koko-nl5tp
    @koko-nl5tp Год назад

    Great presentation. Thank you for great information.. I could not find the link for project file. It would be great to advise me. Cheers,

  • @cinetic_
    @cinetic_ Год назад

    Hi Amir, could you tell me what "DataEntry_ListView_Skin" object is (at 56:52)? It has me stumped!