Journey to the SOLAR SYSTEM edge - Factorio 2.0 Space Age EP31

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  • Опубликовано: 26 ноя 2024

Комментарии • 23

  • @toml1652
    @toml1652 День назад

    You can stop and turn around though. You can set the automatic to paused thrust in the hub to stop it, and rebuild ammo, if you are running low. And you can remove the current travel target and put in a new target to get back, and maybe even limp back at 10km/s if you have not engines.
    at 1:29 you got owned by the ice asteroid, as both your railguns had the same target priority. This is why set them up in pairs with opposite order. As they have so long range, it might otherwise try to shoot something far off and miss the huge ice asteroid near you.

  • @power2084
    @power2084 5 дней назад +3

    Episode 31 ! Comments... 1) At 44:04 Interplanetary* travel 😄 2) At 1:11:35 from a 429 tons to a 383 tons space platform, after removing some unnecessary foundation tiles ! Great ! 3) I have seen many players say that two fluid tanks to store WATER on the space platform is a great thing ! Yours could have two, also. 4) Yay ! You reduced the speed as I suggested, and it worked :D 5) Congratulations on finishing the game ! 6) At 1:46:07 You're sitting in space and rebuilding ammo and one huge asteroid is coming from the side and you can't shoot it. But you could easily ROTATE the leftmost railgun and shoot it. You didn't have to go. Allright, looking forward to the new series.

    • @DataEngineerPlays
      @DataEngineerPlays  5 дней назад +2

      I feel speed isn't my issue haha. I ended up limiting the max speed anyway to make it. Maybe later if all my production is legendary and can actually keep up

  • @IIMatt_DII
    @IIMatt_DII 5 дней назад +1

    I think Range research for the Railgun would help a lot as well. Further away you can hit the Huge asteroids and break them down the better.

  • @oliver_twistor
    @oliver_twistor 5 дней назад

    Congratulations on completing the game! I'm looking forward to the next series.

  • @mryeast6612
    @mryeast6612 4 дня назад

    Yo love your vids dude
    just putting out there have you tried making a mother ship 😅

  • @shadowlords90
    @shadowlords90 5 дней назад

    explosive rockets can one shot every small astroid in its area of effect, so you can have one or two rocket turrets set up just to fire at smalls, or fire at mediums and have it take out smalls around it, while the regular yellow rockets target the big astroids and rail gun only target huge, then you can get rid of a lot of the gun turrents and only have a few to help with clean up and throw some lasers in where you have room if you want.

  • @timwest9327
    @timwest9327 5 дней назад +1

    You can cut down the number of rockets you need a lot by doing more explosive damage research. you can hit a breakpoint at like 30kish science that cuts the number of rockets per medium down to 2 which will help you ammo usage a lot more than increasing production.

  • @ShadoFXPerino
    @ShadoFXPerino 5 дней назад

    1:01:52 did you have requests on the nauvis pad for the foundries? Game sees a ship right outside nauvis and a matching request on the ground. Game does its thing.

  • @seanbrockest3888
    @seanbrockest3888 5 дней назад

    I'll watch this later, but I've always wondered what the point of the end was. You only seem to unlock one tech with promethium packs. Is there something else?

    • @DataEngineerPlays
      @DataEngineerPlays  5 дней назад +1

      @@seanbrockest3888 the end is the victory screen. This whole series was just a tutorial for our real factory ;)

  • @Applewhite54
    @Applewhite54 2 дня назад

    Are you planning on putting ou the BP for this ship?

    • @DataEngineerPlays
      @DataEngineerPlays  2 дня назад

      @@Applewhite54 it's in my aquilo ship guide

    • @Applewhite54
      @Applewhite54 2 дня назад

      @@DataEngineerPlays Thank much.

    • @Applewhite54
      @Applewhite54 2 дня назад

      @@DataEngineerPlays I guess I am blind today as I only see one aquilo ship BP and it is not the end game one?

    • @DataEngineerPlays
      @DataEngineerPlays  2 дня назад

      @Applewhite54 ohhh the end game one with rail guns? No I didn't put one for that coz it's not very reliable. The aquilo ship is good for getting to aquilo, but the one I use in this episode just barely gets to the solar edge. One day I'll make a prometheum ship guide and blueprint.
      If you really want this ship blueprint come discord and message me and I'll send it to you

    • @Applewhite54
      @Applewhite54 2 дня назад

      @@DataEngineerPlays Ahh, I am not yet ready to go to the solar edge but was trying to find a ship BP that was able to get there and back.

  • @ztirom2267
    @ztirom2267 5 дней назад

    High quality things like asteroid collectors, beacoms etc dont use more power
    They use less
    Quality is insanely op

    • @DataEngineerPlays
      @DataEngineerPlays  5 дней назад

      @@ztirom2267 most things are like that but there is a blue star next to asteroid collectors power. I think it's an exception to the usual quality rule

    • @ztirom2267
      @ztirom2267 5 дней назад

      Ok i just checked to make sure and it does take more power, nevermind that then
      (Beacons take less tho!)