A Very Silly Rage Game - Devlog 0

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  • Опубликовано: 16 июн 2024
  • Wait, isn't that the Strata guy?
    Patreon: patreon.com/user?u=108467521
    Itch: leomca.itch.io/
    'Sup nerds, been a while. Indie Game Development can be taxing on the ol' noggin, so in an effort to vary my artistic diet I've taken on a side project: Microgames!
    This is a game that started life as one such project, but when I discovered (to my delight) that helicopter + wrecking ball + golf ball = fun, I new I had to make something a little more substantial with it.
    I've been experimenting a lot with Unity's various 2D physics components, such as Point Effectors and and Distance Joints. This one's inspired by, of course, Bennett Foddy's 'Getting Over It', but also Trackmania's ongoing 'Deep Dip 2' Event.
    Chapters:
    00:00 Intro
    2:27 Infodumping About Physics
    5:54 The Game
    9:44 The End Bit
    Asset Credits:
    Ambience: Simonus18
    Background: Free Game Assets (Itch)
    Helicopter: edomin (Open Game Art)
    Ball Bounce Sound: Pixabay
    Engine Sounds: Pixabay
  • ИгрыИгры

Комментарии • 37

  • @I-OMusic
    @I-OMusic  Месяц назад +6

    Fellow scottish folks:
    I'll be showcasing Strata at Dundee Contemporary Arts' 'Drop in and Play' on the 25th of May!
    This will be new (currently unreleased) build. Come have a chat and a play.

    • @hyloc-gj6hc
      @hyloc-gj6hc Месяц назад +1

      wait your scottish?!?! damn im dumb

  • @Mr_Pringle593
    @Mr_Pringle593 Месяц назад +28

    Bro spent so much time to say “I added physics to the game”

    • @I-OMusic
      @I-OMusic  Месяц назад +7

      Optimal youtuber moment

  • @puffyhowler615
    @puffyhowler615 Месяц назад +8

    Imagine looking outside your window before you go to bed and seeing a huge structure of platforms and ramps, with a massive golf hole at the top, and you see some idiot in a helicopter swinging around a wrecking ball for no reason

  • @AlexAegisOfficial
    @AlexAegisOfficial Месяц назад +9

    Funny because I had the same idea for a game, but with less thought behind it, my goal wasn't unpredictability, just creating a fun sandbox. And instead of a helicopter with a wrecking ball in a sidescroller setting, it's a top down hack and slash with a small character and a big sword, and the swords momentum can fling the character itself away.

    • @I-OMusic
      @I-OMusic  Месяц назад +5

      oh that idea is both hilarious and awesome. Would love to see it expanded on!

  • @zentoa
    @zentoa Месяц назад +11

    Deep Dip 2 Mention!!!!

  • @jdpowell6405
    @jdpowell6405 Месяц назад +4

    I like how you went from waxing poetic about chaos and physics into game design specifics to ... "instill fear in the player."

  • @Ibadullah
    @Ibadullah Месяц назад +6

    Premiers in 16 hours. I cant wait that long

    • @I-OMusic
      @I-OMusic  Месяц назад +4

      My life is an eternal struggle between ADHD and optimal opload times

  • @mikhailhumphries
    @mikhailhumphries Месяц назад +2

    Bro has that professional dev log vibe

  • @seanmelton8415
    @seanmelton8415 16 дней назад +1

    Helicopter golf looks like so much fun

  • @nayzal
    @nayzal Месяц назад +3

    this is awesome! side note but i love the sound of the golf ball

    • @I-OMusic
      @I-OMusic  Месяц назад +1

      Thank you! Building the system for that one was real fun, original sound linked in description

  • @squatsby
    @squatsby Месяц назад +1

    The new Strata character model reminds me of the blue egg-thief guys from Spyro. Appropriate! Since they were very fast.

  • @Swinkly_
    @Swinkly_ Месяц назад +1

    Love this idea! And I'm certainly not one to complain about a physics infodump. It's really cool how adding a couple physics objects can add so much complexity!

  • @SchmataB
    @SchmataB Месяц назад +1

    dude, I had rage moments just from watching this game. of course I want it on steam!

  • @charitymcardle2735
    @charitymcardle2735 29 дней назад +1

    I am not a gamer...as you know. Just a patron. But this game looks impossibly hard. I cried just watching the play.

  • @obungacheck
    @obungacheck 23 дня назад +2

    It is very surprising to me how little recognition you have for such detailed content with unique ideas and great commentary. I greatly enjoy your explanations and how you document the development process. It was very cool to link your thoughts to other difficult games such as Getting Over It and comparing what they have in common to be "hard". Great video.

    • @I-OMusic
      @I-OMusic  22 дня назад +1

      Thanks very much! It's been a bit of a mental barrier to get over that *one very successful video*, but after some reflection I'm happy just making content that I'm proud of and that appeals to folk like yourself.
      Numbers will come, I believe!

    • @obungacheck
      @obungacheck 22 дня назад +1

      @@I-OMusic anyone can have a successful video, but holding an audience is the impressive part and thats what youre working towards. be happy with what you do and people will come naturally. again, great video and amazing content

  • @Sugar3Glider
    @Sugar3Glider 22 дня назад +1

    Patricia shout-out! Woo!

  • @nocrega
    @nocrega Месяц назад +1

    Trackmania mentioned!!

  • @AetherXIV
    @AetherXIV 29 дней назад +2

    I think the wrecking ball should atleast be a slightly different color. my thought -yellow or grey

    • @I-OMusic
      @I-OMusic  25 дней назад +1

      Agreed, getting this game to read clearly visually has been an interesting challenge so far!

  • @roberthickman4092
    @roberthickman4092 Месяц назад +1

    awesome idea :)

  • @lawlion278
    @lawlion278 День назад

    writing the words

  • @i8jx
    @i8jx 15 дней назад +1

    make the wall jump like bouncers the player click space and bounce and space and doesn't lose momentum so its like timing when to click space so you don't lose momentum

  • @maxbernstein2613
    @maxbernstein2613 17 дней назад +1

    feeding

  • @Aurarora
    @Aurarora 29 дней назад +1

    6:48 Credit: E

  • @Sugar3Glider
    @Sugar3Glider 22 дня назад +1

    Ummm, acktually, the bigger ball tends to droop lower. While they may have the same mass, having the smaller ball on top fits better with interactions and avoids pinching.

    • @I-OMusic
      @I-OMusic  21 день назад

      Pinching is an interesting concept, I assume you're talking about the ball getting stuck dead in a corner?
      I actually like the challenge that poses in theory, but in practice I did have to add a system that detects the ball getting stuck and nudge it slightly

  • @dylanrapp7629
    @dylanrapp7629 4 дня назад

    Yo deep dip I only finished the first floor

  • @jacksoncurtis6898
    @jacksoncurtis6898 14 дней назад +1

    For the algorithm

  • @s3K.y.S
    @s3K.y.S Месяц назад +1

    yapping stops at 5:55

    • @I-OMusic
      @I-OMusic  Месяц назад +3

      Yapping never stops