GOJIRA KAIJUU DAIKESSEN (GODZILLA DESTROY ALL MONSTERS) SUPER FAMICOM REVIEW

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  • Опубликовано: 8 июл 2024
  • Sup Fams! Here is my QUICK Retro Video Game Review of Gojira Kaijuu Daikessen for the Super Famicom. Also known as Godzilla The Great Monster War AND Godzilla Destroy All Monsters. Hope You Guys Enjoy!
    #godzilla #retro #review
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Комментарии • 4

  • @jamesofthekaijukompendium
    @jamesofthekaijukompendium 26 дней назад +4

    As the TO for GKD Monthlies, I love to see the review! We've been going for almost 3 years now, and anyone getting a bit of knowledge in the game is always awesome.
    Edit: DAMN YOU GOT THE BOX AND MANUAL TOO?!?!?! I need to get me some of that...
    Edit 2: Plus, if you input the best cheat code (while holding L and R, press Up, Left, Right Down, Y, X, B, and A), you can unlock every boss character! That means you get Heisei MG, Super MG (with a detectable and controllable Garuda), and the Gotengo. Although, in most tournament settings he's banned, due to him being very overpowered and having a very easy infinite.
    Edit 3: Yeah, for an SNES game, the inputs are very smooth and forgiving. You can exploit this in making a shortcut for most of the cast's Wrath Attack inputs:
    Normally you do a Wrath Attack by doing 632146H (or Forward to Down to Back to Forward plus Heavy Attack), but because the controls are so smooth and forgiving, you can do 313H instead (or Forward-Down to Back-Down to Forward-Down). This especially works if you're emulating and using an analog stick, as the shortcut can save you so much time.
    Edit 4: Eh, I think I'll disagree on you with the balance front (when it comes to competitive play), I've had people stunt on me with low tiers just as hard as high tiers (the highest legal character being Super MG), but I am 100% agreeing with you on the AI front Although the setting says Expert in-game, they forgot to mention that they got Deep-Blue and Stephen Hawking himself to code the thing, because my God the AI will swag on you and destroy you in ways you wouldn't dream of. I always tell people if you wanna train, just play the Normal Mode against the Expert AI, because the Expert AI beats high level players on the regular. Hell, here a clip of me getting owned by a Gigan on Expert AI, and in the description you can read the best player in North America breakdown why it's so crazy: ruclips.net/video/pmhBImrtl-o/видео.html
    Like, BoswerLK (the GOAT of the scene right now) has said the AI even does Conditioning, which is a technique pros use in high-level competition. HOW DID THEY FIT THIS MUCH INTELLIGENCE ON AN SNES CARTRIDGE?!?! I think, relative to the amount of moves and the overall complexity of the game, this game has the best fighting game AI of all time. Bar none.
    Final Edit: W review. 8/10 is totally justified for a three-decade old SNES game, in fact I think it speaks to how well it has aged since we're going by modern standards. We share the same views on the game; amazing graphics and sound design, with the main drawback being lack of features and the AI. I'll add to this with one more pro and con:
    Pro: Despite this game already having very modern sense of control-leniency, in the options menu they let you reconfigure your controls to whatever you want, even including the shoulder buttons. While this doesn't affect you much if you're emulating, if you're playing the real deal but usually grab with the left shoulder button, you can rebind it to that button!
    Con: Grabs in this game are weird. Like, weird-weird. In most games, when you grab someone, it either auto-completes the grab depending on what direction you're facing, or you just press a button to tell the game which grab you wanna do. Is that how it works in GKD? *Hell no.* You have to hit the grab button, wait for it to land, and once you see it taking hold of the other player, you do a command input and hit the grab button again. Now, you may be saying to yourself, "wow, although that sounds a bit hard, surely the input is just a regular quarter-circle", and you would be *wrong.* The most basic grab you can do is Forward to down (632B), which is an input ONLY FOUND IN GRABS! The others are usually, Forward to down to back (63214B), Back to down to forward (41236B), Forward to up to back (69874B), and everyone's highest damaging grab, a full-circle input, aka Up to back to down to forward (8741236B). Now, with all of these complex inputs, do you know what you have to do to break out of a grab? Surely it's a tech-thing where you have to input the right button and guess the grab they choose, right? Nope, you have to press 4 buttons. Any 4 buttons. If you put your thumb in the middle of all of your buttons and press down, you can do this in basically a fraction of a second.
    Now, I will say that despite the risk-reward for grabs being mostly too high for most fighters, some characters like Gigan's buzzsaw move eliminating a third of your health and some grab moves like Ghidorah's move where he throws you upward (which leads to a combo you can do) make grabs worth it. Plus, you can do a tech called "I hope it lands", and input the command input while the initial grab is still coming out, and the game will still recognize it. But otherwise, yeah, grabs in this game are at their best a high risk-reward maneuver only performed by professionals and at their worst a mechanic you should never use at all.
    But yeah, I loved this video, and I will be showing it to my other GKD friends, so you'll probably get an influx of support tomorrow. I hope to see you do those livestream on GKD, and hey, if you're interested, maybe you might join the GKD Monthly Discord server some day. I hope you have a good one man.

    • @JAVIWOODPRODUCTIONS
      @JAVIWOODPRODUCTIONS  23 дня назад +1

      Thank You for everything! I LOVE your comment! I agree with you! Thank You fir the tips! Hopefully I can invest in a capture card and live stream for everyone lol. I will think about the GKD Discord server. Thank You for watching!

  • @BoswerLK
    @BoswerLK 25 дней назад +2

    I actually always found the "cheap" AI to be one of my favorite parts about this game. They do a lot of nonsense, but it's mostly the same kind nonsense very high level competitive players do in every FG, like pristine spacing, screen control, solid reactions, conditioning and forced mixups, etc., with only a few exceptions (throw break and dash block reactions are often inhuman). It's not like old Mortal Kombat cheap that just walks up to you and immediately sweeps the frame you stand up or stop blocking, and throws otherwise, or SF6 where you can't poke with 5MK cuz they just input read reaction DI or jab CH drive rush full combo punish you, and it is entirely possible to beat the AI by just having strong FG fundamentals yourself without having to exploit patterns.
    But yeah, honestly the brutal AI stops most people from enjoying it casually. I love how the slow heavy movement makes it feel very much like a kaiju game without crippling the gameplay depth, but the difficulty pushing away casuals while the lack of illusion of depth, along with the lower skill ceiling, makes it unattractive for FG players, putting the game in an awkward niche. Even as a former competitive FG player, I find this gameplay a lot more satisfying than a lot of the neutral skip RPS guess/OS-fests of many modern FGs. The strong emphasis on knowledge, spacing, timing, and yomi in this game makes the player interaction feel as meaningful as 3S at times, and the short infrequent combos ironically forces a faster decision making rate compared to most FGs.

    • @JAVIWOODPRODUCTIONS
      @JAVIWOODPRODUCTIONS  23 дня назад +2

      Thank You for watching! Your comment actually enlightened me on the AI. I really LOVE your comment! I agree with you! This game is so much fun!