Flexible INVENTORY SYSTEM in Unity with Events and Scriptable Objects

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  • Опубликовано: 27 сен 2024
  • Full Disclaimer: Displaying an inventory is not shown in this video - but everything you need to setup an inventory to display in the first place will be covered.
    Using Interfaces/Scriptable Objects/Events we can setup a pretty flexible Inventory System in a clean way that will provide a lot of utility and longevity to your projects.
    Every game needs to store some sort of items, and in this Unity Tutorial you'll leave with something you'll use quite a bit I imagine.
    I only go into some basic fields, the fun part for you will be adapting it to fit the needs of your game.
    COMMENT if you're having trouble or have a better way of doing inventories!
    ➤Followup Inventory Display Tutorial: • Simple Inventory UI in...
    ➤Previous Pickup / Collectible Tutorial: • Flexible Pickup / Coll...
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    #bmo #unity #tutorial #inventory

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