Bokoen1 Plays my Torture Game ft. ISP

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  • Опубликовано: 26 янв 2025

Комментарии • 558

  • @Valefisk
    @Valefisk  2 года назад +6242

    Ah, victory.

    • @serlistogiette4168
      @serlistogiette4168 2 года назад +23

      But at what cost?

    • @Angelo-ir2um
      @Angelo-ir2um 2 года назад +14

      What language do you prefer to program in?

    • @Adros2121
      @Adros2121 2 года назад +11

      A hollow and ridiculous notion...

    • @laary7589
      @laary7589 2 года назад +18

      THIS MANS SAID
      it's a grand strategy game it's just in the next room

    • @tbird1991
      @tbird1991 2 года назад +5

      Is this payback for Bo being better at designing flags better than you?

  • @Bokoen1
    @Bokoen1 2 года назад +8859

    All I'm saying is, I did the bridge lever puzzle in record speed!

    • @haraldhansen2761
      @haraldhansen2761 2 года назад +264

      Its the famous ratkoen himself

    • @HideFromIt
      @HideFromIt 2 года назад +111

      and failed the maze royally!

    • @the_fixer2593
      @the_fixer2593 2 года назад +96

      Can't wait for a "Crypt in a Nutshell" video on your channel.

    • @phantomgaming7544
      @phantomgaming7544 2 года назад +17

      Believe that all of the others happened to have hints for the bridge lever puzzle

    • @GeneralRommel1
      @GeneralRommel1 2 года назад +7

      Well done bo

  • @nfwrambo
    @nfwrambo 2 года назад +13138

    You should make the symbols on the wall change to the correct ones after the puzzle is solved to further gaslight the player

  • @agentohio1699
    @agentohio1699 2 года назад +4809

    They're filming Bo's life and it's just him watching Desperate Housewives and Sex in the City

    • @kevinaustin51
      @kevinaustin51 2 года назад +71

      That was a good video

    • @brettpeebles6566
      @brettpeebles6566 2 года назад +37

      Literately watched that last night still funny

    • @nickstone1167
      @nickstone1167 2 года назад

      Just like Jackass.

    • @danielgerzicak1997
      @danielgerzicak1997 2 года назад +5

      Hey Oh, where did you leave Idaho and Iowa?

    • @agentohio1699
      @agentohio1699 2 года назад +13

      @@danielgerzicak1997 We're still at the ice base, when I'm not fighting the Charon guys I'm watching Valefisk torture his friends

  • @woll9676
    @woll9676 2 года назад +3793

    Subject: Its not a horror game, right?
    Vale: *laughs in torture*

  • @AChamber
    @AChamber 2 года назад +3605

    can't wait for the 'Crypt in a nutshell' videos from bo

    • @TJD0503
      @TJD0503 2 года назад +164

      'Crypt MP in a nutshell' that would be chaos

    • @dippybanjo1914
      @dippybanjo1914 2 года назад +10

      I can in the into music now...

    • @TJD0503
      @TJD0503 2 года назад +19

      @@dippybanjo1914 Did you mean 'I can just hear the intro music already' or something along those lines?

    • @Auriacularia
      @Auriacularia 2 года назад +5

      @@TJD0503 it was really a sentence

    • @TJD0503
      @TJD0503 2 года назад

      @@Auriacularia It doesn't make grammatical sense so I wanted to clarify what they were trying to say

  • @tribblier
    @tribblier 2 года назад +3447

    New idea: the torch slowly burns down, it doesn't really affect anything and is very slow, but is just enough to add urgency.

    • @MsNotorials
      @MsNotorials 2 года назад +7

      I wholeheartedly hate you, and agree with you.

    • @goranpersson7726
      @goranpersson7726 2 года назад +900

      just make it slowly go dimmer as it burns out making the player panic thinking that they'll be left in the dark just for the character to pull up a new one and light it just before it "goes" out

    • @tehrubikz
      @tehrubikz 2 года назад +453

      @@goranpersson7726 Also have "new torch" bound by default to a key but a really odd key that nobody would every press. So they realise they could have had a new torch at any time.

    • @kaiseremotion854
      @kaiseremotion854 2 года назад +156

      @@tehrubikz make it the P key. for "punish"

    • @Nyuuguy
      @Nyuuguy 2 года назад +82

      You guys arn't going far enough. It's gotta be like hold shift 5 seconds while spinning counter clockwise

  • @JohnSmith-ox3gy
    @JohnSmith-ox3gy 2 года назад +1525

    Imagine if the change log was all wrong.
    *Fixed final door not opening.
    *Removed the physics puzzle for being too hard.

    • @TerminusVeil
      @TerminusVeil 2 года назад +230

      *Removed Herobrine

    • @ricecooker7037
      @ricecooker7037 2 года назад +180

      @@TerminusVeil *added “Kevin”

    • @BierBart12
      @BierBart12 2 года назад +93

      *Added hidden pet garden minigame

    • @zanduaris894
      @zanduaris894 2 года назад +69

      *Localization Files Updated

    • @softed
      @softed 2 года назад +41

      @@zanduaris894, "Heavy update"

  • @birchbarks550
    @birchbarks550 2 года назад +3744

    Watching this, KNOWING how the game works (not only the riddles, also the monster AI and the sounds) makes this a thousand times sweeter

    • @ManOfSemantics
      @ManOfSemantics 2 года назад +248

      I was thinking the exact same thing as I was watching the video. Literally thinking, "Now the monster is going to go and find Bo. God he'll be so terrified."
      I think we all truly understood the sadistic pleasure that Vale experienced in this video.

    • @SgM-1000
      @SgM-1000 2 года назад +96

      @@ManOfSemantics it made me realize how truly evil vale is, and how truly evil I also am

    • @airyyyyyyyy
      @airyyyyyyyy 2 года назад +5

      I'd love to learn, if you could elaborate on how the ai and sounds work!

    • @ManOfSemantics
      @ManOfSemantics 2 года назад

      @@airyyyyyyyy It is the last chapter on his “I Made a Torture Game” video: ruclips.net/video/KD03ljcM434/видео.html

    • @BapGap
      @BapGap 2 года назад +80

      @@airyyyyyyyy so the sounds and ai are based on how many keys you have, one key, and you now have an object permanently behind and to the left of you, out of sight randomly playing the monster clicking noise. two keys, the monster spawns and roams the crypt and once the monster is close enough to the player, it will scream and run away into the shadows. three keys, and it becomes aggressive and will chase the player if it see them. and four keys, the monster will triple its speed and beeline for the player.

  • @stirlingramsay
    @stirlingramsay 2 года назад +2122

    You forget Vale, Bo is danish.
    His very existence is torture.

    • @iLors
      @iLors 2 года назад +60

      His very existence is… non-existing

    • @anasexualmeatbag2979
      @anasexualmeatbag2979 2 года назад +20

      This is just an average Danish person going to Costco

    • @katteisace4563
      @katteisace4563 2 года назад +11

      i visited denmark recently and i can agree

    • @ocfos88
      @ocfos88 2 года назад +10

      I *am* Danish and I can agree.

    • @UnableToucan
      @UnableToucan 2 года назад +3

      @@ocfos88 As another Dane myself. You have my condolences

  • @Vooman
    @Vooman 2 года назад +418

    "it's based on the alien: isolation AI"
    "i feel like it's more based on the aliens: colonial marines AI"
    eBic roast lmao

  • @Only-oneman
    @Only-oneman 2 года назад +1519

    Watching Bo do anything is like watching a cat just freak out and start running around after laying around for 3 hours

    • @pcslug3122
      @pcslug3122 2 года назад +38

      True, Bokoen1 is a cat. Isp said so.

  • @keizervanenerc5180
    @keizervanenerc5180 2 года назад +2493

    I feel like this game could become something of a "cult classic" type of thing.

    • @kevinaustin51
      @kevinaustin51 2 года назад +205

      If only the end were discernible from failure I could see this being highly recommended but as is people playing on their own would just be confused like a joke without a punchline.

    • @cowts535
      @cowts535 2 года назад +76

      @@kevinaustin51 I mean the code being straight wrong, and the levers being essentially impossible without a lot of trial and error makes that impossible. It could become a cult classic if valefisk wasn’t busy being a trollord lmao

    • @jamesbailey6257
      @jamesbailey6257 2 года назад +46

      @@cowts535 Yeah like unironically expanding the map, AI, and game features, subtracting the bullshit(correct clues, non trial and error way to solve levels, reduce maze bullshitery, make it possible to win the game lol) and this would genuinely be a fantastic game, the vibe and setting are just executed so well for a horror game, and all the gaslighty stuff like the noises and open coffin even when there's no monster are great

    • @Raptorworld22
      @Raptorworld22 2 года назад +18

      I wish he put it on steam instead of patreon. I'd rather pay like, $5 on steam to buy it instead of joining for a minute to download it, then rescinding and feeling like a prick.

    • @PersonManManManMan
      @PersonManManManMan 2 года назад +2

      I think it lacks some substance, but concept is cool

  • @johnnyboeck8952
    @johnnyboeck8952 2 года назад +872

    Bo and isp: "HE CANT KEEP GETTING AWAY WITH THIS!"

  • @KeggleStomp_Pogrompa
    @KeggleStomp_Pogrompa 2 года назад +458

    You could have a brick fall out of the ceiling at some point. That would scare people. Also you should have the walls move once, like just a chance for them to stumble upon one of the hallways closing to psych them into thinking the maze actively changes.

    • @katteisace4563
      @katteisace4563 2 года назад +34

      but next time they see that wall it’s open again.

    • @Arxtxc
      @Arxtxc Год назад +12

      Illusions of Greg should appear at random like not hurting or chasing the player but just following them enough to scare them

  • @daz184o_o6
    @daz184o_o6 2 года назад +858

    unedited footage of an entire week of bo's life would really open our eyes to the devistating effect of the Bo Meal

  • @redspy6018
    @redspy6018 2 года назад +482

    You know what would be completely petrifying? If, when you got to the final stage of monster AI and the player has certainly seen it, the monster stood up to run after the player in an *almost* human fashion.

    • @nukablecherries
      @nukablecherries 2 года назад +29

      Humans, refuted

    • @redspy6018
      @redspy6018 2 года назад +53

      ​@@nukablecherries That is actually a really good comparison, imagine one with the proportions of the Crypt monster. It would tower over the player. It might have to stoop to avoid the ceiling in some parts.

    • @nukablecherries
      @nukablecherries 2 года назад +44

      @@redspy6018 I'm honestly surprised that you agreed with that. And since the monster has 3x movement speed after the last key, he would be *ZOOMING* towards them. Sh*t bricks wouldn't even begin to describe it.

    • @manuxx3543
      @manuxx3543 2 года назад +7

      Pikmin 2 summerged castle vibe

    • @saddesklunch2544
      @saddesklunch2544 Год назад +3

      Reading this just before going to bed, will probably see that in my nightmares, thanks!

  • @walrider
    @walrider 2 года назад +216

    "You get to die as you lived, among us."
    Perfect.

  • @amel888
    @amel888 2 года назад +329

    You should absolutely make a fake pause, where you pause the game, but it only freezes the game for a few seconds, and then unfreezes with the overlay still on

    • @mihael64
      @mihael64 2 года назад +19

      And make it a percentage chance of happening, like 10% or something

    • @statelyelms
      @statelyelms Год назад +31

      What about instead of that, "pausing" only freezes your torch animation and brings up the overlay, so if the player passes anywhere else to go AFK they'd be convinced.. but if they panic-pause in front of the creature they'll find it continue approaching?

  • @vhaarrurh
    @vhaarrurh 2 года назад +242

    "A man with a poor sense of direction was lost in a maze, this is what happened to his heart."

  • @Solll0
    @Solll0 2 года назад +731

    I Love The Chistmas Hats in..... *Checks calender* May?

    • @Valefisk
      @Valefisk  2 года назад +463

      we recorded this in april.

    • @tresblo
      @tresblo 2 года назад +42

      @@Valefisk LOL

    • @fake_heaven
      @fake_heaven 2 года назад +20

      @@Valefisk why didn't you torture ISP too

    • @K3end0
      @K3end0 2 года назад +100

      @@fake_heaven you dont really need to. Find him irl and whisper "artillery only hoi4" and he immediately breaks down into a fit of ptsd

    • @TrulyAndasen
      @TrulyAndasen 2 года назад +21

      @@fake_heaven he literally has Sorrow in his name, so he's already sad enough

  • @FugaceFugite
    @FugaceFugite 2 года назад +325

    to be fair, the images on the pillar do correspond to the clues, you just have to look at the pillar from a different side

    • @hjalmarnilsson1756
      @hjalmarnilsson1756 2 года назад +45

      Oh WHAT if it corisponds too what direction of the wall it was on would be super annoying in hindsight

    • @damaskusseraph6046
      @damaskusseraph6046 2 года назад +6

      @@hjalmarnilsson1756 genius!!

    • @sKadazhnief
      @sKadazhnief Год назад

      ​@@hjalmarnilsson1756too logical

  • @gargamel679
    @gargamel679 2 года назад +163

    "it's not a horror game is it"
    *Really mischievous laughter*

  • @noahstorstein7313
    @noahstorstein7313 2 года назад +362

    I kinda want to get my friends to play this and ask them to beat my imaginary time

  • @boowompthecat
    @boowompthecat 2 года назад +370

    What I find most interesting is Bo avoided the monster for the first 2 keys a lot more than the others. Just by pure chance. Everyone else I feel got a better look at it but bo got nothing but half a leg

    • @Marshall.R
      @Marshall.R 2 года назад +58

      The monster doesn't even spawn when you grab the first key though, it only spawns when you grab the second and even then it doesn't actively chase the player

    • @rexammus
      @rexammus 2 года назад +4

      @@Marshall.R it does until a certain point

  • @johnnyboeck8952
    @johnnyboeck8952 2 года назад +466

    How did vale even swindle these two legends into this trap?

    • @choobs8511
      @choobs8511 2 года назад

      They may be legends but they are also cripplingly stupid

  • @hieronyma_
    @hieronyma_ 2 года назад +133

    after getting the key out of the maze, the entire maze should rearrange. also like someone else said, after the player gets the code right, the clues in the hallway should change from wrong to right.

  • @Fennric
    @Fennric 2 года назад +174

    An interesting study in the way those that are abused place their trust in their abuser.
    They cling to any chance of hope, even when you do nothing but torture them and play with their emotions.

    • @sirllamaiii9708
      @sirllamaiii9708 2 года назад +19

      Probably because there's a lot of built up trust prior, years of it, and they know it's a game. You're projecting L

    • @theapexsurvivor9538
      @theapexsurvivor9538 2 года назад

      @@sirllamaiii9708 but it still works as an excellent case study all the same.
      I think we need Vale to make an even more gaslighty game to see if he can induce Stockholm syndrome.

    • @Fennric
      @Fennric 2 года назад +26

      @@sirllamaiii9708 Woosh

    • @sirllamaiii9708
      @sirllamaiii9708 2 года назад +3

      @@Fennric ?

    • @coleandhisvideos
      @coleandhisvideos 2 года назад

      @@Fennric ok redditor

  • @BaronVonMott
    @BaronVonMott 2 года назад +126

    Every day, Vale takes another small step towards becoming a supervillain...

    • @thetherrannative
      @thetherrannative 2 года назад +5

      Small? This man is racing toward villainy almost as fast as the monster in phase 4.

  • @gubbykillbind
    @gubbykillbind 2 года назад +589

    you should totally add fall damage but instead of killing the person it permanently makes them move like 20-30% slower to make it even MORE fun to play

    • @theapexsurvivor9538
      @theapexsurvivor9538 2 года назад +137

      No, it does 60% of your remaining health, causing the unnumbered bar to flash, along with a slight red pulsing overlay on the screen. You can't actually die of fall damage, but seeing that bar (that doesn't actually do anything besides get lower and flash) getting lower each fall increases your anxiety.

    • @ricecooker7037
      @ricecooker7037 2 года назад +63

      No make it very slightly slow the player and decrease the stamina regen speed and sprint speed, and increase the rate that the stamina drains, that way it’s not noticeable but does in fact further worsen your survival chances greatly.
      It’s a game of subtle gaslighting, that way it seems like fall damage doesn’t exist, but really it tortures you.

    • @mihael64
      @mihael64 2 года назад +1

      Yeah but after a while it reverts back

  • @brendanmewburn1056
    @brendanmewburn1056 2 года назад +91

    Idea: make it so that pressing escape brings up the menu but doesn’t pause the game

  • @deadcactus
    @deadcactus 2 года назад +556

    Alright since you made a follow-up I'm going to make a follow-up too:
    - If you are going to do health, intentionally remove a lot of health in the beginning and leave the player on about 1-2 HP for a looong time (without healing)
    - Make the player use soooo many keys for example: If you want to use a key use "k"; if you want to use the lever use "m"; if you want to use the button use "b" and so on. This would be shown via Prompt but only if the player is stuck for too long (oh and each time make the Prompt show later and then even later and so on)
    - If you happen to die and plan not doing checkpoints make it say "Load from last checkpoint" and make the player be put at the very beginning
    - If the player is playing on Keyboard, randomly at a random prompt show a console button instead like "X". Do that like twice only though
    - Say "Thanks for playing" in the middle of the game and then continue after 5 seconds
    - A puzzle room where the solution is to leave the room. Make the puzzle look extremely easy though so they try it for a long time
    - A book that has an unreasonable amount of text in it and in the middle of it is the answer to a code you need for
    - Teach the player a mechanic and then throw it away (For example, teach sprinting and then after using it twice it is gone)
    -> Even Better: You are not supposed to use it until right at the end because you need to do jumps with sprinting to reach the end
    - And the last one from me: There is a time-limit in one room/task but when the player doesn't look at the timer make the time incredibely shorter
    (also love ur vids heh)

    • @8azyadwystanvalerian406
      @8azyadwystanvalerian406 2 года назад +74

      Here's another one hints for a puzzle that doesn't exist

    • @rootzparty3053
      @rootzparty3053 2 года назад +49

      To add on to this: If you implement HP; have a random timer set between between 30 seconds and 4 minutes that plays a sudden sound and takes off some amount of health. You could either have this stop when the player's health is too low (aka, leave just enough health to live), or you could set it to speed up near the end, so that it kills people right before they hit the final objective or exit. Of course. Bonus points if you make it only trigger while walking, so it seems like the player stepped on a trap or similar, to help hide the activation conditions and make them paranoid about what is causing it

    • @mr_confuse
      @mr_confuse 2 года назад +9

      This is evil, I love it :D

    • @leobracken2316
      @leobracken2316 2 года назад +5

      Everything here is perfectly evil, most excellent

    • @K3end0
      @K3end0 2 года назад +36

      Give torches a lifespan of something long like 15 minutes, but the only way to relight is a box of torches at the begining. When the torch runs out, your visual radius decreases and you can't sprint.
      Add floor pressure plates with a sound indicator like walls are moving when stood on which do absolutely nothing.
      Give the player a map they only works in the starting coffin room/add a map on a wall in the starting room. This map is full of mistakes but the "main" parts of the map which are near to the starting area are perfectly fine giving the illusion it's accurate.
      Make the game actually winnable, by having the last "key hole" actually be a button the player just needs to go press. But the door in front of the button doesn't lead to the exit, the actually "win" door is somewhere in the maze. The fake win door leads to a 1 way drop, and upon dropping in the monster is immediately agroed and spawned nearby

  • @yowtfputthemaskbackon9202
    @yowtfputthemaskbackon9202 2 года назад +593

    great great, but it does need more gaslighting, and even more nerve-wracking bits for example I propose the following:
    change the symbols in the maze every time the camera doesn't look at it. so basically: looks -> sees right-facing amogus -> looks away ->it changes to left facing amogus
    another option would be to have someone brick-sized holes in the wall through which the monster can squeeze. and then after you made the monster faster you just let the player walk through a mile-long tunnel with just numberless holes in the wall

    • @verozety4040
      @verozety4040 2 года назад +38

      Now that right there is triple a, game design

    • @theapexsurvivor9538
      @theapexsurvivor9538 2 года назад +64

      Make it so they change when you cross the threshold into the maze, so they can confirm it as much as they want while in the maze, but when they go back to check after failing the puzzle, they're all different. Bonus points for making them correct after the door opens.

    • @ladywaffle2210
      @ladywaffle2210 2 года назад +3

      I feel like at a certain point this game will need a waiver in order to play

    • @samreid6010
      @samreid6010 Год назад +2

      With that first suggestion it’d make it too easy for the player to accidentally figure out they’re being screwed with. Better to make it so it changes every time the player travels a certain distance from it so even if they do notice the change they’ll just be convinced they’re lost in the maze

  • @tugbasurmeli9958
    @tugbasurmeli9958 2 года назад +290

    A map game player plays a torture game how ironic

  • @420kleiner
    @420kleiner 2 года назад +24

    bo: can you win?
    vale (lying): yes

  • @McGliga
    @McGliga 2 года назад +78

    Listen i gotta say, you should actually make it so that there actually is a door that opens when you insert all four keys, put it somewhere in the fucking maze (like in the middle of the U) but still make the monster super fast so that you can TECHNICALLY win but have it still be completely impossible. The small glimmer of hope of actually technically being able to win would torment people a helluva lot more

  • @khajiitimanus7432
    @khajiitimanus7432 2 года назад +12

    The psychological horror idea is amazing.
    Maybe a game mode where there isn't any monster, but the sounds still play. As the 'monster' gets closer, a heartbeat gets louder and louder....
    But nothing happens. Just constant suspense

  • @kame-rb9np
    @kame-rb9np 2 года назад +93

    You can finally get them back for survival island

  • @sepiasmith5065
    @sepiasmith5065 2 года назад +7

    "I doubt you could code something than can climb walls" "what if it's just a psychological horror where there is no monster, I just think there is" lmaoooo oh you wish that were true

  • @nickpapadopoulos9978
    @nickpapadopoulos9978 2 года назад +103

    Funny thing is that he managed to escape from the monster for a long time, when you you consider the fact the monster ai doesn't activate until you take grabbed the key from the pit!

    • @lucasriddle3431
      @lucasriddle3431 2 года назад +52

      No, it activates once you've got three keys, regardless of order. His third key was the one with the rotating-pillar puzzle, and he encountered the monster shortly thereafter.

    • @AdjustedDisparity
      @AdjustedDisparity 2 года назад +6

      the monster doesn't move until you collect 3 keys

    • @magicball3201
      @magicball3201 2 года назад +34

      @@lucasriddle3431 the monster activates when you have 2, it's just incredibly useless as if it gets close it proceeds to leave immediately. At 3 its AI changes to be aggressive.

  • @daddytito917
    @daddytito917 2 года назад +46

    The gang is truly back together I could not be more stoked.

  • @Gingerbreadley
    @Gingerbreadley 2 года назад +202

    Me and Bo both thought there is no monster. That’s disheartening

    • @jacoblebold8462
      @jacoblebold8462 2 года назад +63

      The real monster was the Valefisks we made along the way.

    • @michaelzoller5303
      @michaelzoller5303 2 года назад

      That's because it always stays just out of sight until key 3 😁

    • @nikkiofthevalley
      @nikkiofthevalley 2 года назад +1

      @@michaelzoller5303 I don't think it's actually spawned until key 3.

    • @bluecadet8517
      @bluecadet8517 2 года назад

      @@nikkiofthevalley no it spawns in at 2 just it prefers to avoid the plauer

    • @jcxmotor5
      @jcxmotor5 2 года назад

      @@bluecadet8517 At two, it's just a block that plays sound and is kept out of the players vision

  • @Messer-168
    @Messer-168 11 месяцев назад +3

    I like how they have to explain things really slowly to Bo like a child

  • @ironbacon5773
    @ironbacon5773 2 года назад +11

    That's it, the monster is now named Greg. You cannot change this.

  • @exudeku
    @exudeku 2 года назад +30

    Local warcriminal tortures poor Danish (allegedly) fellow Warcriminal and a map-painting game addict who loves artillery.

  • @TJD0503
    @TJD0503 2 года назад +31

    Bo has that James May sense of direction

  • @thomasquwack9503
    @thomasquwack9503 2 года назад +15

    6:00 hey vale, I have a suggestion (if it hasn’t already been updated somehow)- in order to demonstrate that to the player without directly telling them, just make that one emit some sort of light. People naturally flock to light anyway, and you can just make the light slowly fade from it after it’s first activation so you can be assured you gave the player a fair shake.

  • @LazerShark7777
    @LazerShark7777 2 года назад +45

    Fridays at Freddy’s my favorite grand-strategy game ever

  • @fullcrackalchemist
    @fullcrackalchemist 2 года назад +67

    I know you made this game as a joke mostly but I think you've got the base of a really really solid game here

  • @imaplaygames633
    @imaplaygames633 2 года назад +13

    That idea is genius, the monster just wants to give you a progression item but the monster is very spooky.

  • @galiom
    @galiom 2 года назад +36

    I feel like none of his friends will trust Vale anytime soon.

  • @DDTRAINER
    @DDTRAINER 2 года назад +21

    "It's not a horror game right?"
    *maniacal laughter*

  • @baz5042
    @baz5042 2 года назад +44

    The Unholy Trinity returns.

  • @ThatguycalledJoe
    @ThatguycalledJoe 2 года назад +449

    Repeating myself from the last video's comments, but how about a monster game where the game listens to the mic and the monster responds to input from the mic, but you don't tell anyone about this and keep them talking while they're playing so they constantly dig their own grave?

    • @mylariane3675
      @mylariane3675 2 года назад +43

      That would be hilarious

    • @oldfrozenwolf6803
      @oldfrozenwolf6803 2 года назад +65

      That already exist it's called silence on Steam it's a game where one player plays a a monster which is blind but has really good hearing and the game picks up on the players mics and gives the monster the location of the noose so it can hunt you down

    • @ThatguycalledJoe
      @ThatguycalledJoe 2 года назад +85

      @@oldfrozenwolf6803 But it's not knowing what's going on that's the funny part.

    • @lumin6464
      @lumin6464 2 года назад +40

      @@oldfrozenwolf6803 another game that listens to you is phasmophobia, which is closer to what joe wants since the game isn't super up front about it

    • @crazydragy4233
      @crazydragy4233 2 года назад +4

      @@mylariane3675 As funny as it is breach of privacy is messed up

  • @Natumi.
    @Natumi. 2 года назад +13

    PLEASE. I WANT TO SEE VIDEOS OF BO PLAYING HORROR GAMES WITH YOU AND ISP WATCHING. THAT WILL BE THE BEST THING EVER.

  • @ClingFilm123
    @ClingFilm123 2 года назад +5

    Instead of clicking, make the monster slowly and ominously whistle “in the hall of the mountain king” that would just be terrifying.

  • @creeperdoesminecraft6808
    @creeperdoesminecraft6808 2 года назад +9

    Imagine being able to control the creature to mess with ur friends even more.

  • @K3end0
    @K3end0 2 года назад +25

    Watching people play your game is immensely fun, I love the combination of horror game and frustration-puzzle game.

  • @C4MG1RL
    @C4MG1RL 2 года назад +45

    If you can you should add an actual infinite hallway that just goes in a straight line and eventually TPs the player to the other side so they just walk the exact same path over and over again. Even better if you can, not sure if I can explain this right, make it so going forward is just an infinite loop but if you turn around then it'll pop you out either where you started or on the other side of the maze or the start.
    Fake keys
    Locks that don't even require a key
    A puzzle room that literally does nothing
    Even with 3/4 keys I'd say put the monster back in the peripheral shimmy or as a noise that follows the player (or both) so that they can still get stuck/lost in the maze

    • @pirig-gal
      @pirig-gal 2 года назад +3

      Do the infinite staircase trick from Mario, but on the corridor that is already in the game. When they figure out it's infinite only when walking forward, they'll walk backwards, only to reach a dead end.

  • @DeadPerfection
    @DeadPerfection 11 месяцев назад +3

    "It's not a horror game right?"
    *"hehehEHEHEHEHE"*
    Absolute worst possible response one could recieve

  • @tehaaneasmith5940
    @tehaaneasmith5940 2 года назад +19

    i want to see a speed runner try to play this game with no context, and the same reward. please I need this I may be mildly sadistic

  • @ONE-vt1fz
    @ONE-vt1fz 2 года назад +11

    having the music cut out at random intervals is brutal

  • @AbsolXGuardian
    @AbsolXGuardian 2 года назад +41

    I am legitmately a big fan of the graphical style. Reminds me of the return of Obra Dinn. I'd enjoy playing a game that looks like this but with fair puzzles where you're gathering journals and stuff to reconstruct the story.

  • @dirtydeedsdirtcheep3007
    @dirtydeedsdirtcheep3007 2 года назад +14

    Imagine if the monster ALWAYS stayed just far enough for the player to barely see it after it spawns by just using a flat image so they get used to it. And then when it enters the next mode, it becomes the actual monster.

  • @Nathaniel-qo5nd
    @Nathaniel-qo5nd 2 года назад +7

    A man with no sense of direction has been locked in a maze in Lego City

  • @andreyleonel255
    @andreyleonel255 2 года назад +7

    "watch out... Freddy Faazzbeahr is around"
    Gotta be the best fucking line I've ever heard

  • @daugbret
    @daugbret 2 года назад +8

    That giggle when he asks if it's a horror game is great.

  • @tonymartin1913
    @tonymartin1913 2 года назад +16

    I really thought that bo was going to have a heart attack. Next time he needs to have an ambulance on standby

  • @InsufficientGravitas
    @InsufficientGravitas 2 года назад +7

    You should add a second monster that's actually just a loud cockroach that sounds and moves exactly the same and isn't the real monster.

  • @nicholaslabonte3491
    @nicholaslabonte3491 2 года назад +70

    This game is really cool though. I really wish there was a legit way to beat it

  • @Arxtxc
    @Arxtxc Год назад +4

    The day this becomes a VR game will become my new favorite day

  • @eateban12
    @eateban12 2 года назад +4

    Imagine if the long hallway showed a key on the other side of an impasible window

  • @ghost_ship_supreme
    @ghost_ship_supreme 2 года назад +12

    Crypt 2 would be incredible. Next time, you should make the torch run out of fuel over time!

  • @NicholasDecarie
    @NicholasDecarie 2 года назад +148

    You know, I watched the other crypt video and couldn't help thinking to myself "I'd love to see Bokeon1 play this".
    Vale delivers. Can we get a Ben Shapiro playthrough?

    • @tanker00v25
      @tanker00v25 2 года назад +3

      I second this

    • @Bobthebob239
      @Bobthebob239 2 года назад +1

      I third this

    • @BoldTint
      @BoldTint 2 года назад +13

      "Let's say, hypothetically, that these marks on the wall mean anything"

    • @nyx7694
      @nyx7694 2 года назад

      I fourth this. Break him lol

    • @adumbdannia
      @adumbdannia 2 года назад

      I fourth this

  • @skypuppeteer
    @skypuppeteer Год назад +5

    You need to do an April Fools update when the monster actually is just slowly floating, 144p jpeg of a troll face
    That, and make it so that the door is actually able to open, but when it opens, it just reveals another door behind it

  • @wolfmirebacta8710
    @wolfmirebacta8710 2 года назад +9

    God we need more of this. Seeing Bo on the verge of having a heart attack is beautiful

  • @fanof5950
    @fanof5950 2 года назад +27

    Vale is the gaslight disco king

  • @troubledhook5106
    @troubledhook5106 2 года назад +28

    Damn, if only they watched the WR speedrun of The Crypt, they would have played this game perfectly.

  • @kagantekin201
    @kagantekin201 2 года назад +3

    Bo: i know this this
    isp: its danish

  • @Zack_Zander
    @Zack_Zander 2 года назад +6

    “It’s not a horror game, right?”
    “Hehehe”
    Yea, that doesn’t make it any more comfortable for him, XD

  • @xdarin_
    @xdarin_ 2 года назад +24

    I love the fact that not only is Bokoen being gaslighted by the game itself, there are also two guys in the vc actively gaslighting him.
    "The AI of the monster eas actually 'based' on the AI of the Alien from the Alien Isolation, you see, I directly copied the code and pasted it into my game."

  • @MrSmitheroons
    @MrSmitheroons 2 года назад +18

    You know the game is bad when, even after watching both of these videos, it would take just as long and be miserable to play.

  • @iguessmynamesriya7658
    @iguessmynamesriya7658 2 года назад +3

    i literally only know bokoen1 from the passing mentions he has in your videos

  • @samwill7259
    @samwill7259 2 года назад +16

    Bo is just way too sweet for this, especially with these two bastards constantly putting him through hell for no reason.

  • @Cyrosus
    @Cyrosus 2 года назад +12

    So vale was behind the saw franchise the entire time checks out

  • @dhruvpandey9302
    @dhruvpandey9302 2 года назад +3

    for the maze part i think i read somewhere that humans have a tendency to go in a cricle when lost

  • @xereonvfx
    @xereonvfx Год назад +1

    “You turned your sensitivity off” is a situation that is both hilarious and I feel like has never happened before.

  • @Smugly33810
    @Smugly33810 Год назад +1

    you ahould make it so being near the monster makes your torch slightly darker and then every 7 minutes your torch will act like the monster is nearby just to fuck with them

  • @princecortez1418
    @princecortez1418 2 года назад +6

    alternate title: American and Brit watch as Dane slowly have a mental breakdown

  • @Agron.Bajrami789
    @Agron.Bajrami789 2 года назад +13

    Trolling the danish, perfect

  • @rocketmanthemovie4554
    @rocketmanthemovie4554 2 года назад +97

    Ngl this is actually a really good horror game especially with the standard of modern horror (security breach) *cough cough*

    • @WantSomeWhiskey818
      @WantSomeWhiskey818 2 года назад +1

      ??????

    • @tanker00v25
      @tanker00v25 2 года назад +29

      I have no idea as to why you consider Security Breach to be the standard of modern horror.
      That game was barely even a horror game in the first place

    • @rocketmanthemovie4554
      @rocketmanthemovie4554 2 года назад +5

      @@tanker00v25 that's my point security breach is so bad its barely horror the only thing that saves it being a horror game at all for me is the endo section and that is still barely

    • @tanker00v25
      @tanker00v25 2 года назад +27

      @@rocketmanthemovie4554 that's my point. Whatever the hell Security Breech was it definitely isn't the standard for the horror games

    • @rocketmanthemovie4554
      @rocketmanthemovie4554 2 года назад +1

      @@tanker00v25 I don't think much of other modern horror either like the new resident evil, poppy playtime or even doki doki litteriture club

  • @adams.624
    @adams.624 2 года назад +9

    You should have made the torch burn out

  • @tobiasthehawk4028
    @tobiasthehawk4028 2 года назад +3

    Bos idea of the monster being the key is actually a great idea.

  • @chevvy427
    @chevvy427 2 года назад +3

    "Is the game winnable?"
    "Yeah"

  • @KINGMASKYT
    @KINGMASKYT 2 года назад +8

    The thing that anoys me is the torch and how it clips into the wall. Idk if it is intentional just to make people mad, but man it does that well

  • @Why-nv2js
    @Why-nv2js 2 года назад +2

    The thumbnail look like a a happy countryball but in upside down looks like a mad superman

  • @dungeonrobot
    @dungeonrobot 2 года назад +2

    The only thing that I think is scarier than the game itself is whatever spaghetti code Vale threw together

  • @Shrimppimp123
    @Shrimppimp123 2 года назад +3

    wanted to say i love the graphics style

  • @Lily-white
    @Lily-white 2 года назад +2

    Damn you, I fell asleep last night watching the video, time to go back and rewatch iiiitttt

    • @Lily-white
      @Lily-white 2 года назад +1

      Finished it, incredible

  • @ivgorm9365
    @ivgorm9365 2 года назад +41

    Imagine not being a rat