The mod has been fixed and re-released for the latest MCC version! It's available at the Nexus Mods page and now has a version with the vanilla helmet HUD!
@@illuminoeye_gaming I get you. I think it's the delay we feel with the camera changing to 3rd person and back. It's like we the player are paused for a moment while the game moves our character where as in first person it still feels like we are in control and it's smoother
@@illuminoeye_gaming lol. It's not supposed to send you across the entire room. it's for evasive maneuvers.... hence the video where he evades and counters the hunters......durrr
I never realised how bad the lighting was because of the lens flare, it looks a lot like halo 2 anniversary without all the effects! Edit : thanks for all the likes lmao
I havent tried it with Halo 4, but have with reach, CE, and halo 2 on MCC - Theres a reshade shader by MartyMcfly/PascalGlitcher that attempts to simulate raytracing and honestly, does a decent Job. The shader itself is his RTGI shader and you need to donate about $5 to get access to whatever version comes out that month on his patreon Edit: meant to say could be a good combination with the reflow mode, lmao
@@praetor4118 game to game it seems to take a bit of tweaking, the discord folk are usually a good help. I know I had the same issue at first but I can't remember how to fix it, I'd say for one check you've got the right depth buffer selected but that's all I can think of atm
I just want to say, thank you so much for creating an awesome in-depth look at the mod. The presentation of the video overall was just great. This year has been so chaotic and I haven't been able to work on anything, so seeing people enjoy what I actually was able to finish is fantastic. Unfortunately, I just read that the latest update broke it, which usually for MCC mods means they have to be recreated, but I should be able to get back working on it soon. I noticed lots of people saying the dialogue shouldn't have been removed, but as I've replied to other commenters: Nothing important was removed. I know that's subjective but I left pretty much all of the character developing and world building dialogue. I removed a few lines from Chief in the cutscenes to emphasize the emotions of the scenes and Chief's body language. Silence can work better in certain circumstances. Trust me, I love the direction they went with more development between Chief and Cortana, and I didn't want to get rid of that. I do know the Banshee IS supposed to be louder, but the retail sound effect is godawful and distracting. The CE Banshee sound was best. If I can ever figure out how to replace sounds, the Banshee sound and Grunt voices are the first things I'm changing! Creating different options such as turning visor on and off or other personalizations is near impossible for a single person to accomplish with this big of a mod. Every single change in this mod requires changing one or more values in EVERY level, which is a nightmare to keep track of and keep synced. Thanks again to you and everyone who's checked out the mod and given it some of their time. It's awesome to see it has been a positive effort.
Thank you for all of the awesome work, D3adconnection! A mod like this will never be disregarded. I look forward to the mod being up and going again despite the updates hindering it from being playable. In any case, we've really enjoyed all of the work you have put in to this during your spare time. Since Halo 4 isn't particularly favored, it's not likely to find mods for it, but you've taken the time to do so, therefore, thank you for your commitment. Let us know if you need any support. We will be here to cheer you on!
Now that you mention replacing grunt sounds, yeah in vanilla they do sound weird. It's like all of them got something shoved up their noses. (assuming they have noses)
@@SeniorCharry they weren't really annoying to fight imo. As long as you clear everything else, I would then take on the Knights with melee to save ammo, unless they have scattershots
How? Being able to flip tanks, hearing his voice and punching holes in the skulls of grunts wasn't enough of an indicator for you? It just made the screen cramped
the bloom removal alone makes this godly. God I hated the bloom in Halo 4 on day one but I just didn't know what the hell it was called at the time. All I knew was that I couldn't see shit
It's hilarious that there is the level of bloom/glare in the original h4 when Spartan's visors are made to diminish all of that in the first place. I mean, a pair of cheap sunglasses can do a better job.
I love Halo 4 this is great. Also Micheal Bay isn't the Lens-Flare guy, That's JJ Abrams you're thinking of. Is there a version that leaves the dialogue in though, that's an awful change and kills the point of Halo 4 and the character building that was such a strong point.
Nothing important was removed. I know that's subjective but I left pretty much all of the character developing and world building dialogue. I removed a few lines from Chief in the cutscenes to emphasize the emotions of the scenes and Chief's body language. Silence can work better in certain circumstances. Trust me, I love the direction they went with more development between Chief and Cortana, and I didn't want to get rid of that.
Finished the vanilla game and started a playthrough with this reflow. So much better, everything is balanced. Dying is easy only if you make mistakes, like in CE. This mod is just beautiful, it elevated Halo 4 to classic halo standard.
I always think that while H4 still is a good Halo game, it definitely had potential to be much better, I have my own vision of how Halo 4 should have look, sound, and play, and while this mod doesn’t achieve all that, I think the potential to have a Definitive version of H4 is now more posible than ever, one day...
I wish the modder kept the visor elements in the campaign, I think it helped distinguish the Spartan you played in the campaign and the Spartan you played in Multiplayer.
Most definitely, one major factor in 4 and 5:G as well that I haven't seen to many Halo RUclipsrs speak on is how the Covenant needs a major overhaul; story, gameplay, and visually. If M'dama's Covenant got the same treatment as the Banished did I think they would be much more liked.
@@nobudarsai9675 lol then you haven't looked it up enough because plenty of "halo youtubers" have spoke about how they feel about the Covenant in 4 and 5
Oh I am SO using that Hardlight shield sprint I got so excited when I saw that because I always thought the shield was sorta useless cause you could always just sprint to cover (except for when I couldn’t sprint to cover but I had always just replaced the shield cause I didn’t need it at the time) but now I can sprint with the shield and run up to an enemy and melee them whilst my shields are down which seems like so much fun when you combine it with the black eye skull
Wow this mod really does make halo 4's graphics pretty beautiful, it looks quite like halo reach now in my opinion and the gameplay changes seem good and worthwhile. I'm gonna check this out, thanks!
I love the sprinting with the hardlight shield mod. It fits Halo so well. As much as I love Halo 4, I never noticed how clunky a lot of the mechanics were. It has been a couple years since I've really sat and played it.
@@null643 This, imo I'm interested but the removal of the Chief's helmet interior on the screen kills the mod for me, Halo 4 wasn't great but the visible visor outlines made it feel more immersive imo
Can anyone actually tell me what lines were taken out? If you're all upset about it even though it's stated in this video some were taken out....meaning not all, then what lines were there. Or u just complaining to complain?
@@perseusmandate4052 Taking out *any* of the lines is just stupid, as the voice acting and writing is really done well in Halo 4. It doesn't matter what specifically was taken out, none of it was ever excessive and I rather liked all of the interactions the characters had together.
Your videos are so great, and not just because there isn't a heap of halo mod reviews going around, your script and presentation are genuinely fantastic.
@@KYOTRUclips I was already aware about the existence of this mod , I just wanted a good RUclipsr to cover it up and spread it to more audience thank god u did it
There's Halo CE Banshee sounds and then there are Halo 4 Banshee sounds. Just because a guitar can make beautiful noises, doesn't mean you should scrape the strings with your pick and act like it sounds great.
This mod is basically Halo 4's gameplay, exept the strengths of it get improved even more to eliminate the weaknesses, and all that while reducing halo 4's extreme visual bloom. I wished I had H4 PC just to play this version of the game!
I think it's only $10 per game on the MCC PC collection. You can basically buy each of them as if they were DLC. If you've got a PC to play them on, that is.
This really feels like a *directors* cut of Halo 4. Cleaned up gameplay without removing any of the mechanics is awesome. only thing I'm not a fan of is the removal of the HUD elements and extra dialogue
The one thing I would still change about the hud is moving the elements more to the edges of the screen. Since the top and bottom visuals of the helmet are removed the hud kinda felts like it crowds your vision
This mod literally showed me details I never knew about the base Halo 4 on Xbox. Like how when Requiem Opens and your on the Forward Unto Dawn the light is the sky on the other side of the surface not just some glaring bright light.
The change for the thruster pack from 3rd person to 1st person effectively turns it into Halo Reach's Evade, my favorite armor ability. Additionally, the changes applied to the Prometheans are very welcome. Fighting bullet sponges isn't a very fun thing to do, and flying enemies with large health pools are never a good game decision. Changed to the hud elements and banshee were unnecessary. Having the option to switch between the Vanilla and Modded HUD should be provided instead, as it was done in Republic Commando. With the banshee, the new sounds devalidates the vehicles name (they're called banshees for how loud they are, UNSC forces could hear them miles away), but also removes the warning system that players would receive when they were about to get strafed. Finally, the tweaking of visuals is appreciated, but in some areas of the game, it is difficult to distinguish enemies from the environment, especially in darker environments. Although this can be tolerable in some occasions, it shouldn't be an often occurrence, as it would detract from gameplay. Otherwise, this is a nice mod. All the little changes show how much love was poured into making it.
Unfortunately the amount of variables that need to be changed per-level for the HUD (and pretty much every other change) makes providing different options very complex and difficult to keep synced together, at least for just one person to maintain. I think Halo 4 has some odd contrast issues that I tried to address with the mod but it can be compensated by adjusting the gamma in settings.
@@d3adconnection Ah, does Halo 4's HUD have a plethora of Post-Processing filters? I'd imagine all the noisy analytics paired with other little effects such as look sway would make it difficult to fine tune the hud. Some standalone HUD mods in other games have complete customization on every specific detail, including screen position, size, opacity, and sometimes even color, but due to the nature of this mod, I believe a simple toggle option would work wonders. Personally, I found the subtle helmet bob to be quite immersive, especially when sprinting, so the exclusion of such slightly disappointed me. However, in contrast to the drastic graphical changes (meritting another rewatch of this video to take in all the massive forerunner structures in their clear images) and several much appreciated adjustments to the gameplay, the revision to the HUD is a worthy sacrifice of a miniscule amount of immersion.
I actually always liked the loudness of banshees in the games they are loud. I like to believe humans called them banshees because of their loud screeching sound.
Looks like a halo 2 anniversary + destiny with reflow, waaayyy better, I never could put my finger on what it was that bugged me so much about the campaign levels and this was very eye-opening to a major issue, also it will contune to blow my mind as to how well indie mod makers capture the spirit of Halo games and fix levels to be just that much more better then the og devs
I remember one annoying aspect of retail was how weapons would vanish when you're not looking at them. I remember one instance where there was still a banshee after a big fight, went over to a plasma pistol to overcharge shot it, swapped weapon and stood on my dropped weapon to make sure I could pick it up as soon as I fired, but the button prompt disappeared just after I fired, so was stuck with the plasma pistol.
I personally LOVED what 343 was TRYING to do with Halo 4. The story was tragic, full of hubris (the Ur-Didact's Hubris), but the flow, lighting, promethean-knightAI, and quickly despawning weapons made it unpleasant to play. I look forward to playing this mod (tho I wish there was an option to retain all that MisterChief-Cortana drama-dialogue lol)
It's been since the launch since I played Halo 4 but I don't remember the reticle being in the center of the screen or the guns not taking up a quarter to half of the screen. I like how it looks. Now if the art style could change to look like Halo I would appreciate this game more.
The reticle change is actually a standard MCC option, which is great cause it works across all games. The gun placement is part of the mod and I'm glad it's well received because they used to be so huge on-screen.
Sure the Banshee is supposed to be loud...."iSs A bAnShEe BrO!" But giving it a less annoying sound instead of keeping the original is better. It still makes a whirling noise. Maybe if the ce Banshee effects was carried over, that would be pretty cool
As someone who really loves H4’s campaign, I’m really excited to see how much better it could’ve been. Still love the story, map design (for the most part) and visuals, but man. These improvements look great.
The prometheans were always fun to fight in Halo 4, unlike the bullet sponge they are Halo 5. Idk, they didn't need to be changed in 4 to be great, they already were the best and most engaging enemy we've fought next to Halo 2 elites.
No they are not fun to fight in 4's retail. They are essentially the same thing in 5. You shoot at the glowy orange and expect them to teleport a couple times, making it tedious and annoying. Nobody is saying they are hard or bullet sponges except you....cause they are not in 4 or 5. Obviously you need more experience playing Halo if you think halo 2 elites were the best enemies we've fought lol. U joke
There's a lot of stuff to love abt this mod, but theres a lot I don't like too. For example I really liked the HUD showing the helmet outline. I also liked the dialogue between the chief and Cortana, and the banshee sounds.
Nothing important was removed. I know that's subjective but I left pretty much all of the character developing and world building dialogue. I removed a few lines from Chief in the cutscenes to emphasize the emotions of the scenes and Chief's body language. Silence can work better in certain circumstances. Trust me, I love the direction they went with more development between Chief and Cortana, and I didn't want to get rid of that.
You're misremembering. Even though the pc version has more intense lighting and effects, as he says in the video, the Xbox version is still closer to this original pc version than anywhere near what the mod does. If the mod was played on the Xbox, there would be so many jagged/janky edges with aliasing
This mod and the halo 3 sortofbalanced mod and the likes of reach evovled, spv3, and ruby's rebalanced halo 1, 2, 3, and reach shows that the fans can make all of the halo games reach there peak potential of something worth playing
Looks great. Can't believe the lighting was this bad for this game when Halo 3's was so good and way ahead of its time for a 2007 game. Great mod! Though I would have left the dialogue between Chief and Cortana alone. It's fine.
I’m looking forward to the day we can add assets to halo 4, and someone undergoes the task of remastering the graphics and art style to look like halo 3
Now if we could tweak the art style, apply classic base movement and jump height, fixed enemy AI behavior, adjusted dialog so Chief doesn't talk during gameplay, and replace the pre rendered cutscenes with an SFM substitute I'd probably love this game. Keep in mind I don't hate on 343 just for the fun of it, but because I genuinely believe that given the proper leadership and understanding of the classic fans Halo 4 could please people like me. Some people say Halo 4 has the best story, but I guarantee they only mean the emotionally manipulative death scene with Cortana that was undone in the sequel game. I really hope that within the next few years modders band together and do a full SPV3 style overhaul of Halo 4. Hell I'd fucking provide notes on what Bungie fans expected.
More weapons changes... and more ammo. But shit this LOOKS like it makes halo 4 a more fun campaign...4 is still the only one I'd never bother to replay
How? Every weapon combo you can do in 3 is still viable in 4. Heck the sandbox of this game is literally just a copy of reach's. Was it because they actually made the automatics viable this time?
@@argo9721 I’d imagine both vehicles use the same tech to fly just at different sizes. Having the banshee be loud is probably better for gameplay though. It’s easier to hear
The mod has been fixed and re-released for the latest MCC version! It's available at the Nexus Mods page and now has a version with the vanilla helmet HUD!
@d3ad connection thank you
Could you port it to steam workshop?
The thruster pack change is more than enough for me to try this mod. Always felt the 3rd person camera was stupid
For some reason it just feels like when I use thrusters I don't actually go anywhere, thanks to the 3rd person camera
@@illuminoeye_gaming well, it's not like the thruster packs actually push you very far.
@@illuminoeye_gaming I get you. I think it's the delay we feel with the camera changing to 3rd person and back. It's like we the player are paused for a moment while the game moves our character where as in first person it still feels like we are in control and it's smoother
@@illuminoeye_gaming lol. It's not supposed to send you across the entire room. it's for evasive maneuvers.... hence the video where he evades and counters the hunters......durrr
Halo 4 alpha footage actually had thruster pick in first person
Oh, I absolutely LOVE the changes to the storm rifle and abilities. THAT stuff looks like actual fun now!
Now all I need is a reskin of the storm rifle that looks like the plasma rifle
I honestly still like the old visual overlays. It made me feel like a real spartan. (Basically helmet overlays, not any lens flare, etc.)
I never realised how bad the lighting was because of the lens flare, it looks a lot like halo 2 anniversary without all the effects!
Edit : thanks for all the likes lmao
Yeah it's also the part of the reason why i'm gonna get glasses🙄
I havent tried it with Halo 4, but have with reach, CE, and halo 2 on MCC - Theres a reshade shader by MartyMcfly/PascalGlitcher that attempts to simulate raytracing and honestly, does a decent Job. The shader itself is his RTGI shader and you need to donate about $5 to get access to whatever version comes out that month on his patreon
Edit: meant to say could be a good combination with the reflow mode, lmao
@@Aracii I have tried it on all the halo games, but can only get the shader to change the gun you're holding, very strange.
@@praetor4118 game to game it seems to take a bit of tweaking, the discord folk are usually a good help. I know I had the same issue at first but I can't remember how to fix it, I'd say for one check you've got the right depth buffer selected but that's all I can think of atm
I didn't think it looked bad at all and I was surprised to find out that this was even a complaint.
I just want to say, thank you so much for creating an awesome in-depth look at the mod. The presentation of the video overall was just great. This year has been so chaotic and I haven't been able to work on anything, so seeing people enjoy what I actually was able to finish is fantastic. Unfortunately, I just read that the latest update broke it, which usually for MCC mods means they have to be recreated, but I should be able to get back working on it soon.
I noticed lots of people saying the dialogue shouldn't have been removed, but as I've replied to other commenters: Nothing important was removed. I know that's subjective but I left pretty much all of the character developing and world building dialogue. I removed a few lines from Chief in the cutscenes to emphasize the emotions of the scenes and Chief's body language. Silence can work better in certain circumstances. Trust me, I love the direction they went with more development between Chief and Cortana, and I didn't want to get rid of that.
I do know the Banshee IS supposed to be louder, but the retail sound effect is godawful and distracting. The CE Banshee sound was best. If I can ever figure out how to replace sounds, the Banshee sound and Grunt voices are the first things I'm changing!
Creating different options such as turning visor on and off or other personalizations is near impossible for a single person to accomplish with this big of a mod. Every single change in this mod requires changing one or more values in EVERY level, which is a nightmare to keep track of and keep synced.
Thanks again to you and everyone who's checked out the mod and given it some of their time. It's awesome to see it has been a positive effort.
Thank you for all of the awesome work, D3adconnection! A mod like this will never be disregarded. I look forward to the mod being up and going again despite the updates hindering it from being playable. In any case, we've really enjoyed all of the work you have put in to this during your spare time. Since Halo 4 isn't particularly favored, it's not likely to find mods for it, but you've taken the time to do so, therefore, thank you for your commitment. Let us know if you need any support. We will be here to cheer you on!
Now that you mention replacing grunt sounds, yeah in vanilla they do sound weird. It's like all of them got something shoved up their noses. (assuming they have noses)
Where should I copy the map files in the mod?
it's a great mod!
@@cwookdev Thanks!
I love the halo 4 campaign but the ammo for weapons runs out SO FAST
Good thing this mod provides more ammo
I would've enjoyed the campaign a little more if the Prometheans weren't so annoying to fight.
@@SeniorCharry they weren't really annoying to fight imo. As long as you clear everything else, I would then take on the Knights with melee to save ammo, unless they have scattershots
@@Sebastian-zt4dq prometheans take away the freedom of choice In the halo sand box
@@Sebastian-zt4dq Knights can be fun to fight, but otherwise Prometheans are mostly just dogs with guns and Amazon drones
This is what Halo 4 needed, I just wish the Mod Creator kept the Visor elements as it made it feel more like you were actually playing as Chief
How? Being able to flip tanks, hearing his voice and punching holes in the skulls of grunts wasn't enough of an indicator for you? It just made the screen cramped
@@sunburst8810 it’s called personal preference
@@sunburst8810 Personally I just think the visor stuff looks nice. I can do without it, but I at least wish it was an option.
I personally don't like them in halo 4; they feel intrusive and they detract from my experience
@@sunburst8810 lmao halo fans get so defensive for any little thing.
the bloom removal alone makes this godly. God I hated the bloom in Halo 4 on day one but I just didn't know what the hell it was called at the time. All I knew was that I couldn't see shit
When he said "The Prometheans are actually fun to fight now" i was like, "No way", but after seeing the changes it got me convinced.
Appreciated halo 4 more after playing this mod...
Quite a gem
Where should I copy the map files in the mod?
I wanna see a mod where flying enemy banshees or phantoms are actually challenging and with smarter AI and more of them
It's hilarious that there is the level of bloom/glare in the original h4 when Spartan's visors are made to diminish all of that in the first place.
I mean, a pair of cheap sunglasses can do a better job.
I love Halo 4 this is great. Also Micheal Bay isn't the Lens-Flare guy, That's JJ Abrams you're thinking of. Is there a version that leaves the dialogue in though, that's an awful change and kills the point of Halo 4 and the character building that was such a strong point.
Michael Bay does use a lot of lens flare and did you not hear the part where he said there is a version that only removes the visual effects?
Nothing important was removed. I know that's subjective but I left pretty much all of the character developing and world building dialogue. I removed a few lines from Chief in the cutscenes to emphasize the emotions of the scenes and Chief's body language. Silence can work better in certain circumstances. Trust me, I love the direction they went with more development between Chief and Cortana, and I didn't want to get rid of that.
I disagree, half the dialogue was the same schtick over and over and it was more jarring to hear Chief talk so much all of a sudden.
@@d3adconnection Bless you for understanding the strength of silence.
Bruh no way Halo 4 is a 360 game, it looks so beautiful
That’s what I’m saying dude, stuff is insane
I played it on a 144hz monitor on a 360 before getting it in pc and dude it's so good and *smooth* even on its original console. Still blows me away
@@Mixu. i mean its not any different from a 60hz monitor since the fps are capped
@@Ridick1460 I thought so too, but there was a noticeable difference
It has way to much lens flares
I love H4, but those graphical changes are fucking great holy shit
The Reflow version looks sooo much better
Where should I copy the map files in the mod?
This mod makes the Dawn feel like the beginning of Metroid Prime and I love that!
Where should I copy the map files in the mod?
I like it how the mod seems more like halo than the original
Finished the vanilla game and started a playthrough with this reflow. So much better, everything is balanced. Dying is easy only if you make mistakes, like in CE. This mod is just beautiful, it elevated Halo 4 to classic halo standard.
I always think that while H4 still is a good Halo game, it definitely had potential to be much better, I have my own vision of how Halo 4 should have look, sound, and play, and while this mod doesn’t achieve all that, I think the potential to have a Definitive version of H4 is now more posible than ever, one day...
I wish the modder kept the visor elements in the campaign, I think it helped distinguish the Spartan you played in the campaign and the Spartan you played in Multiplayer.
Most definitely, one major factor in 4 and 5:G as well that I haven't seen to many Halo RUclipsrs speak on is how the Covenant needs a major overhaul; story, gameplay, and visually. If M'dama's Covenant got the same treatment as the Banished did I think they would be much more liked.
@@matthewofcolumbus5610 I can distinguish that based on whether I'm playing campaign or multiplayer.
@@nobudarsai9675 lol then you haven't looked it up enough because plenty of "halo youtubers" have spoke about how they feel about the Covenant in 4 and 5
Halo 4 Anniversary would be cool.
Halo 4 is outstanding. You can't change my mind.
Yeah i can't. But the fans have made up there mind
Thruster pack in halo 4 reflow reminds me of how Halo Reach had dodge ability in first person
What a beautifully made video
Interesting idea, gives it a Doom 2016 look and feel in certain ways
Oh I am SO using that Hardlight shield sprint I got so excited when I saw that because I always thought the shield was sorta useless cause you could always just sprint to cover (except for when I couldn’t sprint to cover but I had always just replaced the shield cause I didn’t need it at the time) but now I can sprint with the shield and run up to an enemy and melee them whilst my shields are down which seems like so much fun when you combine it with the black eye skull
Wow this mod really does make halo 4's graphics pretty beautiful, it looks quite like halo reach now in my opinion and the gameplay changes seem good and worthwhile.
I'm gonna check this out, thanks!
Where should I copy the map files in the mod?
Looks so much better.
It’s only a matter of time till we get a classic art style halo 4 mod
I love the sprinting with the hardlight shield mod. It fits Halo so well. As much as I love Halo 4, I never noticed how clunky a lot of the mechanics were. It has been a couple years since I've really sat and played it.
I remember playing this game practically 24/7 right after high school, can't believe it's almost 10 years old, doesn't feel like it
lol i downloaded a different halo 4 mod because this one hadnt been updated recently so i wasnt sure if mcc broke it, but now im gonna try it thanks
I'm down for everything except for the removal of the banter between MC and Cortana.
@@null643 This, imo I'm interested but the removal of the Chief's helmet interior on the screen kills the mod for me, Halo 4 wasn't great but the visible visor outlines made it feel more immersive imo
@@JackalArtsmith That too.
Can anyone actually tell me what lines were taken out? If you're all upset about it even though it's stated in this video some were taken out....meaning not all, then what lines were there. Or u just complaining to complain?
@@perseusmandate4052 Taking out *any* of the lines is just stupid, as the voice acting and writing is really done well in Halo 4. It doesn't matter what specifically was taken out, none of it was ever excessive and I rather liked all of the interactions the characters had together.
Why? The dialogue in Halo 4 was terrible.
Good lord, the light is blinding in the original
Damn this makes a huge difference. I might actually consider playing Halo 4 now.
Your videos are so great, and not just because there isn't a heap of halo mod reviews going around, your script and presentation are genuinely fantastic.
I really appreciate that, thank you!
I do take my time on them.
@@KYOTRUclips I was already aware about the existence of this mod , I just wanted a good RUclipsr to cover it up and spread it to more audience thank god u did it
Imo I think the Banshee sounds should've stayed the same. Got it's name for a reason, y'know? Everything else is awesome and much needed
There's Halo CE Banshee sounds and then there are Halo 4 Banshee sounds.
Just because a guitar can make beautiful noises, doesn't mean you should scrape the strings with your pick and act like it sounds great.
@@perseusmandate4052 then make it halo CE banshee sounds
@@argo9721 then make it happen. Oh wait, you can't.
@@argo9721 Sound effect changes aren't possible yet, but that is exactly what I would use!
This mod is basically Halo 4's gameplay, exept the strengths of it get improved even more to eliminate the weaknesses, and all that while reducing halo 4's extreme visual bloom.
I wished I had H4 PC just to play this version of the game!
I think it's only $10 per game on the MCC PC collection. You can basically buy each of them as if they were DLC. If you've got a PC to play them on, that is.
thing is 343 has said that eventually they want mod support for console MCC so we could in theory get this mod for halo 4 on all platforms.
@@michaelkean5969 I sure hope so
I've always loved the sandbox for halo 4. I'm glad we have mods to bring it to its fullest potential
This really feels like a *directors* cut of Halo 4. Cleaned up gameplay without removing any of the mechanics is awesome.
only thing I'm not a fan of is the removal of the HUD elements and extra dialogue
U made it vibrant like halo 3 props, the glare felt over whelming
I may not like halo 4's gameplay or visuals in particular but this mod is a huge improvement to all of it which is a plus for me
I HAVE A PC NOW IM DOWNLOADING THIS, RUBY'S REBALANCED REACH HAS BEEN AWESOME, CAN'T WAIT FOR THIS ONE
Amazing simple mod! It'd be cool if the gun sounds were changed, too. H2 BR is a good starting point for a new sfx for the BR.
The one thing I would still change about the hud is moving the elements more to the edges of the screen. Since the top and bottom visuals of the helmet are removed the hud kinda felts like it crowds your vision
This mod literally showed me details I never knew about the base Halo 4 on Xbox.
Like how when Requiem Opens and your on the Forward Unto Dawn the light is the sky on the other side of the surface not just some glaring bright light.
The change for the thruster pack from 3rd person to 1st person effectively turns it into Halo Reach's Evade, my favorite armor ability.
Additionally, the changes applied to the Prometheans are very welcome. Fighting bullet sponges isn't a very fun thing to do, and flying enemies with large health pools are never a good game decision.
Changed to the hud elements and banshee were unnecessary. Having the option to switch between the Vanilla and Modded HUD should be provided instead, as it was done in Republic Commando. With the banshee, the new sounds devalidates the vehicles name (they're called banshees for how loud they are, UNSC forces could hear them miles away), but also removes the warning system that players would receive when they were about to get strafed.
Finally, the tweaking of visuals is appreciated, but in some areas of the game, it is difficult to distinguish enemies from the environment, especially in darker environments. Although this can be tolerable in some occasions, it shouldn't be an often occurrence, as it would detract from gameplay.
Otherwise, this is a nice mod. All the little changes show how much love was poured into making it.
Unfortunately the amount of variables that need to be changed per-level for the HUD (and pretty much every other change) makes providing different options very complex and difficult to keep synced together, at least for just one person to maintain. I think Halo 4 has some odd contrast issues that I tried to address with the mod but it can be compensated by adjusting the gamma in settings.
@@d3adconnection Ah, does Halo 4's HUD have a plethora of Post-Processing filters? I'd imagine all the noisy analytics paired with other little effects such as look sway would make it difficult to fine tune the hud. Some standalone HUD mods in other games have complete customization on every specific detail, including screen position, size, opacity, and sometimes even color, but due to the nature of this mod, I believe a simple toggle option would work wonders.
Personally, I found the subtle helmet bob to be quite immersive, especially when sprinting, so the exclusion of such slightly disappointed me. However, in contrast to the drastic graphical changes (meritting another rewatch of this video to take in all the massive forerunner structures in their clear images) and several much appreciated adjustments to the gameplay, the revision to the HUD is a worthy sacrifice of a miniscule amount of immersion.
Those light bridges were so damn blinding in h4
I feel like the bloom and rays preserve the iconic feeling we first got when pww played it back in the day...
Way to think you speak for everyone.
Get your rose-in-bloom tinted glasses outta here
LOVE IT, this is what that mess of a campaign needed!!!!!!!!!!!!!
I actually always liked the loudness of banshees in the games they are loud. I like to believe humans called them banshees because of their loud screeching sound.
I'd dig this + a cosmetic mod to use models from Halo 2A/Reach for the UNSC weapons, armor, and Covenant aliens
Halo 4 is my first halo game I've ever played
The make-it-look-like-Reach mod? I love it
This mod looks really cool. I'd love to see a mod that overhauls Halo 4's assets with assets from previous Halo games that actually fit the art style.
There is a mod like that on it's way, it's not everything, but it changes the chief's armor and many weapons using Halo 2 Anniversary assets.
@@andrewwhite8734 That sounds dope, hope they can replace the Covenant with H2A models
Replacing the weapons with the models from other games would make them look out of place.
8:35 nice little lore integration there, looks fantastic in gameplay
Looks like a halo 2 anniversary + destiny with reflow, waaayyy better, I never could put my finger on what it was that bugged me so much about the campaign levels and this was very eye-opening to a major issue, also it will contune to blow my mind as to how well indie mod makers capture the spirit of Halo games and fix levels to be just that much more better then the og devs
I remember one annoying aspect of retail was how weapons would vanish when you're not looking at them.
I remember one instance where there was still a banshee after a big fight, went over to a plasma pistol to overcharge shot it, swapped weapon and stood on my dropped weapon to make sure I could pick it up as soon as I fired, but the button prompt disappeared just after I fired, so was stuck with the plasma pistol.
I personally LOVED what 343 was TRYING to do with Halo 4. The story was tragic, full of hubris (the Ur-Didact's Hubris), but the flow, lighting, promethean-knightAI, and quickly despawning weapons made it unpleasant to play. I look forward to playing this mod (tho I wish there was an option to retain all that MisterChief-Cortana drama-dialogue lol)
I liked the lens flare for Halo 4, just me
It's been since the launch since I played Halo 4 but I don't remember the reticle being in the center of the screen or the guns not taking up a quarter to half of the screen. I like how it looks. Now if the art style could change to look like Halo I would appreciate this game more.
The reticle change is actually a standard MCC option, which is great cause it works across all games. The gun placement is part of the mod and I'm glad it's well received because they used to be so huge on-screen.
It looks strange but yet still good.
Wow that is evolution
I loved the original hud. But maybe that’s just me. I also loved all the dialog.
And here I thought Halo 4 couldn't get any better!
Great video! thanks
Looks fucking awesome
So do you
I miss the visor effect though
Love your vids man, there is a new mod called the new mombassa overhaul for halo 3 odst. You should check that one out!
Lol he'll never review that mod if it stays the way it is. That mod is wacky shit. It doesn't have to be lore friendly, but it can't look dumb af.
Mannnnn that stupid lens flare always had me curious as to why they opted with that decision! cool ass mod
Nice video.
Sure the Banshee is supposed to be loud...."iSs A bAnShEe BrO!" But giving it a less annoying sound instead of keeping the original is better. It still makes a whirling noise. Maybe if the ce Banshee effects was carried over, that would be pretty cool
Trinston was here. ..
As someone who really loves H4’s campaign, I’m really excited to see how much better it could’ve been. Still love the story, map design (for the most part) and visuals, but man. These improvements look great.
Where should I copy the map files in the mod?
This is pretty cool!
The prometheans were always fun to fight in Halo 4, unlike the bullet sponge they are Halo 5. Idk, they didn't need to be changed in 4 to be great, they already were the best and most engaging enemy we've fought next to Halo 2 elites.
No they are not fun to fight in 4's retail.
They are essentially the same thing in 5. You shoot at the glowy orange and expect them to teleport a couple times, making it tedious and annoying. Nobody is saying they are hard or bullet sponges except you....cause they are not in 4 or 5. Obviously you need more experience playing Halo if you think halo 2 elites were the best enemies we've fought lol. U joke
Personally I like the original way more but to each their own
How so?
There's a lot of stuff to love abt this mod, but theres a lot I don't like too. For example I really liked the HUD showing the helmet outline. I also liked the dialogue between the chief and Cortana, and the banshee sounds.
Thats why there are two versions, dummy
Nothing important was removed. I know that's subjective but I left pretty much all of the character developing and world building dialogue. I removed a few lines from Chief in the cutscenes to emphasize the emotions of the scenes and Chief's body language. Silence can work better in certain circumstances. Trust me, I love the direction they went with more development between Chief and Cortana, and I didn't want to get rid of that.
I play Halo 4 on the Xbox Series X and to me the lighting looks closer to the mod version than the original version you show here.
You're misremembering.
Even though the pc version has more intense lighting and effects, as he says in the video, the Xbox version is still closer to this original pc version than anywhere near what the mod does.
If the mod was played on the Xbox, there would be so many jagged/janky edges with aliasing
@@jasonhendrickson1086 I’m not misremembering. I play Halo 4 every day on MCC. Including on the day I posted that comment.
This mod and the halo 3 sortofbalanced mod and the likes of reach evovled, spv3, and ruby's rebalanced halo 1, 2, 3, and reach shows that the fans can make all of the halo games reach there peak potential of something worth playing
Spv3 is kinda poopy ngl
@@raaaaaaaaaam496 that’s your opinion bro
@@raaaaaaaaaam496 u just suck at spv3
@@blackmamba7732 yeah that’s it
@@raaaaaaaaaam496 mhm I know
Looks great. Can't believe the lighting was this bad for this game when Halo 3's was so good and way ahead of its time for a 2007 game. Great mod! Though I would have left the dialogue between Chief and Cortana alone. It's fine.
Halo 3 was good but it was far from being "ahead of it's time".
i'll hope this gets ported to the new steam workshop integration.
You should do a video on the mod for Combat Evolved called “Halo: Combat Revolved.” I just did a playthrough of it and it was really refreshing.
I’m looking forward to the day we can add assets to halo 4, and someone undergoes the task of remastering the graphics and art style to look like halo 3
now we just need a mod where we can replace some assets with those of the bungie art style!
Interesting.
Now if we could tweak the art style, apply classic base movement and jump height, fixed enemy AI behavior, adjusted dialog so Chief doesn't talk during gameplay, and replace the pre rendered cutscenes with an SFM substitute I'd probably love this game. Keep in mind I don't hate on 343 just for the fun of it, but because I genuinely believe that given the proper leadership and understanding of the classic fans Halo 4 could please people like me. Some people say Halo 4 has the best story, but I guarantee they only mean the emotionally manipulative death scene with Cortana that was undone in the sequel game. I really hope that within the next few years modders band together and do a full SPV3 style overhaul of Halo 4. Hell I'd fucking provide notes on what Bungie fans expected.
Isn’t the banshee supposed to be loud?
see now this feels like halo, the new one coming out looks like doom but halo reskin
thats an insane level of light, wtf
Bruh I need to get a nice PC so I can play all the Halo games with Ruby’s rebalanced mods and Reflow
Please tell me we gonna have this new fixed version on new tournaments to revive the game!
Halo 4 vanilla: Deus Ex HR's Lemon Blast mode
Halo 4 reflow: At least Halo reach
Halo 4 if it was made by Bungie would have been Halo 3 and reach with better visuals and with improved physics in the sandbox.
Would be ugly
@@spartanjohn-1176 you’re ugly
This mod doesn't work after the latest update. Thank you 343
More weapons changes... and more ammo.
But shit this LOOKS like it makes halo 4 a more fun campaign...4 is still the only one I'd never bother to replay
Playing halo 4. Felt to me more like a chore than fun. Less sandbox and more like a cod game
How? Every weapon combo you can do in 3 is still viable in 4. Heck the sandbox of this game is literally just a copy of reach's. Was it because they actually made the automatics viable this time?
Making the banshee sound like a tiny phantom actually makes so much sense 😟
That’s sick
How? Plus the banshee supposed to be loud anyways
@@argo9721 I’d imagine both vehicles use the same tech to fly just at different sizes. Having the banshee be loud is probably better for gameplay though. It’s easier to hear
im a boomer, can someone please tell me step by step how i install this mod after i downloaded it? i just dont find anything on google on that subject
I tried to install this via the MCC mod manager but I crashed to the main menu when trying to load Halo 4. Do you know how I can fix that?
me too😭😭 ...i think we have mistake