I’d still like to have voice lines for other avatars like Ford saying “oh what up son” or even modded ones like Chees3 saying “Hey there!” Or Walter White saying “Jesse. It’s time to cook”
As neat as they are for adding a little character to the avatars. I think given the nature of how Bonelab is played would lead to us hearing the same few voice lines on repeat which would get annoying fast.
Fast sounds super mysterious, which works for an assassin-type character, just isn't what I thought of in my head. Heavy sounds like he's narrating a Ford F150 commercial
Love how the fast avatars voice lines tie into her backstory as a assassin, also does anyone think short’s voice is like crypto from destroy all humans?
the heavy sounds like a game announcer also would be cool if someone made a mod for this, even letting you have custom ones or select sounds for custom avatars!
Honestly, I think these voice lines should only be played during each avatar's respective level because I don't think having the voice lines play every time you switch would be annoying but having them play specifically during their levels would make more sense since you are not playing as the peasant(main player character)
Another great Bonelab vid! Thank u for not chasing the algorithm with FNAF avatars and weird shit. This is the genuine Bonelab content I search for daily!!
Thanks! I like to post what I find interesting, not just hunt down algorithm buzzwords. I've got at least another couple BONELAB videos planned with that I think is interesting coming soon, hopefully everybody else agrees when they see them!
It would be cool if they made a secret menu that allows you to re-enable cut features! I feel like some of this stuff is really cool, I see why they cut it but some people might like it!
or maybe, to turn these voicelines on, you would do a special body log code (switch to that avatar in the count from strong to tall) for example: 5362 or light, heavy, tall, fast
I like them, I think it would be cool if they left it in as a option that you could turn on. kinda like in doom eternal if you don't like the slayer making pained grunts you can turn that off
Honestly, I liked them. For the peasant avatar it doesn't make much sense, because those would be our own thoughts. Also, assuming their personalities somewhat makes their own bit of sense, because of what we turn out to be. As it turns out, Monogon eventually moved their employees, leaving one last guy to escape by elevator because his ID got destroyed and was getting worried the AI was trying to keep him there.. But he escaped and wrote down his big fear about the elevator. Beyond them in the back rooms, Fantasyland was entirely populated by intelligent or as the game puts it Sentient stylized Nullbodies known as non-player-characters. Fantasyland was never released, abandoned by Stress Level Zero after all the oversight Monogon forced on them after Ford used it's alpha build to get into the boneworks. These artificial people were developed by tapping the Boneworks and the void directly for game development were originally peaceful, but after mistaking set-dressing primitive nullbodies (skeletons) for their turned over destitutes and accusing monogon of necromancy, a supervisor started altering wishes to send weapons, after the violence that ensued they turned hyper conservative and rejected all but their cult like religion... And any free speaking minds were hung and cast into the pit. Then one non-player character wished for a computer to leave Fantasyland? Except you can't leave. This is your home. You're artificial.
@@Axolotl_Speaker this is probably the best break down of the bone lab ive read. you want to leave but you're artificial, so you cant, you can only go deeper into it (mods) (tac trial) (experimental)
@@Axolotl_Speaker I like the voices. But...the rest is basically the story of Bonelab if you paid attention and read as you explored. Beyond that, note in duck season and in Boneworks, humans could get out of the game and there was a real world. In Boneworks there's a headset to put on to leave the simulation and myth OS. This doesn't apply to your character in Bonelab, because you are not a person from the real world. Your character's home is a fictional simulation that Never had a player base because the game fantasyland was abandoned in mid production before release. When you reach the log out computer, it turns off. You cannot leave because you never had a human body. The monogon logs show that fantasyland is exclusively populated by void-created sentient non-player-characters. The dream prior to descent is us achieving a level of sentience beyond the others, ascending to a player before we take the plunge.
i feel like the voice lines fit, but not once you got the body log, maybe for the first use of them, before you can just swap to them, it could add some character to them, but then it would be confusing why they no longer speak after that first part, so i feel its good they don't talk, but i also want to see how it would be if they did talk.
I like the voice lines themselves, as I feel they fit the characters really nicely, but I'm glad that they were not in the game, because you are changing your body, not your identity, and I feel having the voice lines makes it more like these are different characters, but they are all you.
I’m actually glad this was cut, would’ve gotten annoying switching to another character and hearing them talk. For example, every time you need Tall, “ A S C E N D . “
I really like light and talls voice because light sounds so cute and tall reminds me of the alternates from madness combat and this is a pretty good headcanon voice that would fit with them
I personally see the avatars as just different models for our character. So unless our character just likes to make quips, the avatars themselves aren't sentient as they simply us.
This is an amazing concept, something i think they couod expand apon to give more of an idea to the player of how the characters personalities are, not to mention it would be fun to add your own voicelines to custom avatars
I keep using some avatars cuz they have voicelines when they get damage or die what i think is just super cool, i wished there would be more like that :3
Definitely should have been a setting or an experimental setting, I love them a lot, tbh it would be annoying sometimes but that is what the on and off setting or experimental setting would be for.
I wish it was left in as a toggleable option. I feel like I would love these voice lines on a first playthrough, but like Adrian S said in a different comment they would get repetitive fast. If I had to choose between keeping them 100% or not I have to choose not just because I would go mad hearing "throw down" every time I go to fight
I'm glad they left them out with exception of some of the "hurt" noises. Silent protagonist implies that it's actually you, the player that is inhabiting the body, and not somebody else entirely. If they were also NPC's which you got to defeat somehow in the story, they could have been used in those situations, but not when you the player are utilizing the avatars.
Its either going to be added later for a patch update or not given the character is you and not someone else, aside from Ford from the last game but I can see these coming into the game later on.
I think that the idea of you saying something you didnt say would ruin the immerson. For example, nintendo decided to not give link voicelines because they felt that you were supposed to feel like link. Just imagine having complete control over your body in a vr game and then they just suddenly say "Get ready" without you saying that.
voicelines they should add-👨⬛👕⬜:in a ford npc's voice "how ya doin" "I'm Arthur ford. what's your name?" "What up son"👨🟧:in nullBody's voice "huaah" "hey!" "Must. KILL. FOOORDS"👨🏻👕🟦👕🔀⬛:in jimmy's voice "I took you into this world so i can taky you out of it"👨🦴:in deep crispy voice "man. I'm dead"
as someone who doesnt switch very often i mainly stick to ford or an equivalent but i think as long as its only when you switch it would be cool makes me like heavy a lot better
If they were added, they should add a feature to when to not or to trigger the voicelines, and also probably if that existed, modded ones can't hurt right?
Ok the light avatar sounded exactly how I expected because when you jump with that avatar she makes like a groan ir some noise so you kinda tell what she sounds like but for fast I did not expect that
There is lore in the pillar climb section that explains the Tall is a creature, And I was confused as I believed that the avatars where like skins but can interact with physics. As far as I know this is the only avatar this applies to but the voice lines apply a greater intelligence compared to null bodies and by proxy the villagers. Side note I thought tall would sound more menacing, he actually sounds more docile then I thought.
This honestly feels lik3 sole of these would've worked when switching avatars, excluding jump, death and other sounds, everytime you switch a avatar just for that avatar to say smth would be cool
i’m not sure if my mind was messing with me, but i was playing earlier today (as a peasant) and my game was lagging. i heard a random “OK” before crashing. wonder what the hell that was
giving them voices would give them SOME sort of character which they definitely need but they'd need to say something humane and characteristic ford as an undercover agent trying to get immortality he says "what's up son" heavy as a fighting dude made for a level in hell says "ready for war" one gives us insight to WHO they are and one gives us insight to WHAT they are
The avatars don't have different personalities, their just sort of husks for the player to take control of so you'd just hear in a high pitched voice "Monkeybunked son uwu!"
They all fit pretty well except the tall cause he just doesn’t sound right and the heavy cause he can actually hear what he sounds like when he gets hit and it’s more high pitched and scratchy. He kinda sounds like starscream from the G1 transformers series.
A possible reason for these being removed could be that- we are still the peasant character, the bodylog just changes well- our body, not our consciousness Why would our character randomly blurt out phrases like that?
Wow I'm kinda glad this was cut I honestly feel it would be immersion breaking to impose personality on all the avatars as much as that does but I do like the idea in a way
If I was just torturing a null body, minding my own business and suddenly I heard “throwdown” in the deepest voice ever I would scream.
Well these are for when you switch avatars, they don’t just randomly play.
Lol
I’d still like to have voice lines for other avatars like Ford saying “oh what up son” or even modded ones like Chees3 saying “Hey there!” Or Walter White saying “Jesse. It’s time to cook”
Then you just hear "Ready for War"
When you uploading?@@ReeksofChees3
As neat as they are for adding a little character to the avatars. I think given the nature of how Bonelab is played would lead to us hearing the same few voice lines on repeat which would get annoying fast.
If they really wanted to add a personality to these characters, they’d at least give them real names.
“There you go”
it would work better if you end up fighting them or something, but that doesnt happen
@@Sapphiregamer8605 XD IK this is so annoying
There would definitely be a setting to turn it off, but yea I get you
I wish they kept in “Whattup son?” For Ford when he ressurects or saves himself before dying.
They did it's just kindof quiet for some reason
@@nyuuronfly in slow motion you can hear it good
I think they added it in patch 4
the short avatars lines sounded almost exactly how I imagined he would sound
for real. reminds me of rocket raccoon mixed with deadpool or something lol
it sounds like even he knows he isnt too useful
i thought he would just meow and not talk
@@Garrold yea
remember: the smaller the body, the more anger it can contain
Fast sounds super mysterious, which works for an assassin-type character, just isn't what I thought of in my head.
Heavy sounds like he's narrating a Ford F150 commercial
Love how the fast avatars voice lines tie into her backstory as a assassin, also does anyone think short’s voice is like crypto from destroy all humans?
Yeah definitely
GODDAMNIT ME TOO
I think short sounds more like rocket from guardians of the galaxy
I’m sorry fast used to be an assassin?
ye?
the heavy sounds like a game announcer
also would be cool if someone made a mod for this, even letting you have custom ones or select sounds for custom avatars!
He specifically sounds like the Halo announcer but with a deeper voice.
he sounds like the narrator of a ford f150 commercial
First one sounded like kratos
@@DrSilk-mo8cwhe literally said unstoppable 😂
urika jumpscare
The heavy being southern is so unexpected yet so fitting
Honestly, I think these voice lines should only be played during each avatar's respective level because I don't think having the voice lines play every time you switch would be annoying but having them play specifically during their levels would make more sense since you are not playing as the peasant(main player character)
I’m not a big fan of them but I do wonder if the secret avatars had voice lines cut before they were finished
I would love it if when I switched into ford he’d say his monkey bunked line
nullbody voiceline would be "argghhh"
@@random-dy8jt And the other one would be "heeyy"
To be honest the only one I need is to turn into Arthur Ford and have him say “what’s up son?”
@@gametechish or "Whaddup son?"
Another great Bonelab vid! Thank u for not chasing the algorithm with FNAF avatars and weird shit. This is the genuine Bonelab content I search for daily!!
Thanks! I like to post what I find interesting, not just hunt down algorithm buzzwords. I've got at least another couple BONELAB videos planned with that I think is interesting coming soon, hopefully everybody else agrees when they see them!
Man the nsfw chica avatars are wierd...
@@roo99710 I sort of hate you for making me aware that exists XD
Heavy sounds like the voice actors for a home Depot commercial
"That's what it feels like to drive a Ford F-150."
It would be cool if they made a secret menu that allows you to re-enable cut features! I feel like some of this stuff is really cool, I see why they cut it but some people might like it!
or maybe, to turn these voicelines on, you would do a special body log code (switch to that avatar in the count from strong to tall) for example: 5362 or light, heavy, tall, fast
the cat is perfect. i think its the only one that should have a voiceline if they had too
exactly i think all the others don’t fit but the cat is perfect and funny
Hi thought it was a rat
my name is short
@@shortbonelab Nobody asked
Jimmy from Lava Gang tuning in here
personally I think this video is some quality content
Jimmy signing off
I like them, I think it would be cool if they left it in as a option that you could turn on. kinda like in doom eternal if you don't like the slayer making pained grunts you can turn that off
Well im sure you can turn it on with mods maybe…?
@@granthefato340 yeah you could if stress level zero gave us the character models then again you could always just rip the game files.
Honestly, I liked them. For the peasant avatar it doesn't make much sense, because those would be our own thoughts. Also, assuming their personalities somewhat makes their own bit of sense, because of what we turn out to be. As it turns out, Monogon eventually moved their employees, leaving one last guy to escape by elevator because his ID got destroyed and was getting worried the AI was trying to keep him there.. But he escaped and wrote down his big fear about the elevator. Beyond them in the back rooms, Fantasyland was entirely populated by intelligent or as the game puts it Sentient stylized Nullbodies known as non-player-characters. Fantasyland was never released, abandoned by Stress Level Zero after all the oversight Monogon forced on them after Ford used it's alpha build to get into the boneworks. These artificial people were developed by tapping the Boneworks and the void directly for game development were originally peaceful, but after mistaking set-dressing primitive nullbodies (skeletons) for their turned over destitutes and accusing monogon of necromancy, a supervisor started altering wishes to send weapons, after the violence that ensued they turned hyper conservative and rejected all but their cult like religion... And any free speaking minds were hung and cast into the pit.
Then one non-player character wished for a computer to leave Fantasyland? Except you can't leave. This is your home. You're artificial.
What are you even saying?
@@Axolotl_Speaker this is probably the best break down of the bone lab ive read. you want to leave but you're artificial, so you cant, you can only go deeper into it (mods) (tac trial) (experimental)
@@Axolotl_Speaker I like the voices.
But...the rest is basically the story of Bonelab if you paid attention and read as you explored. Beyond that, note in duck season and in Boneworks, humans could get out of the game and there was a real world. In Boneworks there's a headset to put on to leave the simulation and myth OS. This doesn't apply to your character in Bonelab, because you are not a person from the real world. Your character's home is a fictional simulation that Never had a player base because the game fantasyland was abandoned in mid production before release. When you reach the log out computer, it turns off. You cannot leave because you never had a human body. The monogon logs show that fantasyland is exclusively populated by void-created sentient non-player-characters. The dream prior to descent is us achieving a level of sentience beyond the others, ascending to a player before we take the plunge.
@@Koniving ohhh im starting to piece it together now
Bonlba
i feel like the voice lines fit, but not once you got the body log, maybe for the first use of them, before you can just swap to them, it could add some character to them, but then it would be confusing why they no longer speak after that first part, so i feel its good they don't talk, but i also want to see how it would be if they did talk.
I would have liked if these lines had like a 1/15 or 1/20 chance to play. Then they wouldn't get annoying super fast
"lets have fun" is the lasnthing those ford's I welded to the wall ever heard
I like the voice lines themselves, as I feel they fit the characters really nicely, but I'm glad that they were not in the game, because you are changing your body, not your identity, and I feel having the voice lines makes it more like these are different characters, but they are all you.
or are they?
@@tlank7933 Don't think so, no. Jimmy was talking about becoming the different avatars as well, and he was still himself.
@@TylerTraverse maybe the personality changes a little
@@tlank7933 Does your personality change a little when you change your avatar in a game?
@@TylerTraverse i mean, they are from another universe, and they use the void for the virtual reality
I’m actually glad this was cut, would’ve gotten annoying switching to another character and hearing them talk. For example, every time you need Tall,
“ A S C E N D . “
I would love that lol
it would be fun if it was a very rare chance of happening these voice lines, like a 1% or 0.1% of chance of that happening
*_A S C E N D ._*
I really like light and talls voice because light sounds so cute and tall reminds me of the alternates from madness combat and this is a pretty good headcanon voice that would fit with them
I love that everyone has actual sentences as their voice lines and short is just "Shut up."
I personally see the avatars as just different models for our character. So unless our character just likes to make quips, the avatars themselves aren't sentient as they simply us.
This is an amazing concept, something i think they couod expand apon to give more of an idea to the player of how the characters personalities are, not to mention it would be fun to add your own voicelines to custom avatars
all of them are kinda normal sounding but then tall is just OOO BEYOND or whatever and just A S C E N D
I keep using some avatars cuz they have voicelines when they get damage or die what i think is just super cool, i wished there would be more like that :3
These are not what I expected their voices to be like 😭
Definitely should have been a setting or an experimental setting, I love them a lot, tbh it would be annoying sometimes but that is what the on and off setting or experimental setting would be for.
NOT how i expected short and heavy to sound 💀
what?
@@shortbonelab i dont remember commenting this, so i dont know
I wish it was left in as a toggleable option. I feel like I would love these voice lines on a first playthrough, but like Adrian S said in a different comment they would get repetitive fast. If I had to choose between keeping them 100% or not I have to choose not just because I would go mad hearing "throw down" every time I go to fight
I'm glad they left them out with exception of some of the "hurt" noises. Silent protagonist implies that it's actually you, the player that is inhabiting the body, and not somebody else entirely.
If they were also NPC's which you got to defeat somehow in the story, they could have been used in those situations, but not when you the player are utilizing the avatars.
The only voices that fit to me are strong, light, and tall. The other ones sound like placeholder voices. I would have loved those voices
we need this in the game tbh, only way more of these voicelines
hopefully there will be a mod in the future to restore these, I really like the idea of them.
Its either going to be added later for a patch update or not given the character is you and not someone else, aside from Ford from the last game but I can see these coming into the game later on.
heavy’s lines sound so *c r i s p y*
I think that the idea of you saying something you didnt say would ruin the immerson. For example, nintendo decided to not give link voicelines because they felt that you were supposed to feel like link. Just imagine having complete control over your body in a vr game and then they just suddenly say "Get ready" without you saying that.
voicelines they should add-👨⬛👕⬜:in a ford npc's voice "how ya doin" "I'm Arthur ford. what's your name?" "What up son"👨🟧:in nullBody's voice "huaah" "hey!" "Must. KILL. FOOORDS"👨🏻👕🟦👕🔀⬛:in jimmy's voice "I took you into this world so i can taky you out of it"👨🦴:in deep crispy voice "man. I'm dead"
Thank you. There’s so much this game.
love how all the other ones are human and then tall's are just indiscernible
The tall and fast voicelines are perfect but the others sound a bit off to me. I absolutely did not expect heavy to sound like that
Jesus fuck the views you're getting on your videos are goddamn insane... way to go, Orbb! I love you buddy!!!
Came to hear Light, not disappointed.
You can kind of hear their voices in the final version but only when jumping or getting hurt
yeah
The Adam Smasher skin mod does have voice lines. It’s pretty cool
its easy to put into any avatar, just put in a script that plays a sound when the avatar is activated
Voice lines are officially supported in the SDK
as someone who doesnt switch very often i mainly stick to ford or an equivalent but i think as long as its only when you switch it would be cool makes me like heavy a lot better
As a mod maker, it would've been cool to have this. My Mario avatar could say "It's a me, Mario!" when I change into him.
If they were added, they should add a feature to when to not or to trigger the voicelines, and also probably if that existed, modded ones can't hurt right?
I was really just waiting for the short line the entire video
If I was just minding my own business, beating down a crablet. And I hear “Ready for War.” I would freak out.
Ok the light avatar sounded exactly how I expected because when you jump with that avatar she makes like a groan ir some noise so you kinda tell what she sounds like but for fast I did not expect that
i also wasnt expecting fast to sound like a british hitman (or would it be hitwoman? i dont know)
They should add them as a option and do more with voice lines when you discover secrets or when you talk to the radio guy
the radio guy's name is jimmy wong
The reason they removed the voice lines was to make it seem like YOU are the characters.
There is lore in the pillar climb section that explains the Tall is a creature, And I was confused as I believed that the avatars where like skins but can interact with physics. As far as I know this is the only avatar this applies to but the voice lines apply a greater intelligence compared to null bodies and by proxy the villagers.
Side note I thought tall would sound more menacing, he actually sounds more docile then I thought.
This honestly feels lik3 sole of these would've worked when switching avatars, excluding jump, death and other sounds, everytime you switch a avatar just for that avatar to say smth would be cool
if tall could talk he'd be the creepiest shit in the game but i would still love him the most
I think before you start the game you should get an option to enable them
I love the fucking short one’s line just “shut up”
shut up
(that's a joke)
i’m not sure if my mind was messing with me, but i was playing earlier today (as a peasant) and my game was lagging. i heard a random “OK” before crashing. wonder what the hell that was
By far my favorite has got to be short. It’s crazy how this was going to be added to the game.
Great video
jesus I'm so glad they got cut
These could be re added but only play occasionally instead of every time
giving them voices would give them SOME sort of character which they definitely need
but they'd need to say something humane and characteristic
ford as an undercover agent trying to get immortality he says "what's up son"
heavy as a fighting dude made for a level in hell says "ready for war"
one gives us insight to WHO they are and one gives us insight to WHAT they are
Strong sounds like when scar said long live the king in the lion king
I Love when short says “shut up” it’s so funny
shut up
I wish that you have kept a voice lines if that you had an update, or it was just a mistake to make the game probably
So now we just need a mod that reassigns these to the avatars. Sorta like that cutting room floor mod for Skyrim
i think the first type of this mod will just be a pack of the default bodylog avatars but with an activation sound
imagine if ford had one too just
"get ready to get monkey bunked"
The avatars don't have different personalities, their just sort of husks for the player to take control of so you'd just hear in a high pitched voice "Monkeybunked son uwu!"
not all of them are great but short saying “shut up” is something I never thought I needed
shut up
jk
Lmao I like how short says "what" when looking at the space map
ok i'll say it
what?
if someone makes a mod to add these back I would get it INSTANTLY (especially Short, because IRL im pretty short and I feel like him)
imagine a bonelab movie with these same voiceactors
You need to have more subs then currently
I love short's voice, wish there were more voicelines
ye?
@@shortbonelab oh my god it's shortbonelab!
Should've kept em. Love all of them
Honestly happy they cut the voices out.
1:28 “yep, you’re banned.”
if i was playing on monogon raceway and i heard that voice i would probably immediately get a headache
They all fit pretty well except the tall cause he just doesn’t sound right and the heavy cause he can actually hear what he sounds like when he gets hit and it’s more high pitched and scratchy. He kinda sounds like starscream from the G1 transformers series.
why does light sound so cute and the rest sound like they can kill you in like 20 different ways
A possible reason for these being removed could be that- we are still the peasant character, the bodylog just changes well- our body, not our consciousness
Why would our character randomly blurt out phrases like that?
Strong sounds cool asf
I'm so glad they were cut. The game would be a nightmare if they weren't cut
The heavy one should be a but more deep other than that they are all decent voice lines it would be cool if they were added
Underrated af
Can I please get an explanation how to access any of these sounds? Im trying to obtain all voicelines from bonelab including all sfx
i enjoy them but can see why they were cut, would be nice to have an option for them instead though maybe
Wow I'm kinda glad this was cut I honestly feel it would be immersion breaking to impose personality on all the avatars as much as that does but I do like the idea in a way
I think that heavy and tall's voices were supposed to be corrupted as heavy's sound like an announcer and tall's is messed up
Tbh the strong voice lines are badass
Short sounds like postal dude 😂
That’s what I’m saying lol
Ford shouldve had one opening line that said Oh what up son!
I was hoping that tall's would have been a roar or a banshee scream or something.
i think they were scraped because they would get repetive plus they feel narrating not talking
i think you should be able to press a button to open a menu and say them
Thank goodness these were removed!