I really like the idea of the hanging shelves, despite not being functional, they look great even if they're only decorational. I was hoping you were going to demonstrate a two storey shop, I imagine the second floor would need a separate path to it? I agree with what you said about this update being as big as deep diving. Souvenir shops are such a big change to the game
I actually spoke too soon, can't do two story shops. The game only lets you place them on the ground. But hopefully Frontier will change that! Thanks for watching!
@@8bitJosh actually I tried, you can actually stack them, but you will need a path staircase up to the second one. If you want guests accessing both the top and bottom floor from the "inside" of a building, the minimum external wall space you need is 5x4 (20x16m)
Your poster display stand is so cool! I took some of the merchandise and used it to decorate nature scenes around my zoo--frog plushie on a leaf, spider hat on a rock--and included a little sign nearby "Available in the souvenir shop." Such world-building we can do!!
My few thoughts are putting a shop across a vital path with two entry/exits so guests must go through... Will there be shoplifters/shop thieves? Shop "wall" as glass wall of exhibit so can see animals while in shop... Eg: see lions and display has lion hats, t-shirts and posters? Will we get other shops like a food shop...? Sandwiches, drinks etc.
Check guest thoughts for the ones turning around. Perhaps your prices are too high. Also double check your displays are connected to the shop. If they're not, guest won't go in.
I tested the prices, by setting everything to $1.00. and they still wont enter. Additionally, everything is connected. Ugh, I am losing hope. @@8bitJosh
I really like the idea of the hanging shelves, despite not being functional, they look great even if they're only decorational.
I was hoping you were going to demonstrate a two storey shop, I imagine the second floor would need a separate path to it?
I agree with what you said about this update being as big as deep diving. Souvenir shops are such a big change to the game
I actually spoke too soon, can't do two story shops. The game only lets you place them on the ground. But hopefully Frontier will change that! Thanks for watching!
@@8bitJosh actually I tried, you can actually stack them, but you will need a path staircase up to the second one. If you want guests accessing both the top and bottom floor from the "inside" of a building, the minimum external wall space you need is 5x4 (20x16m)
Ahh good to know!
Thank you for explaning how the souvenier shop work, and thanks for the idea with the poster and frames for it!
You're welcome!
Your poster display stand is so cool!
I took some of the merchandise and used it to decorate nature scenes around my zoo--frog plushie on a leaf, spider hat on a rock--and included a little sign nearby "Available in the souvenir shop." Such world-building we can do!!
I love that idea!
My few thoughts are putting a shop across a vital path with two entry/exits so guests must go through...
Will there be shoplifters/shop thieves?
Shop "wall" as glass wall of exhibit so can see animals while in shop... Eg: see lions and display has lion hats, t-shirts and posters?
Will we get other shops like a food shop...? Sandwiches, drinks etc.
I put my souvenir shop at the front of the zoo for guests to stop into coming in or on their way out
Thank you so much ✨☺
You're welcome!
Thanks for the instructions and best regards from Germany 🥰🥰
You're welcome!
I’ve built modular shop but the guests keep getting stuck
I hope PC2 has something like this
Absolutely!
I really hope this comes to Planet Coaster2!
Same!
Sometimes my guests wont enter the building at all. They walk up to the door and then turn around. Any suggestions to fix?
Check guest thoughts for the ones turning around. Perhaps your prices are too high. Also double check your displays are connected to the shop. If they're not, guest won't go in.
I tested the prices, by setting everything to $1.00. and they still wont enter. Additionally, everything is connected. Ugh, I am losing hope.
@@8bitJosh