Bethesda Mod School: Nifskope 101 - Basics and Snap Points

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  • Опубликовано: 16 ноя 2024

Комментарии • 21

  • @chemicalbacon5210
    @chemicalbacon5210 5 лет назад +18

    Timestamps!
    2:15 - Navigating Nifscope
    6:00 - Folders & filenames
    8:11 - Markers & labels
    11:20 - Important labels
    14:10 - About snap points (Workshop connect points)
    17:39 - Moving snap points
    22:16 - How to connect specific snap points to one another (like having terminals snap to one another but not to anything else, like a wall)
    24:15 - Rotation, gridpoints & angled snap points
    26:24 - Copying snap point data
    31:12 - MONSTER window for my MAGNUM snap data (creating node records)
    34:14 - How to mass copy node data
    36:09 - Aligning snap points
    44:42 - In-game demonstration

  • @Frafrixi
    @Frafrixi Год назад +1

    4 Years has passed and the video is still very useful. Thank you!

  • @346151295
    @346151295 2 года назад

    I was struggling with a nif related CTD in Skyrim yesterday. This is a great video for noob, thanks from year 2022

  • @edmondnoir6191
    @edmondnoir6191 3 года назад +1

    FYI to people watching this - he does not cover how to MAKE snap points from scratch only create more of them on a mesh that already has them. You need to skip to 30 min into the video to see how to make them from scratch. (thats 30 min exactly)

  • @lastsonofktn
    @lastsonofktn Год назад

    Awesome stuff. Incredibly simple to follow and helped me tremendously thanks!

  • @lordinquisitorriesz
    @lordinquisitorriesz 2 года назад

    Hey love the series! Your videos have been SUPER helpful! I'm a total beginner when it comes to modding and they've been easy to follow along with! In this video you mentioned that collision could screw up the snap points and that there was a way around it that you would go over in another video?

  • @harryjohnson3815
    @harryjohnson3815 2 года назад

    Great vid , helpfull indeed , TY.

  • @TheImperialCult
    @TheImperialCult 2 года назад

    First off, your videos are great! You do sorta go off on tangents/indepth explanations that can be "annoying" but it's better to end up with too much detailed information than too little. e.g. you try to explain the computer science behind the "node number" @~ 12:18 which "isn't relevant" until it is. But, like I said, it's better someone tell me too much than too little.
    I have done a lot of in creation kit modding with TESIII->FONV->Skyrim but I've always become stuck on nifskope - given up because I'm too frustrated:
    I open a vanilla mesh in NifSkope, it shows up fine. I save it as a new nif with a new name and leave on "sanitize." I can then create a static world object and select my new NIF in the steamapps/common/FO4/Data/Meshes/... folder and it shows up fine in the creation kit. But, when I go into Fallout 4 the game, nothing is at the location I placed it. I also just placed a vanilla world object next to it to make sure it's loading the mod, and it is. i.e. nif shows up fine in nifskope, nif shows up fine in creation kit, nif doesn't show up in game.
    I learned 3d-modelling AFTER Skyrim so I didn't have lot of options to mess with nifskope anyway - but every time I have tried in the past I have failed. I think this is the first time I've gotten something I saved in nifskope to show up in creation kit, but it won't show up in game.
    Is there a file where I have to associate resources or are the santitized names messing with the game engine or...? Any ideas?
    I just have a break in the pipeline "NIFskope ---> Creation Kit --XX--> Game Engine" and then everything else will probably fall into place.
    Ugh, I just want to turn Longfellow's Island into a drug settlement but there's no farmnode on the hubflower... You said mods exist already for settlement "herbs" but the NPCs don't actually do the farming animation because the hubflower doesn't have a node. The NPCs just stand there in their default position wandering a little bit "during work hours" - not even near the crops. Worst part of all this is all just for my personal game experience enjoyment - I see no reason I shouldn't be able to theoretically "farm hubflower" so I should be able to mod my game to let me do this but the mods that exist only added the vanilla hubflower/siltbean to the workshop, they didn't actually set up the NPC animation nodes. At least the ones I found.

  • @gamergramps4259
    @gamergramps4259 5 лет назад +2

    KG - First let me say how much I truly appreciate this video series. I have played around and made a few mods in the past, but I have learned a lot in a very short amount of time by following this series. With that being said, I have a question. After you've added the snap points in Nifskope, how do you get the models back into the esp or CK? You show the SPs in game, but I don't know how you got there. Did I miss something in an earlier video? If you have time, I'd love a reply. I know time is precious with your new child, but I haven't really found the answer on forums or tutorials anywhere else. Thanks again for the great series.

    • @kinggath
      @kinggath  5 лет назад +1

      This was a model that we built in another tutorial. Check out the tutorial about kit bashing.

    • @gamergramps4259
      @gamergramps4259 5 лет назад

      @@kinggath I know. I did the earlier tutorials. I can build the kit bashed items (I've made 11 so far) and can build them in game and in the creation kit. However, I have to pillar or rug glitch everything to put it where I want. So I followed your snap points tutorial and opened it with archive 2, extracted the meshes, added the snap points, and saved the NIFs. Once I've done all that, I don't understand how to get them back in the game. I thought I'd figured it out by doubling back a video to the BA2 tutorial, but the snap points still aren't working. I'm just wondering if there is some extra step I am missing.
      Thanks for the reply and I am seriously enjoying this series.

    • @kinggath
      @kinggath  5 лет назад +3

      @@gamergramps4259 as long as you added them to the existing model, it will already be setup in the CK. Otherwise, if you created a new file, I show how to create new forms from model files in the Kit Bashing tutorial.
      If you've done all of that and the snaps aren't working, it could be that the collision is blocking them. Best bet would be to take a very basic model and add snaps to it to make sure that works for you so you know of you're following all of the steps correctly.

    • @gamergramps4259
      @gamergramps4259 5 лет назад

      @@kinggath Thanks, I'll try that and go back to the basics to make sure I've got everything right. Thanks again.

  • @davidpanczyk2812
    @davidpanczyk2812 Год назад

    Sooo, NifSkope just dropped witth Starfield support. There, no BSConnectPoints seem to be present. No WorkshopConnectPoints either. Any idea how pieces connect now?

  • @runawaycamel
    @runawaycamel 4 года назад

    Liking the videos, great tips and info. Wondering if you could maybe do a tutorial on importing obj into nifskope and how to get the correct filenames and layout to have it not error when saved as nif. you mentioned unticking auto sanitize and the like. I have edited some meshes but am having difficulty with the saved files once reimported into nifskope. they work fine until saved as nif. Any keypoints to know about. thanks again

  • @chrisc1973
    @chrisc1973 5 лет назад +1

    Im pretty sure the Connect points NiNode is leftover from MAX, never included anything but BSConnectParents and never had any issues in game. However, could they have something to do with papyrus manipulation of an item?

    • @kinggath
      @kinggath  5 лет назад +2

      I've definitely had snaps not work without that node, though it's also possible that I had other mistakes at the time. Sometimes its good to go back and re-verify what you think you know when you discovered it yourself! So I should probably go double-check that tidbit...

  • @astra3202
    @astra3202 6 месяцев назад

    Can someone tell me how to make the first person camera height higher?

  • @Bolisaris999
    @Bolisaris999 4 года назад

    These are brilliant tutorials I follow these regularly, just a quick question though it is not related to this topic, Is it possible to create a mod from scratch without having to take out a second mortgage to afford 3D Max, I usually use Blender and have become an (okay) modeller (but it does not have the tools required to create correct NIF files) I would love to add my own models to the game but cannot find a way to do it without having to (as I said before) mortgage my home to afford 3D Max. I would appreciate and advise you can give.

  • @adamdavidsoddities8573
    @adamdavidsoddities8573 2 года назад

    Don't know if you still get on here but all I'm wanting to do is make some glow maps for skyrim. Nothing too involved but cannot find a tutorial out there that works. I have only found 2 and they do not help. Does this tutorial hit on that at all?

  • @JessiTheBestiGaming
    @JessiTheBestiGaming 5 месяцев назад

    How cute, how's the baby 4 years later? Went by fast huh