I should have watched these before playing around with the Scenario Editor. I wanted to see how effective different fire was at bocage at a typical distance. I used your Battle for Normandy Combat Range map and wanted to have some bocage at 150 meters with German infantry defenders against an American Army Infantry medium machinegun in a bunker. This seems to be a typical width of a Bocage field from research and also from the scenario "Pleasantly Shaded Woodland". It took me the better part of 2 days to eventually get set up successfully. First I had to get the range right, which took a bit of playing with despite the 8m x 8m squares being visible. Then I couldn't find a bocage icon, so used trees of various types. Then, when I found the bocage icon, I couldn't get the bocage facing North/South, rather than East/West as it was by default, so had zigzags. Then I couldn't isolate a medium machinegun from the Infantry Battalion for a while. Then I couldn't find a bunker for the Americans, so used a low wall, again East/West, so zigzagging, grrr. I found the concrete bunkers, but they were only for 57mm guns. Hmmm. Then I found the medium machinegun bunker, albeit a wooden structure. But by default it was facing South, not towards the German infantry in the Bocage. Eventually I got it all set up: straight bocage, a bunker at the right distance, crewed by an American Infantry medium machine gun team, facing the right way. From that I determined that shooting at the centre of the bocage pins the German infantry pretty intensely at a width of around 32m and impacting their morale and steadiness out to about 88m across, but over 2 minutes sustained fire, although pinned, no German pixeltruppen were harmed during the making or running of this experiment. I will now watch your tutorials - this is the way I usually work, why RTFM when you can play around? I'm a learn by doing kind of guy A.K.A learn by your own mistakes!
Not sure where that rogue * came from, because it didn't seem to be there in the text file when you saved it. Anyway, really enjoyed this series - I don't make scenarios but I still found these videos to be really interesting and instructive.
This game never ceases to amaze. Bitmap images in 2024! What a wonder.
Yeah, it took me a while to work out why my images weren't working when I started out
Is amaze the right word to use here?
I should have watched these before playing around with the Scenario Editor.
I wanted to see how effective different fire was at bocage at a typical distance.
I used your Battle for Normandy Combat Range map and wanted to have some bocage at 150 meters with German infantry defenders against an American Army Infantry medium machinegun in a bunker. This seems to be a typical width of a Bocage field from research and also from the scenario "Pleasantly Shaded Woodland".
It took me the better part of 2 days to eventually get set up successfully.
First I had to get the range right, which took a bit of playing with despite the 8m x 8m squares being visible.
Then I couldn't find a bocage icon, so used trees of various types.
Then, when I found the bocage icon, I couldn't get the bocage facing North/South, rather than East/West as it was by default, so had zigzags.
Then I couldn't isolate a medium machinegun from the Infantry Battalion for a while.
Then I couldn't find a bunker for the Americans, so used a low wall, again East/West, so zigzagging, grrr.
I found the concrete bunkers, but they were only for 57mm guns. Hmmm.
Then I found the medium machinegun bunker, albeit a wooden structure. But by default it was facing South, not towards the German infantry in the Bocage.
Eventually I got it all set up: straight bocage, a bunker at the right distance, crewed by an American Infantry medium machine gun team, facing the right way.
From that I determined that shooting at the centre of the bocage pins the German infantry pretty intensely at a width of around 32m and impacting their morale and steadiness out to about 88m across, but over 2 minutes sustained fire, although pinned, no German pixeltruppen were harmed during the making or running of this experiment.
I will now watch your tutorials - this is the way I usually work, why RTFM when you can play around? I'm a learn by doing kind of guy A.K.A learn by your own mistakes!
Next test will be a U.S. Rifle company - I expect similar results, then a mortar with a spotter.
Another great video Hapless!
Thanks very much!
Perhaps the Balaclava wearers come out only at night when the temperature drops (hence the original pyjamas)?
I mean, it does get cold in the desert at night
Not sure where that rogue * came from, because it didn't seem to be there in the text file when you saved it. Anyway, really enjoyed this series - I don't make scenarios but I still found these videos to be really interesting and instructive.
I realised later it was the hotkey I use to turn the recording on and off ;)