Ok, what the heck Danerade. 2 days late? Yea about that, I had something come up and lost 2 days of work. And in classic Danerade fashion, I had so many ideas I wanted to include as many of them as possible! This was a much bigger video than anticipated but everything else is going on schedule! Danerade Month is still happening, it just had a late start :). One last thing, and yea, Minecraft Earth exists, and technically came out before Minecraft Dungeons, which was a scripting mistake, sorry about that. See you later this week!
Minecraft Dungeons is real good, Cinematics of it and story is actually great. Though game might get bored when playing 2 days non-stop so I might just play it for 3 hours
My personal take on Minecraft Dungeons is that it’s fun if you play with friends and only if you play with friends. If you do so the game is very fun, and the character designs are pretty cool, but just playing the game on your own can be quite boring. I like the game, just not enough for it to be really important to me.
If you treat it as a dungeon crawler with a Minecraft theme, you'll have large crowds of enemies to beat up, gimmicks which cut away half your Health or outright kill you, a Midboss which hits hard, restricts movement with a mine field, then forces you into the minefield anyways, Bosses which hit so hard tanking them is out of the question, enemies which occasionally gain damage reflectors, rendering your build mostly useless, *suicide enemies with immunity to half your non-Artifact damage,* and... ...Okay, I see your point. Huh.
I don't think is really mediocre bc the game doesn't feel like they didn't care and went super generic and they continue caring for the game. Also for what I see the DLCs are basically there to get the true depth of the game. Is like the cool game a family member bought u when u were kid and u enjoy it when it was new but then never played again.
You don't HAVE to destroy your weapon to get your enchantments back, you can just give it to the blacksmith to upgrade your gear and get your enchantments back
I literally spent my time getting all the achievements in this game, all I can remember was watching Dragon Ball while playing simultaneously because I didnt have to pay attention even on harder difficulties. It isnt really bad just so boring and uninspired
I've seen that they've added many new updates and DLC but I havent played the game since I got the platinum which was probably June of last year and frankly I'm not really itching to go back
Do people dislike this game? I had no idea I love this thing. I have like 1k hours and almost all the uniques. The dlc felt a little cash grabby but meh.
@@darthsithlord3718 I agree as I only played it like last year with siblings on local co-op and although we loved it. There was at first days, then weeks, and at times months we didn't touch the game lol.
I just don’t think he can enjoy our dungeon crawlers like most people. I feel like the game is highly underrated, but really it only clicks with a selected few.
All the reviews I saw of this game were saying basically the same thing: "It's a game... so average it's not bad but there's nothing that makes it good either." It's like just a game for being a game there's nothing to it. A perfectly clean definition of a 6/10 game.
For me the two things that Dungeons got wrong were the Dungeons themselves, and the story/lore The level design is just so bland for most of these “dungeons.” I’m one of those people who like to explore every part on the map to see if there’s any loot but too many times in this game some of the rooms are completely EMPTY except for some mobs and sometimes if the game is generous a chest with some lame loot. And there’s just not enough going on in some of these levels besides a few gimmicks like piston bounce pads and pillars that spit fire in 4 directions when you activate them to name some of the more memorable gimmicks (The Fire pillars were incorporated really well into the level though I’ll give them that.) I wasn’t expecting much but at least have some degree of Zelda dungeon design yeah? How about getting a new key item every dungeon that you need to progress like a torch that burns leaves blocking your path and can light up lanterns or a Redstone Block that powers contraptions when you place it. These *special* items could be mapped to the same spots you use the firework rocket and stuff and carrying them with you could access certain areas that could only be accessed by using the right item. They could take this a step further and have something like the burnable leaves in earlier levels that aren’t accessible then but once you get that torch you can burn them down and *WOAH!* you just unlocked a whole new area! This incentivizes *simple* backtracking that makes returning to old levels much more refreshing and rewarding!! I mean this is the best selling videos game series of all time right? You’re telling me they couldn’t come up with stuff like this in the level design room *sigh* This game was also the chance to really delve into the world of Minecraft and explore the history and lore of Illagers & More with curtain landscapes and *simple* world building. But did we get any of that? Hardly! Besides those two things this could’ve easily been the best Minecraft experience Microsoft had to offer, but they just settled to do the most basic video game experience out there. So, oh bother :P
They did do that to some extent with the conduit in the hidden depths DLC but definitely agree that they should do something like this to make older and newer levels interesting to backtrack in. Regarding lore, Dungeons does do quite alot in adding to world of MC it's just hidden within certain item descriptions and environment of levels, Mojang want people to piece together the lore of the world and come up with they're own conclusions based on what they gathered.
I like Minecraft Dungeons almost more than regular Minecraft. The dungeons are cool and immersive. The lore is pretty cool too. DLC also makes this game a way better experience.
The asthetic is 10/10, the prologue is good, the action feels statisfying, but there are no puzzle, with no mine and crafting, it's just dungeons not minecraft
That part about loot boxes being banned in the Netherlands... The article is from April 1st and I live in the Netherlands and can confirm loot boxes are sadly legal
i found that trying to unlock all the difficulties was a good incentive to keep playing, especially the apocalypse+ ones. they don't just add to the health and damage of mobs, they also increase their speed and stagger resistance, and of course they make enchanted mobs more common. you do make some good points though, the game's not exactly the best thing out there. the combat can be quite boring for some people even though i usually find it very engaging, the exploration is often mediocre, even with the adventure and apocalypse difficulty modes it's quite short, not to mention the fact those modes don't really fundamentally change the levels in any way so you're still playing through roughly the same ones every time, most of the dlc levels are painfully long, and the game doesn't exactly bring anything new to the table. i just enjoy it because the combat is fun and the exploration is more than passable in my eyes. plus the price is good, it's actually the first game i ever got dlc for, i was adamantly against paid dlc before playing the game, and i still somewhat am.
The Thing with Minecraft Dungeons is that it's really fun first on Apocalypse mode. It's not easy anymore, the enemies get more, you can make way more fun and experimental builds because you have more Skillpoints, you can Play (at least now) all the DLC's, ancient hunts and the Tower if you get bored from the normal story and the same levels over and over again. Aaaand when you play it with friends it's way more fun than alone (that's why I hate that the Tower isn't co-op)
Had fun with this game even after reading the book made it seem like a better experience to me. I most of all had played it because of enter the gungeon and mana spark since they are being bot dungeon crawlers and just go in the genre.
I love the game. The backgrounds and colors really set the theme from purple in the void to blue in the hidden depths. I think it’s underrated. I’m just glad that the only weapons aren’t the sword, bow, and axe (I play on Xbox so no mods.) Overall to me I’ll give it a 8 out of 10.
As someone that sometimes plays the game time to time, I do agree the story is not that great, and the keyboard and mouse is the worst control style, so that is why I use the controller. Also yes the difficulty system in the game is terrible. The parts I do like in this game is the lore it adds to Minecraft in general like the new mobs, the history for example the lost ages and the age of darkness, the weapons and how they are used in the world, and how they can give some new ideas to biomes. The end DLC was the most fun part in dungeons, there was so much new items, blocks, and mobs in the pack that it felt fresh, and it even added liquids and a new look to the stronghold. I do believe dungeons is a good game, and might even be the best spin off of Minecraft as of right now, but it does have a lot of problems with it.
here's my review of the game (bought on release, hero edition) - fun in the first few levels - never get the items you want - conceptualize item builds but never see them through - difficulty gets too low - AWFUL final boss (infinite un-dodge able projectiles) - end up not playing the DLC i purchased because it lacks any depth to keep me doing so Overall, change these to make the game great, in my opinion: - turn the difficulty into a slider, plus or minus a range of percentages from your own 'power level' - make an item crafting system where you can make unique gear from, say, some sort of mob drop system - revamp the enchantment system so that it is easier to get a number of enchantments that all work together so that there is more depth late game - perhaps even introduce an additional skill tree to assist with this - add more challenging and engaging bosses. Instead of ENdeRmAn lOL it should be at least something more, to add a bit of spice to the core gameplay loop. do this and the game would be a lot more fun
About your changes] >Difficulty bar has always been a slider and always match you up with your appropriate difficulty based on your power level >The Luxury merchant (and technically village, mystery and piglin merchants) already takes up the services that system will provide >there is an unused merchant that was add with the end dlc that will allow people to change enchantments for the price of gold, it didn't get add because they still want to adjust the pricing of it >with the new DLCs alot new bosses and mini bosses, it's up to you to Discern if they're more challenging and more engaging then the ones you fought.
@@sheldonakintoye5480 I don't think you understood what I meant. first, the difficulty change was that it should be PERCENT based, not numerically based, and also not a defined range, making the difficulty more consistent across a playthough. Second, the largest part of the crafting system is not covered by any of the merchants. In my experience playing the game, you would almost never get what you wanted from a merchant. If there was a crafting system, you wouldn't have to rely on luck to get an item you want. The existing items might still be more powerful (sort of a risk and reward typee thing) but crafting would definitely improve the gameplay experience. third, I don't really think this would resolve the problem. Even if you were able to reroll enchantments, It would still be a grind to get any sort of real synergy going between the huge number of enchants there are. I think making it so that every slot had a maximum of 8 (instead of 3) would be a great change. I doubt that they would be any more fun, but either way it doesn't really matter if I have to grind through the entire main story to get to any of the good parts, which I have to pay for separately.
7:50 to get your item back and your enchantment point is to upgrade it to smith villager he will upgrade the power of your item and restore your enchantment point as you like
The fact that dungeon crawlers from the early 2000's had better stories (coughs in mystery dungeon) are wild as if MCD had a story. Graphics are really neat though. but without the atmosphere maxed out and a good story it's pretty forgettable sadly.
The game didn't even come with cloud saving at release. I finished the main story on my previous pc, and when I got my new pc expecting to play the new dlc with my friends, all my progress was gone so we just didn't end up playing and forgot the game existed until this video came up.
I really like the game, even playing solo. I guess I just find tearing down hoards of mobs with my party of one human and a handful of summons satisfying.
For the first few days of playing this game was fun. I brunt through the DLCs and stuff pretty quickly and kinda just felt bored afterwards. Minecraft dungeons was really fun because I had the bright idea to crank up the difficulty to the maximum on every level and that might be why I had a better general experience. Overall it’s just ok, nothing to write home about. Just, Diablo in Minecraft. But couch multiplayer with this game is fun
After having recently picked up and played this game personally. I actually think this game is actually fairly underrated as just a game. I wasn't expecting to recieve some fucking triple A game when I went into this game. I played it like a game you'd find in an arcade and was just happy to run around in a pretty world and kill shit. I really liked the enchantment feature too since it helps make items that are not exactly god tier feel way better then they normally woukd have had the feature not been there. I actually really like how the game actively WANTS me to change my loadout on the fly. It makes the game feel way less monotonous to me since how you play is constantly changing due to your loudout changing so often. It makes me actually want to actively use other items. As a casual experience I think Minecraft Dungeons is actually pretty good. It's a fun game to just put on and turn off your brain to, again in my opinion. Btw the whole level replaying aspect of the game is literally just a part of this genre of game it is what it is.
I like Minecraft Dungeons, mainly because I played the Game fundamentally differently than Danerade. While Danerade tried to 100% it right of the bat, I just kinda went from level to level, until I reached the end. I'm not bashing Danerades playing style here; I see that the developers overlooked that, that playing style made the Game way to easy; What im saying is, that for a player like me, the game never felt boring, because I never really replayed the levels a lot. Another thing I find important to mention are the DLC, which have a staggering jump in quality for some reason. Take the Hidden Depths DLC for example; This DLC has so many new cool ideas and mechanics, which take advantage of its water setting, that its almost like a new game entirely (in a good way). The "100% overpowered difficulty ploblem" is also fixed in the late-game, with it having unlimited difficulties to choose from, thus never taking away the opportunity to challenge yourself. Overall, I agree with a lot of Danerades points though.
I have an Arch-Illigar plush on a desk in my room. He looks cute but so deadly. Edit: This game is like Terraria. It’s really fun when you play the game all the way from the beginning again.
ive only played the arcade version and somehow it sounds more fun, especially playing with friends, in a short span of time instead of a 5 hour playthrough
I like it. I only like it a little bit, but I definitely like it. Of course, I like it more than just a little bit when playing multiplayer. But in singleplayer, yeah, I only kind of like it.
It’s one of those games you have fun with for 3 days then regret buying it and get all sad and stuff so you make yourself play it to feel better but then you get bored and forget about it. 👍
Ok, what the heck Danerade. 2 days late?
Yea about that, I had something come up and lost 2 days of work. And in classic Danerade fashion, I had so many ideas I wanted to include as many of them as possible!
This was a much bigger video than anticipated but everything else is going on schedule! Danerade Month is still happening, it just had a late start :).
One last thing, and yea, Minecraft Earth exists, and technically came out before Minecraft Dungeons, which was a scripting mistake, sorry about that.
See you later this week!
Very cool
happy to hear it!
ok
Minecraft Dungeons is real good, Cinematics of it and story is actually great. Though game might get bored when playing 2 days non-stop so I might just play it for 3 hours
@@deniedprosperity4144 The nonexistent Defeat boss The only good part of the story was hearing the enderman like actually talk
My personal take on Minecraft Dungeons is that it’s fun if you play with friends and only if you play with friends. If you do so the game is very fun, and the character designs are pretty cool, but just playing the game on your own can be quite boring. I like the game, just not enough for it to be really important to me.
Yes
“It’s fun if you play with friends” is like every game ever though
@@glctcthnkr8059 not really some games is much better alone
@@glctcthnkr8059 expect for literal single players
i didnt even have fun with friends... very sad
Ah yes Minecraft without the mine and craft.
Aw man, I love playing [V O I D]
Yes, that's why it's a spin off
Dungeon game without the interesting part but we use minecraft without mine and craft for marketing
So bassiclly
@@coffeemug9904 yes
I think the word you're looking for is "Mediocre"
After the starting hype everyone just threw it away on the trash can to danerade go and make a video about it
If you treat it as a dungeon crawler with a Minecraft theme, you'll have large crowds of enemies to beat up, gimmicks which cut away half your Health or outright kill you, a Midboss which hits hard, restricts movement with a mine field, then forces you into the minefield anyways, Bosses which hit so hard tanking them is out of the question, enemies which occasionally gain damage reflectors, rendering your build mostly useless, *suicide enemies with immunity to half your non-Artifact damage,* and...
...Okay, I see your point. Huh.
I don't think is really mediocre bc the game doesn't feel like they didn't care and went super generic and they continue caring for the game. Also for what I see the DLCs are basically there to get the true depth of the game.
Is like the cool game a family member bought u when u were kid and u enjoy it when it was new but then never played again.
Alright hey Shyguy. Miss the pvz content
Yes
You don't HAVE to destroy your weapon to get your enchantments back, you can just give it to the blacksmith to upgrade your gear and get your enchantments back
That was in a update almost a year after release. A YEAR
Wasn’t a thing back then
Rise of the Arch Illager is everything this game’s plot should have been
Minecraft dungeons was Litterly just dungeons but with a Minecraft texture pack installed smh
The end dlc was actually pretty good
@@laserdude3643 its all ea's fault
@@carlacastrodasilvasantana6960
(Joke3)
I literally spent my time getting all the achievements in this game, all I can remember was watching Dragon Ball while playing simultaneously because I didnt have to pay attention even on harder difficulties. It isnt really bad just so boring and uninspired
FR its kinda only good for the first time
I've seen that they've added many new updates and DLC but I havent played the game since I got the platinum which was probably June of last year and frankly I'm not really itching to go back
@@Brandt2698 achivement in minecraft dungeons is so good yeah and the platform i play can only be on xbox game pass
They have increased the difficulties of the difficulties
I mean, what else do you expect from a game that is just a Diablo clone?
Do people dislike this game? I had no idea I love this thing. I have like 1k hours and almost all the uniques. The dlc felt a little cash grabby but meh.
I dont think people totally disliked it, it was just… really forgettable
@@darthsithlord3718 I agree as I only played it like last year with siblings on local co-op and although we loved it. There was at first days, then weeks, and at times months we didn't touch the game lol.
@@darthsithlord3718 Ah, but mediocre = atrocious to RUclips reviewers!
I just don’t think he can enjoy our dungeon crawlers like most people. I feel like the game is highly underrated, but really it only clicks with a selected few.
All the reviews I saw of this game were saying basically the same thing: "It's a game... so average it's not bad but there's nothing that makes it good either."
It's like just a game for being a game there's nothing to it. A perfectly clean definition of a 6/10 game.
yep, definitely a game/10
For me the two things that Dungeons got wrong were the Dungeons themselves, and the story/lore
The level design is just so bland for most of these “dungeons.” I’m one of those people who like to explore every part on the map to see if there’s any loot but too many times in this game some of the rooms are completely EMPTY except for some mobs and sometimes if the game is generous a chest with some lame loot.
And there’s just not enough going on in some of these levels besides a few gimmicks like piston bounce pads and pillars that spit fire in 4 directions when you activate them to name some of the more memorable gimmicks (The Fire pillars were incorporated really well into the level though I’ll give them that.)
I wasn’t expecting much but at least have some degree of Zelda dungeon design yeah? How about getting a new key item every dungeon that you need to progress like a torch that burns leaves blocking your path and can light up lanterns or a Redstone Block that powers contraptions when you place it. These *special* items could be mapped to the same spots you use the firework rocket and stuff and carrying them with you could access certain areas that could only be accessed by using the right item. They could take this a step further and have something like the burnable leaves in earlier levels that aren’t accessible then but once you get that torch you can burn them down and *WOAH!* you just unlocked a whole new area! This incentivizes *simple* backtracking that makes returning to old levels much more refreshing and rewarding!! I mean this is the best selling videos game series of all time right? You’re telling me they couldn’t come up with stuff like this in the level design room *sigh*
This game was also the chance to really delve into the world of Minecraft and explore the history and lore of Illagers & More with curtain landscapes and *simple* world building. But did we get any of that? Hardly!
Besides those two things this could’ve easily been the best Minecraft experience Microsoft had to offer, but they just settled to do the most basic video game experience out there. So, oh bother :P
They did do that to some extent with the conduit in the hidden depths DLC but definitely agree that they should do something like this to make older and newer levels interesting to backtrack in.
Regarding lore, Dungeons does do quite alot in adding to world of MC it's just hidden within certain item descriptions and environment of levels, Mojang want people to piece together the lore of the world and come up with they're own conclusions based on what they gathered.
@@sheldonakintoye5480 The Rise of the Arch-Illager also adds some detail on the illagers’ society.
I like Minecraft Dungeons almost more than regular Minecraft. The dungeons are cool and immersive. The lore is pretty cool too. DLC also makes this game a way better experience.
I like Minecraft dungeons, I had a lot of fun playing it when it came out and still play it.
yes
me too
Me three
The asthetic is 10/10, the prologue is good, the action feels statisfying, but there are no puzzle, with no mine and crafting, it's just dungeons not minecraft
Did you really have to include a minute long smash bro’s montage
0:01 Undyne's theme 😁
It's pretty obvious honestly
I really like MCD i cant lie
Even with it flaws, I like the game.
15:35 "i find most of the time i'm spamming the left mouse click button"
seems like 1.8 pvp to me
Yeah couldn't agree more. Pre-1.9 PvP is just... Quite literally an Utter spam.
I've never played Smash Bros and I have no idea how it works but that montage was funny as hell. Got me laughing out loud multiple times.
I wish they’d use some of the stuff in this game in actual minecraft
That part about loot boxes being banned in the Netherlands... The article is from April 1st and I live in the Netherlands and can confirm loot boxes are sadly legal
6:27 we make that joke all the time
I live there
trust me I know
i found that trying to unlock all the difficulties was a good incentive to keep playing, especially the apocalypse+ ones. they don't just add to the health and damage of mobs, they also increase their speed and stagger resistance, and of course they make enchanted mobs more common.
you do make some good points though, the game's not exactly the best thing out there. the combat can be quite boring for some people even though i usually find it very engaging, the exploration is often mediocre, even with the adventure and apocalypse difficulty modes it's quite short, not to mention the fact those modes don't really fundamentally change the levels in any way so you're still playing through roughly the same ones every time, most of the dlc levels are painfully long, and the game doesn't exactly bring anything new to the table.
i just enjoy it because the combat is fun and the exploration is more than passable in my eyes. plus the price is good, it's actually the first game i ever got dlc for, i was adamantly against paid dlc before playing the game, and i still somewhat am.
The Thing with Minecraft Dungeons is that it's really fun first on Apocalypse mode. It's not easy anymore, the enemies get more, you can make way more fun and experimental builds because you have more Skillpoints, you can Play (at least now) all the DLC's, ancient hunts and the Tower if you get bored from the normal story and the same levels over and over again. Aaaand when you play it with friends it's way more fun than alone (that's why I hate that the Tower isn't co-op)
It’s a spin-off game, it doesn’t need a good plot it needs a plot that conveys dungeon crawler gameplay
Ehh you can tell that they was going for the lore of the game so a story, a good story at that is needed...
@LMinecraft itself doesn’t have a plot
6:00 Because of this we can conclude that killing enemies- _MEGALOVANIA starts playing_
Had fun with this game even after reading the book made it seem like a better experience to me. I most of all had played it because of enter the gungeon and mana spark since they are being bot dungeon crawlers and just go in the genre.
I love the game. The backgrounds and colors really set the theme from purple in the void to blue in the hidden depths. I think it’s underrated. I’m just glad that the only weapons aren’t the sword, bow, and axe (I play on Xbox so no mods.) Overall to me I’ll give it a 8 out of 10.
As someone that sometimes plays the game time to time, I do agree the story is not that great, and the keyboard and mouse is the worst control style, so that is why I use the controller. Also yes the difficulty system in the game is terrible. The parts I do like in this game is the lore it adds to Minecraft in general like the new mobs, the history for example the lost ages and the age of darkness, the weapons and how they are used in the world, and how they can give some new ideas to biomes. The end DLC was the most fun part in dungeons, there was so much new items, blocks, and mobs in the pack that it felt fresh, and it even added liquids and a new look to the stronghold. I do believe dungeons is a good game, and might even be the best spin off of Minecraft as of right now, but it does have a lot of problems with it.
My man knows that the end DLC was the best part
Just waiting for this channel to become the biggest channel on the internet.
Ya me too
It won’t
He posts quality content so nah, that’s how RUclips works
@@darkoZeon he’s a good RUclips but that’s all he is, there are many channels just like his that do better or worse. He’s not unique, he’s generic.
I on the other hand, am waiting for The Soviet Union to terminate this channel... Because... *EHEM...* Reasons *6:32**.*
gotta love the battle against the true hero undyne theme
here's my review of the game
(bought on release, hero edition)
- fun in the first few levels
- never get the items you want
- conceptualize item builds but never see them through
- difficulty gets too low
- AWFUL final boss (infinite un-dodge able projectiles)
- end up not playing the DLC i purchased because it lacks any depth to keep me doing so
Overall, change these to make the game great, in my opinion:
- turn the difficulty into a slider, plus or minus a range of percentages from your own 'power level'
- make an item crafting system where you can make unique gear from, say, some sort of mob drop system
- revamp the enchantment system so that it is easier to get a number of enchantments that all work together so that there is more depth late game
- perhaps even introduce an additional skill tree to assist with this
- add more challenging and engaging bosses. Instead of ENdeRmAn lOL it should be at least something more, to add a bit of spice to the core gameplay loop.
do this and the game would be a lot more fun
About your changes]
>Difficulty bar has always been a slider and always match you up with your appropriate difficulty based on your power level
>The Luxury merchant (and technically village, mystery and piglin merchants) already takes up the services that system will provide
>there is an unused merchant that was add with the end dlc that will allow people to change enchantments for the price of gold, it didn't get add because they still want to adjust the pricing of it
>with the new DLCs alot new bosses and mini bosses, it's up to you to Discern if they're more challenging and more engaging then the ones you fought.
@@sheldonakintoye5480 I don't think you understood what I meant.
first, the difficulty change was that it should be PERCENT based, not numerically based, and also not a defined range, making the difficulty more consistent across a playthough.
Second, the largest part of the crafting system is not covered by any of the merchants. In my experience playing the game, you would almost never get what you wanted from a merchant. If there was a crafting system, you wouldn't have to rely on luck to get an item you want. The existing items might still be more powerful (sort of a risk and reward typee thing) but crafting would definitely improve the gameplay experience.
third, I don't really think this would resolve the problem. Even if you were able to reroll enchantments, It would still be a grind to get any sort of real synergy going between the huge number of enchants there are. I think making it so that every slot had a maximum of 8 (instead of 3) would be a great change.
I doubt that they would be any more fun, but either way it doesn't really matter if I have to grind through the entire main story to get to any of the good parts, which I have to pay for separately.
yeah endermen in minecraft die in like 5 hits with a stone sword lol
7:50 to get your item back and your enchantment point is to upgrade it to smith villager he will upgrade the power of your item and restore your enchantment point as you like
"the firework arrow was a personal fav of mine."
every mcd veteran including me: i can see that
The fact that dungeon crawlers from the early 2000's had better stories (coughs in mystery dungeon) are wild as if MCD had a story. Graphics are really neat though. but without the atmosphere maxed out and a good story it's pretty forgettable sadly.
This is Minecraft
@@bionictryhard2272 minecraft isn't forgettable
💓
@@bionictryhard2272 Minecraft has lore to it. Also it isn't Minecraft. It's just Dungeons without the Mine and Craft to it lmfao. 😂
The game wasn't made to have a big story
minecraft dungeons is that game that you play non stop for a week straight and then stop, then repeat some months later
The game didn't even come with cloud saving at release. I finished the main story on my previous pc, and when I got my new pc expecting to play the new dlc with my friends, all my progress was gone so we just didn't end up playing and forgot the game existed until this video came up.
Confucius probably would be confused because he doesn’t know what Minecraft is
3 people? My little sister, my other little sister, and My little brother, I'll send you my PayPal soon
I'm so happy I found this channel
The crossover that no one wanted but we needed
Play the dlc it has lore
The reveal that he is doing (spoilers) at the end made me smile
The thing is, on Xbox you get to use the left stick to control your characters
i loved this video bc it addresses most of my issues with it (while being fun) but im BEGGING YOU to talk about the dlcs and the battle pass
2:22 Ask regular minecraft that
I am Hyped, I Wonder what u will say about *"Minecraft Legends"* ;"^) hehe
It's funny, I got an Amazon Prime Gaming ad featuring Minecraft Dungeons
I really like the game, even playing solo. I guess I just find tearing down hoards of mobs with my party of one human and a handful of summons satisfying.
Whenever I think of Minecraft Dungeons beyond just playing it, I just wish the mobs exclusive to it would be added to base game Minecraft.
Honestly it’s really fun imo. I haven’t played it in a little while but I really liked it when I did.
Im one of the people who enjoy minecraft dungeons because of the chaos and effects when on battle, look at the chaos when you faught a boss
this is the first time i've seen anyone talk about minecraft dungeons after it came out
I forget this game exists every day. And I only remember once every 7 months.
Not related but whats your opinion in pvz 3 since it changed everything the design and brought back sunflower and the towers are replaced by levels.
One of my friends on twitter liked Minecraft dungeons, so now I just need to find 2 more people
Normal: main map
Dlc: echoing void
Winter,jungle,hidden depths,flames of the nether,howling peaks
My favorite: howling peaks many secrets
Can't wait to see Sans next week ;)
0:21, well, me, wolfy playz and my friend from school
Me,myself and I. I named you three people. Now gib moneh
I think thats a little too harsh since it actually won a award for ''best family game''
Oh, and i know you make the videos that you want, but can you pls make a video about raiman leagends?
I feel like this was a great game that got executive’d somehow
I loved the game personally. Pretty top tier imo
It's an ok game, a Simple Dungeon crawler.
Trust me there is a lot of lore once you unlock dlc
Yeah totally. You just rebuild the orb thingy and that's basically it. It's just more Dungeons but with more iconic minecraft locations...
@@Player-jh4ko We never rebuild the Orb, what do you mean?
@@sboy2044 You know what I mean. Find the scattered pieces of the orb or whatever. It's nothing special.
@@Player-jh4ko Sorry I’m just very specific with everything.
@@sboy2044 It's fine lol.
3 people who like minecraft dungeons: me, myself and I
For the first few days of playing this game was fun. I brunt through the DLCs and stuff pretty quickly and kinda just felt bored afterwards. Minecraft dungeons was really fun because I had the bright idea to crank up the difficulty to the maximum on every level and that might be why I had a better general experience. Overall it’s just ok, nothing to write home about. Just, Diablo in Minecraft. But couch multiplayer with this game is fun
You didn't got to apocalypse, did you?
Dane-rune-tale? Confirmed?
“I’ve never said half of those things.” -Confucius
After having recently picked up and played this game personally. I actually think this game is actually fairly underrated as just a game. I wasn't expecting to recieve some fucking triple A game when I went into this game. I played it like a game you'd find in an arcade and was just happy to run around in a pretty world and kill shit. I really liked the enchantment feature too since it helps make items that are not exactly god tier feel way better then they normally woukd have had the feature not been there. I actually really like how the game actively WANTS me to change my loadout on the fly. It makes the game feel way less monotonous to me since how you play is constantly changing due to your loudout changing so often. It makes me actually want to actively use other items.
As a casual experience I think Minecraft Dungeons is actually pretty good. It's a fun game to just put on and turn off your brain to, again in my opinion. Btw the whole level replaying aspect of the game is literally just a part of this genre of game it is what it is.
I got this game for free and played with two friends. We got bored to hell within first couple hours. Never came back to it and I don't think I will.
Minecraft dungeons is fun with friends and i like it lol now to watch the rest of the video
Would love a revisit review including all the DLC that released after, plus the content updates like the Tower and Ancient Hunts
Trinston was here..
I didn’t forget
Well i like this game, I understand that it's not perfect and i havent touched it from release but i had fun with it
I like Minecraft Dungeons, mainly because I played the Game fundamentally differently than Danerade. While Danerade tried to 100% it right of the bat, I just kinda went from level to level, until I reached the end. I'm not bashing Danerades playing style here; I see that the developers overlooked that, that playing style made the Game way to easy; What im saying is, that for a player like me, the game never felt boring, because I never really replayed the levels a lot. Another thing I find important to mention are the DLC, which have a staggering jump in quality for some reason. Take the Hidden Depths DLC for example; This DLC has so many new cool ideas and mechanics, which take advantage of its water setting, that its almost like a new game entirely (in a good way). The "100% overpowered difficulty ploblem" is also fixed in the late-game, with it having unlimited difficulties to choose from, thus never taking away the opportunity to challenge yourself. Overall, I agree with a lot of Danerades points though.
I have an Arch-Illigar plush on a desk in my room.
He looks cute but so deadly.
Edit: This game is like Terraria. It’s really fun when you play the game all the way from the beginning again.
*THIS* *B U F F O O N* does not have *A SINGLE* rune
0:18 My three friends from elementary school
The video is 9 months old and thsi guy still hasn't bothered to link the music in thr comments.
I love minecraft dungeons
I personally enjoyed it
ive only played the arcade version and somehow it sounds more fun, especially playing with friends, in a short span of time instead of a 5 hour playthrough
me, my friend, pewdiepie, hand over
The skin you have doesn’t matter that much the character is very customisable because of the armour you can get
Sniper gaming
MEDIC GAMING!
MEDIC GAMING
this dude is literally scott the woz without the blue border
Pretty sure lootboxes weren’t banned in the Netherlands. Like 20% of the games I play have them . The law is complete BS.
I can't wait for week 2!
What's the name of the music in the mincart smashbros part?
Can try out the daily trials tier III especially enemy buff with 50% attack damage and 50% speed
I can name three
Me,
My cousin,
And my teacher
I like it. I only like it a little bit, but I definitely like it.
Of course, I like it more than just a little bit when playing multiplayer. But in singleplayer, yeah, I only kind of like it.
The best part was the end DLC
I like mc dungeons only really with friends though
I think Danerade would love Hotline Miami, as it's a pretty challenging game especially the sequel, plus the the story and soundtrack are really good
I think the first song is “Rapid as wildfires”
It’s one of those games you have fun with for 3 days then regret buying it and get all sad and stuff so you make yourself play it to feel better but then you get bored and forget about it. 👍
I really liked the book,got it at a 2nd and charles
Wow! It must have been A LOT, and i mean A LOT of effort to create this video, there are so many details