Street Fighter II': Champion Edition - Versions Comparison (HD 60 FPS)

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  • Опубликовано: 29 июн 2024
  • Comparison Video of Street Fighter II': Champion Edition / ストリートファイターIIダッシュ CHAMPION EDITION (Capcom 1992) featuring gameplay of the following versions:
    0:00 Arcade (1992)
    1:11 Genesis (1993)
    2:11 PC Engine (1993)
    3:03 Sharp X68000 (1993)
    4:22 Master System (1997)
    5:57 Sega Saturn (1998)
    6:59 PlayStation (1998)
    8:11 J2ME (2006)
    9:35 BONUS: Street Fighter II Turbo: Hyper Fighting (Normal Mode) (1993)
    10:39 BONUS: Game Boy (1995)
    You can watch our Versions Comparison video of Street Fighter II: The World Warrior here:
    • Street Fighter II: The...
    Street Fighter II': Champion Edition is the second version of the successful Street Fighter II saga, that features the 4 bosses of the original as a playable fighters from the beggining, resulting in 12 playable characters instead of the 8 of the first version.
    BONUS: Released in Super Nintendo, Street Fighter II Turbo: Hyper Fighting featured a "Normal Mode" based on Champion Edition Rules, so considering is not exactly the same game we've added it as a Bonus. The same goes with Game Boy version, although it has more similarities with Champion Edition than World Warrior, does'nt have its exact name, so we've added it as a bonus as well.
    After many efforts, we've found impossible to obtain an official flash version released for free when Street Fighter IV was released. This version was developed by DotEmu, and featured the complete arcade game playable in a browser window.
    Which port did you play? Which one do you think is the best?
    If you liked the video, subscribe to our channel and click the bell icon to get new updates.
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Комментарии • 320

  • @retrosutra
    @retrosutra  2 месяца назад +1

    🕹️ Explore retroserk, my other channel dedicated to retro game reviews and comparisons in Spanish. Join the fun! youtube.com/@retroserk

  • @Funkotronimus
    @Funkotronimus 3 года назад +52

    The master system version was more impressive than I was expecting... must have been a real challenge

    • @interlaced_maniac
      @interlaced_maniac 3 года назад +6

      Al though it could be better, and the sound could need a major improvement

    • @JohnathanNoechelShunn
      @JohnathanNoechelShunn 3 года назад +1

      Emagine playing street fighter with two buttons doe

    • @arrow4749
      @arrow4749 Год назад +1

      @@interlaced_maniac if only it used the FM audio addon

    • @Guilherme-cw3rh
      @Guilherme-cw3rh 18 дней назад

      And detail that this Port was made in Brazil 🇧🇷❤

  • @fusoya6544
    @fusoya6544 3 года назад +126

    It never ceases to amaze me how amazing the PC Engine was. The console was released in 1987.

    • @KarLKoX
      @KarLKoX 3 года назад +14

      Thanks to the bank switching wich allow the pc engine to use up to 2 mbits inside this HuCard (i ve recently added support to this game in my personal PC Engin emulator ;) )

    • @Sinistar1983
      @Sinistar1983 3 года назад +5

      Too bad the hardware is expensive to set up. I'm personally a console fanatic so I try to play the originals as best as I can (except for arcades)

    • @jasonlee7816
      @jasonlee7816 3 года назад +8

      it ceases to amaze me how most or some of the PC Engine/TurboGrafx
      games sounded awful, crap, dreadful, garbage, horrible, rubbish, terrible

    • @KarLKoX
      @KarLKoX 3 года назад +6

      @@jasonlee7816 For a console launched in 1987, it is not so bad ...

    • @jasonlee7816
      @jasonlee7816 3 года назад +5

      @@KarLKoX in Japan the PC Engine launched in 1987 in other countries the TurboGrafx was launched in America in 1989 then Europe in 1990

  • @Sharks4Cup408
    @Sharks4Cup408 3 года назад +35

    The PSOne and Saturn versions were advertised as being direct 1:1 Arcade perfect ports. The only difference is the PSOne version preloaded the BGMs onto the system's memory while the Saturn didn't, which is why the Saturn version has a slight delay for the music in some transitions. Other than that, yeah they're pretty much 1:1.
    The Sharp X68000 looked very similar to the Arcade version too, but that's because the Arcade version was coded on the Sharp X68000. The main difference in the home version was in the Audio. Since the Arcade boards had a separate sound processor dedicated to the Audio and the X68000 didn't, the sound on the retail port wasn't as good.

    • @simon41978
      @simon41978 3 года назад +1

      The Saturn and PS1 versions had the HUD made smaller and the score repositioned. It annoyed me though some would find it meaningless.
      Capcom always did things like this. I suspected they didn't want to give people a perfect port. However, I think it may have been because of the Saturn's lower resolution of 352 x 224 compared to CPS1's 384 x 224. There's no real excuse for PS1 because I think it can do a resolution very close to CPS1.
      I prefer the Sharp X68000 version.

    • @tokyohanamura
      @tokyohanamura 3 года назад +1

      Wait, what? The voices sounded much more clear in the Sharp X68000 in this video though!
      Now the music however does sound like a step down from the arcade version...

    • @RIFCHE23
      @RIFCHE23 3 года назад +1

      About the x68000 version it's up to sound card added... This is emulation on this video... But really I seen x68000 in real with street fighter 2 and a sound card... And it's pixel perfect version. And about sound it's even better than arcade.

    • @simon41978
      @simon41978 3 года назад

      @@RIFCHE23
      Sounds excellent here:
      ruclips.net/video/SgyutOc5m7I/видео.html

    • @greensun1334
      @greensun1334 2 года назад

      Look at the scrolling of Ryu's small building in the background... There are differences

  • @luisreyes1963
    @luisreyes1963 3 года назад +17

    The Sharp X68000 version was impressive, despite it missing a few sound effects. The closest to the arcade version was the SEGA Saturn one.

    • @alirelax8761
      @alirelax8761 3 года назад

      and playstation as well

    • @autumnvibes999
      @autumnvibes999 2 года назад +2

      How is the Sharp X68000 version not one of the closest versions to arcade? It was literally coded for the sharp then ported to arcade lmao

    • @zachhernandez8206
      @zachhernandez8206 2 года назад

      Saturn was probably the best version imo

    • @RedRanger2001
      @RedRanger2001 2 года назад

      But the PS1 version is the only one that came out outside of Japan...

  • @nakamanga5412
    @nakamanga5412 3 года назад +27

    The voice samples on the Sharp port sounds really clean. I wan't to download that effects.

  • @FightingWarrior
    @FightingWarrior 3 года назад +30

    My favorite port is the Mega Drive / Genesis one (shame about the croaking voices), but I find the SNES and PC-Engine ones very very good too (in that order).
    For those with doubts about it, Special Champion Edition (MD) and Turbo/Hyper Fighting (SNES) are the same, but if you select "normal mode" in the options, you play standard Champion Edition (best SF2 in my opinion, better than Super SF2)

    • @ulysses2162
      @ulysses2162 3 года назад +5

      There is a voice and color hack version for the Mega Drive version. It makes it more closer to the arcade version in looks and sound (clear voices etc).

    • @FightingWarrior
      @FightingWarrior 3 года назад +1

      @Ryu exactly, you can choose what version playing through the beginning option screen

    • @djyonoid
      @djyonoid 3 года назад +4

      Are you kidding me? Genesis version is painful!

    • @FightingWarrior
      @FightingWarrior 3 года назад +2

      @@djyonoid LOL

    • @davezanko9051
      @davezanko9051 2 года назад +2

      @Ryu The SNES version also is both in one. The Genesis version is not unique in that regard.

  • @baxtron5000
    @baxtron5000 3 года назад +19

    The j2me is hands down the best way of life midi piano drums

    • @Redhotsmasher
      @Redhotsmasher 3 года назад +1

      Yeah, emulator is either misconfigured or broken since drums apparently aren't being sent properly to MIDI channel 10. Then again, how exactly do those early 4-channel "polyphonic" MIDI phones define drums anyway (since they have no channel 10), just hardcoded to another MIDI channel or something fancier? ...or, thinking about it, perhaps the game thinks it's running on a 4-channel device (perhaps coded specifically for those?) but the emulator is emulating a newer fully 16-channel GM capable phone?

  • @fernandosandoval593
    @fernandosandoval593 3 года назад +6

    Para mi la version de Street Fighter 2, Champion Edition,que me gusta es la version de Arcade, nadie puede superar ha esta version,saludos desde Chile.

  • @kayus83
    @kayus83 2 года назад +5

    Although other versions, like PS, Saturn and of course Arcade look and sound much better,
    I still stick with the "rough" Mega Drive / Genesis version. Somehow, I like the darker look and the raw voice samples. I think it suits better to a fighting game than clean voices,
    but that´s just my opinion.
    Propably because I grew up with it.
    It is my most favourite version of the entire franchise until today !
    It was fun watching the GameBoy version, because it triggered special feelings about my childhood - my best friend back then was the better Street Fighter 2 player than me,
    especially World Warrior and most times,
    I had no real chance beating him, because he had a Super Nintendo and he played it all the time.
    I only had a GameBoy in these days.
    But then, the Street Fighter 2 GameBoy version appeared and I was able to train :D !
    My friend had a Super GameBoy, so we were able to play the GameBoy version on the TV ;
    and I won almost every single match,
    because he wasn´t able to adapt :D .
    He disliked that version forever, I think :D !

  • @The_Martin56780
    @The_Martin56780 3 года назад +6

    Super Turbo was released in 1994, it's impressive that they put the sprites for Ken and the new special moves from The New Challengers

  • @RustyLeguito
    @RustyLeguito 3 года назад +11

    I am surprised how impressive is the Master System version...

  • @StreetFighterAlfil
    @StreetFighterAlfil Месяц назад +1

    Muy buena comparacion, ahi te sigo y recomiendo. Exitos!

  • @isaiah537
    @isaiah537 3 года назад +6

    The music deserves an oscar

  • @ryzmaker11
    @ryzmaker11 3 года назад +14

    The Mega Drive (Genesis) version is more akin to Hyper Fighting than it is to Champion Edition. In any cases, it's easily the best 4th gen ("16-bit") console version of Street Fighter II even though it was the last one that I acquired (back then I had the SNES versions then more recently I got the PC Engine version and even more recently I got the Mega Drive version). It's a bit of a shame that it underuses the hardware in some ways (most notably resolution and sound) but it's still a blast, a timeless game that plays like a dream with the Mega Drive 6 button controllers!

    • @EnigPartyhaus
      @EnigPartyhaus 3 года назад +1

      That's because Capcom's MD port was just a wonky port of the SNES release of Hyper Fighting with a few improvements, a port they made after screwing over another developer that was working on an arguably superior port. See: hiddenpalace.org/News/The_Lost_Street_Fighter_II:_Champion_Edition_for_Sega_Mega_Drive

    • @davezanko9051
      @davezanko9051 2 года назад

      @@EnigPartyhaus I wouldn't call being unhappy with the work "screwing over". Contract work is contract work. If you don't please to client, the contract gets cancelled.
      That said, I don't know if I agree with their decision back then. From everything I've seen if it, the prototype was pretty good. They probably overreacted to the Japanese press's criticism of the black bar (the decision to delay and restart development was made by Capcom Japan which would have seen that criticism up close; Capcom USA was eager to get the game out to beat Mortal Kombat to market). And if they really did feel the need to fix the black bar issue, well, if the theory is correct that the "ST II Turbo" bootleg is in fact the final build of the prototype with the title screen altered, then they had succeeded with that. Capcom totally could have released the game in June 1993 like they originally intended (and like the PC Engine version was) and made a mint. Sega might not have been all that happy that the Super NES Turbo would come out only a few months later, but those months would have been a nice exclusive window to grab some key console sales. Instead they got the same thing at the same time, and both were trounced by the marketing juggernaut of Mortal Kombat.

  • @interlaced_maniac
    @interlaced_maniac 3 года назад +5

    The gameboy looks good,,and the music is awsome as it is on the NES, I just wish they improved on the master system version

  • @noaht2005
    @noaht2005 Год назад +3

    The few voice clips in the SMS version sound good, almost better than the MD version. Shame about the gameplay. If you want to see something similar done right,
    check out Jang Pung 3. MD and Turbo are the best early home versions (no SNES version in the 90s), while the X68k and Saturn are the best ports overall.

  • @taurusretrogaming
    @taurusretrogaming 3 года назад +1

    I play this wen i was young, great thx

  • @joaorosa7639
    @joaorosa7639 3 года назад +6

    My favorite is the Saturn version!!!

    • @notthesameman
      @notthesameman 3 года назад

      Was saturn version its own game or was on a collection?

    • @albertmas3752
      @albertmas3752 3 года назад

      @@notthesameman Street Fighter Collection for both Saturn and PS1. Usually Saturn versions of 2D games work better on it but SF Collection was better on PS1. The Saturn version suffered frame drops at several moments.

  • @VanilloBumbleboo1981
    @VanilloBumbleboo1981 3 года назад +5

    The Sega Genesis version has a "no racism" intro compared to the other versions' intros.

    • @renrezcrypto6155
      @renrezcrypto6155 3 года назад

      As pessoas choram por tudo

    • @kristopherbell7158
      @kristopherbell7158 3 года назад

      Hahahaha

    • @Sharks4Cup408
      @Sharks4Cup408 2 года назад +1

      That's because it was released a few months after the Rodney King incident.

    • @VanilloBumbleboo1981
      @VanilloBumbleboo1981 2 года назад

      @@Sharks4Cup408 Thanks for the explanation, Bizz. I didn't know, there was actually a story behind that. I need to google this.

    • @nashismox3
      @nashismox3 Год назад

      What a brainwashed idiot. No one really cared about those things, until today's communist generation.

  • @m.firzafadmaputra9569
    @m.firzafadmaputra9569 3 года назад +1

    Suggested comparisons :
    - Crash Bandicoot 1,2,3 (PS1 vs. N. Sane Trilogy)
    - Resident Evil 2 and 3 (original vs. remake)
    - Spyro from 1st installment to 3rd installment (PS1 vs. Reignited Trilogy)
    - Tony Hawk's Pro Skater 1 and 2 (original vs. THPS 1+2 remake)
    - No More Heroes 1 and Desperate Struggles (original vs. remastered)

  • @mortal1501
    @mortal1501 3 года назад +9

    Super Nintendo was my favorite and only version. I loved the sound effects

    • @Guilherme-cw3rh
      @Guilherme-cw3rh 18 дней назад

      For me the best version will always be the Arcade version

    • @hoodmistressreloaded
      @hoodmistressreloaded 16 дней назад

      Me too, especially the Fierce and Roundhouse attacks

  • @mattsmedley.onehandedgamin9029
    @mattsmedley.onehandedgamin9029 3 года назад +1

    Never did like the mega drive /genesis port of street fighter probably because I had the snes version back in the day.
    I remember the TV adverts showing some child playing pong whilst waiting for the cartridge to hit the shops in the UK, whilst I had an import American cartridge & a converter, I'd been playing it for a few months before the large retailers had it on their shelves.
    God bless the small independent computer game shops where real customer service still went on.
    Got to hand it to the guys who ported it to the Mighty Master System, late to the party but did a good job & the Sega saturn version (from this video anyway) seamed very close to the arcade.
    Still have an original SNES with a copy of this on an American cartridge, & it still puts a smile on my face to this day.

  • @sammasih5647
    @sammasih5647 Год назад +1

    THE HYPE THAT SNES AND IT'S PORT OF STREET FIGHTER 2 WAS! AMAZING 90s.

  • @wobedraggled
    @wobedraggled 3 года назад +2

    Pc Engine port is so amazing for a machine that was "8-bit" lol...Little engine that could indeed.

  • @stevenwhuntva
    @stevenwhuntva 3 года назад +5

    The voice samples in the Master System version sound familiar

  • @lilwayneforeman4188
    @lilwayneforeman4188 3 года назад +3

    Super awesome version

  • @Heymrk
    @Heymrk 3 года назад +5

    Wow, the Master System port was the little engine that could.

    • @koolaidman531
      @koolaidman531 3 года назад +1

      I'm stunned at what they pulled off there

  • @greensun1334
    @greensun1334 3 года назад +14

    SNES-VERSION!

  • @celinesenden4142
    @celinesenden4142 3 года назад +4

    Sega mega drive is my favorite systeem

  • @guitardosongs
    @guitardosongs 2 года назад +2

    Sega Genesis is almost Arcade in home!!!

  • @marios15CL
    @marios15CL Год назад

    Recuerdo cuando vi está maquinita en una tienda. Amor a primera vista.

  • @damianacaguioa3500
    @damianacaguioa3500 3 года назад +2

    I have a Version of Super Nintendo hard copy but my system is Broken,And I like the PSX/PS1 version it's almost near the Arcade Version

  • @Keezawea
    @Keezawea 3 года назад +2

    nice video as always, man. What about some Rayman comparisons?

  • @lukehinkle9614
    @lukehinkle9614 3 года назад +2

    I think the PlayStation and maybe the Saturn versions looked and played the best. Of course the Arcade version is going to be the best.

  • @nemesis7385
    @nemesis7385 3 года назад +3

    Después de arcadia, las mejores versiones fueron las de Sega Saturn y Plastation

  • @Epicsilverdude134
    @Epicsilverdude134 Год назад +1

    J2ME
    Guile: WHAT ARE YOU DOING IN T. H. E. R. E

  • @kinkinonline10
    @kinkinonline10 3 года назад +1

    wow Sharp X68000 (1993) has nice gfx in its era, before psx/ saturn era.

    • @davezanko9051
      @davezanko9051 2 года назад

      That's because apparently it the arcade game. That is, the arcade game was actually developed on the X68000, so the port is really the exact same assets as the arcade.

  • @Patrick2480
    @Patrick2480 2 года назад +1

    Master system was the champion game with Super character select portraits/artwork, wish Tectoy would have stuck w/ Champions artwork.

  • @m.firzafadmaputra9569
    @m.firzafadmaputra9569 3 года назад +1

    Arcade version basically same works to console version (PC Engine, Mega Drive, SNES) and X68000 for SF II Champion Edition.

  • @FingerBreakerWu
    @FingerBreakerWu 6 месяцев назад

    My jaw dropped at the Sharp version. A hidden gem.

  • @pasromano75
    @pasromano75 Год назад +1

    Genesis version was very close to the arcade! The same Yamaha fm chip ....

  • @mortenera4423
    @mortenera4423 3 года назад +5

    I wish this game was released on the Sega CD. With enhanced graphics, red-book audio and clearer voices...

    • @X-RAGE
      @X-RAGE 3 года назад +2

      It should have been released on sega cd, i wonder why Capcom didn’t port it on the CD, would’ve been better than the Snes port

    • @mortenera4423
      @mortenera4423 3 года назад

      @@X-RAGE Maybe Sega would've created a RAM expansion cartridge for fighting games

    • @simon41978
      @simon41978 3 года назад

      @@X-RAGE Politics, probably. Capcom were in bed with Nintendo and releasing a much superior version on Mega CD would have jeopardised that relationship.
      Nintendo probably had all kinds of clauses in the contract to stop that happening. Sega were not very big in Japan. I know they were in the USA and Europe but did the Sega CD have enough users to make it worthwhile?
      en.wikipedia.org/wiki/List_of_best-selling_game_consoles_by_region#United_States

    • @X-RAGE
      @X-RAGE 3 года назад +1

      @@simon41978 thinking on that relationship since you mentioned it its not surprising that the Sega Mega CD port didnt happened, im not surprised that the Snes port of SF2 : The new challengers was superior to the genesis/Megadrive in every aspect especially the audio portion that was botched on the Megadrive
      Also the CD add on wasn’t really big mostly for the price on what the add on offer, it wasn’t worth it in the long run and even Yuji Naka himself didn’t like the CD addon, Sonic 3 could’ve easily be better and be a single CD instead of 2 cartridges,
      yeah the CD is better in every aspect than a Snes but the CD didn’t offer more colors, while the snes can do 256 color on screen and sound similar than the ricoh sound chip of the cd

    • @simon41978
      @simon41978 3 года назад +1

      @@X-RAGE
      The colours on the Mega Drive and Mega CD are lacking but using the Mega CD version of Final Fight as an example, it's awesome. The sprites are massive, very close to the arcade game and everything moves well. Only 4 enemies onscreen at a time. I think a Mega CD port of Champion Edition could have been amazing.

  • @marianoperez6905
    @marianoperez6905 3 года назад +2

    I think Sharp's version is closer at the original.

  • @camulodunon
    @camulodunon 3 года назад +3

    That J2ME music had me laughing my ass off.

  • @LucasFerreira-pp4oy
    @LucasFerreira-pp4oy 3 года назад +7

    Mega Drive Genesis is perfect, my favourite. Arcade is always the reference, of course

    • @nasanchez964
      @nasanchez964 3 года назад +1

      But they made a terrible job with the voices

    • @LucasFerreira-pp4oy
      @LucasFerreira-pp4oy 3 года назад +1

      @@nasanchez964 No, I like the voices very much.

    • @enrique101179
      @enrique101179 3 года назад +2

      Snes always

    • @LucasFerreira-pp4oy
      @LucasFerreira-pp4oy 3 года назад

      @@enrique101179 No, thanks.

    • @LucasFerreira-pp4oy
      @LucasFerreira-pp4oy 3 года назад

      What part did you not understand when I say that I like how the voices sound in this version? I don't want patches or another version, I already think this is amazing.

  • @SonicFan-xv3xu
    @SonicFan-xv3xu 3 года назад +1

    Ps1 and Sega Saturn and Sega genesis is my favorite

  • @isaiah537
    @isaiah537 3 года назад +1

    SATURN VERSION IS THE WINNER.
    BUT MEGADRIVE STREETFIGHTER 2 REMASTERED EDITION (NOT FEATURED HERE) WAS BEST IF YOU CONSIDER TECHNOLOGY AVAILABLE FOR EACH PORT
    MASTER SYSTEM DID AN AMAZING JOB TOO WHEN YOU COMPARE IT TO THE C64 VERSION

  • @pedrofelipe9885
    @pedrofelipe9885 Год назад +1

    My Favorite Is PC Engine, J2ME, Genesis And Arcade

  • @NintendoLover2005
    @NintendoLover2005 3 года назад +1

    Suggestions:
    Earthworm Jim
    Aladdin (Virgin Games/Genesis)
    Toy Story

  • @Holothurion
    @Holothurion 3 года назад +3

    The Genesis port is basically the same game as the SNES one, with the main differences being that it features the original arcade opening sequence, "Group Battle" as an extra game mode, and having certain features directly available without the need for cheat codes. The change in title responds to two things:
    a) It was originally intended to be a straight port of Champion Edition, just as the PCE version. However, as the content from Turbo was added to make it comparable to the SNES release, name changes had to be made in order to reflect this.
    b) More importantly, there was an exclusivity contract between Capcom and Nintendo over the rights to the "Turbo" branding on home consoles.

    • @davezanko9051
      @davezanko9051 2 года назад +2

      It's an interesting story about the Genesis version. After Nintendo got the Super NES version of the original SFII as an exclusive, Sega (and NEC) both managed to convince Capcom to release versions of Champion Edition for their machines, which didn't technically fall under the exclusivity deal.
      The Genesis version, after a few months of rumors, was formally announced in March 1993 at a big joint press conference at a hotel near Sega of America's HQ in California. To the surprise of many the planned release was only three months away in June 1993, and there were pretty advanced playable prototypes present, estimated to be about 75-80% complete. The reaction to the prototype was good, though the Japanese press made a pretty big deal about the life bars being above the play field in a black area. Apparently Capcom had farmed out the conversion to a developer with Genesis experience, allowing for its relatively quick diversion to such an rather compete state, though who exactly that was remains unrevealed (the most likely candidate appears to be a company called Opera House which handled Genesis ports of some Data East arcade games).
      The PC Engine version was developed in-house by Capcom, however, mostly by adapting material from the Super NES version of the original. It was also announced for a June 1993 release, and was published on schedule by NEC. (All PCE third-party games were actually licensed to NEC for publishing; note how the PCE version says "licensed to NEC", not "licensed by NEC".)
      Meanwhile, the arcade version of Champion Edition had received the official Turbo upgrade in response to bootleg upgrades coming out of Taiwan (most famously the "Rainbow Edition"). Looking to re-counter Sega and NEC's landing of the Champion Edition, Nintendo convinced Capcom to do an SNES port of SFII Turbo, which was announced at the June 1993 Summer Consumer Electronics Show in Las Vegas and due out in the fall. Looked like Sega's coup had been foiled.
      Except that apparently Capcom's Japanese brass wasn't happy with the Genesis version so far shown (probably largely as a result of the Japanese press's criticism of the prototype, but also finding it a nightmare to debug) and delayed the game for a total overhaul done in-house, resulting in the Genesis version being released as the "Special Champion Edition" around the same time as the Super NES Turbo release, allowing it to have the exact same Turbo enhancements. Meaning the two were pretty much the same game despite the titles, just with the sort of differences one found between versions of any title that appeared on both platforms.
      Thing is, Capcom USA was against the idea of delaying the game, because they knew that a delay meant lost sales to a certain other fighting game due out in fall 1993. But Mortal Kombat has never been as popular in Japan and Capcom Japan overruled releasing the game in June. Capcom USAwas right, as Mortal Kombat outsold the Genesis version of SFII and the Super NES Turbo (though the latter's sales were also depressed by there being a lot of people who already had the first SNES version and didn't feel the need for an upgraded version).
      Most recently, in July 2020, a couple of EPROMs showing the cancelled prototype Genesis version surfaced, one dated from March 1993 (and therefore probably the same build shown at the original press conference), and another dated July 1993, after the decision to can that version was already made, strangely enough. In looking at them, it's become apparent that a bootleg that's been floating around since 1994 is in fact the last build of that prototype, and it addressed the black bar issue. Capcom USA was right that they totally could have released that version for its original announced date and would have made plenty of sales, the extra few months clearly giving the Genesis version both a leg up on the Super NES Turbo and Mortal Kombat.

    • @Holothurion
      @Holothurion 2 года назад

      @@davezanko9051 Hidden Palace and Nostalgia Nerd? 🤔

    • @davezanko9051
      @davezanko9051 2 года назад

      @@Holothurion Those are two of the places I've read about it, yes.

  • @argedismun2
    @argedismun2 Год назад

    The genesis version has the arcade intro and ryu’s theme for the genesis is amazing

  • @boarMcberry
    @boarMcberry 3 года назад +4

    Genesis is where majority of my pube days went & have a really blast with it. overall, i find the pc engine version very impressive, managed to put entire game in a slight smaller rom size compared with other 16 console versions. X68000 kinda a bit disappointing, gameplay are ok but midi kinda a bit mess & off-timing here & there as well as pitch & missing sounds. SMS also quite impressive, but kinda wish they put more effort to fix the timing. gameboy & j2me r really not worth ur time & saturn version kinda got cut-off screen borders on left&right

    • @mattpowell8369
      @mattpowell8369 3 года назад +1

      Screen size on Saturn is identical to the original arcade version??... Also, the PC Engine version shown here doesn't match what I remember from back in the day, which had a black border underneath the energy bars, not sure whats going on there? And the X68k version, like most x68k games, has multiple options for sound output, this is possibly the built in audio I guess but add-in MIDI cards were common on that machine, I've seen videos before where the sound has been a perfect match to the arcade - not surprising considering, as the legend goes, the game was developed on the x68k in the first place.
      Love watching anything to do with SF2 though, how many days did my lunch money go in this machine when I was at high school, I'm glad I will never know :)

    • @Holothurion
      @Holothurion 3 года назад +1

      @@mattpowell8369 The PCE version has black bars to the sides of the lifebars and at the top where the score is located. Perhaps you misremember it?
      And the X68K (as well as the FMT) was a monster back then. [Near] arcade perfect ports (many with extra modes or features) plus the possibility to change MIDI modules = instant win.

  • @davidlevin8138
    @davidlevin8138 3 года назад +1

    Sin lugar a dudas la versión arcade es la mejor jejeje

  • @brunosampaiororiz970
    @brunosampaiororiz970 3 года назад

    Cadê a versão de ficha?
    Em que o ShoRyuKen vai até lá na frente?

    • @flaviopassos1
      @flaviopassos1 3 года назад

      Acho que essa é uma versão pirata, então não entra na lista.

  • @usagitsuki1955
    @usagitsuki1955 3 года назад

    I like Arcade, mega drive, sega Saturn, ps1 and game boy version.

  • @jpviegas
    @jpviegas Год назад +1

    the sharp x680000 version is amazing, The footage is indistinguishable from the arcade

  • @tokumei1725
    @tokumei1725 3 года назад +1

    J2ME版、ガイルステージでリュウのBGMになっているのは何故なんだぜ?

  • @vit4311
    @vit4311 3 года назад +1

    Couldn’t emulate dos to run dos version?

  • @jojojoma3026
    @jojojoma3026 3 года назад +1

    The Game Boy version sure looks terrible to play, but at least it sounds better than the J2ME version. Using that low-tuned piano as percussion had me ROFL! Best audio still goes to SNES version, hands down, fight me.

  • @kha919khakha5
    @kha919khakha5 3 года назад +2

    Mega drive and Super Nintendo and pc engine (16-bit)
    Gb and ms (8-bit)
    A and sx6000 (24-bit)
    J2NE (1-bit)

    • @fausthanos08
      @fausthanos08 3 года назад

      Wait, 1 bit? Really?? I dindn't knew that.

  • @Alejandroru86
    @Alejandroru86 3 года назад

    And the snes version or ps3 hd version?

  • @smikeee
    @smikeee 2 года назад

    By the audio and maybe video, that "genesis" thing must be some kind of 4 bits console or computer from the early 80's.

    • @smikeee
      @smikeee 2 года назад

      Why that "Super Nintendo"Switch 9:35 audio is better than that "arcade" version?

  • @henryetta612
    @henryetta612 Год назад +1

    No 3DO, probably the best port of its time.

  • @preamstrikbiz0
    @preamstrikbiz0 3 года назад +4

    Which is my favorite version ? That’s like asking if a bear shits in the woods . Of course undoubtably the Sega Saturn version

  • @jamyskis
    @jamyskis 3 года назад +2

    Super Street Fighter 2 - both the original and Turbo - are going to be interesting comparisons, especially as the Amiga had three completely separately developed versions of SF2, SSF2 and SSF2T. Short version: SF2 is a turd, SSF2T is a dumpster fire and SSF2 was...actually not too bad.

  • @RacingPoint-io8yk
    @RacingPoint-io8yk 2 месяца назад

    master system version has better voices as genesis version ? is it true ?

  • @shen_valor
    @shen_valor 3 года назад +3

    Wow the voice clips on the Sharp are so clear....

  • @Sh-hg8kf
    @Sh-hg8kf 3 года назад +3

    Fun fact : Iirc, both MK1 on Master system and SF2 on Gameboy use a weird technique of combing both background tile blocks + sprites to make really huge sprites. Explains why they're both so choppy tho

  • @alejandromenendez8039
    @alejandromenendez8039 3 года назад

    Autateyuuuken! Como me gustaba hacer el helicoptero.

  • @jaymac8496
    @jaymac8496 3 года назад +1

    The sega master system was still out in 1997 lol

    • @davezanko9051
      @davezanko9051 2 года назад

      In Brazil, yes. TecToy, Sega's longtime distributor in that country continued local production to sell it as a budget system for like a decade and a half after it was discontinued elsewhere, and it continued to sell because it was so cheap, which is pretty appealing in an emerging market. It helps that converting Game Gear games for it was also pretty simple, being they're near-identical hardware.

  • @xenobytek9583
    @xenobytek9583 2 года назад +1

    All the way the best console port to play, sega genesis was close to arcade experience, the controls, combos, the sountrack is the closest to arcade, and for the ones that still complain about the voice samples, its well know was Capcom poor effort in finish the job, as some fans already fix the issue. Some suspicious Nintendo finger in that I guess. hehe

    • @davezanko9051
      @davezanko9051 2 года назад

      Whether fans fix the issue decades later is utterly irrelevant. Old consoles do not have patches. Altering ROMs does not make it authentic, and it is not the actual console version any longer.

  • @angel3067
    @angel3067 3 года назад +6

    La mejor versión de 16 bits fue la Turbo de super nintendo.

  • @UMOGrunt
    @UMOGrunt 6 месяцев назад

    Guess Ken wanted Rev he for all those ass kickings on his stage😗

  • @tizianofri3546
    @tizianofri3546 3 года назад +1

    Sharp X68000 lack some sound effects? Haduken impact has no sound!

    • @Sinistar1983
      @Sinistar1983 3 года назад

      Let's hope that's a emulator problem

    • @highspeedinfrared
      @highspeedinfrared 3 года назад +1

      This is because the X68000 has only one PCM channel.
      But then a patch was released to extend it to multi channels.

    • @yoshitaka7642
      @yoshitaka7642 Год назад

      The PCM sound on the X68000 varies depending on the model.
      With the X68030, it sounds in PCM 4 channels as standard.
      X68000 10MHz/16MHz PCM 1 channel
      X68030 PCM 4 channels
      At a later date, the PCM sound effects were modified by the user and a PCM 8-channel patch was created.
      As a result, 10MHz/16MHz users can now play with PCM 8 channels.
      The real-time PCM multiplex synthesis processing was heavy, and at 10MHz it was slow and I couldn't play properly.

  • @AnonYmous-si6nj
    @AnonYmous-si6nj 3 года назад +4

    I'm liking the sprite work in the GB version, but I feel like they could improve the frame rate with some optimization. At that resolution and four color palette, that 4.2mhz should be capable of more.

    • @Sh-hg8kf
      @Sh-hg8kf 3 года назад +1

      I've actually heard the "sprites" are actually made of background tile blocks combined with regular sprites , much like MK1 on master system. Hence the game is choppy. Not much you can do

    • @TanookiSuit
      @TanookiSuit 3 года назад +2

      I think it was the large sprites, not something GB was entirely happy with and the small cart size for the assets which is also why it lacked some characters like Dhalsim that needed more due to being stretchy. If you look at what Takara did for primarily SNK on the GB, they did the cute SD or chibi style art for Samurai Shodown 1 (3 in Japan too), KOF 95 and 96, World Heroes 2 Jet, and a couple Fatal Fury games you'd be surprised. The characters are highly detailed but short and cute (chibi) yet they have a ton of animation frames compared to SF2 and it runs entirely fluid and smooth. Every character, stage, move all retained other than dropping to the 2 button setup. Each game even had hidden characters included as well, such as SS1 having the refree and Amakuza(boss) as playable. Capcom went for visuals over gameplay smoothness and complete game roster. It's a great game, but could have been astoundingly excellent with more effort.
      Also not shown, the SuperGB borders and color schemes.

    • @bangerbangerbro
      @bangerbangerbro 3 года назад

      @@Sh-hg8kf Ah so that's why he was talking about the CPU clockrate? They don't seem to shift the tiles.

    • @Sh-hg8kf
      @Sh-hg8kf 3 года назад

      @@bangerbangerbro I don't understand. Can you clarify what you meant to say?

    • @bangerbangerbro
      @bangerbangerbro 3 года назад

      @@Sh-hg8kf You were talking about software drawing which is the only way CPU capability would have much to do with graphics.

  • @TheSkullDragger
    @TheSkullDragger 6 месяцев назад

    The Gameboy Version ISNT a port of champion edition: Some characters have their SSF2T Moves, not all characters are in it (Claw, Dhalsm, E. honda) They didn't add any of the New Challengers or these these 3 cause of Memory Limitations.
    And it has a 2 button set up to do 2 attacks each Tap for Light and Hold for a few seconds for heavy.
    I consider SF2 on the Gameboy to be its own Version like SF4 3ds Edition

  • @conorl1894
    @conorl1894 Год назад

    The sharp x68000 seems to be more
    Or less an arcade level port?

  • @Sparkledash1
    @Sparkledash1 3 года назад +6

    I grew up on the Super Nintendo version, which was one of the first games i ever played, so it's my favorite version by default.
    I also like to give an honorable mention to the PC-Engine version, which is a truly phenomenal port, for a console that is not truly 16 bit. It plays well and has all the essential stuff that you expect from this version of Street Fighter 2.

  • @Clay3613
    @Clay3613 3 года назад +1

    Genesis Does!

  • @dakentaijutsu2010
    @dakentaijutsu2010 3 года назад

    I take it you'll be doing Hyper fighting next?

  • @Green_Monsters
    @Green_Monsters 2 года назад

    I am used to sega since I have arcade 1

  • @RodrigoVieiraEufrasiodaSilva
    @RodrigoVieiraEufrasiodaSilva 3 года назад

    My favorites is arcade and super nintendo.

  • @claytonferreiradasilva8345
    @claytonferreiradasilva8345 3 года назад +1

    1 place version Arcade
    2 place version Saturn
    3 place version Playstation

  • @bangerbangerbro
    @bangerbangerbro 3 года назад +4

    Technically the Mega Drive version is Turbo isn't it?

    • @pancracio3188
      @pancracio3188 3 года назад +2

      Yes, it's champion edition with turbo modes.

    • @bangerbangerbro
      @bangerbangerbro 3 года назад

      @@pancracio3188 So the rules are still like CE?

    • @Holothurion
      @Holothurion 3 года назад +5

      The MD and SNES versions include both games (CE and Turbo) in one cartridge. 😉

    • @bangerbangerbro
      @bangerbangerbro 3 года назад

      @@Holothurion Ah.

    • @bangerbangerbro
      @bangerbangerbro 3 года назад

      @@Holothurion Which is why I said it is Turbo.

  • @grgmj1980
    @grgmj1980 11 месяцев назад

    The voices in the Snes version sound a little to fast.

  • @jnkmal9519
    @jnkmal9519 3 года назад +2

    Why do so many people call it pc engine over tg16?

    • @hoodmistressreloaded
      @hoodmistressreloaded 3 года назад +1

      Because SF2 Champion Edition never made it to the Turbo Grafx 16 in the West as it was a Japan-only release for the PC Engine

    • @davezanko9051
      @davezanko9051 2 года назад

      The PC Engine was a significant player in the Japanese market with many more games (and significant exclusives found on no other consoles) that was the first console to the generation, outsold the Mega Drive, and remained a solid #2 throughout the generation even after the release of the Super Famicom. Meanwhile the TurboGrafx-16 was a market afterthought that failed to have any significant impact and was discontinued by the end of 1993, years before the PC Engjne was discontinued. Its North American sales were weak from the start, leading them to dump the European PAL Edison (after selling off the few units actually built to two distributors and then never manufacturing more). They never even got a version of Mortal Kombat (something even the Sega Master System did) which tells you all you need to know about it's lack of western market significance. So when discussing the platform, the Japanese version is much more relevant to pretty much any discussion, as that's the market which games were intended for. Especially for games that were never released in the west.

  • @EnriqueMcQuade
    @EnriqueMcQuade 2 года назад

    3:40 sounds like Space Invaders.

  • @gonzalotorres5282
    @gonzalotorres5282 3 года назад +4

    Arcade: Hands down the best Revision. Ask some guy in his forties/fifties, and they'll say "I was badass in SFII"
    Genesis: Does things quite right, even has a "three button layout" for the Activator controllers. Needed a tweak in voice samples, though.
    PC Engine: Never knew about this port until the Hi Score Girl anime. The best portable option! If only this were released in Turbografx-16...
    Sharp X68000: This comes really close to the Arcade. Sadly was a Japan only release.
    Master System: Tectoy had Balls of Steel doing this from scratch. I respect that. Needed more responsive controls, like the GB.
    Sega Saturn: It's ok, but not scaling graphics kinda throws me off.
    PlayStation: Also based on the SS, and these two had loading screens.
    J2ME: NEXT!
    Super Nintendo: Never have been a fan of HF, so this was a warm welcome. Other that does things right.
    Gameboy: Yes, this is more CE despite using SSF2 portraits, using the super Gameboy adds an special border of the stage, that's cool.

    • @ryzmaker11
      @ryzmaker11 3 года назад +1

      "The best portable option!"
      I'm not sure about what you mean here. when playing with a PC engine GT? because if so, then it's actually a major annoyance due to the limited 2 button layout of the system
      if you want to play on the go then the sega nomad and its 6 button layout offers a far better experience and the mega drive port of the game also happens to be the best of the 4th gen consoles!

    • @gonzalotorres5282
      @gonzalotorres5282 3 года назад

      @@ryzmaker11 I totally forgot the Nomad was even a thing (and came years after). And the PCE uses the Start button also as a Light Attack.

  • @88milhasBr
    @88milhasBr 3 года назад

    Genesis: Street Fighter 2: SPECIAL Champion Edition (Champion Edition Mode + Hyper Fighting Mode)
    SNES: Street Fighter 2: Turbo (Champion Edition Mode + Hyper Fighting Mode)

    • @Gigabyte1002
      @Gigabyte1002 3 года назад +5

      Capcom was smart. They tricked both Nintendo and Sega into thinking they had exclusivity of one version while sneakily including the other one. Who could blame them trying to make as much money as they could.

  • @joezar33
    @joezar33 2 года назад +2

    Crazy how Sega Master System & GB get a Street Fighter 2 Game but NES only gets the worlds ugliest boot legs 🙃

  • @antonioanchiraico4542
    @antonioanchiraico4542 2 года назад

    Amigo yo una vez vi una versión que creo q era el original de todos, puesto que cuando dalsion era local mientras jugabas se paseaba un elefante por todo el set, esa versión jamas lo volvi a encontrar, osea son detalles que ninguna versión la tiene

  • @kendallnoelcamachohernande864
    @kendallnoelcamachohernande864 3 года назад +2

    Maravilloso!!!!

  • @rolingthunder8612
    @rolingthunder8612 3 года назад +2

    tecnicly the sharp x68000 version was the origingal in some way. the story goes that Capcom used the x68000 as a development system for the cps1 arcade board, so a near perfect port to that system was a no brainer, even leaving aside the system's reputation as a breeding ground for arcade perfect ports.

    • @cristianmastrocicco4552
      @cristianmastrocicco4552 3 года назад

      Too bad the Sharp X68000 doesn't have enough audio channels

    • @yoshitaka7642
      @yoshitaka7642 Год назад

      With the X68030, it sounds in PCM 4 channels as standard.
      At a later date, user modified PCM sound effects and a PCM 8-channel patch were also created.
      On-memory operation is also possible if 12MB is installed.

  • @slugie7934
    @slugie7934 3 года назад

    WHO HERE LIKED THE SNES WORLD WARRIOR VERSION BETTER THAN THE ARCADE?????
    DEFINITELY A NOSTALGIA THING!!!!
    THEN I BROUGHT THE MEGADRIVE VERSION AND REGRETTED IT!!!

  • @The_Martin56780
    @The_Martin56780 3 года назад

    10:15 Lucky Tatsu

  • @ljkholic
    @ljkholic 3 года назад +1

    the master system version is CRUNCHY /pos

  • @GafJoeII
    @GafJoeII 2 года назад

    The first console version of street fighter I play is a bootleg that 4 characters selectable on nes.

  • @WW91_SF6
    @WW91_SF6 3 года назад

    J2ME uses Guile's stage for Ryu

  • @Hamanuna
    @Hamanuna 3 года назад +4

    Street Fighter 2, la secuela con más de una versión xd

    • @Keezawea
      @Keezawea 3 года назад

      basicamente todo Street Fighter

    • @Hamanuna
      @Hamanuna 3 года назад +2

      @@Keezawea Lo sé, tuvieron más de una versión, pero Street Fighter 2 tuvo demasiadas xd

    • @xddddd4579
      @xddddd4579 3 года назад +1

      @@Hamanuna la mera neta mano xd