Morrowind - Balmora (UE5 Remake)

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  • Опубликовано: 29 окт 2024
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Комментарии • 54

  • @GraHaz
    @GraHaz 6 месяцев назад +38

    I swear that's exactly how I saw it back in 2003 when I first played Morrowind

    • @ChadBurdette88
      @ChadBurdette88 5 месяцев назад +1

      For what we had in 2002, the graphics were top tier

    • @icedsmoke
      @icedsmoke 5 месяцев назад +2

      I was going to post the same exact words so I’ll just like your comment and move on. 🤙

  • @aaronwolk998
    @aaronwolk998 6 месяцев назад +17

    I'd be more excited to play a morrowind remake in UE5 than the inevitable buggy mess that will be the next Elder scrolls.

  • @andriishargorodskyi
    @andriishargorodskyi 6 месяцев назад +7

    This is so beautiful I'm almost crying 😢

  • @ChadBurdette88
    @ChadBurdette88 5 месяцев назад +7

    Man… if only Bethesda would hire you to work on a Morrowind remake. You nailed it man!

    • @proletarianx_art
      @proletarianx_art  5 месяцев назад +1

      Thanks a bunch! I hope there will be a remake one day too.

    • @ВсадникАпокалипсиса-я9е
      @ВсадникАпокалипсиса-я9е 3 месяца назад

      @@proletarianx_art can you make the unreal remake of the whole game?

    • @proletarianx_art
      @proletarianx_art  3 месяца назад

      ​@@ВсадникАпокалипсиса-я9е that would be copyright infrigment and I still couldn't have done it alone ofc.

    • @ВсадникАпокалипсиса-я9е
      @ВсадникАпокалипсиса-я9е 3 месяца назад

      @@proletarianx_art this clip is already copyright infringement so what. If you make it for free there would be no problems

    • @proletarianx_art
      @proletarianx_art  3 месяца назад

      @@ВсадникАпокалипсиса-я9еbro you're crazy lol

  • @Телефон-н1г
    @Телефон-н1г 6 месяцев назад +3

    It's brilliant! Especially how you play with light, it's like in original game. Awesome, I wanna replay Morrowind with this graphics! :)))

  • @MagicHappyPotato
    @MagicHappyPotato 6 месяцев назад +1

    Oh myyy... Great job!
    I feel like I am wandering the real Balmora streets!

  • @МарияТитаренко-ш6ш
    @МарияТитаренко-ш6ш 6 месяцев назад +2

    Awww so good... and those sounds just take my heart away to Morrowind 😌💛

  • @dreadxlegionx058
    @dreadxlegionx058 29 дней назад

    I would kill to see my beloved House Telvanni in UE5 in all it's glory!

  • @DieBieneFranz
    @DieBieneFranz Месяц назад +1

    This is AWESOME!!! Deserve way more views! How long did this take you to make? Im learning UE5 right now and would love to know :D

    • @proletarianx_art
      @proletarianx_art  Месяц назад

      Happy you liked it! It was a kinda long term side project for me so it eventually took me half a year.

  • @Nate-lu5ri
    @Nate-lu5ri 6 месяцев назад +2

    Looks amazing mate, I love it

  • @JulienRogue
    @JulienRogue 3 месяца назад +3

    Remake of trilogy on UNREAL 5 : MORROWIND / OBLIVION / SKYRIM : best game ever seen

  • @acrock21
    @acrock21 3 месяца назад

    person 1: so what do you do for work?
    person 2: I drive a giant flea hauling goods and people from town to town! Its awesome!
    person 1: ..............
    person 2: We make a special trip... same low pri...
    person 1: * walks away

  • @nathanlaidler9606
    @nathanlaidler9606 6 месяцев назад +1

    Looks amazing!!!! Great work, fo realz. What trees did you use? They look better than anything I have in my library haha

    • @proletarianx_art
      @proletarianx_art  6 месяцев назад

      Thanks! I used a mix of trees from the European Hornbeam and Rural Australia packs.

  • @DanKoetter
    @DanKoetter 4 месяца назад

    Fantastic work! You did an amazing job! It captures the essence of the original, as well as faithfully fleshing it out. Do those emperor parasols featured towards the end of the video not have any textures yet or are they just supposed to look blue/grey? Would love to see another render with different variations of the weather, too! Great job!

    • @proletarianx_art
      @proletarianx_art  3 месяца назад +1

      Hey Dan! Good to hear from you! Thanks for the kind words - it's been a pure pleasure to work on this project even though it felt too ambitious sometimes. You will understand :)
      The parasols are definitely weak points, they are textured alright but this lighting setup does them no favor. Already had no juice left for retexturing when I decided to change the lighting from day-light. Even went for simple emissive decals to light them up real quick instead of making proper emissive textures.

    • @DanKoetter
      @DanKoetter 3 месяца назад +1

      ​@@proletarianx_art Haha I do understand how ambitious it is and I respect the time and detail you put into it while honoring the original. That's a shame about getting to the texturing of the parasols, but I totally understand! Those are such an iconic element to Morrowind that it's imperative to get those looking good, and something I still need to make from scratch (I'm still using a combo of paid assets for mine as placeholders). Are you still working on this or is it in a kind of limbo state like mine is? (It was fun to work on and get it to an early demo stage, but not sure what point there is to continue since it's not an original IP, though I still try to tinker with it every now and then)

    • @proletarianx_art
      @proletarianx_art  3 месяца назад +1

      @@DanKoetter Well I never intended to make more of this project than just some renders. Plus, to push UE5 to its limits and see what it's capable of realtime. So no further plans, except relighting somewhat later in the future wtih newer versions of the engine. Meanwhile working on some other environment projects for VR. Really liked your demo, it inspired me back then. I hope you will finish it if only for the joy the process of creation brings in and of itself. Cheers!

    • @DanKoetter
      @DanKoetter 3 месяца назад +1

      ​@@proletarianx_art I totally understand. I never intended to work on that Vivec project in the first place even haha, so I get it. It's just a quick passion project that just kind of "happened" lol. And thanks man, I'm glad it inspired you; that was actually totally the reason I even posted the video at all! I was hoping somebody else would take that idea and run with it (preferably at Bethesda though haha), and do it even better, and you did, honestly! And likewise, I've got some VR projects that I'm focusing on currently. Best of luck to you!

  • @Furrden
    @Furrden 5 месяцев назад

    I was there, five thousand years ago

  • @nintendians
    @nintendians 2 месяца назад

    looks good.

  • @34rtg75
    @34rtg75 6 месяцев назад +2

    Это великолепно с удовольствием сыграл бы снова в эту игру на этом движке.

    • @ВсадникАпокалипсиса-я9е
      @ВсадникАпокалипсиса-я9е 3 месяца назад +1

      почему Беседка так и не задумалась о ремейке игры? очень многим бы зашло. Морра это единственная реально годная часть Свитков. Обливион и Скурим скучные, нет в них той волшебной атмосферы и сюжета. А предыдущие перед Моррой совсем примитивные по графике и интерфейсу.

    • @woodoyoy
      @woodoyoy Месяц назад

      @@ВсадникАпокалипсиса-я9е потому что Тод Говард ненавидит Морровинд, он его не делал, Это единственная часть над которой работали его команда больше чем он сам. По его словам, его любимая часть это Арена. Это первая часть Свитков в которой просто рыцари и магия, это его потолок.

    • @ВсадникАпокалипсиса-я9е
      @ВсадникАпокалипсиса-я9е Месяц назад

      @@woodoyoy талантливая команда везде решает, получается. SPace X тоже поднялась благодаря талантливым людям, найденным маском

  • @MrFreeho
    @MrFreeho 6 месяцев назад +1

    Great!!!

  • @elkarion
    @elkarion Месяц назад

    Frankly, OpenMW with shaders and some mods can do exactly this.

  • @RyzowyKsiaze
    @RyzowyKsiaze 2 месяца назад

    Nice

  • @tatao-mk9ns
    @tatao-mk9ns 6 месяцев назад +1

    👍👍

  • @RolyPolyGames
    @RolyPolyGames 6 месяцев назад +2

    I love what you can do in Unreal 5 so much. Glad I picked it.
    It can be super realistic, but personally I prefer a wonderful stylization you can pull off with it too.
    Don't have downloadable link of this by chance do you?

    • @proletarianx_art
      @proletarianx_art  6 месяцев назад +2

      Unreal is amazing and it will only get better.
      If you're asking for a link to a demo, I'm afraid the sole purpose of this project was making some renders only. I guess I'll make more variations over time.

    • @RolyPolyGames
      @RolyPolyGames 6 месяцев назад +1

      @@proletarianx_art Ahhh bummer! I'd love just to walk around it. For resources did you make your own custom models and textures or are these things out in the wild? Either way beautiful job.

    • @proletarianx_art
      @proletarianx_art  6 месяцев назад +1

      ​@@RolyPolyGamesThank you! I used Megascan assets (mainly vegetation and rocks) wherever I could, and then created the rest of the models/textures myself.

    • @RolyPolyGames
      @RolyPolyGames 6 месяцев назад +1

      @@proletarianx_art Great stuff! Really impressed on the custom texturing. You nailed the feel very well.

  • @LoreathanCGI
    @LoreathanCGI 6 месяцев назад

    Loved it❤

  • @woodoyoy
    @woodoyoy Месяц назад

    I'm making Balmora in blender, more like a cinematic, concept of a realistic huge trading city. I think google knows everything I do on my computer because I didn't look for this video lol.
    Did you sculpt the houses with remesh and then remesh them somewhere like in ZBrush and then just procedural UV them? I spent months trying to get what I want with SubD modeling so I can UV them right after, but now I just roughly model them and then remesh and don't care about UV, I just use Triplanar UVs and that works great. Sorry it's late night I don't know if I made any sense

    • @proletarianx_art
      @proletarianx_art  Месяц назад

      I personally modeled the houses coz I knew I would use trim textures on them and needed clean UV’s. But if triplanar projection works for you - go for it! Really looking forward to seeing your work!

    • @woodoyoy
      @woodoyoy Месяц назад

      @@proletarianx_art the problem is that the houses are so smooth and there are a lot of arches like on the windows and doors that have to have smooth transitions. Modeling it with bevels or subdivisions was just impossible for me. Your transitions look quite smooth where I can see them, did you use some techniques or modular approach?

    • @proletarianx_art
      @proletarianx_art  Месяц назад

      @@woodoyoy No particular techique, just regular subdiv modeling. I first made some low poly base meshes that I later used modularly for making house variations along the way. The transitions were quite easy to model in subdiv tbh.

  • @TheFlanker47
    @TheFlanker47 3 месяца назад

    Okey, now port the full game with all the DLC and Tamriel rebuilt please.

  • @UE4SkyFexInfiniteMeuProjeto
    @UE4SkyFexInfiniteMeuProjeto 6 месяцев назад +1

    Chego la um dia ta top isso ai

  • @gowzahr
    @gowzahr 2 месяца назад

    Why does the sign say, "benison?"

    • @proletarianx_art
      @proletarianx_art  2 месяца назад

      That's a shrine, and benison is another word for blessing. Good eyes tho :)

  • @Herotruth
    @Herotruth 2 месяца назад

    Day, or you are hiding something

  • @johnroche704
    @johnroche704 Месяц назад

    why not make your own morrowind type game? (to avoid copyright infringement)
    I would be happy to help with story and I know basic modeling and texturing and have a background in art/animation
    your skills should be recognised and the good people of this world need entertainment!
    not the slop they force upon us these days