Well every anchor provides a different amount of kLIM, determined by the anchor's signature on the ARC device. The bigger the signature the more it will provide, so every kLIM that an anchor provides will equate to 100KW of charge for the battery.
@@UGC_MateM8if you look closely, the number of energy balls in each anchor is proportional to the amount of energy ie: the anchor at 0:36 has more energy than the one at 1:41 because there’s more balls present, so it charged your battery more Edit: not proportional, rather like a good indicator
@@user-ce7ic1ze2u I was thinking something like that, but I didn't wrote it in the video or the description, but that's why I always stayed and watched what is happening while I was using it, I noticed that sometimes there are more balls or less and that's probably exactly that what you said here :)
they should had a other door and panels in the future resistance to all damage would be titanium metal so like that you don't have to mix differents panels you have everything the same on your car but those panels and doors or very material expensive
Thank you for the in-depth video guides for the game. Is there any side panel - door combo you can suggest for safe runs with the least possibility of car fail during the run(eg. I am currently using 3 Olympium doors and the rest is all Lead plated)?
Depends on the conditions of the junctions you are going to visit. Olympium is the best against explosions and physical damage and lead is for radiation resistance, but if you are visiting junctions where there is mostly electrical damage you need to add electrical panels and doors, at least a few in combination with others. The same goes if you are visiting areas with acid anomalies, then you add a few acid resistance panels and/or doors, but always mix them with Olympium, or armored if you don't have resources for Olympium ones.
You should also remember that doors and panels of each kind (except crude and steel ones) provide 50% coverage for their stated properties across neighboring doors and panels. So by doing a chess-like pattern (front panel type A, front side panels type B, front doors type A, rear doors type B, rear panels type A, rear panel type B) you should be getting maximum coverage for all properties provide by type A and type B doors and panels. I am not yet able to manufacture all kinds of panels, but right now I combine shielded and armored doors and panels, and going through the Mid-Zone feels relatively comfortable. I think I need to switch from armored to acid resistant ones for the Inner Zone but I need several more runs for that.
I would recommend armoured bumper bonnet and doors, everything else expendable steel panels, use the iron shield to take no radiation damage and the lightning rod to take almost no electrical damage. The biggest weakness of this configuration is acid damage.
@@theworkshopwhisperer.5902So far i have all the front doors and the trunk made from Olympium, i run the rear doors and all the side panels lead plated. For bumpers i have zero protection since i am using the nitro and the impulse emiter. I am lacking materials for all terrain tyres so i stick with the puncture proof ones
Well every anchor provides a different amount of kLIM, determined by the anchor's signature on the ARC device. The bigger the signature the more it will provide, so every kLIM that an anchor provides will equate to 100KW of charge for the battery.
Yeah, but we can never know the exact amount that anchor will have until we add it in, right?
@@UGC_MateM8True, but you can still get an estimate from the map at least.
@@UGC_MateM8if you look closely, the number of energy balls in each anchor is proportional to the amount of energy
ie: the anchor at 0:36 has more energy than the one at 1:41 because there’s more balls present, so it charged your battery more
Edit: not proportional, rather like a good indicator
@@user-ce7ic1ze2u I was thinking something like that, but I didn't wrote it in the video or the description, but that's why I always stayed and watched what is happening while I was using it, I noticed that sometimes there are more balls or less and that's probably exactly that what you said here :)
@@UGC_MateM8 Also the yellow circles in the car map are bigger for anchors with more energy so you know which are the best ones.
they should had a other door and panels in the future resistance to all damage would be titanium metal
so like that you don't have to mix differents panels you have everything the same on your car but those panels and doors or very material expensive
Is there any difference if you put in a unstable/corrupted one?
I wrote in the description, they all work the same.
Thank you for the in-depth video guides for the game. Is there any side panel - door combo you can suggest for safe runs with the least possibility of car fail during the run(eg. I am currently using 3 Olympium doors and the rest is all Lead plated)?
Depends on the conditions of the junctions you are going to visit. Olympium is the best against explosions and physical damage and lead is for radiation resistance, but if you are visiting junctions where there is mostly electrical damage you need to add electrical panels and doors, at least a few in combination with others. The same goes if you are visiting areas with acid anomalies, then you add a few acid resistance panels and/or doors, but always mix them with Olympium, or armored if you don't have resources for Olympium ones.
@@UGC_MateM8 Thank you for the thorough response. Keep up the good work
You should also remember that doors and panels of each kind (except crude and steel ones) provide 50% coverage for their stated properties across neighboring doors and panels. So by doing a chess-like pattern (front panel type A, front side panels type B, front doors type A, rear doors type B, rear panels type A, rear panel type B) you should be getting maximum coverage for all properties provide by type A and type B doors and panels.
I am not yet able to manufacture all kinds of panels, but right now I combine shielded and armored doors and panels, and going through the Mid-Zone feels relatively comfortable. I think I need to switch from armored to acid resistant ones for the Inner Zone but I need several more runs for that.
I would recommend armoured bumper bonnet and doors, everything else expendable steel panels, use the iron shield to take no radiation damage and the lightning rod to take almost no electrical damage. The biggest weakness of this configuration is acid damage.
@@theworkshopwhisperer.5902So far i have all the front doors and the trunk made from Olympium, i run the rear doors and all the side panels lead plated. For bumpers i have zero protection since i am using the nitro and the impulse emiter. I am lacking materials for all terrain tyres so i stick with the puncture proof ones